Sierra Rey: Difference between revisions
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== Background == | == Background == | ||
A child of two heroes from old earth's France, Sierra grew up in the shadow of her amazing parents, two heroes of earth who managed to avoid the tides of taint that flowed across novas there. | A child of two heroes from old earth's France, Sierra grew up in the shadow of her amazing parents, two heroes of earth who managed to avoid the tides of taint that flowed across novas there. The Sword and the Shield, had been the greatest heroes in France, even in Europe before the tides of taint washed over Earth. Sierra never knew the planet, she was born some nine month later, the first child of a new world: Renaissance. While she was never as powerful as her parents, Sierra made up for it with pure effort, constantly practicing and working to get the most out of her metahuman body. Through out her childhood she trained almost constantly, physically and mentally. | ||
As part of this training regime, Sierra often headed out alone to the wilderness. It was while away on one of these a star fell on the colony. The star was named Glosis, ancient, godlike survivor of some long ago eruption of quantum power. It spoke to Sierra in dreams. It showed her what it planned to do to her home. It would make the colony into art. That was the last time Sierra slept. When she returned to the colony she found it in ruins. Shocked survivors told her of the great battle her parents had fought against the alien god. How they had saved Renassiance and died in the doing it. From then on Sierra knew what she would do with her life. She would finish the job her parents started and kill Glosis. | |||
Soon after Sierra left renaissance to travel the galaxy.She has been a thief, a mercenary, a fighter. She has done things her parents would never have approved of, and trained under more martial arts masters than she can count. One day she will become powerful enough to avenge them. | |||
==Lessons== | ==Lessons== | ||
= Vital Statistics = | = Vital Statistics = | ||
:'''Name//''' Sierra | :'''Name//''' Sierra Rey <br> | ||
:'''Kit//''' Superior | :'''Kit//''' Superior | ||
:'''Concept//''' Vengeance seeking Martial Artist Thief<br> | :'''Concept//''' Vengeance seeking Martial Artist Thief<br> | ||
:'''Image Song//''' []<br> | :'''Image Song//''' []<br> | ||
:'''Eruption//''' | :'''Eruption//''' Second Generation Nova<br> | ||
:'''Nature//''' Rogue/Bravo | :'''Nature//''' Rogue/Bravo | ||
::Virtue/ Regain 2 WP whenever Regain 2 WP when your self sufficient nature leads to success. | ::Virtue/ Regain 2 WP whenever Regain 2 WP when your self sufficient nature leads to success. | ||
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:'''Willpower//''' 8<br> | :'''Willpower//''' 8<br> | ||
:Temporary Willpower/ 8<br> | :Temporary Willpower/ 8<br> | ||
:'''Health// | :'''Health// x15 0 health levels x4 -2 health levels x2 incap health levels | ||
::Current Damage/ | ::Current Damage/ | ||
:'''Taint//''' 0<br> | :'''Taint//''' 0<br> | ||
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:'''Initiative//''' d10 +[2]<br> | :'''Initiative//''' d10 +[2]<br> | ||
:'''Dodge//''' 12 +[1] <br> | :'''Dodge//''' 12 +[1] <br> | ||
:'''Parry//''' | :'''Parry//''' 16 +[1] <br> | ||
:'''Soak//''' | :'''Soak//''' | ||
::Natural Soak/ 1A/ | ::Natural Soak/ 1A/10L/10B | ||
::Power Soak/ 0A/0L/0B | ::Power Soak/ 0A/0L/0B | ||
::Equipment & Other/ 0A/0L/0B | ::Equipment & Other/ 0A/0L/0B | ||
Line 41: | Line 45: | ||
'''Physical///''' 10 | '''Physical///''' 10 | ||
:'''Strength | :'''Strength 6//''' in combat<br> | ||
::Brawl | ::Brawl 6 (Prodigy) Kick Boxing x3 | ||
::Melee 3 | ::Melee 3 | ||
::Might 4 | ::Might 4 | ||
::'''Mega Strength 1// Ferocity''' | ::'''Mega Strength 1// Ferocity''' | ||
:'''Dexterity 5//''' Fast<br> | :'''Dexterity 5//''' Fast<br> | ||
::Athletics 5 | ::Athletics 5 Parkour x1 | ||
::Firearms 1 | ::Firearms 1 | ||
::Drive 1 | ::Drive 1 | ||
::Stealth 5 | ::Stealth 5 Against superhumans x 1 | ||
::'''Mega Dexterity 1// Free Flow''' | ::'''Mega Dexterity 1// Free Flow''' | ||
:'''Stamina 5/''' Indestructible<br> | :'''Stamina 5/''' Indestructible<br> | ||
Line 61: | Line 65: | ||
::Streetwise 2 | ::Streetwise 2 | ||
::Rapport 1 | ::Rapport 1 | ||
::Tactics | ::Tactics 4 (Small scale x1) | ||
::Survival 4 | ::Survival 4 | ||
:'''Mega Wits 1''' Quickness | |||
:'''Intelligence 3 //''' <br> | :'''Intelligence 3 //''' <br> | ||
::Medicine 1 | ::Medicine 1 | ||
:'''Perception 3 //'''<br> | :'''Perception 3 //'''<br> | ||
::Awareness | ::Awareness 3 (2 BP) | ||
::Investigation 1 | ::Investigation 1 | ||
Line 80: | Line 84: | ||
:'''Appearance 5//''' Statuesque <br> | :'''Appearance 5//''' Statuesque <br> | ||
::Intimidation | ::Intimidation 5 (6 BP) | ||
::Style 4 | ::Style 5 (4 BP) | ||
:'''Mega Appearance 1''' Face of divinity | |||
=Body Modifications= | =Body Modifications= | ||
Hard to stop ( | Hard to stop (5 XP) (reduce all wound penalties by 1) <br> | ||
Hyper dense Skeleton ( | Hyper dense Skeleton (4 XP) (+1 stamina for soak, +1 damage, double's safe fall distance <br> | ||
Protected Vitals ( | Protected Vitals (10 XP) (Soak lethal with full stamina, no damage bonuses for called shots) <br> | ||
Extra Health levels (5 XP) 2 -2 health levels and 2 minus 4 ones. <br> | Extra Health levels (5 XP) 2 -2 health levels and 2 minus 4 ones. <br> | ||
Sleepless ( | Resilience (4 XP) +2 Stamina for the purposes of soak, health level track, and poison resistance <br> | ||
Sleepless (5 XP) (Doesn't Sleep) <br> | |||
Mental Overclocking (10 XP) Spend a WP to gain an auto success on initiative and a additional action <br> | |||
Environmental Adaptation:Vacuum (4 XP) survive in Vacuum for 150 minutes. <br> | |||
Large: (4 XP) +1 Strength +1 size +1 Dex for movement, -1 post soak damage +1 post soak damage on smaller targets <br> | |||
Adrenalin Overproduction (2 XP) +1 strength +1 dex for 1 level of unsoakable bashing per turn <br> | |||
Encrypted (2 XP) +1 difficulty on mind reading <br> | |||
=Merits and Flaws = | =Merits and Flaws = | ||
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==Merits == | ==Merits == | ||
Martial Arts 6 <br> | Martial Arts 6 <br> | ||
: | :Disarm master +1 difficulty for the enemy to resist a disarm | ||
:+2 defense on all attacks | :+2 defense on all attacks | ||
:Flurry of Blows (-1 to multi attack penalty) | :Flurry of Blows (-1 to multi attack penalty) | ||
:+ | :+2 accuracy On all attacks | ||
Linguistics 2 | Linguistics 2 | ||
:French (Native) | :French (Native) | ||
:English | :English | ||
: | :Mandarin | ||
:Arabic | :Arabic | ||
Latest revision as of 06:48, 30 October 2014
Overview
Background
A child of two heroes from old earth's France, Sierra grew up in the shadow of her amazing parents, two heroes of earth who managed to avoid the tides of taint that flowed across novas there. The Sword and the Shield, had been the greatest heroes in France, even in Europe before the tides of taint washed over Earth. Sierra never knew the planet, she was born some nine month later, the first child of a new world: Renaissance. While she was never as powerful as her parents, Sierra made up for it with pure effort, constantly practicing and working to get the most out of her metahuman body. Through out her childhood she trained almost constantly, physically and mentally.
As part of this training regime, Sierra often headed out alone to the wilderness. It was while away on one of these a star fell on the colony. The star was named Glosis, ancient, godlike survivor of some long ago eruption of quantum power. It spoke to Sierra in dreams. It showed her what it planned to do to her home. It would make the colony into art. That was the last time Sierra slept. When she returned to the colony she found it in ruins. Shocked survivors told her of the great battle her parents had fought against the alien god. How they had saved Renassiance and died in the doing it. From then on Sierra knew what she would do with her life. She would finish the job her parents started and kill Glosis.
Soon after Sierra left renaissance to travel the galaxy.She has been a thief, a mercenary, a fighter. She has done things her parents would never have approved of, and trained under more martial arts masters than she can count. One day she will become powerful enough to avenge them.
Lessons
Vital Statistics
- Name// Sierra Rey
- Kit// Superior
- Concept// Vengeance seeking Martial Artist Thief
- Image Song// []
- Eruption// Second Generation Nova
- Nature// Rogue/Bravo
- Virtue/ Regain 2 WP whenever Regain 2 WP when your self sufficient nature leads to success.
- Vice/ Spend 1 WP to resist taking by force something you desire and have asked for "politely".
Regain 1 WP if you do so and it has significant negative long-term consequences
Things to Track
- Quantum// 1
- Quantum Pool// 22
- Current Quantum/ 22
- Current Quantum/ 22
- Quantum Rate//
- Willpower// 8
- Temporary Willpower/ 8
- Health// x15 0 health levels x4 -2 health levels x2 incap health levels
- Current Damage/
- Taint// 0
- Temporary Taint/ 0
- Temporary Taint/ 0
- Initiative// d10 +[2]
- Dodge// 12 +[1]
- Parry// 16 +[1]
- Soak//
- Natural Soak/ 1A/10L/10B
- Power Soak/ 0A/0L/0B
- Equipment & Other/ 0A/0L/0B
General Statistics
Physical/// 10
- Strength 6// in combat
- Brawl 6 (Prodigy) Kick Boxing x3
- Melee 3
- Might 4
- Mega Strength 1// Ferocity
- Dexterity 5// Fast
- Athletics 5 Parkour x1
- Firearms 1
- Drive 1
- Stealth 5 Against superhumans x 1
- Mega Dexterity 1// Free Flow
- Stamina 5/ Indestructible
- Endurance 5
- Mega Stamina 1// Regeneration
Mental///
- Wits 5// Unfazeable
- Intrusion 2
- Streetwise 2
- Rapport 1
- Tactics 4 (Small scale x1)
- Survival 4
- Mega Wits 1 Quickness
- Intelligence 3 //
- Medicine 1
- Perception 3 //
- Awareness 3 (2 BP)
- Investigation 1
Social///
- Charisma 2//
- Etiquette 1
- Manipulation 2//
- Subterfuge 1
- Appearance 5// Statuesque
- Intimidation 5 (6 BP)
- Style 5 (4 BP)
- Mega Appearance 1 Face of divinity
Body Modifications
Hard to stop (5 XP) (reduce all wound penalties by 1)
Hyper dense Skeleton (4 XP) (+1 stamina for soak, +1 damage, double's safe fall distance
Protected Vitals (10 XP) (Soak lethal with full stamina, no damage bonuses for called shots)
Extra Health levels (5 XP) 2 -2 health levels and 2 minus 4 ones.
Resilience (4 XP) +2 Stamina for the purposes of soak, health level track, and poison resistance
Sleepless (5 XP) (Doesn't Sleep)
Mental Overclocking (10 XP) Spend a WP to gain an auto success on initiative and a additional action
Environmental Adaptation:Vacuum (4 XP) survive in Vacuum for 150 minutes.
Large: (4 XP) +1 Strength +1 size +1 Dex for movement, -1 post soak damage +1 post soak damage on smaller targets
Adrenalin Overproduction (2 XP) +1 strength +1 dex for 1 level of unsoakable bashing per turn
Encrypted (2 XP) +1 difficulty on mind reading
Merits and Flaws
12
Merits
Martial Arts 6
- Disarm master +1 difficulty for the enemy to resist a disarm
- +2 defense on all attacks
- Flurry of Blows (-1 to multi attack penalty)
- +2 accuracy On all attacks
Linguistics 2
- French (Native)
- English
- Mandarin
- Arabic
Iron Will 4
- +4d against mind control etc.
Contacts 3
- 3 major contacts for her search
Flaws
- Watchlist 3
- A thief and a criminal, also a crazed vengeance seeker.
- high minded principle: never betray friends
- Enemy 3
- Rival Bounty Hunter Gal secretly in the pay of the outer dark
Quantum
1
Mega Strength 1
Mega Dex 1
Mega Stamina 1
Mega Wits 1
Invisibility 2
Equipment
Combat Gear
Vehicles
Drugs
Devices
Chargen
Bonus Points
12 spent on attributes 9 spent on body mods
Nova Points
Mega Strength 1 (2)
Mega Dex 1 (2)
Mega Stamina 1 (2)
Mega Wits 1 (2)
Invisibility 2 (4)
2 Bodymodifications
1 attributes