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[[Category: UnderRealm]] | [[Category: UnderRealm]] | ||
==Foot Soldiers== | |||
'''Militia Battalion''' | '''Militia Battalion''' | ||
:Armed with a mixture of weaponry including arbalests, spears and swords, militia are commonly used to keep order and defend underholds and surrounding territories from minor creatures. | :Armed with a mixture of weaponry including arbalests, spears and swords, militia are commonly used to keep order and defend underholds and surrounding territories from minor creatures. | ||
::Augment Slot(0): | |||
::Training Cost: 5 Gold | ::Training Cost: 5 Gold | ||
::Upkeep Cost: | ::Upkeep Cost: | ||
Line 13: | Line 12: | ||
'''Infantry Battalion''' | '''Infantry Battalion''' | ||
:A unit of infantry is typically armed with a good quality arbalest, spear or sword and shield | :A unit of infantry is typically armed with a good quality arbalest, spear or sword and shield. They are usually armored with at least a breastplate and helm. | ||
::Augment Slot(1): | |||
::Training Cost: 10 Gold | ::Training Cost: 10 Gold | ||
::Upkeep Cost: | ::Upkeep Cost: | ||
Line 20: | Line 20: | ||
'''Elite Infantry Company''' | '''Elite Infantry Company''' | ||
:Elite infantry, or Men-at-arms are highly respected professional soldiers who fight in full plate armour wielding powerful lances or swords, or hulking Arbalests that can down a Wyrm in a instant. | :Elite infantry, or Men-at-arms are highly respected professional soldiers who fight in full plate armour wielding powerful lances or swords, or hulking Arbalests that can down a Wyrm in a instant. | ||
::Augment Slot(2): | |||
::Training Cost: 15 Gold | ::Training Cost: 15 Gold | ||
::Upkeep Cost: | ::Upkeep Cost: | ||
=== | ===Foot Infantry Augments=== | ||
Infantry units have assumed equipment, usually armour and swords. However, a variety of magical resources or special items can be used to augment them. | |||
'''Augments''' | |||
Adamantium Armor | |||
: | |||
::Requirement: Adamantium | |||
::1 Adamantium per Battallion | |||
'''Elite Augments''' | |||
Daiklave | |||
:These are blades of sharpened Mythril or Orichalcum, huge and unwieldy in appearence, they are agile in practice due to the lightness of the alloys used. | |||
::Requirement: Mythril or Orichalcum | |||
::1 Mythril/Orichalcum per Cadre | |||
CogPlate | |||
:CogPlate entirely encloses the user in a suit of armour which greatly enchances their strength, vision and protects them from harmful humors in the air. | |||
::Requirement: Adamantium | |||
::2 Adamantium, 1 Mythril per Cadre | |||
==Cavalry== | |||
'''Wyrm Company''' | |||
:Standard Cavalry, mounted on horse sized Wyrms these cavalry are suited to the tunnels and open caverns of the underRealm. | |||
::Augment Slot(2): | |||
::Training Cost: 10 Gold | |||
::Upkeep Cost: | |||
''' | '''Armored Wyrm Company''' | ||
:Elite Cavalry, mounted on armored Wyrms and usually men of noble birth. | |||
::Augment Slot(2): | |||
::Training Cost: 15 Gold | |||
::Upkeep Cost: | |||
===Cavalry Augments=== | |||
==Artillery== | |||
=== | ===Artillery Augments=== | ||
== | ==Beasts== | ||
=== | ===Beast Augments=== |
Latest revision as of 10:29, 26 March 2016
Foot Soldiers
Militia Battalion
- Armed with a mixture of weaponry including arbalests, spears and swords, militia are commonly used to keep order and defend underholds and surrounding territories from minor creatures.
- Augment Slot(0):
- Training Cost: 5 Gold
- Upkeep Cost:
Infantry Battalion
- A unit of infantry is typically armed with a good quality arbalest, spear or sword and shield. They are usually armored with at least a breastplate and helm.
- Augment Slot(1):
- Training Cost: 10 Gold
- Upkeep Cost:
Elite Infantry Company
- Elite infantry, or Men-at-arms are highly respected professional soldiers who fight in full plate armour wielding powerful lances or swords, or hulking Arbalests that can down a Wyrm in a instant.
- Augment Slot(2):
- Training Cost: 15 Gold
- Upkeep Cost:
Foot Infantry Augments
Infantry units have assumed equipment, usually armour and swords. However, a variety of magical resources or special items can be used to augment them.
Augments
Adamantium Armor
-
- Requirement: Adamantium
- 1 Adamantium per Battallion
Elite Augments
Daiklave
- These are blades of sharpened Mythril or Orichalcum, huge and unwieldy in appearence, they are agile in practice due to the lightness of the alloys used.
- Requirement: Mythril or Orichalcum
- 1 Mythril/Orichalcum per Cadre
CogPlate
- CogPlate entirely encloses the user in a suit of armour which greatly enchances their strength, vision and protects them from harmful humors in the air.
- Requirement: Adamantium
- 2 Adamantium, 1 Mythril per Cadre
Cavalry
Wyrm Company
- Standard Cavalry, mounted on horse sized Wyrms these cavalry are suited to the tunnels and open caverns of the underRealm.
- Augment Slot(2):
- Training Cost: 10 Gold
- Upkeep Cost:
Armored Wyrm Company
- Elite Cavalry, mounted on armored Wyrms and usually men of noble birth.
- Augment Slot(2):
- Training Cost: 15 Gold
- Upkeep Cost: