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[[Peelmage]]
[[Arete Academy]] version.


''Darkly Verbena Mushihime-sama.''
''Darkly Verbena Mushihime-sama.''
=Background=
 
http://safebooru.org/index.php?page=post&s=view&id=969161
http://safebooru.org/index.php?page=post&s=view&id=969161


A person with no friends. Naomi is a dark, dour and generally antisocial girl who keeps to herself and her strange obsession with bugs. Her <s>short</s> hair and eyes are an off-black dark brown, her skin tone is medium. She normally wears thigh highs, shorts, loose arm warmers and a hoodie but sometimes goes a bit over the top with the goth/dominatrix/insert-alternative-fashion thing.
A dark, dour and generally antisocial girl who mostly keeps to herself and her strange obsession with bugs. She has become possibly slightly less dark and at at least recreationally not-antisocial as she settles into school. Her hair and eyes are an off-black dark brown, her skin tone is medium. She normally wears thigh highs, skirt and hoodie jacket these days but sometimes gets more provocative if she's out messing with people.


Naomi is one of the youngest members of the chantry and comes across as a pick-up off the street rather than a chantry brat. No family of hers is ever to be seen. She is basically hostile by default but is less abrasive to some people than others. The streets of Plymouth are her prowling ground to sate her insatiable desire to scare, dominate, hurt and poison. Other times, she stays out of everyone's way and the only reminder of her existence is the perpetual low-level infestation of the chantry house. Her natural way of magic is through the use of 'bugs' which, ignoring artificial Technocratic divisions, readily includes worms, leeches and small crabs.
Naomi was born in the UK but spent many years in Okinawa after losing both parents. There, she underwent training under her (great?) grandmother, a powerful eastern Verbena master. Hoshifuri Yaesei vanished into the umbra years ago and hasn't been seen since, but a few years is not necessarily a long time for the enlightened and of all places, a Traditions academy is going to be a place where heritage counts for something among those in the know.  


Naomi was born in the UK but spent many years in Okinawa after losing both parents. There, she underwent training under her (great?) grandmother, the powerful eastern Verbena master Hoshifuri Yaesei. She is a descendent of the Hoshifuri clan of Japan and Ryukyu, said to have dominion over insects. The clan once controlled Hoshifuri, an island in the Ryukyu archipelago inhabited by giant insects. The domain was pushed into the umbra during the Technocratic encroachment on East Asia during the 19th century. The master recently vanished during one of her many umbral journeys in search of the lost realm and Naomi was returned to the UK by the embassy.
While basically cold or hostile by default, she is less abrasive to some people than others. She prowls the campus and nearby areas to do wild and crazy College things. Other times, she stays out of everyone's way and the only reminder of her existence is the perpetual low-level infestation of her dorm attic. Her natural way of magic is through the use of 'bugs' which, ignoring artificial Technocratic divisions, readily includes worms, leeches and small crabs.


==Lore (Naomi)==
==Lore (Naomi)==
1: She is 1/4 Japanese.<br>
'''1:''' She is 1/4 Japanese, has no money and lives in the attic of the Disparates dorm. A-rank beauty but presumed A-rank danger to try to pick up.<br>
2: Her grandmother was a powerful mage.<br>
'''2:''' Her (great?) grandmother is a powerful Verbena master who vanished into the umbra a few years ago.<br>
3: Actually, that's 1/4 ''Ryukyuan'' and her Verbena training is an East Asian branch rather than local so she's technically a shrine maiden or something.<br>
'''3:''' Actually, that's 1/4 ''Ryukyuan'' and her Verbena training is an East Asian branch rather than local so she's technically a shrine maiden or something.<br>
4: The H in her name stands for Hoshifuri. Her Japanese name is Hoshifuri Nao.<br>
'''4:''' The H in her name stands for Hoshifuri. Her Japanese name is Hoshifuri Nao.<br>
5: Hoshifuri Yaesei vanished into the deep umbra in search of Hoshifuri island.
'''5:''' The Hoshifuri clan of Japan and Ryukyu were said to have dominion over insects. The clan once controlled Hoshifurishima, an island in the Ryukyu archipelago inhabited by giant insects. The domain was pushed into the umbra during the Technocratic encroachment on East Asia during the 19th century. The master recently vanished during one of her many umbral journeys in search of the lost realm and Naomi was returned to the UK by the embassy.<br>


=Vital Statistics=
=Vital Statistics=
'''Name:''' Naomi H. Lee<br>
'''Name:''' Naomi H. Lee/Hoshifuri Nao<br>
'''Age:''' 17<Br>
'''Age:''' 18<Br>
'''Tradition:''' Verbena<br>
'''Tradition:''' Verbena<br>
'''Avatar:''' Primordial<br>
'''Avatar:''' Primordial<br>
:It looks like a gigantic conflation of spiritually significant bugs and carries the sense that it is a Queen.
'''Nature:''' ''Loner'' (Regain Willpower when you achieve some meaningful
'''Demeanor:''' Loner - ''I don't need you or anyone else.''<br>
goal without help from anyone else, especially if your
'''Nature:''' Bravo - ''Lick it, worm.''<br>
accomplishment benefits other people too.) <br>
'''Arete:''' 3<br>
'''Demeanor:''' ''Deviant'' (Regain Willpower any time you are able to "walk on the wild side" without retribution, and indulge in your
'''Quint:''' 0<br>
truly deviant nature.)<br>
'''Tass:''' -<br>
'''Arete:''' 4 [24]<br>
'''Quint:''' 3<br>
'''Tass:''' 0<br>
'''Dox:''' 0<br>
'''Dox:''' 0<br>
'''Damage:''' -<br>
'''Damage:''' -<br>
'''Willpower:''' 5/7 [11]<br>
'''Willpower:''' 7/7 [11]<br>
'''Exp:''' 17/17<br>
'''Creation Exp:''' 105/105<br>
'''Init:''' +8<br>
'''Exp:''' 6/8<br>
'''Move/Dash:''' 18/35yds<br>
'''Init:''' +9<br>


==Attributes==
==Attributes==
===Physical [56]===
===Physical [65]===
'''Strength:''' 2<br>
'''Strength:''' 3<br>
'''Dexterity:''' 5 (Lightning Reflexes)<br>
'''Dexterity:''' 5 (Feline Grace) <br>
'''Stamina:''' 3<br>
'''Stamina:''' 3<br>
===Social [32+20]===
===Social [24+4]===
'''Charisma:''' 1<br>
'''Charisma:''' 1<br>
'''Manipulation:''' 3<br>
'''Manipulation:''' 2 <br>
'''Appearance:''' 5 (Wild)<br>
'''Appearance:''' 4 (Wild) <br>
===Mental [24+4]===
===Mental [44-4]===
'''Perception:''' 3 <br>
'''Perception:''' 3 <br>
'''Intelligence:''' 2<br>
'''Intelligence:''' 2 <br>
'''Wits:''' 3 <br>
'''Wits:''' 4 (Intuitive) <br>
 
==Abilities==
===Talents [39+13]===
'''Alertness''': 2 <br>
'''Athetics''': 3 <br>
'''Awareness''': 2 <br>
'''Carousing''': 1 <br>
'''Intimidation''': 2 <br>
'''Intuition''': 3 <br>
'''Scrounge''': 2 [2xp]<br>
'''Seduction''': 2 <br>
'''Streetwise''': 2 <br>
'''Subterfuge''': 2 <br>
 
===Skills [15+11]===
'''Craft''': 2+1 <br>
'''Martial Arts''': 3 (Karate)<br>
'''Stealth''': 3<br>
'''Survival''': 1 <br>


==Abilities [80+7]==
===Knowledges [27-1]===
'''Alertness''': 2 [5]<br>
'''Academics''': 1 <br>
'''Athetics''': 2 [5]<br>
'''Cosmology''': 2 <br>
'''Awareness''': 2 [5]<br>
'''Esoterica''': 4 (Hoshifuri Clan Knowledge) <br>
'''Brawl''': 3 [9]<br>
'''Linguistics''': 1 (''Japanese'', English) <br>
'''Dodge''': 3 [9]<br>
'''Lore''': 2 (Spirits) <br>
'''Intimidation''': 2 [5]<br>
'''Science''': 1 (Ecology) <br>
'''Linguistics''': 1 (English, Japanese) [3]<br>
'''Medicine''': 2 [5]<br>
'''Melee''': 3 [9]<br>
'''Seduction''': 2 [5]<br>
'''Streetwise''': 2 [5]<br>
'''Style''': 3 [9]<br>
'''Subterfuge''': 1 [3]<br>
'''Survival''': 1 [3]<br>
'''Academics (Cosmology)''': 1 [2]<br>
'''Area knowledge (Okinawa)''': 3 [5]<br>


==Spheres [65+18]==
==Spheres [65+54]==
Correspondence: 0<br>
'''Correspondence''': 2 <br>
Entropy: 0<br>
Entropy: 0<br>
Forces: 0<br>
Forces: 0<br>
'''''Life''''': 3<br>
'''''Life''''': 3 <br>
Matter: 0<br>
'''Matter''': 2<br>
Mind: 0<br>
Mind: 0<br>
'''Prime''': 2<br>
'''Prime''': 2 <br>
'''Spirit''': 3<br>
'''Spirit''': 3 <br>
Time: 0<br>
Time: 0<br>


==Backgrounds [21+3]==
==Backgrounds [21]==
'''Arcane''': 5<br>
:'''Arcane''': 2 <br>
'''Avatar''': 3<br>
:'''Avatar''': 3 <br>
::''Looks like a gigantic conflation of spiritually significant bugs. Gives off the sense of being Queen and Mother.''
:'''Totem''': 1 <br>
::''The Chrysalis has been developing and regaining a bit of sentience though never speaking in words. Regardless of what it eventually becomes, the association of Chrysalis as a spirit is one of industriousness, craftsmanship and sweatful labour.


===Merits [18]===
===Merits [12]===
'''Animal Magnetism''' [3]<br>
:'''Parlour Trick''' [3]
:Reduces difficulties by 2 for rolls having to do with being animally magnetic.
::''Bugs out the throat. Bugs everywhere. Ick!''
'''Catlike Agility''' [3]<br>
:'''Prestigious Mentor''' [3]
:Reduces difficulties by 2 for rolls having to do with balance.
::''Now that she's at St. Aleister College, her great grandmother's name actually means something.''  
'''Double Jointed''' [3]<br>
:'''Spirit Sight''' [6] <br>
:Reduces difficulties by 2 for rolls having to do with bodily flexibility.
::''Can see spirits naturally, interpreting them as insects, and they are somewhat more likely to play ball. No difficulty reduction.''
'''Parlour Trick''' [3]<br>
:Bugs out the throat.
'''Spirit Sight''' [6]<br>
:Can see spirits naturally, interpreting them as insects, and are somewhat more likely to play ball. No difficulty reduction.


===Flaws [-21]===
===Flaws [-21]===
'''Child''' [-3]<br>
:'''Ability Deficit''': Academics [-3]
:Looks like (and is) a juvenile delinquent.
:'''Obsession''' [-6]  
'''Obsession''' [-6]<br>
::''The bug princess likes her bugs.''
:The bug princess likes her bugs.
:'''Short Fuse''' [-6]
'''Sadism''' [-6]<br>
::''The bug princess is quick to anger! Must roll willpower to avoid lashing out when ticked off by something.''
:Personal issues manifesting as cruelty and hurtfulness to others. Must roll willpower to stop combat.
:'''Spiritual Duty''' [-6]
'''Short Fuse''' [-6]<br>
::The Chrysalis requires day to day care rather like a tropical flower as well as occasional weird dream requests that have been getting increasingly challenging.
:Naomi has a quick temper. Must roll willpower to avoid lashing out when ticked off by something.


=Magic and Gear=
=Magic and Gear=
==Paradigm==
===Paradigm===
As a true descendent of the Hoshifuri clan, Naomi was gifted with spirit vision from childhood. This ability allows her to see the inhabitants of the umbra as insects. The species and physical characteristics of each insect or swarm of insects indicates the general nature of the spirit; moths, fireflies and cicadas often indicate the dead, spirits of decay may appear as maggots or flies and so on. The spirits of Naomi's paradigm tend to be primal beings: elementals that can neither defy their nature nor take complex instruction. Whether solitary or in swarms, these insect spirits are overwhelmingly brute forces of nature. Only the very oldest and greatest are intelligent and even then they cannot be easily understood by the specificities of human intellect.
 
Naomi can command both umbral and real insects though control of either is fairly crude - they are nature afterall, and hence not to be commanded so much as ''directed''. She is, however, able to keep them quiescent and concealed in numbers and can create or attract more through either Life or Spirit. She can also invite spirits to possess real bugs when appropriate.
 
Life effects on other beings tends to revolve around the special properties of bugs. Healing may be accomplished by leeches or maggots while spiders or centipedes might be involved in delivering poison.
 
===Hoshifuri Clan===
Naomi is a member of the Verbena tradition, specifically a hereditary East Asian branch known as the Hoshifuri clan. Although sometimes regarded as a peripheral ninja clan (a few members helped repel the Mongols from Japan) the Hoshifuri clan's most famous ability was the affinity of their female members to control vermin as ''Mushihime'' - Insect Princesses. The clan wielded influence over what are known today as the Okinawan islands and Taiwan. Their ancestral homeland is their island stronghold of Hoshifurishima, a mythical place inhabited and protected by giant insect kami. The clan has been in decline since the late Sengoku period and their island had definitely been lost to the umbra by the mid 19th century.
 
The Mushihime were considered a specialized variant of Ryukyuan shamaness or shrine maiden. The shrines they erected and protected were invariably to rather primal and bloodthirsty gods in line with Verbena practices. Moreover, the definition of ''mushi'' exceeds the artificial divisions of the Technocracy. Although insects and arachnids are dominant, the Mushihime readily controlled invertebrate creatures like crabs or leeches and assigned these creatures as aspects of kami.
 
'''Hoshifuri Yaesei'''<br>
The penultimate true descendent of the Hoshifuri clan, Naomi was sent to Okinawa and placed under her care after the deaths of her parents. She is an ancestor of Naomi - either grandmother or great grandmother through her father's side of the family - and gave her her magical training. A powerful and respected Verbena master, Yaesei made frequent sojourns deep into the umbra in search of Hoshifurishima and vanished permanently during the most recent such journey. She shared her student's power of spirit vision.
 
'''Naomi Hoshifuri Lee'''<br>
The last Mushihime.
 
==Foci==
Naomi's magic revolves around mushi and the Hoshifuri brand of proto-Shinto. The simplest, most common and most easily coincidental effects involve the countless chemicals produced by insects that act as either poison or healing agent. However, there exist numerous other useful abilities such as spider or silkworm silk and so on. It is comparatively simple for a Mushihime to switch different types of bugs around, shrink them to manageable size or pull them fresh from the Tellurian. Many species are unrecognized by science but they and their abilities pass as coincidental anyway due to the general belief that nature is unknowable. The Technocracy promotes the comforting security that inhabited areas generally hold nothing deadly. The Verbena reply is the allergic reaction which kills a small but sufficient number of people regularly enough for the odd fatality to be coincidental.
 
===Mushi===
'''Ant'''<br>
The Ant God commands the greatest armies of Hoshifuri and rules no one. It is legion - a single being of many small bodies, tireless in both war and labour. Its nature may facilitate team efforts, specialisation or allow one sacrifice to aide many. It is the sworn enemy of the Termite Gods. Hoshifuri ants could certainly be individually large but far more important was their unity of purpose; all its countless individuals once belonged to a single colony. With countless castes, a Mushihime need never be short even the most specialised tools. When commanded in numbers, even ordinary ants may be directed to coincidentally accomplish significant tasks, given time.
 
'''Antlion'''<br>
The Antlion God strikes from underground, appearing and vanishing at will into the Earth. Once every sixty years, she spends a night as the beautiful Lacewing God.
 
'''Bee'''<br>
The Bee God is a hoarder of gold, honey and any other treasures. Her avarice is bounded by none but her love for her broods. She employs the Striped Dancers. Hoshifuri bee's sting is not fatal but very painful.
 
'''Book Fly'''<br>
The Book Fly God adores literacy and is literally a voracious reader. Originally developed by western Verbena against Hermetics and Choristers, the Hoshifuri did occasionally find use for her against the Dragon Wizards of the Middle Kingdom.
 
'''Brine Shrimp'''<br>
 
'''Butterfly'''<br>
 
'''Centipede'''<br>
 
'''Cicada'''<br>
The Cicada God is guide and herald to the dead. Its shed skin permits transmigration.
 
'''Crab'''<br>
The Crab God commands the legions of the sea, the first line of Hoshifurishima's defenses. Crabs can be receptacles for souls, especially those whose lives were dominated by battle or hard labor. They spit sticky foam or bubbles.
 
'''Cricket'''<br>
Keeper of seasons and times. Sings for the stars.
 
'''Dragonfly'''<br>
The Dragonfly God is the swiftest of the gods. He is unanticipated in both fight and flight.
 
'''Earthworm'''<br>
The Earthworm God is the all consuming mother
 
'''Firefly'''<br>
The Firefly God commands all elemental and spiritual powers and is most powerful amongst the kami of Hoshifuri. In addition to those flies storing fire in their bellies, there are those whose abdomens hold lightning, snow and storm. Some carry light in order to guide others while others represent, guide or ferry the dead.
 
'''Fly'''<br>
The Fly God has the power of death and rebirth, bringing decay and causing life to be born in filth. Maggots can be both killers and healers.
 
'''Ghost Bug'''<br>
The Ghost Bug God is a master of camouflage. His minions disguise themselves as sticks, leaves, stones and even stranger things.
 
'''Hornet'''<br>
 
'''Leech'''<br>
The Leech God is among the oldest, most prestigious of Hoshifuri kami. It is one of the greatest healers and extracts the gravest price for its services. The most common price is blood (with all the significance entailed thereof) but different leeches can steal almost anything, including skins and faces. A leech can be convinced or made to regurgitate its prizes to a Mushihime's benefit.
 
'''Locust'''<br>
 
'''Mantis'''<br>
The Mantis God is solitary and aggressive, challenging other gods and invaders of Hoshifuri alike. She inspires fighters, including the hand to hand combat style of the Hoshifuri that was taken and perfected by Akashics of the region and in turn produced styles like the Southern Praying Mantis Style amongst others.
 
'''Mosquito'''<br>
 
'''Moth'''<br>
 
'''Scarab'''<br>
 
'''Spider'''<br>
The Spider God is queen amongst the Hoshifuri kami with the power to capture and consume any other god. Aside from the power to spin webs and consume, many spiders have strong venoms.
 
'''Termite'''<br>
 
'''Unicorn Beetle'''<br>
 
===Implements===
'''Amber'''<br>
 
'''Honey'''<br>
 
'''Knife'''<br>
Knives are suitable for drawing blood, especially from oneself, and represent the severing of ties.
 
'''Scythe'''<br>
The scythe represents the harvest and the sacrifice. However, it is a bit more obvious a discrepency in ordinary settings than a knife.
 
==Rotes==
==Fashion==
 
==Gear==
'''Reinforced Boot''' (Str+2)<br>
Nothing like a steel toe or heel to the face. Concealable, worn as a pair on appropriate pair of boots. Deals bashing. Uses Brawl rather than Melee to strike.


'''Switchblade''' (Str+1)<br>
===Gear===
Not really a proper weapon as far as Naomi's concerned (her ritual weapon is a pair of kama), but convenient and concealable when a bit of cutting is called for and highly available in the UK as well.
'''Reinforced Boot''' (Damage: +1)<br>
Nothing like a steel toe or heel to the face. Concealable, worn as a pair. Deals bashing. Uses Brawl or Martial Arts rather than Melee to strike.


'''Tekko''' (Str+1)<br>
'''Tekko''' (Damage: +1)<br>
Okinawan iron knuckles. Concealable and wielded as a pair. Deals bashing. Uses Brawl rather than Melee to strike. Allow Brawl blocks against lethal weapons.
Okinawan iron knuckles. Concealable and wielded as a pair. Deals bashing. Uses Brawl or Martial Arts rather than Melee to strike. Allow Brawl blocks against lethal weapons.


*Vampire Scarabs


[[Category:Maid:_The_Ascension_PCs]]
===Martial Arts===
[[Category:PMage PCs]]
'''Dragon Tail Sweep''' - Difficulty 8/OppStr/B. Works like a Throw but you don't need to grab first. Opponent is thrown a yard per success scored (you can kick them at someone else). Damage based on their own Strength. If taking more than 3 damage, roll Stamina difficulty 8 or be stunned for a turn.<br>
'''Hard Strike''' - Difficulty 5/Str+1/B.<br>
'''Joint Lock''' - Difficulty 5. Allows immediately rolling Dex+MA to inflict damage after grapple. Each success rolled inflicts one health level’s worth of lethal injury.<br>
'''Snake Step''' - Difficulty 6. Acts as as a Dodge+3. Makes sense with m20's extra actions. Probably takes less room and leaves you closer than an Acrobatics dodge.<br>
'''Spinning Kick''' - Difficulty 6/Str+3/B.<br>
'''Throw''' - Difficulty 7/Str+momentum/B. Opponent is thrown a yard per success scored (you can throw them at someone else). Damage bassed on thrower's Strength +1 for every 10 feet they'd been traveling at the time (max 10d). If thrown at someone else (+2 dif), the flying enemy inflicts Stamina/B and inflicts momentum damage on both. If taking more than 3 damage, roll Stamina difficulty 8 or be stunned for a turn.<br>

Latest revision as of 18:30, 13 July 2016

Arete Academy version.

Darkly Verbena Mushihime-sama.

http://safebooru.org/index.php?page=post&s=view&id=969161

A dark, dour and generally antisocial girl who mostly keeps to herself and her strange obsession with bugs. She has become possibly slightly less dark and at at least recreationally not-antisocial as she settles into school. Her hair and eyes are an off-black dark brown, her skin tone is medium. She normally wears thigh highs, skirt and hoodie jacket these days but sometimes gets more provocative if she's out messing with people.

Naomi was born in the UK but spent many years in Okinawa after losing both parents. There, she underwent training under her (great?) grandmother, a powerful eastern Verbena master. Hoshifuri Yaesei vanished into the umbra years ago and hasn't been seen since, but a few years is not necessarily a long time for the enlightened and of all places, a Traditions academy is going to be a place where heritage counts for something among those in the know.

While basically cold or hostile by default, she is less abrasive to some people than others. She prowls the campus and nearby areas to do wild and crazy College things. Other times, she stays out of everyone's way and the only reminder of her existence is the perpetual low-level infestation of her dorm attic. Her natural way of magic is through the use of 'bugs' which, ignoring artificial Technocratic divisions, readily includes worms, leeches and small crabs.

Lore (Naomi)

1: She is 1/4 Japanese, has no money and lives in the attic of the Disparates dorm. A-rank beauty but presumed A-rank danger to try to pick up.
2: Her (great?) grandmother is a powerful Verbena master who vanished into the umbra a few years ago.
3: Actually, that's 1/4 Ryukyuan and her Verbena training is an East Asian branch rather than local so she's technically a shrine maiden or something.
4: The H in her name stands for Hoshifuri. Her Japanese name is Hoshifuri Nao.
5: The Hoshifuri clan of Japan and Ryukyu were said to have dominion over insects. The clan once controlled Hoshifurishima, an island in the Ryukyu archipelago inhabited by giant insects. The domain was pushed into the umbra during the Technocratic encroachment on East Asia during the 19th century. The master recently vanished during one of her many umbral journeys in search of the lost realm and Naomi was returned to the UK by the embassy.

Vital Statistics

Name: Naomi H. Lee/Hoshifuri Nao
Age: 18
Tradition: Verbena
Avatar: Primordial
Nature: Loner (Regain Willpower when you achieve some meaningful goal without help from anyone else, especially if your accomplishment benefits other people too.)
Demeanor: Deviant (Regain Willpower any time you are able to "walk on the wild side" without retribution, and indulge in your truly deviant nature.)
Arete: 4 [24]
Quint: 3
Tass: 0
Dox: 0
Damage: -
Willpower: 7/7 [11]
Creation Exp: 105/105
Exp: 6/8
Init: +9

Attributes

Physical [65]

Strength: 3
Dexterity: 5 (Feline Grace)
Stamina: 3

Social [24+4]

Charisma: 1
Manipulation: 2
Appearance: 4 (Wild)

Mental [44-4]

Perception: 3
Intelligence: 2
Wits: 4 (Intuitive)

Abilities

Talents [39+13]

Alertness: 2
Athetics: 3
Awareness: 2
Carousing: 1
Intimidation: 2
Intuition: 3
Scrounge: 2 [2xp]
Seduction: 2
Streetwise: 2
Subterfuge: 2

Skills [15+11]

Craft: 2+1
Martial Arts: 3 (Karate)
Stealth: 3
Survival: 1

Knowledges [27-1]

Academics: 1
Cosmology: 2
Esoterica: 4 (Hoshifuri Clan Knowledge)
Linguistics: 1 (Japanese, English)
Lore: 2 (Spirits)
Science: 1 (Ecology)

Spheres [65+54]

Correspondence: 2
Entropy: 0
Forces: 0
Life: 3
Matter: 2
Mind: 0
Prime: 2
Spirit: 3
Time: 0

Backgrounds [21]

Arcane: 2
Avatar: 3
Looks like a gigantic conflation of spiritually significant bugs. Gives off the sense of being Queen and Mother.
Totem: 1
The Chrysalis has been developing and regaining a bit of sentience though never speaking in words. Regardless of what it eventually becomes, the association of Chrysalis as a spirit is one of industriousness, craftsmanship and sweatful labour.

Merits [12]

Parlour Trick [3]
Bugs out the throat. Bugs everywhere. Ick!
Prestigious Mentor [3]
Now that she's at St. Aleister College, her great grandmother's name actually means something.
Spirit Sight [6]
Can see spirits naturally, interpreting them as insects, and they are somewhat more likely to play ball. No difficulty reduction.

Flaws [-21]

Ability Deficit: Academics [-3]
Obsession [-6]
The bug princess likes her bugs.
Short Fuse [-6]
The bug princess is quick to anger! Must roll willpower to avoid lashing out when ticked off by something.
Spiritual Duty [-6]
The Chrysalis requires day to day care rather like a tropical flower as well as occasional weird dream requests that have been getting increasingly challenging.

Magic and Gear

Paradigm

Gear

Reinforced Boot (Damage: +1)
Nothing like a steel toe or heel to the face. Concealable, worn as a pair. Deals bashing. Uses Brawl or Martial Arts rather than Melee to strike.

Tekko (Damage: +1)
Okinawan iron knuckles. Concealable and wielded as a pair. Deals bashing. Uses Brawl or Martial Arts rather than Melee to strike. Allow Brawl blocks against lethal weapons.

  • Vampire Scarabs

Martial Arts

Dragon Tail Sweep - Difficulty 8/OppStr/B. Works like a Throw but you don't need to grab first. Opponent is thrown a yard per success scored (you can kick them at someone else). Damage based on their own Strength. If taking more than 3 damage, roll Stamina difficulty 8 or be stunned for a turn.
Hard Strike - Difficulty 5/Str+1/B.
Joint Lock - Difficulty 5. Allows immediately rolling Dex+MA to inflict damage after grapple. Each success rolled inflicts one health level’s worth of lethal injury.
Snake Step - Difficulty 6. Acts as as a Dodge+3. Makes sense with m20's extra actions. Probably takes less room and leaves you closer than an Acrobatics dodge.
Spinning Kick - Difficulty 6/Str+3/B.
Throw - Difficulty 7/Str+momentum/B. Opponent is thrown a yard per success scored (you can throw them at someone else). Damage bassed on thrower's Strength +1 for every 10 feet they'd been traveling at the time (max 10d). If thrown at someone else (+2 dif), the flying enemy inflicts Stamina/B and inflicts momentum damage on both. If taking more than 3 damage, roll Stamina difficulty 8 or be stunned for a turn.