Military: Difference between revisions
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[[Category: Crystal Ambitions]] | [[Category: Crystal Ambitions]] | ||
==Aspect Soldier== | ==Aspect Soldier== | ||
The Initial Number and | The Initial Number and experience of your Aspects is decided by Aspect Points. You start with 950AP. Training Cost applies only after the game has started, making your first batch of Aspects, effectively free. | ||
:An Aspect Soldier are the superweapons of the world. Soldiers imbued with Crystals directly into their bodies, they are superhuman entities capable of amazing feats. They are used as Special Forces and Elite shock troops. | :An Aspect Soldier are the superweapons of the world. Soldiers imbued with Crystals directly into their bodies, they are superhuman entities capable of amazing feats. They are used as Special Forces and Elite shock troops. | ||
Rookie: 100 AP<br> | Rookie: 100 AP<br> | ||
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Black Type | Black Type | ||
:This magic ranges from personal fireballs to lightning strikes, it is offensive magic that focuses on attacking the enemy. | :This magic ranges from personal fireballs to lightning strikes, it is offensive magic that focuses on attacking the enemy. | ||
::Cost: | ::Cost: 1 Special Deck | ||
White Type | White Type | ||
:Curative, defensive and support, White Types focus on supporting their accompanying armies and allies. | :Curative, defensive and support, White Types focus on supporting their accompanying armies and allies. | ||
::Cost: | ::Cost: 1 Special Deck | ||
Mystic Type | Mystic Type | ||
:These focus on using their magical abilities to support themselves as classical melee warriors, wading into battle with huge swords or axes that can cleave tanks in half. | :These focus on using their magical abilities to support themselves as classical melee warriors, wading into battle with huge swords or axes that can cleave tanks in half. | ||
::Cost: | ::Cost: 1 Special Deck | ||
====Avatar Knight==== | ====Avatar Knight==== | ||
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Infiltrator Type | Infiltrator Type | ||
:Focusing their avatar into a advanced technomagic stealth suit, this type are stealthy, nimble and deadly. | :Focusing their avatar into a advanced technomagic stealth suit, this type are stealthy, nimble and deadly. | ||
::Cost: | ::Cost: 1 Special Deck | ||
Vanguard Type | Vanguard Type | ||
:Decked out in technomagical gear, including power armour and armed with an array of materialised weaponry, this type rule the battlefield. | :Decked out in technomagical gear, including power armour and armed with an array of materialised weaponry, this type rule the battlefield. | ||
::Cost: | ::Cost: 1 Special Deck | ||
Assault Type | Assault Type | ||
:A supportive type, these aspects provide sheer firepower, focusing on attacking heavier equipment and vehicles. | :A supportive type, these aspects provide sheer firepower, focusing on attacking heavier equipment and vehicles. | ||
::Cost: | ::Cost: 1 Special Deck | ||
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If an Eidolon is killed, the trauma to the Knight is considerable, but the entity can be resummoned after its conjuror’s energies have replenished. With a tremendous effort of will, a Knight can even ‘resurrect’ their Eidolon mid-battle, though this is extremely dangerous, especially for inexperienced Knights. | If an Eidolon is killed, the trauma to the Knight is considerable, but the entity can be resummoned after its conjuror’s energies have replenished. With a tremendous effort of will, a Knight can even ‘resurrect’ their Eidolon mid-battle, though this is extremely dangerous, especially for inexperienced Knights. | ||
:Uses Mutations from the Beast list, | :Uses Mutations from the Beast list, Eidolon | ||
:Can manifest 1 Form at | :Can manifest 1 Form at Rookie, 2 at Experianced, 3 at 3rd, 5 at 4th increased at increments (TBD) | ||
::Cost: | :Creatures have 4 Mutations at Rookie, 6 Mutations at Experianced, 8 At Veteran, 12 At Elite, 20 At badass | ||
::Cost: 1 Special Deck | |||
==== Monster Knights ==== | ==== Monster Knights ==== | ||
These warriors rely on their protean flesh in combat, manifesting strange and horrifying biotech devices from their materia-saturated | These warriors rely on their protean flesh in combat, manifesting strange and horrifying biotech devices from their materia-saturated bodies. A Monster Knight is built much in the same way as an Esper Knight’s eidolons are built, except that these traits apply to the Knight itself, not some conjured creature. | ||
Unlike Eidolons, Monster Knights manifest individual Mutations in any combination they want, depending on situation. Many are extremely resilient and have natural healing factors (if only because their flesh folds and rearranges itself to seal the wounds), but have a higher risk of mental problems due to their literally constant-shifting worldview. Monster Knights can gain new mutations through absorbing the genetic materials of other creatures, either by absorbing part of them (by whatever means available), or by being exposed to their quality in some way (including being attacked by it). | Unlike Eidolons, Monster Knights manifest individual Mutations in any combination they want, depending on situation. Many are extremely resilient and have natural healing factors (if only because their flesh folds and rearranges itself to seal the wounds), but have a higher risk of mental problems due to their literally constant-shifting worldview. Monster Knights can gain new mutations through absorbing the genetic materials of other creatures, either by absorbing part of them (by whatever means available), or by being exposed to their quality in some way (including being attacked by it). | ||
:Uses Mutations from the Beast list, | :Uses Mutations from the Beast list, Monster List | ||
:Can manifest individual mutations for energy cost ( | :Can manifest individual mutations for energy cost (in sim thing, don't worry about this) | ||
::Cost: | :2 Standard Mutations at Rookie, 4 At Experienced, 6 At Veteran, 12 At Elite, 20 at Badass | ||
::Cost: 1 Special Deck | |||
== Mutations == | == Mutations == | ||
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==Military== | ==Military== | ||
Don't under-estimate convention forces, a well trained group of soldiers can take on a Aspect and win. Aspects are mostly only as smart as any other person and can be outwitted and occasionally out-gunned. | Don't under-estimate convention forces, a well trained group of soldiers can take on a Aspect and win. Aspects are mostly only as smart as any other person and can be outwitted and occasionally out-gunned. | ||
Militaries are bought with Point. | |||
Every player starts with 60 Standard Points, 20 Modification Points and 5 Special Points | |||
Note: You only need to take one modification Point per unit type created. 5 Points of infantry with power armour require only 1 Modification Point. | |||
===Training=== | ===Training=== | ||
Standard: 0 <br> | |||
Standard: 0 | Veteran: 1 Mod Point<br> | ||
Veteran: | Elite: 2 Mod Point<br> | ||
Elite: | Ridiculously Over-trained: 4 Mod Point<br> | ||
Ridiculously Over-trained: | |||
===Foot Soldiers=== | ===Foot Soldiers=== | ||
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"The guerrilla must move amongst the people as a fish swims in the sea." | "The guerrilla must move amongst the people as a fish swims in the sea." | ||
First Hand Airis Yesirn | First Hand Airis Yesirn | ||
::Training | ::Training Cost: 1 Point | ||
'''Infantry Battalion'''<br> | '''Infantry Battalion'''<br> | ||
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"The infantry doesn't change. We're the only arm of the military where the weapon is the man himself." | "The infantry doesn't change. We're the only arm of the military where the weapon is the man himself." | ||
Legion Brigadier Juno Short | Legion Brigadier Juno Short | ||
::Training Cost: | ::Training Cost: 1 Point | ||
====Modifications==== | ====Modifications==== | ||
Infantry units have assumed equipment, usually body armour and rifles, usually advanced forms of chemical projectile weapons. Modifications build upon those or add new abilities. | Infantry units have assumed equipment, usually body armour and rifles, usually advanced forms of chemical projectile weapons. Modifications build upon those or add new abilities. Mods don't cost anything, but try to keep things interesting. | ||
Powered Armour | Powered Armour | ||
:A powered Armour is a powered mobile machine consisting primarily of an exoskeleton-like framework worn by a person and a power supply that supplies at least part of the activation-energy for limb movement. They provide armoured protection and superior strength to infantry units. | :A powered Armour is a powered mobile machine consisting primarily of an exoskeleton-like framework worn by a person and a power supply that supplies at least part of the activation-energy for limb movement. They provide armoured protection and superior strength to infantry units. | ||
Sapient Esper Engine | Sapient Esper Engine | ||
:Integral to automated combat units, SEEs are functional Artificial Intelligences for use on the battlefield, with the same tactical and cognitive depth as any human. | :Integral to automated combat units, SEEs are functional Artificial Intelligences for use on the battlefield, with the same tactical and cognitive depth as any human. | ||
Light Blasters | Light Blasters | ||
:Blasters are technomagical weaponry, firing magical energy beams or using materia to direct powerful electromagnetic radiation, much more powerful than standard weaponry employed by most armies. | :Blasters are technomagical weaponry, firing magical energy beams or using materia to direct powerful electromagnetic radiation, much more powerful than standard weaponry employed by most armies. | ||
Gauss Blasters | Gauss Blasters | ||
:Gauss Blasters use gauss technology to accelerate projectiles to high speeds and are considered highly effective weapons, able to pose danger to light vehicles. | :Gauss Blasters use gauss technology to accelerate projectiles to high speeds and are considered highly effective weapons, able to pose danger to light vehicles. | ||
Materia Gauntlet | Materia Gauntlet | ||
:Materia Gauntlets let standard soldiers harness magic normally used only by Aspects, giving them small scale personal magic and abilities. | :Materia Gauntlets let standard soldiers harness magic normally used only by Aspects, giving them small scale personal magic and abilities. | ||
Gunblade | Gunblade | ||
:A signature weapon of Vanguard and Mystic Type aspects, soldiers with Materia Gauntlets can wield weaker versions of these iconic weapons. | :A signature weapon of Vanguard and Mystic Type aspects, soldiers with Materia Gauntlets can wield weaker versions of these iconic weapons. | ||
::Requirement: Materia Gauntlet | ::Requirement: Materia Gauntlet | ||
Genetically Engineered | Genetically Engineered | ||
:Using Materia, you significantly boost the physical capabilities of your soldiers | :Using Materia, you significantly boost the physical capabilities of your soldiers | ||
Beast Detachment | Beast Detachment | ||
:Adds a unit of Beasts to the unit as support | :Adds a unit of Beasts to the unit as support | ||
===Ground Vehicles=== | ===Ground Vehicles=== | ||
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'''Truck Battalion'''<br> | '''Truck Battalion'''<br> | ||
:Trucks are standard civilian vehicles with robust engines, able to haul infantry units across most terrain, though offering no personal protection against anything other than the elements <br> | :Trucks are standard civilian vehicles with robust engines, able to haul infantry units across most terrain, though offering no personal protection against anything other than the elements <br> | ||
::Cost: | ::Cost: 1 Point | ||
'''APC Battalion'''<br> | '''APC Battalion'''<br> | ||
:An armoured personnel carrier (APC) is an armoured fighting vehicle designed to transport infantry to the battlefield. By default, they are wheeled or tracked<br> | :An armoured personnel carrier (APC) is an armoured fighting vehicle designed to transport infantry to the battlefield. By default, they are wheeled or tracked<br> | ||
::Cost: | ::Cost: 1 Point | ||
'''IFV Battalion'''<br> | '''IFV Battalion'''<br> | ||
:An infantry fighting vehicle (IFV, also known as (mechanized) infantry combat vehicle, (M)ICV) is a type of armoured fighting vehicle (AFV) used to carry infantry into battle and provide fire support for them.<br> | :An infantry fighting vehicle (IFV, also known as (mechanized) infantry combat vehicle, (M)ICV) is a type of armoured fighting vehicle (AFV) used to carry infantry into battle and provide fire support for them.<br> | ||
::Cost: | ::Cost: 2 Point | ||
====Armoured==== | ====Armoured==== | ||
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'''Light Tank Battalion'''<br> | '''Light Tank Battalion'''<br> | ||
:Light tanks are small, highly mobile air transportable armoured vehicles used in difficult terrain, for fast deployment or as recon units.<br> | :Light tanks are small, highly mobile air transportable armoured vehicles used in difficult terrain, for fast deployment or as recon units.<br> | ||
::Cost: | ::Cost: 2 Points | ||
'''Tank Battalion'''<br> | '''Tank Battalion'''<br> | ||
:A tank is a tracked, armoured fighting vehicle designed for front-line combat which combines operational mobility and tactical offensive and defensive capabilities.<br> | :A tank is a tracked, armoured fighting vehicle designed for front-line combat which combines operational mobility and tactical offensive and defensive capabilities.<br> | ||
::Cost: | ::Cost: 2 Points | ||
'''Mobile Fortress Battalion'''<br> | '''Mobile Fortress Battalion'''<br> | ||
:Consisting of several super heavy surface unit, Mobile Fortresses are almost unbeatable on open terrain, and mount a variety of ground and anti air weapons, and can also carry a battalion of infantry | :Consisting of several super heavy surface unit, Mobile Fortresses are almost unbeatable on open terrain, and mount a variety of ground and anti air weapons, and can also carry a battalion of infantry | ||
::Cost | ::Cost 4 Points | ||
: | |||
:: | '''Land Battleship''' | ||
: A huge leviathan of a vehicle, a Land Battleship is a land fortress of immense size. Designed to operate deep in Crystal Coral zones. | |||
::Cost 1 Special Point | |||
====Artillery==== | ====Artillery==== | ||
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'''Artillery Battery Battalion'''<br> | '''Artillery Battery Battalion'''<br> | ||
:Self-propelled artillery can deliver precise strikes and heavy bombardments in support of units kilometers away. Note: Mark as either Surface to Surface, or Surface to Air.<br> | :Self-propelled artillery can deliver precise strikes and heavy bombardments in support of units kilometers away. Note: Mark as either Surface to Surface, or Surface to Air.<br> | ||
::Cost: | ::Cost: 2 Points | ||
'''Heavy Artillery Battalion'''<br> | '''Heavy Artillery Battalion'''<br> | ||
:Heavy self propelled MRLS, or giant cannons remain popular with many armies to take fire deep into the enemy rear or attack enemy aircraft hundreds of kilometers away. Mark either Surface to Surface, or Surface to Air<br> | :Heavy self propelled MRLS, or giant cannons remain popular with many armies to take fire deep into the enemy rear or attack enemy aircraft hundreds of kilometers away. Mark either Surface to Surface, or Surface to Air<br> | ||
::Cost: | ::Cost: 2 Points | ||
'''Missile Battalion'''<br> | '''Missile Battalion'''<br> | ||
:Mobile cruise and ballistic missile units are a resent addition to the battlefield, and are capable of high mobility and launching heavy missiles over hundreds of kilometers against enemy targets. While inferior to normal artillery at affecting dispersed enemies, they are perfect for destroying air bases and enemy naval vessels <br> | :Mobile cruise and ballistic missile units are a resent addition to the battlefield, and are capable of high mobility and launching heavy missiles over hundreds of kilometers against enemy targets. While inferior to normal artillery at affecting dispersed enemies, they are perfect for destroying air bases and enemy naval vessels <br> | ||
::Cost | ::Cost 2 Points <br> | ||
====Modifications==== | ====Modifications==== | ||
Ground units have assumed equipment, adequate armour or integrated weaponry where appropriate, usually advanced forms of chemical projectile weapons. Modifications build upon those or add new abilities. | Ground units have assumed equipment, adequate armour or integrated weaponry where appropriate, usually advanced forms of chemical projectile weapons. Modifications build upon those or add new abilities. They're free, don't go nuts. | ||
'''Gauss Blastercannon''' | '''Gauss Blastercannon''' | ||
:Gauss Blastercannons can be fitted to armoured vehicles and use gauss technology to accelerate projectiles to high speeds and are considered highly effective weapons, benefiting from variable velocity control, multiple types of ammunition and high penetrative capabilities. | :Gauss Blastercannons can be fitted to armoured vehicles and use gauss technology to accelerate projectiles to high speeds and are considered highly effective weapons, benefiting from variable velocity control, multiple types of ammunition and high penetrative capabilities. | ||
'''Light Blastercannon''' | '''Light Blastercannon''' | ||
:Light Blastercannons can be fitted to armoured vehicles, though they are direct line of sight only. They offer immense firepower, but are only suitable for attacking other vehicles, lacking the versatility of other weaponry. | :Light Blastercannons can be fitted to armoured vehicles, though they are direct line of sight only. They offer immense firepower, but are only suitable for attacking other vehicles, lacking the versatility of other weaponry. | ||
'''Sapient Esper Engine''' | '''Sapient Esper Engine''' | ||
:Integral to automated combat units, SEEs are functional Artificial Intelligences for use on the battlefield, with the same tactical and cognitive depth as any human. | :Integral to automated combat units, SEEs are functional Artificial Intelligences for use on the battlefield, with the same tactical and cognitive depth as any human. | ||
'''Levitation Engine''' | '''Levitation Engine''' | ||
:Using a Levitation core to levitize the superstructure, allows units to hover up to a meter off the ground, with short bursts of higher elevations possible for jumping obstacles. | :Using a Levitation core to levitize the superstructure, allows units to hover up to a meter off the ground, with short bursts of higher elevations possible for jumping obstacles. | ||
'''Stealth Matrix''' | '''Stealth Matrix''' | ||
:Integrated Materia boosts the stealth characteristics of vehicles, dissuading attention towards them and in some instances, actively hiding them for short periods. | :Integrated Materia boosts the stealth characteristics of vehicles, dissuading attention towards them and in some instances, actively hiding them for short periods. | ||
Beast Detachment | Beast Detachment | ||
:Adds a unit of Beasts to the unit as support. | :Adds a unit of Beasts to the unit as support. | ||
===Air Vehicles=== | ===Air Vehicles=== | ||
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'''UAV Squadron'''<br> | '''UAV Squadron'''<br> | ||
UAV are unmanned aircraft, seeing use as recon units, with long loiter times, minimal manning due to their autonomous nature. Some see use as assassination drones, delivering precision munitions to remote areas.<br> | UAV are unmanned aircraft, seeing use as recon units, with long loiter times, minimal manning due to their autonomous nature. Some see use as assassination drones, delivering precision munitions to remote areas.<br> | ||
::Cost: | ::Cost: 3 Points | ||
'''Gunship Squadron'''<br> | '''Gunship Squadron'''<br> | ||
A Gunship is a military VTOL aircraft specifically designed and built to carry weapons for attacking targets on the ground, such as enemy infantry, armored vehicles and structures<br> | |||
::Cost: | ::Cost: 3 Points | ||
'''Fighter Squadron'''<br> | '''Fighter Squadron'''<br> | ||
A fighter aircraft is a military aircraft designed primarily for air-to-air combat with other aircraft. Fighters are small, fast, and maneuverable and for the most part, advanced propellor designs still dominate.<br> | A fighter aircraft is a military aircraft designed primarily for air-to-air combat with other aircraft. Fighters are small, fast, and maneuverable and for the most part, advanced propellor designs still dominate.<br> | ||
::Cost: | ::Cost: 3 Points | ||
'''Strike Fighter Squadron'''<br> | '''Strike Fighter Squadron'''<br> | ||
A Strike Fighter, sometimes called a Close Air Support (CAS) aircraft or fighter-bomber (a moniker it often shares with multi-role fighters), is an aircraft optimized for delivering ordnance against ground or naval targets. It is most often used for close support of other forces (tank busting is a speciality of some) and while slower than most fighters tends to be fairly nimble and so can serve as a second line fighter in a pinch.<br> | A Strike Fighter, sometimes called a Close Air Support (CAS) aircraft or fighter-bomber (a moniker it often shares with multi-role fighters), is an aircraft optimized for delivering ordnance against ground or naval targets. It is most often used for close support of other forces (tank busting is a speciality of some) and while slower than most fighters tends to be fairly nimble and so can serve as a second line fighter in a pinch.<br> | ||
::Cost: | ::Cost: 3 Points | ||
'''Superfighter Squadron'''<br> | '''Superfighter Squadron'''<br> | ||
Faster, more agile and more powerful than any regular fighter, superfighters are the pinnacle of aircraft performance. High performance 'thrust' vectoring propfans allow for unparalleled manoeuvrability with advanced crystal based alloys featuring as standard.<br> | Faster, more agile and more powerful than any regular fighter, superfighters are the pinnacle of aircraft performance. High performance 'thrust' vectoring propfans allow for unparalleled manoeuvrability with advanced crystal based alloys featuring as standard.<br> | ||
::Cost: | ::Cost: 4 Points | ||
'''Bomber Squadron'''<br> | '''Bomber Squadron'''<br> | ||
Far larger than any attack aircraft, bombers can deliver tens of tons of ordnance across long distances. While much too large to effectively engage other aircraft they mount powerful defenses to protect themselves from defensive fire.<br> | Far larger than any attack aircraft, bombers can deliver tens of tons of ordnance across long distances. While much too large to effectively engage other aircraft they mount powerful defenses to protect themselves from defensive fire.<br> | ||
::Cost: | ::Cost: 3 Points | ||
'''Super Bomber Squadron'''<br> | '''Super Bomber Squadron'''<br> | ||
The Super Strategic Bomber is for if you find that 'normal' bombers don't cut it. They posses both powerful anti-naval and anti-ground capabilities as well as lethal anti-air weapons. For their size they can also be surprisingly agile, though mostly they rely on speed and power.<br> | The Super Strategic Bomber is for if you find that 'normal' bombers don't cut it. They posses both powerful anti-naval and anti-ground capabilities as well as lethal anti-air weapons. For their size they can also be surprisingly agile, though mostly they rely on speed and power.<br> | ||
::Cost: | ::Cost: 4 Points | ||
====Transport==== | ====Transport==== | ||
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'''Helicopter Battalion'''<br> | '''Helicopter Battalion'''<br> | ||
:The helicopter is a tactically mobile unit. Usually only models lightly armed with defensive weapons, Military transport helicopters are used in places where the use of conventional aircraft is impossible.<br> | :The helicopter is a tactically mobile unit. Usually only models lightly armed with defensive weapons, Military transport helicopters are used in places where the use of conventional aircraft is impossible.<br> | ||
::Cost: | ::Cost: 2 Points | ||
'''Light Airlift Transport Squadron'''<br> | '''Light Airlift Transport Squadron'''<br> | ||
These are small aircraft, capable carrying a couple platoons of men or a single vehicle. Large executive and businessjets fall into this category. Like all Airlift Types they are carry only defensive armaments, such as personnel operated Gatling guns. | These are small aircraft, capable carrying a couple platoons of men or a single vehicle. Large executive and businessjets fall into this category. Like all Airlift Types they are carry only defensive armaments, such as personnel operated Gatling guns. | ||
::Cost: | ::Cost: 2 Points | ||
'''Medium Airlift Transport Squadron'''<br> | '''Medium Airlift Transport Squadron'''<br> | ||
These are Medium aircraft, capable carrying a several vehicles of larger amounts of men. C-17's Fall into this class | These are Medium aircraft, capable carrying a several vehicles of larger amounts of men. C-17's Fall into this class | ||
::Cost: | ::Cost: 2 Points | ||
'''Heavy Airlift Transport Squadron'''<br> | '''Heavy Airlift Transport Squadron'''<br> | ||
The biggest airlift transport normally seen, these giant aircraft carry immense amounts of men and materiel across long distances. Aircraft like the C5 Galaxy and the An-140 are examples of this type. | The biggest airlift transport normally seen, these giant aircraft carry immense amounts of men and materiel across long distances. Aircraft like the C5 Galaxy and the An-140 are examples of this type. | ||
::Cost: | ::Cost: 2 Points | ||
'''Super Airlift Transport Squadron'''<br> | '''Super Airlift Transport Squadron'''<br> | ||
An immense aircraft, capable of carrying an entire company of tanks, men or platoons of Mecha. Due to their massive size they can take an incredible amount of punishment and still fly. The Airlift craft from Final Fantasy 7 fall into this category. | An immense aircraft, capable of carrying an entire company of tanks, men or platoons of Mecha. Due to their massive size they can take an incredible amount of punishment and still fly. The Airlift craft from Final Fantasy 7 fall into this category. | ||
::Cost: | ::Cost: 4 Points | ||
====Electronic and Spy Planes==== | ====Electronic and Spy Planes==== | ||
'''Spy Plane Squadron''' | '''Spy Plane Squadron''' | ||
:A large aircraft carrying a large amount of electronics over a long distance at very high altitude. They give better resolution than satellites but are far more vunerable to shoot down | :A large aircraft carrying a large amount of electronics over a long distance at very high altitude. They give better resolution than satellites but are far more vunerable to shoot down | ||
::Cost | ::Cost 3 Points | ||
'''Recon Plane Squadron''' | '''Recon Plane Squadron''' | ||
:A much faster version of the spy plane, a Recon Plane has less electronics but is far faster and more survivable | :A much faster version of the spy plane, a Recon Plane has less electronics but is far faster and more survivable | ||
::Cost | ::Cost 3 Points | ||
'''Light Radar & Control Plane''' | '''Light Radar & Control Plane''' | ||
:A light, relatively short range AWAC. Modern radar allows it to observe both air and ground targets. Many designs are now being used as the center piece of a swarm of recon drones | :A light, relatively short range AWAC. Modern radar allows it to observe both air and ground targets. Many designs are now being used as the center piece of a swarm of recon drones | ||
::Cost | ::Cost 3 Points | ||
'''Heavy Radar & Control Plane''' | '''Heavy Radar & Control Plane''' | ||
:A heavy long range AWAC with very powerful radar, capable of detecting and directing aircraft for hundreds of miles around its self. | :A heavy long range AWAC with very powerful radar, capable of detecting and directing aircraft for hundreds of miles around its self. | ||
::Cost | ::Cost 3 Points | ||
====Modifications==== | ====Modifications==== | ||
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Beast Detachment | Beast Detachment | ||
:Adds a unit of Beasts to the unit as support | :Adds a unit of Beasts to the unit as support | ||
'''Crystalline Propellers'''<br> | '''Crystalline Propellers'''<br> | ||
Advanced Crystalline derived alloys are used to create a composite material capable of extreme rotory power, providing immense thrust capabilities beyond that of normal propellers. | Advanced Crystalline derived alloys are used to create a composite material capable of extreme rotory power, providing immense thrust capabilities beyond that of normal propellers. | ||
'''Thrust Vectoring Propellers'''<br> | '''Thrust Vectoring Propellers'''<br> | ||
Boosting manoeuvrability, thrust vectoring propellers also allow for a aircraft to bypass the need for runways. | Boosting manoeuvrability, thrust vectoring propellers also allow for a aircraft to bypass the need for runways. | ||
'''Gauss Blastercannon'''<br> | '''Gauss Blastercannon'''<br> | ||
:Gauss Blastercannons can be fitted to aircraft and use gauss technology to accelerate projectiles to high speeds and are considered highly effective weapons, benefiting from variable velocity control, multiple types of ammunition and high penetrative capabilities. | :Gauss Blastercannons can be fitted to aircraft and use gauss technology to accelerate projectiles to high speeds and are considered highly effective weapons, benefiting from variable velocity control, multiple types of ammunition and high penetrative capabilities. | ||
'''Light Blastercannon'''<br> | '''Light Blastercannon'''<br> | ||
:Light Blastercannons can be fitted to aircraft, though they are direct line of sight only. They offer immense firepower, but are only suitable for attacking other vehicles, lacking the versatility of other weaponry. | :Light Blastercannons can be fitted to aircraft, though they are direct line of sight only. They offer immense firepower, but are only suitable for attacking other vehicles, lacking the versatility of other weaponry. | ||
'''Sapient Esper Engine'''<br> | '''Sapient Esper Engine'''<br> | ||
:Integral to automated combat units, SEEs are functional Artificial Intelligences for use on the battlefield, with the same tactical and cognitive depth as any human. | :Integral to automated combat units, SEEs are functional Artificial Intelligences for use on the battlefield, with the same tactical and cognitive depth as any human. | ||
'''Multi-Role''' <br> | '''Multi-Role''' <br> | ||
:This allows a fighter or strike aircraft to perform some of the roles of strike aircraft or fighter. While not quite as good as a specialist, multi-role aircraft are useful in all situations. | :This allows a fighter or strike aircraft to perform some of the roles of strike aircraft or fighter. While not quite as good as a specialist, multi-role aircraft are useful in all situations. | ||
'''Stealth Matrix''' | '''Stealth Matrix''' | ||
:Integrated Materia boosts the stealth characteristics of aircraft, dissuading attention towards them and in some instances, actively hiding them for short periods. | :Integrated Materia boosts the stealth characteristics of aircraft, dissuading attention towards them and in some instances, actively hiding them for short periods. | ||
'''Long range tanks'''<br> | '''Long range tanks'''<br> | ||
:Your aircraft is particularly long range and can operate much further from bases | :Your aircraft is particularly long range and can operate much further from bases | ||
'''Long range missiles'''<br> | '''Long range missiles'''<br> | ||
:The aircraft is equipped with an especially long range set of missiles which can engage enemies at very long range, especially useful against AWAC and bombers | :The aircraft is equipped with an especially long range set of missiles which can engage enemies at very long range, especially useful against AWAC and bombers | ||
'''Improved Dogfighting'''<br> | '''Improved Dogfighting'''<br> | ||
:The aircraft is particularly built for dogfighting, with high agility missiles, autotracking autofiring cannons and improved helmet mounted sights | :The aircraft is particularly built for dogfighting, with high agility missiles, autotracking autofiring cannons and improved helmet mounted sights | ||
===Naval Vehicles=== | ===Naval Vehicles=== | ||
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'''Destroyer'''<br> | '''Destroyer'''<br> | ||
A destroyer is a fast and maneuverable yet long-endurance warship intended to escort larger vessels in a fleet, convoy or battle group. They are usually armed with missiles or rainguns and apt by both shore bombardment and escorting larger vessels against aircraft. | A destroyer is a fast and maneuverable yet long-endurance warship intended to escort larger vessels in a fleet, convoy or battle group. They are usually armed with missiles or rainguns and apt by both shore bombardment and escorting larger vessels against aircraft. | ||
::Cost: | ::Cost: 2 Points | ||
'''Cruiser''' <br> | '''Cruiser''' <br> | ||
A Cruiser is a larger warship than a Destroyer, usually for escorting Carriers or engaging in strikes on major assets, such as airships, other major warships or land assets. | A Cruiser is a larger warship than a Destroyer, usually for escorting Carriers or engaging in strikes on major assets, such as airships, other major warships or land assets. | ||
::Cost: | ::Cost: 2 Points | ||
'''Carrier'''<br> | '''Carrier'''<br> | ||
An aircraft carrier is a warship designed with a primary mission of deploying and recovering aircraft, acting as a seagoing airbase. Aircraft carriers thus allow a naval force to project air power worldwide without having to depend on local bases for staging aircraft operations | An aircraft carrier is a warship designed with a primary mission of deploying and recovering aircraft, acting as a seagoing airbase. Aircraft carriers thus allow a naval force to project air power worldwide without having to depend on local bases for staging aircraft operations | ||
::Cost: | ::Cost: 4 Points | ||
'''Attack Submarine'''<br> | '''Attack Submarine'''<br> | ||
Attack Submarines are underwater vessels with high stealth characteristics that allow them to avoid detection, in order to attack shipping or shorelines. Armed with torpedoes and missiles, they are primarily focused on sinking other ocean going vessels. | Attack Submarines are underwater vessels with high stealth characteristics that allow them to avoid detection, in order to attack shipping or shorelines. Armed with torpedoes and missiles, they are primarily focused on sinking other ocean going vessels. | ||
::Cost: | ::Cost: 2 Points | ||
'''Missile Submarine'''<br> | '''Missile Submarine'''<br> | ||
Missile Submarines differ from Attack submarines in having enchanced shore and inland strike capability. They are primarily designed for long range attacks against major assets, whether they are sea, land or air based. | Missile Submarines differ from Attack submarines in having enchanced shore and inland strike capability. They are primarily designed for long range attacks against major assets, whether they are sea, land or air based. | ||
::Cost: | ::Cost: 2 Points | ||
'''Sea Fortress''' | '''Sea Fortress''' | ||
Using materia technology and advanced metallurgy, these ships skew the line between 'vessel' and 'fortification'. They're effectively artillery-laden defenses that can move around and submerge. Not very fast, but good if you're trying to defend miles of coastline and don't know where to build that coastal fortress. | Using materia technology and advanced metallurgy, these ships skew the line between 'vessel' and 'fortification'. They're effectively artillery-laden defenses that can move around and submerge. Not very fast, but good if you're trying to defend miles of coastline and don't know where to build that coastal fortress. | ||
::Cost: | ::Cost: 5 Points/1 Special Point | ||
====Modifications==== | ====Modifications==== | ||
Naval units have assumed equipment, adequate armour or integrated weaponry where appropriate. | |||
'''Gauss Blastercannon''' | '''Gauss Blastercannon''' | ||
:Gauss Blastercannons can be fitted to Naval craft and use gauss technology to accelerate projectiles to high speeds and are considered highly effective weapons, benefiting from variable velocity control, multiple types of ammunition and high penetrative capabilities. | :Gauss Blastercannons can be fitted to Naval craft and use gauss technology to accelerate projectiles to high speeds and are considered highly effective weapons, benefiting from variable velocity control, multiple types of ammunition and high penetrative capabilities. | ||
'''Light Blastercannon''' | '''Light Blastercannon''' | ||
:Light Blastercannons can be fitted to Naval Craft, though they are direct line of sight only. They offer immense firepower, but are only suitable for attacking other vehicles, lacking the versatility of other weaponry. | :Light Blastercannons can be fitted to Naval Craft, though they are direct line of sight only. They offer immense firepower, but are only suitable for attacking other vehicles, lacking the versatility of other weaponry. | ||
'''Sapient Esper Engine''' | '''Sapient Esper Engine''' | ||
:Integral to automated combat units, SEEs are functional Artificial Intelligences for use on the battlefield, with the same tactical and cognitive depth as any human. | :Integral to automated combat units, SEEs are functional Artificial Intelligences for use on the battlefield, with the same tactical and cognitive depth as any human. | ||
'''Stealth Matrix''' | '''Stealth Matrix''' | ||
:Integrated Materia boosts the stealth characteristics of vehicles, dissuading attention towards them and in some instances, actively hiding them for short periods. | :Integrated Materia boosts the stealth characteristics of vehicles, dissuading attention towards them and in some instances, actively hiding them for short periods. | ||
'''Amphibious Assault''' | '''Amphibious Assault''' | ||
:Gives the unit integrated ability to transport soldiers to the shoreline | :Gives the unit integrated ability to transport soldiers to the shoreline | ||
===Technomagical Units=== | ===Technomagical Units=== | ||
Line 615: | Line 502: | ||
'''Esper Jet'''<br> | '''Esper Jet'''<br> | ||
:Using materia, an esper is morphed into a exoskeletal lift unit wearable by infantry, giving significant personal mobility<br> | :Using materia, an esper is morphed into a exoskeletal lift unit wearable by infantry, giving significant personal mobility<br> | ||
::Cost: 10 | ::Cost: 10 | ||
'''Blitz Gear Battalion'''<br> | '''Blitz Gear Battalion'''<br> | ||
:Blitz Gears are technomagical machines, up-sized versions of powered armour which combine the resiliance and firepower of tanks, with the versatility and manoeuvrability of infantry. Outmatched by tanks in a standup fight, they rely on their ability to navigate difficult terrain to get the drop on vehicles. <br> | :Blitz Gears are technomagical machines, up-sized versions of powered armour which combine the resiliance and firepower of tanks, with the versatility and manoeuvrability of infantry. Outmatched by tanks in a standup fight, they rely on their ability to navigate difficult terrain to get the drop on vehicles. <br> | ||
::Cost: | ::Cost: 30 | ||
'''Storm Gear Battalion''' | '''Storm Gear Battalion''' | ||
:Core Armour are larger, faster and generally over charged Blitz Gears built around a materia core, they have greater firepower and armor, and are capable of taking on a tank battalion even in open ground. They are however extremely expensive, and can be overwhelmed if they spend too long in the open <br> | :Core Armour are larger, faster and generally over charged Blitz Gears built around a materia core, they have greater firepower and armor, and are capable of taking on a tank battalion even in open ground. They are however extremely expensive, and can be overwhelmed if they spend too long in the open <br> | ||
::50 | ::Cost: 50 | ||
'''Mass Production Aspect Company''' | '''Mass Production Aspect Company''' | ||
:Some fear these more than Aspects themselves, Mass Production Aspects may have only a fraction of the power of a true Aspect, but each one is a highly capable supersoldier wielding considerable technomagical power. MPAs are genetically engineered clones of actual aspects, bypassing the usual certification procedures. | :Some fear these more than Aspects themselves, Mass Production Aspects may have only a fraction of the power of a true Aspect, but each one is a highly capable supersoldier wielding considerable technomagical power. MPAs are genetically engineered clones of actual aspects, bypassing the usual certification procedures. | ||
::150 | ::150 | ||
===Airships=== | ===Airships=== | ||
Line 641: | Line 520: | ||
'''Airship''' | '''Airship''' | ||
:Airships are flying vessels, using materia to power a levitation core, they are versatile aerial warships, cargo vessels and command ships depending on configuration. They range from medium size warships, or cargo vessels, to giant lumbering sky fortresses. They were a integral part of the Great war, developed as a means to exploit the artificial floating continent of Gestahl. | :Airships are flying vessels, using materia to power a levitation core, they are versatile aerial warships, cargo vessels and command ships depending on configuration. They range from medium size warships, or cargo vessels, to giant lumbering sky fortresses. They were a integral part of the Great war, developed as a means to exploit the artificial floating continent of Gestahl. | ||
::Cost: | ::Cost: 4 Points/1 Special Point | ||
Airships are highly modular machines, made up of a series of modifications. Airships without modules, are medium sized vessels, with basic weaponry. | Airships are highly modular machines, made up of a series of modifications. Airships without modules, are medium sized vessels, with basic weaponry. | ||
====Airship Modules==== | ====Airship Modules==== | ||
Each Module adds 10 | Each Module adds 10 Pointage to the vessel, due to increased size. A standard airship has 50 Free Pointage, each additional Pointage costs 1 Point Card. | ||
'''Standard Weaponry''' | '''Standard Weaponry''' | ||
:This modification upgrades the weaponry systems, adding a balanced amount naval cannons, missiles and anti-fighter protection etc. | :This modification upgrades the weaponry systems, adding a balanced amount naval cannons, missiles and anti-fighter protection etc. | ||
::Cost: | ::Cost: 10 per level | ||
'''Aerial Artillery''' | '''Aerial Artillery''' | ||
:This modification upgrades the weaponry systems, focusing on adding air to ground systems. | :This modification upgrades the weaponry systems, focusing on adding air to ground systems. | ||
::Cost: 10 Per Level | ::Cost: 10 Per Level | ||
'''Armour''' | '''Armour''' | ||
:This represents armour plating, energy shielding, and point-defense systems, used to protect your ship from offensive weapons. | :This represents armour plating, energy shielding, and point-defense systems, used to protect your ship from offensive weapons. | ||
::Cost 10 Per Level | ::Cost 10 Per Level | ||
'''Engines''' | '''Engines''' | ||
Line 670: | Line 546: | ||
::Is affected by other modules | ::Is affected by other modules | ||
::Cost 10 Per Level | ::Cost 10 Per Level | ||
'''Fortress Capability''' | '''Fortress Capability''' | ||
:This increases the amount of vehicles and soldiers the airship can transport and deploy. It allows the airship to function as a mobile base, providing facilities for the comfortable housing of associated personnel and equipment, for large assets and can take the inform of internal hangers, airstrips and even wet docks for naval craft. | :This increases the amount of vehicles and soldiers the airship can transport and deploy. It allows the airship to function as a mobile base, providing facilities for the comfortable housing of associated personnel and equipment, for large assets and can take the inform of internal hangers, airstrips and even wet docks for naval craft. | ||
::Provides | ::Provides Unlimited Capacity in Air, Land or Sea (Must Define) | ||
::Cost: 10 | ::Cost: 10 | ||
=====Modifications===== | =====Modifications===== | ||
Line 691: | Line 561: | ||
'''Environmental''' | '''Environmental''' | ||
:This represents life-support systems and special modifications to allow the ship to function in areas normally unsuited for an airship - namely, amphibious environments or outer space. Higher levels represent greater distances into said environments, or possible the ability to weather another harsh area (like materia-tainted storms or tremendous heat). | :This represents life-support systems and special modifications to allow the ship to function in areas normally unsuited for an airship - namely, amphibious environments or outer space. Higher levels represent greater distances into said environments, or possible the ability to weather another harsh area (like materia-tainted storms or tremendous heat). | ||
'''Gauss Blaster Cannons''' | '''Gauss Blaster Cannons''' | ||
This converts a level of weaponry(or basic weapons) to ones dominated by Gauss Blaster Cannons. | This converts a level of weaponry(or basic weapons) to ones dominated by Gauss Blaster Cannons. | ||
'''Light Blaster Cannons''' | '''Light Blaster Cannons''' | ||
This converts a level of weaponry(or basic weapons) to ones dominated by Light Blaster Cannons. | This converts a level of weaponry(or basic weapons) to ones dominated by Light Blaster Cannons. | ||
'''Stealth Matrix System''' | '''Stealth Matrix System''' | ||
:Where did that airship go? | :Where did that airship go? | ||
Latest revision as of 03:24, 27 April 2013
Aspect Soldier
The Initial Number and experience of your Aspects is decided by Aspect Points. You start with 950AP. Training Cost applies only after the game has started, making your first batch of Aspects, effectively free.
- An Aspect Soldier are the superweapons of the world. Soldiers imbued with Crystals directly into their bodies, they are superhuman entities capable of amazing feats. They are used as Special Forces and Elite shock troops.
Rookie: 100 AP
Fresh out of the Academy, trained but lacking field experience.
Experienced: 250AP
Has been a Aspect for several years but is still relatively young in a cadre of immortal beings.
Veteran: 350AP
With a service record measured beyond a decade, this Aspect has seen considerable experience to drawn upon.
Elite: 750AP
Elite Aspects have proven time and time again they are the best, gifted with not just experience, but raw talent.
Absolute Badass: 1000AP aka N/A (lol)
You don't trifle with this level of Aspect, they'll plow through armoured formations with incredible ease, few Aspects of this level exist today, the legendary Anti-Aspect Assassin, Poacher, eliminated the majority and the last known one died during the Borgova Island Incident.
Discipline
Artillery Knight
Artillery Knights have a basic repetoire of abilities, further focused by materia.
Black Type
- This magic ranges from personal fireballs to lightning strikes, it is offensive magic that focuses on attacking the enemy.
- Cost: 1 Special Deck
White Type
- Curative, defensive and support, White Types focus on supporting their accompanying armies and allies.
- Cost: 1 Special Deck
Mystic Type
- These focus on using their magical abilities to support themselves as classical melee warriors, wading into battle with huge swords or axes that can cleave tanks in half.
- Cost: 1 Special Deck
Avatar Knight
All Aspects have an Avatar, the physical manifestation of their crystal. Avatar Knights take this further, focusing it into intricate technomagical equipment, featuring advanced power armour and an array of weaponry, the higher level Aspects equip themselves virtually in battlesuits, wielding incredible forces of destruction.
Infiltrator Type
- Focusing their avatar into a advanced technomagic stealth suit, this type are stealthy, nimble and deadly.
- Cost: 1 Special Deck
Vanguard Type
- Decked out in technomagical gear, including power armour and armed with an array of materialised weaponry, this type rule the battlefield.
- Cost: 1 Special Deck
Assault Type
- A supportive type, these aspects provide sheer firepower, focusing on attacking heavier equipment and vehicles.
- Cost: 1 Special Deck
Esper Knights
Masters of material projection, these channelers create magitech servants to fight for them, to support them, or to carry them into battle.Esper Knights’ conjured creatures are build with a series of traits, similar to how Mutants are built. Each Knight creates one summoned being, or eidolon, but they may have several ‘modes’ or Forms it can transform into. More experienced Knights have stronger Eidolons, who in turn have more Forms. Forms are often distinct in capacity, allowing an Eidolon tactical flexibility around a core body of traits.
If an Eidolon is killed, the trauma to the Knight is considerable, but the entity can be resummoned after its conjuror’s energies have replenished. With a tremendous effort of will, a Knight can even ‘resurrect’ their Eidolon mid-battle, though this is extremely dangerous, especially for inexperienced Knights.
- Uses Mutations from the Beast list, Eidolon
- Can manifest 1 Form at Rookie, 2 at Experianced, 3 at 3rd, 5 at 4th increased at increments (TBD)
- Creatures have 4 Mutations at Rookie, 6 Mutations at Experianced, 8 At Veteran, 12 At Elite, 20 At badass
- Cost: 1 Special Deck
Monster Knights
These warriors rely on their protean flesh in combat, manifesting strange and horrifying biotech devices from their materia-saturated bodies. A Monster Knight is built much in the same way as an Esper Knight’s eidolons are built, except that these traits apply to the Knight itself, not some conjured creature.
Unlike Eidolons, Monster Knights manifest individual Mutations in any combination they want, depending on situation. Many are extremely resilient and have natural healing factors (if only because their flesh folds and rearranges itself to seal the wounds), but have a higher risk of mental problems due to their literally constant-shifting worldview. Monster Knights can gain new mutations through absorbing the genetic materials of other creatures, either by absorbing part of them (by whatever means available), or by being exposed to their quality in some way (including being attacked by it).
- Uses Mutations from the Beast list, Monster List
- Can manifest individual mutations for energy cost (in sim thing, don't worry about this)
- 2 Standard Mutations at Rookie, 4 At Experienced, 6 At Veteran, 12 At Elite, 20 at Badass
- Cost: 1 Special Deck
Mutations
These traits are used for the creation of Beast Units, Eidolons, and Monster Knights. They represent alterations of the flesh through mutations or natural qualities of the species
Beasts
These are for natural and materia-enhanced traits, and therefore are suitable for all thee types.
Fast Movement
Your legs are altered, or you’re some kind of cavalry beast (or have the lower body of one). You move a lot faster in tactical movement.
Aquatic
Swim like a fish! You can move underwater using fins, tentacles, rotors, intakes, or other fun protrusions.
Armoured
Carapaces, scales, or shells. Protects your vital bits.
Regeneration
You just grow it back if it gets blown off. Doesn’t really help if you’re incinerated or blown to shapeless bits (the shapeless bits might grow back into bigger shapeless bits)
Natural Flight
You can Fly! You fly about as fast as a large bird.
Materia Flight
Requires – Natural Flight
Your wings have been enhanced by material exposure, allowing you to fly at unnaturally fast speeds.
Vitriolic Blast
You can spit some kind of caustic or poisonous chemical at an enemy, tainting their body. In addition, damaging you is a dangerous prospect in melee.
Etheric Blast
Requires – Vitriolic Blast
You have magically-enhanced spit weapons, like elemental breath or some other weirdness. Good against armoured foes and vehicles. You probably explode if you die.
Burrowing
You can burrow under the ground to hide or to tunnel towards an enemy, ambushing them or damaging supports. This is not just normal digging, but preternatural movement that allows you move underground at unusual speeds. You may either leave a tunnel behind you or collapse excess dirt to seal your path.
Eidolons
These are available for Eidolons only.
Materia Boosters
You channel Mako energy to your locomotive functions, generating increased movement. Enhances whatever other modes of travel an Eidolon has.
Extension Bits
Your Eidolon can create lesser entities that detach from it, fighting on its behalf. These creatures have offensive power similar to a common infantry, but rely on speed to survive and can be easily destroyed if hit.
Familiar Bits
Your Eidolon is not quite one creature, but is rather composed of several (or several dozen) pieces linked together all at once. In battle, the Eidolon can split itself apart, attacking from multiple angles. All pieces are part of the same being and are capable of perfect coordination, but are akin to powered armour troops in all other regards.
Monster Knights
These are available for Monster Knights only.
Infiltrator
You are able to reshape yourself to look like anyone else, altering your physical proportions and features to mimick other people.
Kaiju
You can grow huge in combat, to about the size of a mecha. You're stronger and tougher, but you take more hits - hope you have armour!
Mitosis
You can create copies of yourself in battle. Only a handful if you're a newbie, 25 around veteran level, or a company's worth if you're an elite. They're pretty expendable, but it takes a lot of you and you lose mako to keep them from dissolving (though there is no 'original', so you can't die unless all the multiples are slain.)
Military
Don't under-estimate convention forces, a well trained group of soldiers can take on a Aspect and win. Aspects are mostly only as smart as any other person and can be outwitted and occasionally out-gunned.
Militaries are bought with Point.
Every player starts with 60 Standard Points, 20 Modification Points and 5 Special Points
Note: You only need to take one modification Point per unit type created. 5 Points of infantry with power armour require only 1 Modification Point.
Training
Standard: 0
Veteran: 1 Mod Point
Elite: 2 Mod Point
Ridiculously Over-trained: 4 Mod Point
Foot Soldiers
Units
Guerillas Batallion
- Guerillas are soldiers who have learned, whether by training or brutal evolutionary pressures, how to fight unconventionally, moving light and striking hard. With their skillset in living off the land, scavenging equipment, and stealthy operation, guerillas are critical to winning unconventional wars.
"The guerrilla must move amongst the people as a fish swims in the sea." First Hand Airis Yesirn
- Training Cost: 1 Point
Infantry Battalion
- Standard infantrymen are better armed and equipped but conversely are less stealthy and require a larger logistics trail. Ranging from poorly trained conscripts to elite direct-action assault forces, infantrymen are a solid backbone upon which the entire army builds. Even though they might be equipped with powered armor and use smart weapons, even with their UAV and UGV support, their role and their tactics are still eminently recognizable.
"The infantry doesn't change. We're the only arm of the military where the weapon is the man himself." Legion Brigadier Juno Short
- Training Cost: 1 Point
Modifications
Infantry units have assumed equipment, usually body armour and rifles, usually advanced forms of chemical projectile weapons. Modifications build upon those or add new abilities. Mods don't cost anything, but try to keep things interesting.
Powered Armour
- A powered Armour is a powered mobile machine consisting primarily of an exoskeleton-like framework worn by a person and a power supply that supplies at least part of the activation-energy for limb movement. They provide armoured protection and superior strength to infantry units.
Sapient Esper Engine
- Integral to automated combat units, SEEs are functional Artificial Intelligences for use on the battlefield, with the same tactical and cognitive depth as any human.
Light Blasters
- Blasters are technomagical weaponry, firing magical energy beams or using materia to direct powerful electromagnetic radiation, much more powerful than standard weaponry employed by most armies.
Gauss Blasters
- Gauss Blasters use gauss technology to accelerate projectiles to high speeds and are considered highly effective weapons, able to pose danger to light vehicles.
Materia Gauntlet
- Materia Gauntlets let standard soldiers harness magic normally used only by Aspects, giving them small scale personal magic and abilities.
Gunblade
- A signature weapon of Vanguard and Mystic Type aspects, soldiers with Materia Gauntlets can wield weaker versions of these iconic weapons.
- Requirement: Materia Gauntlet
Genetically Engineered
- Using Materia, you significantly boost the physical capabilities of your soldiers
Beast Detachment
- Adds a unit of Beasts to the unit as support
Ground Vehicles
You know what the Ground is, these are vehicles that spend most of their time upon that surface.
Transport
Transport units are assigned to infantry battalions on a 1:1 basis. Helicopters are also included, despite being air units.
Truck Battalion
- Trucks are standard civilian vehicles with robust engines, able to haul infantry units across most terrain, though offering no personal protection against anything other than the elements
- Cost: 1 Point
APC Battalion
- An armoured personnel carrier (APC) is an armoured fighting vehicle designed to transport infantry to the battlefield. By default, they are wheeled or tracked
- Cost: 1 Point
IFV Battalion
- An infantry fighting vehicle (IFV, also known as (mechanized) infantry combat vehicle, (M)ICV) is a type of armoured fighting vehicle (AFV) used to carry infantry into battle and provide fire support for them.
- Cost: 2 Point
Armoured
Light Tank Battalion
- Light tanks are small, highly mobile air transportable armoured vehicles used in difficult terrain, for fast deployment or as recon units.
- Cost: 2 Points
Tank Battalion
- A tank is a tracked, armoured fighting vehicle designed for front-line combat which combines operational mobility and tactical offensive and defensive capabilities.
- Cost: 2 Points
Mobile Fortress Battalion
- Consisting of several super heavy surface unit, Mobile Fortresses are almost unbeatable on open terrain, and mount a variety of ground and anti air weapons, and can also carry a battalion of infantry
- Cost 4 Points
Land Battleship
- A huge leviathan of a vehicle, a Land Battleship is a land fortress of immense size. Designed to operate deep in Crystal Coral zones.
- Cost 1 Special Point
Artillery
Artillery Battery Battalion
- Self-propelled artillery can deliver precise strikes and heavy bombardments in support of units kilometers away. Note: Mark as either Surface to Surface, or Surface to Air.
- Cost: 2 Points
Heavy Artillery Battalion
- Heavy self propelled MRLS, or giant cannons remain popular with many armies to take fire deep into the enemy rear or attack enemy aircraft hundreds of kilometers away. Mark either Surface to Surface, or Surface to Air
- Cost: 2 Points
Missile Battalion
- Mobile cruise and ballistic missile units are a resent addition to the battlefield, and are capable of high mobility and launching heavy missiles over hundreds of kilometers against enemy targets. While inferior to normal artillery at affecting dispersed enemies, they are perfect for destroying air bases and enemy naval vessels
- Cost 2 Points
- Cost 2 Points
Modifications
Ground units have assumed equipment, adequate armour or integrated weaponry where appropriate, usually advanced forms of chemical projectile weapons. Modifications build upon those or add new abilities. They're free, don't go nuts.
Gauss Blastercannon
- Gauss Blastercannons can be fitted to armoured vehicles and use gauss technology to accelerate projectiles to high speeds and are considered highly effective weapons, benefiting from variable velocity control, multiple types of ammunition and high penetrative capabilities.
Light Blastercannon
- Light Blastercannons can be fitted to armoured vehicles, though they are direct line of sight only. They offer immense firepower, but are only suitable for attacking other vehicles, lacking the versatility of other weaponry.
Sapient Esper Engine
- Integral to automated combat units, SEEs are functional Artificial Intelligences for use on the battlefield, with the same tactical and cognitive depth as any human.
Levitation Engine
- Using a Levitation core to levitize the superstructure, allows units to hover up to a meter off the ground, with short bursts of higher elevations possible for jumping obstacles.
Stealth Matrix
- Integrated Materia boosts the stealth characteristics of vehicles, dissuading attention towards them and in some instances, actively hiding them for short periods.
Beast Detachment
- Adds a unit of Beasts to the unit as support.
Air Vehicles
Recon & Combat
UAV Squadron
UAV are unmanned aircraft, seeing use as recon units, with long loiter times, minimal manning due to their autonomous nature. Some see use as assassination drones, delivering precision munitions to remote areas.
- Cost: 3 Points
Gunship Squadron
A Gunship is a military VTOL aircraft specifically designed and built to carry weapons for attacking targets on the ground, such as enemy infantry, armored vehicles and structures
- Cost: 3 Points
Fighter Squadron
A fighter aircraft is a military aircraft designed primarily for air-to-air combat with other aircraft. Fighters are small, fast, and maneuverable and for the most part, advanced propellor designs still dominate.
- Cost: 3 Points
Strike Fighter Squadron
A Strike Fighter, sometimes called a Close Air Support (CAS) aircraft or fighter-bomber (a moniker it often shares with multi-role fighters), is an aircraft optimized for delivering ordnance against ground or naval targets. It is most often used for close support of other forces (tank busting is a speciality of some) and while slower than most fighters tends to be fairly nimble and so can serve as a second line fighter in a pinch.
- Cost: 3 Points
Superfighter Squadron
Faster, more agile and more powerful than any regular fighter, superfighters are the pinnacle of aircraft performance. High performance 'thrust' vectoring propfans allow for unparalleled manoeuvrability with advanced crystal based alloys featuring as standard.
- Cost: 4 Points
Bomber Squadron
Far larger than any attack aircraft, bombers can deliver tens of tons of ordnance across long distances. While much too large to effectively engage other aircraft they mount powerful defenses to protect themselves from defensive fire.
- Cost: 3 Points
Super Bomber Squadron
The Super Strategic Bomber is for if you find that 'normal' bombers don't cut it. They posses both powerful anti-naval and anti-ground capabilities as well as lethal anti-air weapons. For their size they can also be surprisingly agile, though mostly they rely on speed and power.
- Cost: 4 Points
Transport
Helicopter Battalion
- The helicopter is a tactically mobile unit. Usually only models lightly armed with defensive weapons, Military transport helicopters are used in places where the use of conventional aircraft is impossible.
- Cost: 2 Points
Light Airlift Transport Squadron
These are small aircraft, capable carrying a couple platoons of men or a single vehicle. Large executive and businessjets fall into this category. Like all Airlift Types they are carry only defensive armaments, such as personnel operated Gatling guns.
- Cost: 2 Points
Medium Airlift Transport Squadron
These are Medium aircraft, capable carrying a several vehicles of larger amounts of men. C-17's Fall into this class
- Cost: 2 Points
Heavy Airlift Transport Squadron
The biggest airlift transport normally seen, these giant aircraft carry immense amounts of men and materiel across long distances. Aircraft like the C5 Galaxy and the An-140 are examples of this type.
- Cost: 2 Points
Super Airlift Transport Squadron
An immense aircraft, capable of carrying an entire company of tanks, men or platoons of Mecha. Due to their massive size they can take an incredible amount of punishment and still fly. The Airlift craft from Final Fantasy 7 fall into this category.
- Cost: 4 Points
Electronic and Spy Planes
Spy Plane Squadron
- A large aircraft carrying a large amount of electronics over a long distance at very high altitude. They give better resolution than satellites but are far more vunerable to shoot down
- Cost 3 Points
Recon Plane Squadron
- A much faster version of the spy plane, a Recon Plane has less electronics but is far faster and more survivable
- Cost 3 Points
Light Radar & Control Plane
- A light, relatively short range AWAC. Modern radar allows it to observe both air and ground targets. Many designs are now being used as the center piece of a swarm of recon drones
- Cost 3 Points
Heavy Radar & Control Plane
- A heavy long range AWAC with very powerful radar, capable of detecting and directing aircraft for hundreds of miles around its self.
- Cost 3 Points
Modifications
Beast Detachment
- Adds a unit of Beasts to the unit as support
Crystalline Propellers
Advanced Crystalline derived alloys are used to create a composite material capable of extreme rotory power, providing immense thrust capabilities beyond that of normal propellers.
Thrust Vectoring Propellers
Boosting manoeuvrability, thrust vectoring propellers also allow for a aircraft to bypass the need for runways.
Gauss Blastercannon
- Gauss Blastercannons can be fitted to aircraft and use gauss technology to accelerate projectiles to high speeds and are considered highly effective weapons, benefiting from variable velocity control, multiple types of ammunition and high penetrative capabilities.
Light Blastercannon
- Light Blastercannons can be fitted to aircraft, though they are direct line of sight only. They offer immense firepower, but are only suitable for attacking other vehicles, lacking the versatility of other weaponry.
Sapient Esper Engine
- Integral to automated combat units, SEEs are functional Artificial Intelligences for use on the battlefield, with the same tactical and cognitive depth as any human.
Multi-Role
- This allows a fighter or strike aircraft to perform some of the roles of strike aircraft or fighter. While not quite as good as a specialist, multi-role aircraft are useful in all situations.
Stealth Matrix
- Integrated Materia boosts the stealth characteristics of aircraft, dissuading attention towards them and in some instances, actively hiding them for short periods.
Long range tanks
- Your aircraft is particularly long range and can operate much further from bases
Long range missiles
- The aircraft is equipped with an especially long range set of missiles which can engage enemies at very long range, especially useful against AWAC and bombers
Improved Dogfighting
- The aircraft is particularly built for dogfighting, with high agility missiles, autotracking autofiring cannons and improved helmet mounted sights
Destroyer
A destroyer is a fast and maneuverable yet long-endurance warship intended to escort larger vessels in a fleet, convoy or battle group. They are usually armed with missiles or rainguns and apt by both shore bombardment and escorting larger vessels against aircraft.
- Cost: 2 Points
Cruiser
A Cruiser is a larger warship than a Destroyer, usually for escorting Carriers or engaging in strikes on major assets, such as airships, other major warships or land assets.
- Cost: 2 Points
Carrier
An aircraft carrier is a warship designed with a primary mission of deploying and recovering aircraft, acting as a seagoing airbase. Aircraft carriers thus allow a naval force to project air power worldwide without having to depend on local bases for staging aircraft operations
- Cost: 4 Points
Attack Submarine
Attack Submarines are underwater vessels with high stealth characteristics that allow them to avoid detection, in order to attack shipping or shorelines. Armed with torpedoes and missiles, they are primarily focused on sinking other ocean going vessels.
- Cost: 2 Points
Missile Submarine
Missile Submarines differ from Attack submarines in having enchanced shore and inland strike capability. They are primarily designed for long range attacks against major assets, whether they are sea, land or air based.
- Cost: 2 Points
Sea Fortress Using materia technology and advanced metallurgy, these ships skew the line between 'vessel' and 'fortification'. They're effectively artillery-laden defenses that can move around and submerge. Not very fast, but good if you're trying to defend miles of coastline and don't know where to build that coastal fortress.
- Cost: 5 Points/1 Special Point
Modifications
Naval units have assumed equipment, adequate armour or integrated weaponry where appropriate.
Gauss Blastercannon
- Gauss Blastercannons can be fitted to Naval craft and use gauss technology to accelerate projectiles to high speeds and are considered highly effective weapons, benefiting from variable velocity control, multiple types of ammunition and high penetrative capabilities.
Light Blastercannon
- Light Blastercannons can be fitted to Naval Craft, though they are direct line of sight only. They offer immense firepower, but are only suitable for attacking other vehicles, lacking the versatility of other weaponry.
Sapient Esper Engine
- Integral to automated combat units, SEEs are functional Artificial Intelligences for use on the battlefield, with the same tactical and cognitive depth as any human.
Stealth Matrix
- Integrated Materia boosts the stealth characteristics of vehicles, dissuading attention towards them and in some instances, actively hiding them for short periods.
Amphibious Assault
- Gives the unit integrated ability to transport soldiers to the shoreline
Technomagical Units
Esper Jet
- Using materia, an esper is morphed into a exoskeletal lift unit wearable by infantry, giving significant personal mobility
- Cost: 10
Blitz Gear Battalion
- Blitz Gears are technomagical machines, up-sized versions of powered armour which combine the resiliance and firepower of tanks, with the versatility and manoeuvrability of infantry. Outmatched by tanks in a standup fight, they rely on their ability to navigate difficult terrain to get the drop on vehicles.
- Cost: 30
Storm Gear Battalion
- Core Armour are larger, faster and generally over charged Blitz Gears built around a materia core, they have greater firepower and armor, and are capable of taking on a tank battalion even in open ground. They are however extremely expensive, and can be overwhelmed if they spend too long in the open
- Cost: 50
Mass Production Aspect Company
- Some fear these more than Aspects themselves, Mass Production Aspects may have only a fraction of the power of a true Aspect, but each one is a highly capable supersoldier wielding considerable technomagical power. MPAs are genetically engineered clones of actual aspects, bypassing the usual certification procedures.
- 150
Airships
Airship
- Airships are flying vessels, using materia to power a levitation core, they are versatile aerial warships, cargo vessels and command ships depending on configuration. They range from medium size warships, or cargo vessels, to giant lumbering sky fortresses. They were a integral part of the Great war, developed as a means to exploit the artificial floating continent of Gestahl.
- Cost: 4 Points/1 Special Point
Airships are highly modular machines, made up of a series of modifications. Airships without modules, are medium sized vessels, with basic weaponry.
Airship Modules
Each Module adds 10 Pointage to the vessel, due to increased size. A standard airship has 50 Free Pointage, each additional Pointage costs 1 Point Card.
Standard Weaponry
- This modification upgrades the weaponry systems, adding a balanced amount naval cannons, missiles and anti-fighter protection etc.
- Cost: 10 per level
Aerial Artillery
- This modification upgrades the weaponry systems, focusing on adding air to ground systems.
- Cost: 10 Per Level
Armour
- This represents armour plating, energy shielding, and point-defense systems, used to protect your ship from offensive weapons.
- Cost 10 Per Level
Engines
- This represents thrusters, aerodynamics, and repulsion technology, allowing your airships to fly faster and farther.
- Is affected by other modules
- Cost 10 Per Level
Fortress Capability
- This increases the amount of vehicles and soldiers the airship can transport and deploy. It allows the airship to function as a mobile base, providing facilities for the comfortable housing of associated personnel and equipment, for large assets and can take the inform of internal hangers, airstrips and even wet docks for naval craft.
- Provides Unlimited Capacity in Air, Land or Sea (Must Define)
- Cost: 10
Modifications
These are one time additions to airships or modications of one level of a existing module.
Environmental
- This represents life-support systems and special modifications to allow the ship to function in areas normally unsuited for an airship - namely, amphibious environments or outer space. Higher levels represent greater distances into said environments, or possible the ability to weather another harsh area (like materia-tainted storms or tremendous heat).
Gauss Blaster Cannons This converts a level of weaponry(or basic weapons) to ones dominated by Gauss Blaster Cannons.
Light Blaster Cannons
This converts a level of weaponry(or basic weapons) to ones dominated by Light Blaster Cannons.
Stealth Matrix System
- Where did that airship go?