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==Background==
[[Exalted:_The_Valley_of_Hunger|Back]]
Gathering Fragrance is a carefree, irresponsible tomboy type who loves to drink and brawl, in either order. Since it's quite difficult for her to get drunk, she has outstanding tabs at most of the city's taverns and owes various people small sums that she


===Appearance===
Gathering Fragrance is a bright but occasionally sociopathic hunter and assassin. She is one of the physically youngest circle members but one of the longest exalted. Her home tribe had a tradition of sacrificing its own children in order to appease a nearby fae court and their behemoth. When her name came up in the lottery six years ago, she went along but decided at the last moment to shoot it instead. As a result, her entire tribe was wrecked but she survived. She was initially offered an Infernal exaltation for her failure against supernatural forces but rose to the occasion on ''that'' occasion by rejecting it on the spot as the demon materialized and was immediately imbued with a Solar exaltation in its place. As her first great labor under the aegis of the Unconquered Sun, she decided to hunt down the behemoth that destroyed her former life and has tracked it to the valley.
Though it's easy to see that Fragrance is athletic and physically powerful, her strength is tempered by grace, swiftness, and completeness of control unavailable to just any hulking brute: like (oddly enough) a powerful but lithe cat. Her hair is a particularly vibrant strawberry colour (though there are bunches of black forming tiger stripes), a little past the shoulders if down, but is usually kept in a short ponytail by some kind of hair ornament. She is tallish but not excessively so - statuesque and has the hotpants and armpit versions of ZR.


She is kind of silly and goofy but also charming and not at all bad looking. Attracts female "admirers" without meaning to and often without noticing.
=Vital Statistics=
'''Name:''' Gathering Fragrance <br>
'''Age:''' 18<br>
'''Concept:''' Hunter of supernatural horrors.<br>
'''Caste:''' Night<br>
'''Motivation:''' Hunt the ??? and slay it.<br>
'''Great Curse:''' Heart of Flint<br>
'''Exp:''' 3/11
'''Essence:''' ●●● [16bxp] (personal: 16/16; peripheral: 31/31; overdrive: 0/20; committed: 8)<br>
'''Essence Recover:''' (relaxed: +4; resting: +4)<br>
'''Willpower:''' 7/7 [22bxp]<br>
'''Damage:''' 0L+0B (-0)<br>
'''Health:''' 13/13 | -0, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -4, incap<br>
'''Soak:''' 7L/7B
==Virtues==
'''Compassion:''' 1/●<br>
'''Conviction:''' 3/●●●<br>
'''Temperance:''' 2/●●<br>
'''''Valor:''''' 5/●●●●● <br>


==Basic Info==
==Intimacies (8)==
'''Caste''': Full Moon<br>
Horses<br>
:Full Moons may spend five motes of Essence to double their speed and leaping distances for a scene. The Full Moon also doubles her Strength for the purpose of feats of strength.
Hunting (Unusual)<br>
'''Spirit Shape''': Tiger<br>
Simplicity<br>
'''Tell''': Tiger-striped hair<br>
"If you are alive, you can keep going."<br>
'''EXP''': 24/32<br>
-<br>
'''Motivation''': Steward that aspect of Creation which involves drinking, brawling, and being rowdy.<br>
-<br>
'''Intimacies'''<br>
-<br>
:Fighting
-<br>
:Drinking
:


==Stats==
==Backgrounds==
'''Essence''': 2 (18/26+18 committed)<br>
'''Artifact''': ●●●●
'''Essence Recovery''': 0/4/8 per hour<br>
:''Sky of Scarlet Perception'', king among powerbows. Belonged to a previous incarnation ''Ai'' during the Primordial War. Its attacks always hit regardless of DVs and must be parried with a stunt or Charm, or countered with a perfect defense. For 4m, the wielder can reflexively cause the arrow to strike immaterial targets and deal aggravated damage.
'''Willpower''': 8<br>
:Speed/Rate/Range: 6/3/450yd
'''DDV''': 6(7)<br>
:Attack: 12
'''PDV''': 8(9)<br>
:Damage: 11
'''MDDV''': 6<br>
 
'''MPDV''': 4<br>
'''Resources''': ●●●
'''Soak''': 9(10)L/8(9)B<br>
:Money, horses and goats. Takes on hunting bounties during downtime, including people.
'''Hardness''': 2L/2B<br>
 
'''Health''': -0/-1/-1/-2/-2/-2/-2/-2/-2/-4/incapacitated/dying/dying/dying/dying/dying/dying/dying<br>
=Attributes=
'''Join Battle''': 9
==Physical==
===Virtues===
'''Strength''': ●●●●<br>
Compassion: ●●●<br>
'''Dexterity''': ●●●●●<br>
Conviction: ●<br>
'''Stamina''': ●●●●[8bxp]<br>
Temperance: ●●<br>
==Social==
''Valor'': ●●●●●<br>
'''Charisma''': ●●●<br>
:Curse of Raging Bull
'''Manipulation''': ●●<br>
===Attributes===
'''Appearance''': ●●●●<br>
'''Physical'''<br>
==Mental==
''Strength'': ●●●●●<u>●</u><br>
'''Perception''': ●●●●●<br>
''Dexterity'': ●●●●●<u>●</u><br>
'''Intelligence''': ●●<br>
''Stamina'': ●●●●●<u>●</u><br>
'''Wits''': ●●●[4bxp]<br>
'''Social'''<br>
 
Charisma: ●●●●<br>
=Abilities=
Manipulation: <br>
[44bxp]
Appearance: ●●●●<br>
==Dawn==
'''Mental'''<br>
'''''Archery''''': ●●●●●<br>
Perception: ●●<br>
'''Martial Arts''': ●●<br>
Intelligence: <br>
'''''Melee''''': ●●●●<br>
''Wits'': ●●●●<br>
'''Thrown''': -<br>
===Skills===
'''War''': -<br>
Archery: <br>
==Zenith==
Athletics: ●●●<br>
'''Integrity''': -<br>
Awareness: ●●●<br>
'''Performance''': -<br>
Bureaucracy: -<br>
'''Presence''': -<br>
Craft: -<br>
'''''Resistance''''': ●●●●●<br>
Dodge: ●●<br>
'''''Survival''''': ●●●●●<br>
Integrity: <br>
==Twilight==
Investigation: -<br>
'''Craft (Terrestrial)''': ● (Water, Wood)<br>
Larceny: -<br>
'''Investigation''': -<br>
Linguistics: <br>
'''Lore''': -<br>
(Riverspeak, Foresttongue)<br>
'''Medicine''': -<br>
Lore: -<br>
'''Occult''': -<br>
''Martial Arts'': ●●●●●<br>
==Night==
:(+2 Tattoo Weapons)
'''''Athletics''''': ●●●●●<br>
Medicine: -<br>
'''''Awareness''''': ●●●●●<br>
Melee: ●●●<br>
'''''Dodge''''': ●●●●●<br>
Occult: -<br>
'''''Larceny''''': -<br>
Performance: -<br>
'''''Stealth''''': ●●●●<br>
Presence: ●●●<br>
==Eclipse==
Resistance: ●●●<br>
'''Bureaucracy''': -<br>
Ride: -<br>
'''Linguistics''': ●●<br>
Sail: -<br>
:(Forest-tongue, Flame-tongue, Riverspeak)
Socialize: ●<br>
'''''Ride''''': ●●●<br>
''Survival'': ●●<br>
'''Sail''': -<br>
Stealth: -<br>
'''Socialize''': -<br>
Thrown: ●●●<br>
 
War: -<br>
=Charms=
[66bxp]<br>
==Archery==
'''Archery Triumphant''' (2m/success)<br>
 
'''Essence Arrow Attack''' (8+2)<br>
Charges an arrow and adds (Essence) to damage. Optional Upgrade: Projectile can ignite mid-flight and set fire to any flammable object it lands on; Projectile can glow with holy fire or sunlight, inflicting aggravated to creatures of darkness and being visible for (Essence x 10) miles if unobstructed; (1m) Deal 4 extra damage and add a unique visual effect.
 
'''Trance of Unhesitating Speed''' (2m or 3m/attack)<br>
Max (Essence + 1) archery attacks. May exceed weapon's rate and take DV penalty to single highest attack.


==Charms==
'''Flashing Vengeance Draw''' (3m)<br>
Hide-Toughening Essence (1m/2s)<br>
Add (Essence) successes to Join Battle roll. Archery weapon is immediately readied.
Might-Bolstering Blow (2m)<br>
'''There is no Wind''' (3m, 5m)<br>
Take a perfect shot. At 5m, range of weapon is extended to visibility range.


===Generic===
==Resistance==
Strength Resurgent<br>
'''Ox Body''' x2 (permanent)<br>
Dexterity Resurgent<br>
'''Invincible Essence Reinforcement''' (permanent)<br>
Stamina Resurgent<br>
'''Durability of Oak''' (2m; reflexive)<br>
Charisma Resurgent<br>
Add (Essence + Resistance) to bashing and lethal soak for a single attack.
Ox-Body Technique<br>


===Knacks===
'''Iron Kettle Body''' (6m; permanent)<br>
Deadly Beastman Transformation (6)
Add (Essence + Stamina + Resistance) to bashing and lethal soak for a scene.
:Fur (+1B/+1L; +1 die for Survival)
:Tail (+2 Athletics)
:Enhanced Hearing (+2 dice)
:Enhanced Vision (+2 dice)
:Night Vision
:Wolf's Pace (+2 Dex for combat movement; +2 Strength for jumping; +1 Opposed Running; move over distance as a horse-drawn carraige)


==Backgrounds==
'''Essence Gathering Temper''' (permanent)<br>
Carouser (2) (+2 Social, +2 Stamina/Resistance during parties)<br>
Gain motes in the overdrive pool: 1 mote when struck but not damaged; 2 motes per point of bashing; 3 motes per point of lethal or aggravated.
Vice: Alcohol (-4) (Difficulty 2)<br>
 
Debt: ● (-1)
'''Willpower Enhancing Spirit''' (4m; reflexive)<br>
Can be activated when damaged. Roll the amount of health levels lost and regain (1 + Successes) willpower.
 
'''Soul Fire Resurgence''' (1wp; permanent)<br>
Roll (Valor) and heal that many health levels. May trigger only once per action.
==Dodge==
'''Dodge Triumphant''' (2m/success)<br>
 
'''Shadow Over Water''' (1m; reflexive)<br>
Ignore all penalties to Dodge DV.
 
'''Lightspeed Body Dynamics''' (permanent)<br>
Gain (attacker's Essence/2; round up) motes when successfully avoiding an attack with Dodge DV.
==Awareness==
'''Awareness Triumphant''' (2m/success) [8xp]
 
'''Keen Sight''' (3m; reflexive)<br>
Grants 2 bonus successes to Awareness using sight for a scene. Allows perception beyond human senses. (The character can make out the detail on a commander’s
epaulet at 500 yards distance, at night. He can see the individual threads of a shirt, and with a legendary success, he can make out the motion of the mites that live on others’ eyebrows.)
 
'''Surprise Anticipation''' (1m)<br>
 
==Stealth==
'''Easily Overlooked Presence''' (3m) <br>
Awareness or Investigation rolls to detect fail automatically unless they have a 2-die circumstance bonus to notice the Solar.


Artifact: ●●
==Ride==
:Moonsilver Hearthstone Bracers (+3 Dodge, +2L/0B)
'''Master Horseman''' [8+4bxp]<br>
Artifact Tattoo: ●●●
(1m) Reflexively stop falling off a mount, even when inactive and never fall off simply because of being inactive; (1m) Call a mount; (1m) When evaluating a mount to perfectly recognize strengths and weaknesses; (1m) Sustain a mount for 2 hours. It does not exhaust or suffer from random incidents like thrown shoes or injured hooves; (3m) Stop a mount from panicking and not panic for the rest of the scene.
:Moonsilver Chain Shirt (5L/3B; 2L/2B hardness)
:Moonsilver Smashfist (Spd 5; Acc 12; 12B piercing; Rate 2)
::(Spd 6; Acc 12; 11B piercing clinch; Rate 1)
:Moonsilver God-kicking Boot (Spd 5; Acc 13; 13B piercing; Rate 2)
Hearts Blood: ●
:Cat
:Raiton
:Carp
Influence: ●
:Is known in town for kicking ass.

Latest revision as of 14:22, 31 May 2013

Back

Gathering Fragrance is a bright but occasionally sociopathic hunter and assassin. She is one of the physically youngest circle members but one of the longest exalted. Her home tribe had a tradition of sacrificing its own children in order to appease a nearby fae court and their behemoth. When her name came up in the lottery six years ago, she went along but decided at the last moment to shoot it instead. As a result, her entire tribe was wrecked but she survived. She was initially offered an Infernal exaltation for her failure against supernatural forces but rose to the occasion on that occasion by rejecting it on the spot as the demon materialized and was immediately imbued with a Solar exaltation in its place. As her first great labor under the aegis of the Unconquered Sun, she decided to hunt down the behemoth that destroyed her former life and has tracked it to the valley.

Vital Statistics

Name: Gathering Fragrance
Age: 18
Concept: Hunter of supernatural horrors.
Caste: Night
Motivation: Hunt the ??? and slay it.
Great Curse: Heart of Flint
Exp: 3/11 Essence: ●●● [16bxp] (personal: 16/16; peripheral: 31/31; overdrive: 0/20; committed: 8)
Essence Recover: (relaxed: +4; resting: +4)
Willpower: 7/7 [22bxp]
Damage: 0L+0B (-0)
Health: 13/13 | -0, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -4, incap
Soak: 7L/7B

Virtues

Compassion: 1/●
Conviction: 3/●●●
Temperance: 2/●●
Valor: 5/●●●●●

Intimacies (8)

Horses
Hunting (Unusual)
Simplicity
"If you are alive, you can keep going."
-
-
-
-

Backgrounds

Artifact: ●●●●

Sky of Scarlet Perception, king among powerbows. Belonged to a previous incarnation Ai during the Primordial War. Its attacks always hit regardless of DVs and must be parried with a stunt or Charm, or countered with a perfect defense. For 4m, the wielder can reflexively cause the arrow to strike immaterial targets and deal aggravated damage.
Speed/Rate/Range: 6/3/450yd
Attack: 12
Damage: 11

Resources: ●●●

Money, horses and goats. Takes on hunting bounties during downtime, including people.

Attributes

Physical

Strength: ●●●●
Dexterity: ●●●●●
Stamina: ●●●●[8bxp]

Social

Charisma: ●●●
Manipulation: ●●
Appearance: ●●●●

Mental

Perception: ●●●●●
Intelligence: ●●
Wits: ●●●[4bxp]

Abilities

[44bxp]

Dawn

Archery: ●●●●●
Martial Arts: ●●
Melee: ●●●●
Thrown: -
War: -

Zenith

Integrity: -
Performance: -
Presence: -
Resistance: ●●●●●
Survival: ●●●●●

Twilight

Craft (Terrestrial): ● (Water, Wood)
Investigation: -
Lore: -
Medicine: -
Occult: -

Night

Athletics: ●●●●●
Awareness: ●●●●●
Dodge: ●●●●●
Larceny: -
Stealth: ●●●●

Eclipse

Bureaucracy: -
Linguistics: ●●

(Forest-tongue, Flame-tongue, Riverspeak)

Ride: ●●●
Sail: -
Socialize: -

Charms

[66bxp]

Archery

Archery Triumphant (2m/success)

Essence Arrow Attack (8+2)
Charges an arrow and adds (Essence) to damage. Optional Upgrade: Projectile can ignite mid-flight and set fire to any flammable object it lands on; Projectile can glow with holy fire or sunlight, inflicting aggravated to creatures of darkness and being visible for (Essence x 10) miles if unobstructed; (1m) Deal 4 extra damage and add a unique visual effect.

Trance of Unhesitating Speed (2m or 3m/attack)
Max (Essence + 1) archery attacks. May exceed weapon's rate and take DV penalty to single highest attack.

Flashing Vengeance Draw (3m)
Add (Essence) successes to Join Battle roll. Archery weapon is immediately readied. There is no Wind (3m, 5m)
Take a perfect shot. At 5m, range of weapon is extended to visibility range.

Resistance

Ox Body x2 (permanent)
Invincible Essence Reinforcement (permanent)
Durability of Oak (2m; reflexive)
Add (Essence + Resistance) to bashing and lethal soak for a single attack.

Iron Kettle Body (6m; permanent)
Add (Essence + Stamina + Resistance) to bashing and lethal soak for a scene.

Essence Gathering Temper (permanent)
Gain motes in the overdrive pool: 1 mote when struck but not damaged; 2 motes per point of bashing; 3 motes per point of lethal or aggravated.

Willpower Enhancing Spirit (4m; reflexive)
Can be activated when damaged. Roll the amount of health levels lost and regain (1 + Successes) willpower.

Soul Fire Resurgence (1wp; permanent)
Roll (Valor) and heal that many health levels. May trigger only once per action.

Dodge

Dodge Triumphant (2m/success)

Shadow Over Water (1m; reflexive)
Ignore all penalties to Dodge DV.

Lightspeed Body Dynamics (permanent)
Gain (attacker's Essence/2; round up) motes when successfully avoiding an attack with Dodge DV.

Awareness

Awareness Triumphant (2m/success) [8xp]

Keen Sight (3m; reflexive)
Grants 2 bonus successes to Awareness using sight for a scene. Allows perception beyond human senses. (The character can make out the detail on a commander’s epaulet at 500 yards distance, at night. He can see the individual threads of a shirt, and with a legendary success, he can make out the motion of the mites that live on others’ eyebrows.)

Surprise Anticipation (1m)

Stealth

Easily Overlooked Presence (3m)
Awareness or Investigation rolls to detect fail automatically unless they have a 2-die circumstance bonus to notice the Solar.

Ride

Master Horseman [8+4bxp]
(1m) Reflexively stop falling off a mount, even when inactive and never fall off simply because of being inactive; (1m) Call a mount; (1m) When evaluating a mount to perfectly recognize strengths and weaknesses; (1m) Sustain a mount for 2 hours. It does not exhaust or suffer from random incidents like thrown shoes or injured hooves; (3m) Stop a mount from panicking and not panic for the rest of the scene.