ZeromanikosNumenera: Difference between revisions
Zeromanicus (talk | contribs) No edit summary |
Zeromanicus (talk | contribs) mNo edit summary |
||
(4 intermediate revisions by the same user not shown) | |||
Line 17: | Line 17: | ||
:Might: 10 (Edge 0) | :Might: 10 (Edge 0) | ||
:Speed: 12 (Edge 0) | :Speed: 12 (Edge 0) | ||
:Intellect: 20(Edge | :Intellect: 20(Edge 2) | ||
:Effort: 1 | :Effort: 1 | ||
Line 56: | Line 56: | ||
Might: 10 (Edge 0) | Might: 10 (Edge 0) <br> | ||
Speed: 12 (Edge 0) <br> | Speed: 12 (Edge 0) <br> | ||
Intellect: 20(Edge 1) 4 <br> | Intellect: 20(Edge 1) 4 <br> | ||
Line 62: | Line 62: | ||
Recovery Bonus: 1 <br> | Recovery Bonus: 1 <br> | ||
4XP <br> | |||
4XP spent increasing intellect edge from 1 to 2. | |||
1xp reroll |
Latest revision as of 18:44, 2 February 2014
Zermanikos
An Aeon Priest who finds himself searching for Numenera in the beyond. (basic outline, i'll think on it more and confer with others)
I am an Intelligent Nano who Fuses Flesh and Steel
Player: Zeronet
Tier: 1
Nano Origin: Forbidden Knowledge
Nano Connection:Zermanikos is a Aeon Priest who has trained with Numenera since adolescence, showing a innate gift for study of the nanomachines that sequester the world.
Foci Origin:Zermanikos was gravely injured by a automaton during a mission for the Priesthood, his crippled body voluntarily repaired using cybernetic numenera recovered from the machine
Foci Connection: Undecided
Appearance:His eyes are unnatural glowing pools of blue light, from which runs delicate circuitry, the rest of his body is covered white trenchcoat with black lining, clipped with a clasp bearing the sigil of the Order of Truth.
Pools
- Might: 10 (Edge 0)
- Speed: 12 (Edge 0)
- Intellect: 20(Edge 2)
- Effort: 1
- Recovery Bonus: 1
Skills/Abilities
- Practiced With Light Weapons
- Expert Cypher User
- Trained in Geology
- Trained in all tasks involving remembering or memorising things you experience directly (rather than learnt from a book/were told)
- Training in understanding and identifying numenera
- Smart
- Enchanced Body
Inabilities and Drawbacks Special Healing (first 5 points need to be repaired)
Esoteries
- Onslaught
- Scan
Equipment
Clothing
One weapon (forearm blade)
A book about the Numenera
Three cyphers (Repair Unit (handheld device); Chemical Factory (pill, Might Edge +1 for an hour); Detonation (Gravity) (Ceramic sphere))
One oddity (Gelantenous red sphere that paints anything it rolls over and cleans away dirt.)
A bag of light tools
Parts to repair yourself with
- Shins: 4
Other Details
Armour
You always add +1 to your armour rating.
Notes
Lucilla know a secret that will shut Zermanikos down for 10 minutes when spoken
Might: 10 (Edge 0)
Speed: 12 (Edge 0)
Intellect: 20(Edge 1) 4
Effort: 1
Recovery Bonus: 1
4XP
4XP spent increasing intellect edge from 1 to 2. 1xp reroll