Talk:The Dragon Against the Storm: Difference between revisions

From Sphere
Jump to navigation Jump to search
FBH (talk | contribs)
Created page with "Strategy Spheres :Quickness :Maskirovka :Reinforcement :Terrain :Formation :Personal Heroics :Psychology :Forcefulness :Wickedness"
 
FBH (talk | contribs)
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
Strategy Spheres
Strategy Spheres


:Quickness
:Movement: Being where you need to be
:Maskirovka
:Timing: Being where you need to be when you need to be
:Reinforcement
:Tactics: Getting the most out of your troops
:Terrain  
:Terrain: Using the battlefield to your advantage
:Formation
:technology: Using war machines and electronics to gain an effect
:Personal Heroics
:Knowledge: Use general knowledge and intelligence as your weapon
:Psychology
:Personal Heroics: Imposing personal stealth on the battlefield
:Forcefulness
:Psychology: The manipulation of the opponents mind for victory and defeat
:Wickedness
:Wickedness: Treason, Treachery and Betrayal
 
Level 1: Sense: Use a sphere to detect an enemy or a strategy <br>
Level 2: Minor Augment: Benefit an element your own side through use of sphere <br>
Level 3: Minor Attack: Hinder an element of the other side through use of the sphere <br>
Level 4: Major Augment: Benefit all of your side through use of the sphere or some element in a major way <br>
Level 5: Major Attack: Hinder all of the enemy side through use of this sphere <br>
 
Larger effects may require the combination of spheres.
 
Specializations: One higher sphere rank and one higher strategy while using.

Latest revision as of 13:05, 3 September 2014

Strategy Spheres

Movement: Being where you need to be
Timing: Being where you need to be when you need to be
Tactics: Getting the most out of your troops
Terrain: Using the battlefield to your advantage
technology: Using war machines and electronics to gain an effect
Knowledge: Use general knowledge and intelligence as your weapon
Personal Heroics: Imposing personal stealth on the battlefield
Psychology: The manipulation of the opponents mind for victory and defeat
Wickedness: Treason, Treachery and Betrayal

Level 1: Sense: Use a sphere to detect an enemy or a strategy
Level 2: Minor Augment: Benefit an element your own side through use of sphere
Level 3: Minor Attack: Hinder an element of the other side through use of the sphere
Level 4: Major Augment: Benefit all of your side through use of the sphere or some element in a major way
Level 5: Major Attack: Hinder all of the enemy side through use of this sphere

Larger effects may require the combination of spheres.

Specializations: One higher sphere rank and one higher strategy while using.