UnderMilitary: Difference between revisions
Jump to navigation
Jump to search
Zeromanicus (talk | contribs) mNo edit summary |
Zeromanicus (talk | contribs) mNo edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 29: | Line 29: | ||
'''Augments''' | '''Augments''' | ||
Adamantium Armor | |||
: | |||
::Requirement: Adamantium | |||
::1 Adamantium per Battallion | |||
'''Elite Augments''' | '''Elite Augments''' | ||
Line 37: | Line 42: | ||
::1 Mythril/Orichalcum per Cadre | ::1 Mythril/Orichalcum per Cadre | ||
CogPlate | |||
: | :CogPlate entirely encloses the user in a suit of armour which greatly enchances their strength, vision and protects them from harmful humors in the air. | ||
::Requirement: Adamantium | ::Requirement: Adamantium | ||
::2 Adamantium, 1 Mythril per Cadre | ::2 Adamantium, 1 Mythril per Cadre | ||
Line 45: | Line 50: | ||
'''Wyrm Company''' | '''Wyrm Company''' | ||
:Standard Cavalry | :Standard Cavalry, mounted on horse sized Wyrms these cavalry are suited to the tunnels and open caverns of the underRealm. | ||
::Augment Slot(2): | ::Augment Slot(2): | ||
::Training Cost: 10 Gold | ::Training Cost: 10 Gold | ||
Line 52: | Line 57: | ||
'''Armored Wyrm Company''' | '''Armored Wyrm Company''' | ||
:Elite Cavalry | :Elite Cavalry, mounted on armored Wyrms and usually men of noble birth. | ||
::Augment Slot(2): | ::Augment Slot(2): | ||
::Training Cost: 15 Gold | ::Training Cost: 15 Gold | ||
Line 64: | Line 69: | ||
==Beasts== | ==Beasts== | ||
===Beast Augments=== |
Latest revision as of 10:29, 26 March 2016
Foot Soldiers
Militia Battalion
- Armed with a mixture of weaponry including arbalests, spears and swords, militia are commonly used to keep order and defend underholds and surrounding territories from minor creatures.
- Augment Slot(0):
- Training Cost: 5 Gold
- Upkeep Cost:
Infantry Battalion
- A unit of infantry is typically armed with a good quality arbalest, spear or sword and shield. They are usually armored with at least a breastplate and helm.
- Augment Slot(1):
- Training Cost: 10 Gold
- Upkeep Cost:
Elite Infantry Company
- Elite infantry, or Men-at-arms are highly respected professional soldiers who fight in full plate armour wielding powerful lances or swords, or hulking Arbalests that can down a Wyrm in a instant.
- Augment Slot(2):
- Training Cost: 15 Gold
- Upkeep Cost:
Foot Infantry Augments
Infantry units have assumed equipment, usually armour and swords. However, a variety of magical resources or special items can be used to augment them.
Augments
Adamantium Armor
-
- Requirement: Adamantium
- 1 Adamantium per Battallion
Elite Augments
Daiklave
- These are blades of sharpened Mythril or Orichalcum, huge and unwieldy in appearence, they are agile in practice due to the lightness of the alloys used.
- Requirement: Mythril or Orichalcum
- 1 Mythril/Orichalcum per Cadre
CogPlate
- CogPlate entirely encloses the user in a suit of armour which greatly enchances their strength, vision and protects them from harmful humors in the air.
- Requirement: Adamantium
- 2 Adamantium, 1 Mythril per Cadre
Cavalry
Wyrm Company
- Standard Cavalry, mounted on horse sized Wyrms these cavalry are suited to the tunnels and open caverns of the underRealm.
- Augment Slot(2):
- Training Cost: 10 Gold
- Upkeep Cost:
Armored Wyrm Company
- Elite Cavalry, mounted on armored Wyrms and usually men of noble birth.
- Augment Slot(2):
- Training Cost: 15 Gold
- Upkeep Cost: