Difference between revisions of "Ship Upgrades"

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Up to 8 points worth of design can be customized.
 
Up to 8 points worth of design can be customized.
 
===Templates===
 
Upgrade points can be used to purchase and upgrades.
 
:Flagship/Experimental: +14 upgrade points
 
:First Line: +8 upgrade points
 
:Second Line: Baseline
 
:Reserve: No modernizations OR -5 points
 
:STL/Dragoon: +1 to Hull Type (can stack with another template)
 
 
:Only First Line ships can take:
 
:Plasma Cannon Upgrade 
 
:Superheavy Plating
 
:Improved Shields
 
  
 
===Costs===
 
===Costs===
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::* [Superior 6/8] 5 for Capitals, 3 for Cruisers, 1 for Unrated   
 
::* [Superior 6/8] 5 for Capitals, 3 for Cruisers, 1 for Unrated   
 
::* [Advanced 8/10] 8 for Capitals, 5 for Cruisers, 2 for Unrated
 
::* [Advanced 8/10] 8 for Capitals, 5 for Cruisers, 2 for Unrated
:C2BM Package: Short for "Command, Control, and Battle Management", a better communication gear and a command staff.  
+
:AEWACs: Short for "Aerospace Early Warning and Aerospace Control", these add more extensive communication arrays, and a command staff.  
 
::* [Basic +2 Init] 1 pts  
 
::* [Basic +2 Init] 1 pts  
 
::* [Superior + 3 Init] 2 pts  
 
::* [Superior + 3 Init] 2 pts  
 
::* [Advanced +5 Init] 3 pts  
 
::* [Advanced +5 Init] 3 pts  
 +
 +
===Templates===
 +
Additionally there are templates that create customization.
 +
:Flagship/Experimental: +14 upgrade points
 +
:First Line: +8 upgrade points
 +
:Second Line: Baseline
 +
:Reserve: No modernizations OR -5 points
 +
:STL/Dragoon: +1 to Hull Type (can stack with another template)
 +
 +
:Only First Line ships can take:
 +
:Plasma Cannon Upgrade 
 +
:Superheavy Plating
 +
:Improved Shields
  
 
===Upgrades===
 
===Upgrades===

Revision as of 14:49, 21 February 2016

Customization

The existing stat lines are now the Baseline design, the most common class of that type in the national Navy and exemplary of doctrinal predilections. However, there are many different classes of ship in every category.

Up to 8 points worth of design can be customized.

Costs

Spinal Cannon: 6 points
Vector Lasers: 1 point
Armor: 2 points
Shield: 2 points
Hull: 2 for 1 point
Acceleration: 2 points
Batteries: 2 for 1 point
Capacitors: 1 point
EW:
  • [Basic 5/7] 0 points
  • [Superior 6/8] 5 for Capitals, 3 for Cruisers, 1 for Unrated
  • [Advanced 8/10] 8 for Capitals, 5 for Cruisers, 2 for Unrated
AEWACs: Short for "Aerospace Early Warning and Aerospace Control", these add more extensive communication arrays, and a command staff.
  • [Basic +2 Init] 1 pts
  • [Superior + 3 Init] 2 pts
  • [Advanced +5 Init] 3 pts

Templates

Additionally there are templates that create customization.

Flagship/Experimental: +14 upgrade points
First Line: +8 upgrade points
Second Line: Baseline
Reserve: No modernizations OR -5 points
STL/Dragoon: +1 to Hull Type (can stack with another template)
Only First Line ships can take:
Plasma Cannon Upgrade
Superheavy Plating
Improved Shields

Upgrades

Can only be taken with Upgrade points.

Plasma Gun Battery:
  • [Small 2] 1 point
  • [Large 5] 6 pts
Low Observation Hullform: 3 pts
Fortress Projector: 4 pts
Improved Shields: 1 point
Superheavy Plating: Convert existing armor to Superheavy Plating. Costs 4 points.
Upengine:
  • +1 for 2 points
  • +2 for 3 points
  • +3 for 4 points
Rifter EW: (+1/+5 to EW) 3 pts
Improved Spinal Cannon: 2 points

Modernizations

Major Powers

(+) Baseline Battleships are now base Acceleration 3 and have ER vector lasers.
(+) +2 Acceleration and ER vector lasers for all other Baseline ships.
(+) Cruiser & Improved Spinal Cannons

Jardin Republic

(+) Elite units have access to Rifter technologies.
(+) Jardini Baseline ships may convert their AM armament to Plasma 1:1 at no cost.
(+) Self-Healing Armor
(+) Improved Shields
(+) Fortress Shields

Phoenix Empire

(+) Elite units have access to Rifter technologies.
(+) Elite units have to 1st Gen Dysjunction Drive (tactical and strategic warp) (+) Self-Healing Armor
(+) Super-Heavy Plating
(+) Improved Shields

Free Star League

(+) Elite units may have access to 1st Gen Dysjunction Drive (tactical and strategic warp)
(+) Cruiser & Improved Spinal Cannons
(-) No access to Rifter Technologies (not sure if actually the case?)

Regional Powers

CoDominium

(+) CoDominium forces have blanket access to all known upgrades.

Commonwealth

(+) Baseline Battleship equivalents are now base Acceleration 3
(+) +2 Acceleration for all other Baseline ships.
(+) Cruiser & Improved Spinal Cannons
(+) Rifter Technologies standard for Baseline ships.

(+) Black Brethren derived powerplant-disrupting missiles

(-) No ER Vector Lasers