Oceania: Difference between revisions

From Sphere
Jump to navigation Jump to search
Exhack (talk | contribs)
Exhack (talk | contribs)
 
(62 intermediate revisions by 2 users not shown)
Line 1: Line 1:
= Oceania =
{| style="border-spacing: 2px; width: 250px" class="infobox FCK__ShowTableBorders" align="right"
{| style="border-spacing: 2px; width: 250px" class="infobox FCK__ShowTableBorders" align="right"
|-
|-
Line 15: Line 13:
|-
|-
! style="text-align: left" | Star Name:  
! style="text-align: left" | Star Name:  
| Hale (G6V)
| Oceania (G6V)
|-
|-
! style="text-align: left" | World Name:  
! style="text-align: left" | World Name:  
| Oceania
| Pacifica
|-
|-
! style="text-align: left;" | Surface Gravity:
! style="text-align: left;" | Surface Gravity:
| 1.1 G
| 24.79 m/s^2
|-
|-
! style="text-align: left;" | Climate:
! style="text-align: left;" | Climate:
| Temperate, Oceanic
| Hot Jupiter
|-
|-
! style="text-align: left;" | Atmosphere:
! style="text-align: left;" | Atmosphere:
| Standard Breathable
| Primarily Hydrogen and Helium, with trace amounts of other gasses
|-
|-
! style="text-align: left;" | Other Bodies:
! style="text-align: left;" | Other Bodies:
|  
| Barat, Selatan Trojans, Timurid Asteroid Field
|}
|}
|-
|-
Line 39: Line 37:
|-
|-
! style="text-align: left;" | Population:
! style="text-align: left;" | Population:
| 54 Million  
| 45 Million  
|-
|-
! style="text-align: left;" | Population Breakdown:
! style="text-align: left;" | Population Breakdown:
| 100% Baseline Human
| 39% Baseline, 48% Omoikane, 11% Ishtar, 2% Other
|-
|-
! style="text-align: left;" | Capital:
! style="text-align: left;" | Capital:
| Pacifica
| New Sydney
|-
|-
! style="text-align: left;" | Other Settlements:
! style="text-align: left;" | Other Settlements:
| New Sydney, New Auckland, Port Victoria, Mentwerk
| New Auckland, Barat, Selatan, New Singapore, with various outer system colonies in the Timurids
|}
|}
|-
|-
Line 56: Line 54:
{| style="border-right: 0px; padding-right: 0px; padding-left: 0px; border-top: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0" class="infobox FCK__ShowTableBorders" width="100%"
{| style="border-right: 0px; padding-right: 0px; padding-left: 0px; border-top: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0" class="infobox FCK__ShowTableBorders" width="100%"
|-
|-
! style="text-align: left" | Resource Index:  
! style="text-align: left" | Resource<br> Index:  
| 1370 CIP<br> 820 PIP<br> 2270 Wealth
| 1058 Wealth, 747 PIP, 1158 CIP, 500 Fabbers
|-
|-
! style="text-align: left" | Precursor Activity Index:  
! style="text-align: left" | Precursor<Br> Activity Index:  
| 260 Dust
| 950 Dust, 200 Theta
|-
|-
! style="text-align: left" | Military Index:  
! style="text-align: left" | Military<Br> Index:  
| 17500 Military<br> 1 Morale<br> 5 Logistics<br> 5 Infiltration<br> 2 Security<br> 60 Doctrines
| 27 500 Military
|}
|}
|}
|}
Line 69: Line 67:
== Overview ==
== Overview ==


=== Oceania ===
'''Archetype:''' Loyalist PACT Spacenoids<br>
 
'''Archetype:''' Oceanic Paradise World of Wealth and Espionage<br>
'''Head of State:''' Prime Minister Roger Dalton<br>
'''Head of State:''' Prime Minister Roger Dalton<br>
'''Government:''' Parliamentary Democracy<br>
'''Government:''' Media Democracy<br>
'''Political Alignment:''' PACT<br>
'''Political Alignment:''' PACT<br>


=== About Oceania ===
== About Oceania ==


''"Oceania, our blue and pure world."''
''"Oceania, a jewel of the galactic seas."''


Oceania is an aquatic garden world jointly colonized by lesser players Australia and New Zealand several years after the formal completion of the Corrigedor and Horizon colonies. It rose to prominence as a financial power due to significant aid from both its parent countries and other NorPac members, leading to the formation of a prosperous archipelago state.
The Oceania is an Outer Expanse colony cluster founded by Indonesian mining interests that quickly rose to prominence as an important shipbuilding cluster and trade hub on the periphery of PACT space. Due to a lack of viable planets, nearly the entire 60 million people permanently in-system reside in space habitats located at Lagrange Points around the Pacifica gas giant.


==== History ====
=== History ===


The world they were accorded by agreement with the other PACT members was a pristine ocean world, not unlike [[Corrigedor]], with a few major differences. Although very biocompatible, the local ecology was concentrated in coastal kelp forests and coral reefs, with very little active plant life on the surface besides primitive evergreens and ferns. The seas were rich with edible fish and other sea life, and the local biosphere was robust enough to support a large population following even the destructive exploitation of the oceans that occurred on Earth.
==== Discovery Era [2078-2100] ====


Rather large by the standards of a Core colony near the frontier, it represented a major investment by both Australia and New Zealand, and was founded as a sort of rushed venture by both nations to get their populations into space following the forays into space their allies in the northern hemisphere were making. Because the biosphere is effectively pristine, the primary concern of the colonial government and their parent nations was to maintain a sustainable ecology that would support a steady chain of immigration. Even though it might have been easier to mass-exploit the world for resources, there was no incentive to do so when the Earth would greatly outstrip the production of any colony world. As a consequence, most technological development on Oceania was in regards to developing a clean and effective civilian infrastructure. Power supply, waste sanitation and industry are nearly a non-factor on the planet's overall ecology, and most mining goes on the barren and uninhabited center of the planet's only continent.  
Oceania was a system first charted and explored by Posthuman probes circa 2077. Originally believed to be the reformed remains of a star that went supernova several billions of years ago, indicators of Precursor intervention (mostly in miniscule pocket of functional Delta Dust locked into sub-atmospheric orbits) indicated the possibility that the system was manipulated to it current state but apparently abandoned before any viable or terraformable planets were created.


Oceania represented one of the major banking centers of the PACT's expanse territories during the later half of the 22nd century, and went to great efforts to display this by bankrolling infrastructure development on poorer but more industrialized worlds like [[São Galvão]]. Like most frontier colonies, it remained militarily inactive during the Eridanus campaign, sending token forces to mutual assets on frontier worlds and financing rebuilding where the there was an opportunity to make significant returns on such investments.
Despite a lack of livable space, several corporate interests, most notably Pacific Rim mining consortiums that had taken note of the abundant heavy metal and Helium 3 supplies the system held in its asteroid belts and numerous gas giants. The Indonesia and Australia were primary investors in the venture, while Singapore and New Zealand, eager to establish footholds off-world, bought in as secondary partners.


Attitudes changed somewhat during the ZOCU war, with the rather transgene-negative Australian government and pro-NorPac New Zealand governments encouraging Oceania to invest forces in the conflict in order to prevent 'ZOCU liberation' from breaching colonies like [[Horizon|Tensai]], which represented the major gatehouses between Oceania and the war. To this end, the Australia-New Zealand-Oceania Space Corps, or ANZOSC, mobilized its significant rear-area contingent and was a strong contributor of NorPac SSG forces during the war. Because of the need to maintain secrecy during the conflict, ASP operations are often not public knowledge and rarely acknowledged.
Within a decade years of its discovery, Oceania was quickly established as a logistical waypoint between the more distant colonies of the Outer Expanse with a little under a hundred thousand colonists calling the system's first space habitat ''Pacifica-One'' home. For the next few decades, the population grew very slowly as the system remained mostly undeveloped by corporate interests.


==== Politics ====
==== Colonization Era [2101-2151] ====


Oceania is effectively a joint client state of Australia and New Zealand, with its own parliament and effective control over its legislative, executive and judicial processes. As a consequence, it has a degree of independence from both of its Earth-based parent states, but is still under the reigns of the Australian and New Zealand governments, who contribute significant amounts of capital and technology to the defense and promotion of the colony, and manage immigration from Earth-based non-PACT states.  
It was only after the arrival of fleeing Transgenes, driven from Earth and denied entry into other Pac-Arm worlds, that Oceania's population swelled in size. A traditionally bioconservative Australia was reticent to allow potentially tainted Transgenes, any movement to bar them entry was vetoed by Indonesia and Singapore, which had long since embraced the advances of Chinese transhumanism. Everyone was welcome to Oceania.


The Oceanian military is effectively a component of the joint Australian and New Zealand space forces, of which it comprises roughly one half of their active forces. The joint ANZOSC is an integral component of the traditionally sea-based powers' contributions to NorPac, providing disciplined front-line shock troops and a legitimately competent space fleet. A matter of pride is the ASP (Advanced Surface Pathfinder) Units contributed to NorPac's Special Service Groups who assisted PACT fleets and ground forces by ensuring the flow of accurate intelligence to allied forces.  
Although the local shipbuilding industry was indeed more than capable of fulfilling quotas on building new habitats for normal immigration rates, migrants simply overwhelmed the industrial capacity normally available. Subsequently, many colonists made do by loaning ships from the government and using them as residences, or building their habs directly into hollowed-out asteroids.


Both Australia and New Zealand have intelligence branches active in Oceania, and Oceania's homegrown intelligence agency is a premier force that combines skilled agent-provocateurs and infiltrators with a potent spy network that keeps the local and parent governments aware of threats to its various investments and interests throughout the Expanse.
By the 2120's, Oceania had become a vibrant and multicultural center of commerce and industry with a growing biotech field, in part due to deliberately unrestrictive laws in regards to transgenics and genetic engineering. With the majority of the population eventually adopting a template better suited to zero-g and spin-gravity life or giving one to their children, Oceania became an open market for firms suppressed by Straus-Kasserism on Earth. Most of the population utilize


==== Society ====
While many Outer Expanse states suffered abuses at the hands of Core interests, Oceania had escaped mostly intact and prosperous because of the high profitability the local He-3 harvesters and heavy metals and an aggressive negotiation style in its loaning of mining rights.


Oceanian culture and society is a combination of the English-derived cultures of Australia and New Zealand with pseudo-revivalist islander/coastal culture of many of the colonists the world attracted, including the rural maritime provinces and states of the North Atlantic, NorPac Asian members Korea and Japan, who had strong relationships with the sea, as well as immigrants from Pacific Rim states that were unaffiliated and took on citizenship with a NorPac nation or colony before arriving. Agreements brokered with India allowed an influx of immigrants from the choked and polluted Indian subcontinent in exchange for some of the ecological technologies that had allowed the Earth-locked power to maintain its ruined environment, giving the colony one of the largest pan-Indian populations outside of the Earth and the failed Indian Arm.
Because of these slightly underhanded tactics and its control of a catapult hub, corporations that weren't domestic often had to compete with one another to get contracts and permissions. Oceania's ability to negotiate itself into a position of relative safety was one of the reasons that they never saw any reason to secede and tensions never really fermented to the boiling point as they did elsewhere. Oceanians were perfectly happy with following the dictates of Core ethical standards (for the most part) and enjoyed trade with the rest of PACT.


Some populations even came from traditional ASEAN countries such as Indonesia, Vietnam and the Philipines, although many more settled on the closer and more ethnically homogeneous [[Corrigedor]]. Although the predominant culture is derived from Australian and New Zealand culture, Oceania has a distinctly cosmopolitan flair with large semi-integrated ethnic communities from other national blocs.
==== Breakdown Era [2152-2180] ====


The Oceanian policy on transgenes mimic the early and current policies of Australia on human enhancement and artificial reproductive technologies. Just as Australia was one of the first modern nations to impose an initial ban on artificial sperm derived from female stem cells and later oppose non-corrective transgenics, Australia and its child state have imposed a long-term moratorium on transgene human enhancements, immigration by the enhanced and even some forms of medical biotechnology. Transgenes are not openly reviled or attacked by Oceanian immigration policies, but face longer waiting periods and more intensive personnel and genetic screenings to prevent the possible admittance of Exhuman insurgents or ZOCU sympathizers or the dissemination of genes that might damage long-term population fertility rates. In particular, some elements of the government on both ends of the catapult lanes are terrified of the power of Transgene and Exhuman to develop biological weapons that might despoil the planet and remove the A-NZ alliance's best bet at a continued presence in space.
During the Breakdown era, Oceania left was alone to define itself while it labored to rebuild its catapult node. It emerged from the Breakdown-induced isolation in 2162, having restored lost infrastructure by


The Oceanian state is still far from repressive, but post-Breakdown and ZOCU War policies have led it to take a proactive stance on conservation, including the pristine environment it manages and the pure genes of the majority of its population. Arguably somewhat repressive and dogmatic regardless, it had succeeded in diverting the grand majority non-baseline migration to more bio-progressive colonies in the PACT Arm and abroad.
Certain bioconservative factions such as the nearby colony of [[Esperança]] were reticent to resume association with an extremely transhumanist state, but the general atmosphere in PACT was receptive, if cool. As reconstruction continued in the Pac-Arm and Oceania made itself known as a staunch supporter of its fellow colonies, relations improved to the degree that most were at least willing to continue associating with them for the economic incentives. This is extremely present in its continuing interractions with its close Brazilian neighbor, which enjoyed the benefits of a continued relationship with the relatively Dust-rich colony while developping its own Combat Frame line during the ZOCU war. Indeed, while many Outer Expanse states suffered during the post-Breakdown, Oceania was buoyed by its natural resources and enjoyed the status of creditor rather than debtor in most interactions with its neighbors in the Expanse.


==== Major Settlements ====
==== ZOCU War Era [2181-2188] ====


The capital of Oceania and the site of its orbital elevator, Pacifica, was named in honor of the PACT and the ocean that its signatories share, while the Australian city of New Sydney and the New Zealander city of New Auckland are major centers of population on-world. Because of a significant influx of assorted immigrants from a number of Earth-based coastal and island nations, the makeup of smaller cities on Oceania is rather varied, including Pacific Rim, coastal North American, Korean and even Japanese settlers from Earth, and even other colonies. Although environmentally regulated, its tax policy was loose enough to attract a number of corporations who have invested significant capital into the local infrastructure and economy.
Against expectations, Oceania threw its lot in with the Core during at the onset of the ZOCU War instead of joining the Zodiac Outworlds or their allies. This was for a variety of reasons, but the central theme understood by analysts was a lack of incentives to cut ties with the Core. Oceania was isolated for a very short period of time, and had never been approached or contacted by Theta-drive vessels in the wake of the Breakdown. It could certainly be said that it only superficially resembled the kind of state that had joined the Outworlds, lacking a number of factors that had driven the breakaways to actively oppose the Core's influences.


Oceanian cities are wealthy, and their design reflects this, with rounded towers and shells made of molded white laminates and polarized glass windows creating a stark and clean aesthetic. Many build on reclaimed land, float their structures on the water or use the islands as anchors and build futuristic canal cities in the archipelagos. Houseboats are an extremely popular concept among many, and some fishing villages have settled on a nomadic lifestyle by employing the concept on a large scale, feasible through advanced navigational technologies and the widespread adoption of space-grade materials such as foamed metals to form the interior of large hulls.
Oceania's participation in the war, did however see some political and social unrest from some political bodies that were sympathetic or aligned to those of ZOCU. Understandably, this stemmed to the proximity Oceanians had to the other nations of the Outer Expanse and sympathies for some of the Zodiac Outworlds that had genuine reasons to want secession. Pro-transgene individuals in positions of power with political or economic ties to these Outer Expanse breakaways had a vested interest in keeping positive relations with ZOCU stepped forward as leading figures during the ZOCU War Era.


The peace movement, backed heavily by this cabal of activists, media personalities and politicians, denied the validity of what was fundamentally a reconquista and sought peaceful compromise with the rebelling colonies to avoid the damages of a protracted war. A largely grassroots movement based in the outer system habitats and communes, it nearly managed to remove popular support for the then heavily pro-Earth government until a series of political scandals saw those officials supporting the Anti-War Movement retreat from the public eye until the end of the war. After a terror attack in New Sydney and intermittent periods of martial law, it was eventually decided the colony would not push to fight ZOCU beyond the defense of its own borders, or at the request of its fellow PACT neighbors. These policies, criticized as 'flaccid' by some Core political analysts and journalists, would be a continued point of contention in the debate over the colony's future.


== ANZOSC ==
Consequently, Oceania remained mostly inactive during the war for much of its duration. It acted as a ship depot, refueling station and staging ground for the assaults pushing around the blockade zone at [[Horizon]] to attack ZOCU worlds, but never engaged in any of the major battles of the war. Well-protected by its in-system fleet and buoyed by reinforcements from the NorPac and ASEAN space fleets, it remained inviolate for the entirety of the conflict and remained a constant thorn in the side of 'western' ZOCU.


The Australian, New Zealand & Oceanian Space Corps is the joint multinational military force consisting volunteers from both Earth and the Oceania colony. Each member is generally considered to be an equal partner in the agreement, with Oceania providing one half of their active forces and its two parent nations contributing significant technological advancements purchased from other Core bloc nations and logistics support in maintaining a continued military presence in space.
The Oceanian Navy did make a few tours of duty with the Australian and Indonesian space fleets scouring the tradelanes for ZOCU commerce raiders, but only did so for its own interest. It also also notably participated at the disastrous Battle of Rapture at the insistence of Esperança, and took heavy losses from ZOCU mobile armors. It's (correctly) thought that Oceania's own homegrown Com bat Frame program and their funding of Esperança's project is a direct consequence of the trauma of the battle and the strong impression the experimental left on Oceanian commanders.


This unusual relationship is caused by a variety of factors. The Australian and New Zealand Royal Navies are tied up watching over their oceanic borders in case of a major conflict in the Pacific, and Oceania is generally recognized to have surpassed both its parent states in regards to economic, military and population growth. Inheriting Australia's prestige as a naval power and habits in military expenditures, Oceania is a big importer of arms and makes extensive purchases and financing in the arms sectors of other PACT states, although its policy of 'quality over quantity' has led to a general disdain for bargain equipment that might led to long-term casualties. With its smaller military, every soldier is effectively a major investment for the three nations, and large scale casualties could be costly to corps integrity.
==== Postwar Era [2188-2195] ====


ANZOSC is a largely land-based power, but generally follows the 'carrier-centric' fleet ideology of other North Pacific PACT members like Japan and the Americas. Until the advent of the Mobile Suit, most of their vessels carried large contingents of ANZO SAS (Special Aerospace Service) soldiers in combat skins and battlesuits who would be hot-dropped onto the battlefield  by assault shuttles or lead post-battle boarding parties.  
The colony received some recognition for its support during the war particularly during the Battle of Rapture, although criticisms on the government's inability to keep a strong hold on popular opinion stuck for several years after the end of the war. However, hoping to avoid another breakaway, the four nations that had founded the colony allowed it to peacefully gain independence while retaining its affiliation to the Core and PACT.


Post-ZOCU policy has scaled back the deployment of old-style EU/PACT myomer combat skins in favor of hardened light exoskeletons that use a combination of microscale servomechanics and myomers, and pushed the core of ANZOSC infantry into 'stormtrooper' and 'shock troop' roles, and scaled up the usage of advanced battlesuits.
Entering the Postwar Era as one of the leading nations in the PACT frontier, Oceania is now pushing ahead and making its own destiny. Old grievances can be set aside to rebuild anew and the Divers continue their old way of life, settling the fringes of space one habitat at a time.


=== Resources ===
=== Politics ===
 
Oceania has what could be considered a media democracy, a political system that combines a digitally-enabled direct democracy with a strong core belief in citizen journalism and political activism. For the most part, the nation otherwise functions as a standard democratic unitary state, however, there are no political parties beyond the associations and social networks to which a candidate is a member, all of which must be made public when they apply for candidacy.


''Ship Listings, Corps Listings, Etc...''
On each level, an election is direct to the people the elected official is responsible to. The mayory is elected by the citizens of a habitat, the governors are elected by the residents of their colony cluster and the president is globally elected by the entire population. The more direct democratic element of the Oceania government comes up only when a representing official does not work towards the interests of their constituents, in which case they have the ability to veto their decisions or potentially remove them from office. For this reason, all legislative power de-facto rests with the electorate, with only the judiciary and executive branches being notably separated from the people's immediate control, and the head of state is at all times a political figurehead who functions as a public celebrity and goodwill ambassador to the Core governments.


=== Equipment ===
During the process on all three levels, the candidates are narrowed down by gradual elimination of the lowest-placed or through public bargaining until a majority can be established. Thanks to network technologies, however, a process that would ordinarily take days or even weeks is narrowed down to an electoral race of approximately 48 standard hours for most positions (and 72 for the presidential elections).


==== Infantry Equipment ====
[[Oceanian Politics]]


===== Mawashi/Bombardier CM9a "Bushwhacker" Combat Hardsuit =====
=== Society ===


The CM9a "Bushwhacker" is an early post-war defensive design used by the Oceanian military, effectively a hardened remake of the overpriced M2170 combat skin by the Oceanian branches of Canadian-based defense companies Mawashi PC and Bombardier Aerospace. It features a number of the cost and mass reduction techniques popularized in PACT with a distributed power system, but uses a double layer redundant system to improve reliability in spite of the increased power draw, and has a denser myomer layer reinforced with magnetically-driven miniaturized servomechanics for stability and strength. Upper layer myomer fibers are also woven with a depleted uranium mesh that is difficult to penetrate with bladed weapons and light munitions.
Oceania's culture is intensely metropolitan thanks to a heavy influx of transgenes from various PACT states, with clear Indonesian, Singaporean and Australian influences in the architecture, religion and language of the people. Because the transgene migrants came from various PACT states, there's a strong vein of American-style melting pot cosmopolitanism, with ethnic districts in cities and ethnic colonies spread out throughout the system.


This is where the resemblance to earlier combat skins end. Although based on the traditional 'combat skin' design, it has definitely earned the title of 'hardsuit', featuring non-Newtonian fluid layers interspersed with laminate discs which mount additional moulded laminate plating, creating a contoured and actuated armored body shape with few gaps, that can be fitted to a person's body type by shifting around no more than 18 variably-sized external plates. The torso, spine and neck are strongly reinforced with support struts that direct shock away from the vulnerable areas of the body, and the layered myomer structure is able to brace broken limbs and administer artificial endorphins to keep wounded soldiers moving. Infantry platoons in Bushwhacker Hardsuits can withstand continued barrages from the majority of small to medium-scale infantry-portable weapons, and defensive formations with laminate riot shields can resist rioters with even military surplus weapons.
[[Oceanian Slang]]


In addition, the 'Bushwhacker' comes standard with a 5 foot laminate riot shield, polarized laminate helmet and has the hooks and plugs for standard PACT modular armor systems. Costs put it at roughly three Bushwhackers for a five M12 Combat Skins, but the design's performance have earned it a favorable place in the Oceanian armory.
==== Networks and Media ====


===== Mawashi/Bombardier CM3s "Ghost Bear" Stealth Combat Skin =====
Network technology is not only important by profoundly essential to their culture, in part due to the distance between colony clusters and also because of a general lack of real environments to explore. Saturated with mass media, augmented reality and virtual reality, everything seems to move incredibly fast, from the development of new ideas to the formation and dissolution of popular opinions. Policy regarding media in the colonies could be likened to free market liberterianism, where there is very little control in the marketplace of ideas and citizen media is often the deciding factor in the political process.


ANZOSC's first contract to Mawashi/Bombardier during the ZOCU War was the development of an optical camouflage cloak for their ASP/SSG units abroad, but MPC/BA made a counteroffer. Advances in materials science allowed the corporation to retrofit existing M12 purchased from Cosby Myomer Research with a non-reflective polymer coating laced with thousands of metamaterial microfibers that give it 87% effective optical camouflage. Integral upgrades to the Combat Skin's processor suite and a 'lotus leaf' coating allows it to compensate for rain and dust, and remain clean and dry in most weather conditions. Thick mud can hamper effectiveness and strong acids or alkaline substances have been known to ruin the surface.
[[Visual_Fiction_in_2195#PACT_Shows|PACT Shows]]


The stealth technology also has a limited ability to hide infrared emissions, and myomer bundles in the foot can suppress the sounds of footsteps, allowing black ops 'ranger' units to slip through enemy territory unnoticed. Although ordered during the war, the CM3 was only completed late in 2188, shortly before the end of the war.
==== Lifestyle ====


==== Vehicles ====
Although updated with new materials such as carbon nanotubes and advanced laminates, the majority of the populace live in habitats similar to those initially proposed by physicists and engineers over a century and a half before Oceania was colonized. Variations on the cylindrical O'Neil Cylinder and Standford Torus are the most popular and most common in-system.


==== Mobile Weapons ====
Nomadism is and remains an oddly popular ideology in the asteroid belts. Colloquially referred as ''Fishers'' for the original tugboat miners who dragged asteroids to Pacifica during the mass building of habitats in the early 22nd century, they remain an extremely large and visible minority in the Oceanian population. Partially because of the initial housing shortages during the migration waves from the Core, some settlers had resort to living in hollowed out asteroids and retired ships.


===== TM-1F/HW "Caldwell" (2x Assault Frame) =====
Over the course of a few years, some refugees took to their temporary lifestyles very strongly, leading to the creation of a whole counterculture movement. These groups became nests for ZOCU sympathizers, and one of the leading fronts on the Oceanian anti-war movement. Although most eventually would settle down in the habs, some transgene settlers simply preferred the isolation or exiled themselves from society out of safety, while others enjoyed living in outer-system communes alongside their fellows. The Fisher counterculture rejects the materialism of the inner system of Oceania (and indeed, much of the Core) and espouses an ideology of transhuman pacifism and equality across all nations, creeds and genetic types. Many Fisher colonies have practice full or partial nudism when not wearing their spacesuits or mining gear, and most of these colonies tend to avoid adopting cultural taboos  beyond a strict insistence on non-violence to keep their membership accessible to any comers.


The TM-1F/HW Caldwell is a completely reworked postwar mobile suit based on the late war [[Weapons_of_the_ZOCU_War#Engesa-Embraer_.28TM.29Terno_M.C3.B3vel-1_Alce|TM-1 'Alce']] that were given to ANZOSC from UNASUR for their monetary contributions in Projeto Heráldico. It is a stripped down unit optimized for air and surfaced-based operations that in many ways is a throwback, lacking defensive shielding in favor of armor. To this extent, it mounts a Sydney Naval Research Institute HRC-11j antimecha railgun for long-ranged sniping. Although lacking shields, the Caldwell is tougher than most postwar models, and possesses both a Raytheon 20mm Gattling CIWS for anti-missile defense and a powerful SNRI high-frequency bayonet to cut down charging ZOCU mobile suits.
==== Transhumanism ====


ANZOSC command is aware of the unit's extreme limitations in maneuverability and only uses them as a complement to their existing armories of VMS-10 Nishizawa and VMS-11 Bishop aerospace units.
Much of its controversy and the cool nature of relations with many of the Second Stage colonies stems from Oceania's relations with Transgenes and the unexpected pro-Transgenic outlook the colony took at inception. After vetoing Australia's attempted closure of the system to Transgene migrants, Indonesia and Singapore shipped large numbers of their own local Transgene populations, many of whom had been persecuted at home in the wake of the Brazillian debacle. When the colony was declared to have an 'open door' immigration policy later than year, the population exploded, leading to an overtake of the baseline population.


[[File:Caldwell.jpg|thumb|''TM-1F/HW "Caldwell"'']]
Oceania is now one of the Core's few predominantly Transgene colonies, with roughly 70% of the population using either cognitively-augmented or zero-g adapted body types. The remaining Baselines nominally receive minor treatments to acclimate them to zero-gravity and control their metabolic rates to cope with the diet and enclosed environments of space colonies.


:Speed 8
=== Major Settlements ===
:Agility 9
:Evasion 7
:Armor 16
:4 Hits


:Component Space: 20/20
Lacking colonizable landmass, Oceania has a number of notable habitation clusters in-system, consisting of large numbers of space habitats localized at one of the Lagrange points in the orbit of the gas giants Pacifica, Sumatra and Aotearoa, as well as numerous habs dispersed in the asteroid belts. With a growing population of 60 million, the clusters are constantly expanding and building new habs at the various zones. It's eventually hoped that the Oceanian government will gather enough support from abroad to begin construction on a Bishop Ring-type megastructure in order to create a permanent home for the population, although popular and official opinions are that such engineering projects are grossly beyond the industrial capacity of most of the power blocs ''combined'' (were that sort feat of diplomacy even possible).
:Power Consumption: 10/12
:External Carriage: 16/16


*Internal Components
==== Pacifica-1: New Auckland ====
:2 Forced Fusion Reactor (-4 Spaces)
:4 Thrusters (-4 Space, 4 Power, +4 Speed, +2 Agility, +2 Evasion)
:4 Verniers (-4 Space, -4 Power, +4 Agility, +2 Evasion)
:6 Armor (-6 Spaces, -2 Agility)
:1 Anti-Missile Gatling (-2 Spaces)


*Standard Loadout
Population: 5.6 Million<br>
:1 Tank Railgun (12 Spaces, 6 Power) (Range 16, accuracy +0, penetration +8, Strength +2, AP +3)
Main Language (s): Indonesian/Malay, English<br>
::w/ Alpha Edge, Pole (4 Spaces)


===== SNRI XMA-707 "Sea Wasp" (2x Mobile Armor) =====
The New Auckland cluster plays host to the main shipyard cluster in Oceania, as well as a majority of the heavy industry located in-system.


Named after one of the most venemous species to prowl Earth and Oceania's oceans, the Sea Wasp is ANZOSC's first and only mobile weapon to be built entirely from the ground up without an existing chassis, designed by the Sydney Naval Research Institute in secret over the course of three years after the end of the ZOCU war. It was meant to effectively combine the characteristics of a heavy space gunship with advanced mobile suit technologies such as 'AMBAC' flight, and complement existing technologies by offering fire or logistical support capability.
With branch offices for major arms Pac-Arm aerospace developers such as the Sydney Naval Research Institute and Indonesian Aerospace, New Auckland is the cornerstone of Oceania's industrial and logistical strength. Central to this, is the Medan Colony and the industrial facilities it houses, which account for a little under half of the system's shipbuilding capacity.


The design came about in part because of the strong impression ZOCU experimentals left on ANZOSC pilots. Their fleet's involvement at the battle of Rapture put them at the rear guard, where they often found themselves being flanked by experimental mobile armors or rescuing ships on the front lines that had been critically damaged by ZOCU's incredible fast attack machines.
Built around a Posthuman fabricator supplied by the Indonesian government, the Medan Colony is a modified cylinder-type colony designed for optimal drydock space. It neither emulates an Earth-based biosphere nor is meant to be particularly habitable, as the inside of the cylinder is opened to space and most of the internal space is taken up by factories. What little is inhabited is inside of a torus structure that wraps around the narrowed top of the cylinder. Both the facility and hab complex areas of Medan Colony are connected by a series of elevators and trams which pass through the interior of the structure.


The Sea Wasp is surprisingly fast and agile for its size and weight classes, darting through atmosphere and space as its name might suggest, and thoroughly armed. It sports a pair of SNRI HRC-11n automatic heavy railguns for space and atmospheric operations, and a trio of Raytheon 20mm Gatling autocannons for point-defense. External equipment can either be seven cluster missile containers for area saturation fire, or an external arms case to assist in the refueling and rearming of friendly units.  
Because the facility is so essential to Oceania's continuing development, New Auckland is also the headquarters of the Oceanian Colonial Militia and a major staging area for the fleets deployed by other PACT nations.


In addition to this flexible and powerful weapons and equipment layout, it is one of the first mobile armors to feature a quad-core microjump suite that allows it to 'ferry' up to six non-FTL mobile weapons across short distances in-system, or make up to four sequenced jumps to deliver ammunition payloads quickly and retreat from the battlefield. It is protected by several layers of Laminate Armor and a double-emitter Flash Field.
==== Pacifica-2 New Sydney ====


[[File:Sea_Wasp.jpg|thumb|''XMA-707 "Sea Wasp"'']]
[[File:OceaniaNewSydney.jpg|thumb|300px|right|The Brisbane Colony located in the P-2 cluster is notable for being the only non-Island-3 settlement in the inner system. It is also the largest, with over eight million people living on its artificial landmass.]]


:Speed 8
Population: 15.8 Million<br>
:Agility 6
Main Language (s): Indonesian/Malay, English, Javanese, Mandarin<br>
:Evasion 6
:Armor 17 (-4 AP)  
:8 Hits


:Component Space: 56/56
Situated at Pacifica's L2 Lagrange point, New Sydney is the administrative capital of Oceania and the center of its culture and trade. Much like its Earth-based namesake the city is a futuristic marvel of architecture and engineering, both in the structure of the dozens of Island-3 O'Neil cylinders and the cities built inside of them.
:Power Consumption: 36/36
:External Carriage: 14/14


*Internal Components
Most of the colonies were designed to emulate the feel of balmy coastal cities and feature fully fleshed ecosystems with thousands of imported plant and animal species brought in order to give the appearance of a modern Earth-based metropolis.
:6 Force Fusion Reactors (-6 Space, +36 Power)
:4 Thrusters (-4 Space, -4 Power, +4 Speed, +2 Agility, +2 Evasion)
:4 Vernier (-4 Space, -4 Power, +4 Agility, +2 Evasion)
:6 Armor (-6 Spaces, -2 Agility)
:4 Microjump Unit (-4 Space, -4 Power)
:2 Flash Shield (-2 Space, -16 Power, +4 Armor, +1 Evsion, +4 AP Protection)


:2 Tank Railgun (Fixed) (-24 Spaces, -8 Power) (Range 16, accuracy +0, penetration +8, Strength +2, AP +3, ROF 4)
The elegant vistas and terraces of rounded cities of rounded laminates and glistening golden-hued glass are not entirely as they seem, however. Because every structure is assembled entirely from standardized frefabs for safety reasons, the architectural profession in New Sydney is less a matter of unique design and an artful game of deception. The designer is tasked with disguising the soul-crushing blandness of standardized colony modules with elegant curves and personal touches, working on broad 'aesthetic budget' accorded to them by the city planning committees.
:3 Antimissile Gatling (-6 Space)


*Standard Loadout
Colonists at New Sydney are multi-ethnic and multi-national and generally wealthy. Indonesian and Malaysian culture and style mingle heavily with Australian sensibilities, creating a uniquely gonzo urban culture that has given New Sydney a self-given but arguably deserved reputation as an international city.


:7 Cluster Missile (-14 Space) (Range 8, accuracy +10, penetration +2, Strength +0, Guided +8, 3 Shots)
==== Pacifica-3: Barat ====
::'''-or-'''
:6 Powered Rearming Modules (-12 Space, -6 Power)
:1 Forced Fusion Reactor (-2 Space +6 Power)


== Statistics ==
Population: 1.7 Million<br>
Main Language (s): Indonesian/Malay, English<br>


=== History Path ===
Barat is the center of Oceania's biotech and high-tech industry, located at Pacifica's L4 point, its shares this orbital point and its name with a rogue planetoid that has been the subject of recent and intense scrutiny by Core xenoarcheologists.


=====Total Values (Starting)=====
Once the site of extensive Precuror facilities, speculation abounds about the true nature of the sites on the surface. It's frequently thought that the planet once housed an observation post, but many refuse that claim on the basis that the stores of Delta Dust are simply too dense and abundant for this to be possible. More radical theorists believe the planetoid was somehow being 'groomed' to be formed into a proper planetary body and would have been terraformed to a viable biosphere, although there is very actual little evidence to support this or any information beyond the certainty of a significant Precursor presence in-system at one point or another.


550 PIP, 1100 CIP, 1900 Wealth, 200 Dust, 540 Population, 17500 Military, 20 Doctrines, 5 Logistics, 1 Morale, 5 Infiltration, 2 Security, 10% Secrets, +50% Secret Project Cost, 200 Applications, - Debt, 51 SP
As expected given its status, Barat has extensive caches of Precursor Delta Dust nanomachines amid the deteriorated ruins quickly becoming the subject of rapid exploitation by local and foreign interests, the ruins have been looted and mostly destroyed and the planetoid subsequently covered in mining probes and automated facilities that process the Dust and ship it to a number of habitats located in low orbit over it.


=====Total Values (SP Spent)=====
Barat demonstrates a good cross-section of the regular populace of Oceania, with permanent residents consisting mostly of researchers from PACT and staff culled from the other colony clusters.


550 PIP, 1100 CIP, 1900 Wealth, 260 Dust, 540 Population, 17500 Military, 60 Doctrines, 5 Logistics, 1 Morale, 5 Infiltration, 2 Security, 10% Secrets, +50% Secret Project Cost, 400 Applications, -Debt
==== Pacifica-4: Selatan ====


:[20 SP]: 200 Applications
Population: 24.4 Million<br>
:[20 SP]: 40 Doctrine Points
Main Language (s): Indonesian/Malay, Hindi, Thai, English<br>
:[5 SP]: 60 Dust
:[6 SP]: 12 Tech Indexes


=====Total Values (Final)=====
Selatan is the largest colony cluster in Oceania, located inside of a large asteroid field at the L5 Lagrange point, similar to the Jovian Trojans. Consisting mostly of ice and ferrous asteroids, the Selatan field has blessed its various habitats with abundant materials for construction and far more water than it requires for survival.


820 PIP, 1370 CIP, 2170 Wealth, 260 Dust, 540 Population, 17500 Military, 60 Doctrines, 5 Logistics, 1 Morale, 5 Infiltration, 2 Security, 10% Secrets, +50% Secret Project Cost, 400 Applications, -Debt
Because of the availability of resources, Selatan's colonies aren't strictly bound by the requirement to use standardized components. The cities tend to built a little more haphazardly than in New Sydney, and the reconstructed biomes are even more lush and extravagant than those built in the main cluster at New Sydney, emulating the classic feel of 22nd century Earth cities more closely.


:[540 Population]: 270 Wealth
Several of the habitats were even designed specifically as giant pisciculture reservoirs and beach resorts, with simulated island chains and sandy beaches. The scale and intricacy of these artificial ecosystems dispels the perceptions of austerity often attached to space colonists and hab dwellers, although it's perhaps earned Oceania a reputation of excess. The stereotype of Oceanian cities being livable and almost unnaturally unsqualid is one that is well-deserved and a point of pride for many colonists.
:[540 Population]: 270 CIP
:[540 Population]: 270 PIP


=====Exploration Era=====
Most famous (or infamous) in setting this image is the Neo Bangkok habitat, housing a half-dozen distinct cities that emulate the classic boroughs of the Thai capital. The city notably features deliberately haphazard city planning and a network of minor city boroughs and villages connected by a series of canals, lined with iconic synthwood riverfront homes and stone temples. These canals are home to motorized riverboats that ferry locals and tourists around the hab and hosts a number of floating markets in the iconic style of the ''Damnoen Saduak'' marketplace.


:Exp-1) World Type, Garden World
Selatan otherwise boasts significant diversity in its population, with large Indian, Thai and Cambodian communities. The cities are extremely livable and inexpensive to dwell in, in part because of the availability of resources and the availability of high-paying jobs in ice and ore mining for unskilled migrant workers.
:Exp-5) Garden World, Cash Crop (+ 200 Wealth, + 100 PIP)
:Exp-6) Precursor Relics, None (+100 PIP, +10 SP, SP limit for options increased by +5, may not spend SP on Dust)
:Exp-7) Feral Drones, None (+ 60 population, + 100 Wealth)
:Exp-8) Posthuman Footsteps, Untouched (+20 SP, SP limit for options increased by +5)
:Exp-9) Location, Routed (+ 10 SP)


=====Colonization Era=====
====Oceania-1: New Singapore ====


:Col-1) Axis Of Colonization, PACT Arm (+ 5,000 military, + 100 Wealth, + 100 CIP, + 100 Dust, go to Col-2)
Population: 2.4 Million<br>
Main Language (s): Indonesian/Malay, English, Mandarin<br>


:Col-2) PACT Colonization Authority, Second Stage (+ 120 Population, + 150 PIP, + 100 CIP, + 100 Wealth, + logistics, + 10 Transgene)
The only colony cluster outside of the Pacifica orbit, New Singapore is a series of outer system habitats and space stations arranged around the safe zone near the main catapult lane. Most of the facilities there exist to resupply and rearm foreign and domestic vessels, and acts as cargo hub for several Outer Expanse shipping companies. The main habs otherwise boast decent entertainment and tourist destinations, although these are somewhat unimpressive compared to the main clusters at New Sydney and Selatan. The majority of foreign fleets passing through the system remain at New Singapore during refueling, making it a nonetheless rather popular tourist destination for soldiers on shore leave.
:Col-2B) PACT Transgenic Relations, Our Blue And Pure World (+ 60 Pop, + 5 SP, -10 Transgene)
:Col-2C) PACT Colonial Economics, Liberal Market Capitalism (+ 200 CIP, + 100 PIP, + 300 Wealth, + 60 Population)
:Col-2D) PACT actions during the Eridanus Campaign, Not My Problem (+ 60 Population, + 100 CIP, + 100 Wealth)


:Col-7A) Local Affairs, Political Crisis (+ 100 Wealth, go to Col-7D)
== Oceanian Colonial Militia ==
:Col-7B) Political Crisis, Resolved To Everyone's Satisfaction (+ 100 Wealth, + 100 CIP, + 100 PIP)


=====Breakdown Era=====


:Break-1) Economic Upsets, Reaganomics (+ 100 Wealth, - Debt)
=== Resources ===


:Break-2) Broken PACT, Connection Never Dropped! (Go to Break-2B)
''Ship Listings, Corps Listings, Etc...''
:Break-2B) Catapulted PACT Policies, Reconstruction (+ 200 CIP, + 200 applications, + 5 logistics, +5,000 military)


=====War Era and Aftermath=====
=== Equipment ===


:War-1) Choose Your Side, Sign The PACT (+ 200 CIP, +200 Wealth, +10,000 military, Go to War-2) *Must be PACT arm
==== Vehicles ====
:War-2A) PACT World Politics, Corporate State (+ 200 Wealth, + 100 application)
:War-2B) PACT World Economics, Ignore the War (+ 200 wealth, + 120 pop, - logistics)
:War-2C) PACT World Military, Rangers Lead The Way! (+++ Infiltration, + 100 CIP, ++ doctrines)


:X1) Covert Abilities, Licensed to Kill (++ Infiltration, ++ Security, 10% secrets, + 50% secret project cost)
==== Mobile Weapons ====


=====Current Era=====
== Statistics ==


:Cur-1) The Business of Government, Multiparty Democracy (+ Morale, + 100 application (common), + 100 Wealth, + 1 SP)
=== History Path ===


=====Chaotic Events=====
'''Final Stats'''
:SP: 10
:SP Limit: 10
:Population: 450 (Base bonus: 225)
:Trangene: 70
:Morale: 12.5
:Wealth: 900 + 225
:PIP: 150 + 225
:CIP: 900 + 225
:Fabbers: 500
:Delta Dust: 950
:Theta Dust: 200
:Military: 27500
:Doctrines: 25
:Logistics: 40
:Global Tech Level: 24
:Applications: 400
:Stockpiles: 0
:Debt: 0
'''SP Expenditures'''
:Tech Indices: 10
=== Transgene Templates ===
Oceania is a nation dreaming of finding its own identity, something reflected in the multipurpose and generalist nature of the Diver template. It is intended to not simply survive in space, but thrive and live in comfort, given numerous minor tweaks that do not significantly hamper reproductive viability or health in an age of ubiquitous exowombs and reproductive assistance.


:Hippies Under The Bed (+ 60 Pop, - 2,500 military)
The Diver is a high-performance transgenic template which has been in implementation in Oceania for several decades, based on a combination of the space-purpose Icarus template and innovations discretely purchased from the Eternal Dawn around the time of recontact as well as those secured from prolonged long-distance contact with the Minkowski, the other predominantly space-based society in the Sphere. Like the Icarus and to a lesser extant than the Minkowskian, the Diver is adept in zero-gravity habitats and vessels. Unlike the former, they are somatically and metabolically tuned for certain universal markers for attractiveness (symmetry), shiny hair, a lack of skin conditions and bad smells produced by the body. They emit naturally emit a constantly-changing cocktail of pheromones which are universally pleasant to most transhumans and allow them to reduce stress caused by proximity. It would be easy to say that the purpose of the Oceanian body isn't simply to make another, better Icarus, but one that can like itself and is predisposed to being liked.


=== Technology ===
Although the physical modifications are the most evident, Divers also possess a slew of neurological modications, mostly tailored after standardized upgrades seen in the Icarus and Alpha. Nervous system optimization and an densening of so-called 'social brain clusters' give the Diver better memory, a larger 'monkeysphere' or ability for sustained empathy towards other people in the environment, and mildly increased reflexes and dexterity. Oceanians are not simply comfortable in zero-gravity, but possess an otherworldly grace in it, their lithe bodies intuitively moving and adjusting for momentum in space.


'''Global Technology Level:''' 20
Additionally, all Divers possess variable-wavelength multispectrum electromagnetic vision that allows them to view multiple spectra ranging from gamma radiation to radio, allowing them to directly perceive EM hazards and even augmented reality without the need for implants or glasses like some of their peers. This has a number of side-effects, notably causing space to take on the spectra of nearby celestial bodies (Oceania's blue star coloring space a bright oceanic blue for its residents) inducing synasthetic responses to posthuman ruins and causing the iris to tend towards bright, rich colors in shades of red, blue and purple, with the pupil being wrapped in a concentric red ring of ultradense vision cones that can retract over the pupil to prevent damage from hard radiation by increasing the reflection index of the eye on a number of wavelengths.


*Shipbuilding: +2 [22]
Tentative
*Aircraft: +5 [25]
:Primary Attributes
*Electronics: +5 [25]  
::Enhanced Reactions 1 (7)
*Beam/Pulse Weapons: +5 [25]
::Enhanced Intelligence 1 (7)
*Shields: +5 [25]  
::Enhanced Socialization 1 (6)
*Stealth: +8 [28]  
:Secondary Attributes
*Transgenics: -5 [15]
::Eureka Eyes [EM Vision] 1 (3)
*Ground: +8 [28]
:Tertiary Attributes
*Civilian Tech: +12 [32]
::Appearance [Attractive] 1 (1.5)
*Cyberware: + 3 [23]
::Pheromones [Pleasant] 1 (1.5)
::Purified Metabolism 3 (6)
::Zero Gravity Tolerance 3 (0)
::Survival [Vacuum] 1 (1.5)
::Survival [Bio/Radio/Chemical Resistant] 1 (1.5)


[Garden World] Civilian Tech +3<br>
(32 * 3 = 96 - 27 = 1)<br>
[Corporate State] Civilian Tech +3<br>
[Ignore the War] Civilian Tech +5<br>
[Rangers Lead The Way] Ground +5<br>


[3 Index Points] Stealth +3<br>
=== Technology ===
[3 Index Points] Ground +3<br>
'''Tech Indices (GTL 24)'''
[3 Index Points] Cyberware +3<br>
:Shipbuilding: 29
[3 Index Points] Civilian Tech +3<br>
:Parasite Construction: 24
:Carrier Construction: 37
:Aviation Warship Construction: 24
:Aerospace Construction: 30
:Mecha Construction: 24
:Ground Construction: 24
:Projectiles: 24
:Lasers: 24
:Railguns: 24
:Particle Weapons: 30
:Mega Particle Weapons: 24
:Missiles: 24
:Propulsion: 34
:Power: 30
:Materials: 24
:Shields: 27
:Electronics: 30
:Stealth: 30
:Transgenics: 27
:Mass Production: 24
:Civilian Technologies: 29
:Xenotechnology: 35
:Basic Theotechnology: 40


=== Applications ===
=== Applications ===


*Shipbuilding VI
 
*Aerospace Construction III
[[Category : Exhack]][[Category : PACT]]
*Mecha Construction II
*Ground Construction III
*Naval Armor VI
*Aerospace Armor VI
*Ground Armor VI
*Naval Propulsion IV
*Aerospace Propulsion V
*Naval Shields I
*Craft Shields I
*Railgun Fundamentals
**All deployments
*Particle Weapon Fundamentals
**Naval and Aerospace deployment
*Synchronous Fundamentals
**No deployments
*Belted Armor
*Depleted Uranium Armor
*Laminate Armor
*Scattering Fields
*Flash Fields
*Fusion Drives
*Fusion Powerplants
*Delta Jump Drives

Latest revision as of 17:16, 12 November 2012

Oceania
Pacific Arm Colonization Treaty
System Info
Star Name: Oceania (G6V)
World Name: Pacifica
Surface Gravity: 24.79 m/s^2
Climate: Hot Jupiter
Atmosphere: Primarily Hydrogen and Helium, with trace amounts of other gasses
Other Bodies: Barat, Selatan Trojans, Timurid Asteroid Field
Demographics
Population: 45 Million
Population Breakdown: 39% Baseline, 48% Omoikane, 11% Ishtar, 2% Other
Capital: New Sydney
Other Settlements: New Auckland, Barat, Selatan, New Singapore, with various outer system colonies in the Timurids
Infrastructure
Resource
Index:
1058 Wealth, 747 PIP, 1158 CIP, 500 Fabbers
Precursor
Activity Index:
950 Dust, 200 Theta
Military
Index:
27 500 Military

Overview

Archetype: Loyalist PACT Spacenoids
Head of State: Prime Minister Roger Dalton
Government: Media Democracy
Political Alignment: PACT

About Oceania

"Oceania, a jewel of the galactic seas."

The Oceania is an Outer Expanse colony cluster founded by Indonesian mining interests that quickly rose to prominence as an important shipbuilding cluster and trade hub on the periphery of PACT space. Due to a lack of viable planets, nearly the entire 60 million people permanently in-system reside in space habitats located at Lagrange Points around the Pacifica gas giant.

History

Discovery Era [2078-2100]

Oceania was a system first charted and explored by Posthuman probes circa 2077. Originally believed to be the reformed remains of a star that went supernova several billions of years ago, indicators of Precursor intervention (mostly in miniscule pocket of functional Delta Dust locked into sub-atmospheric orbits) indicated the possibility that the system was manipulated to it current state but apparently abandoned before any viable or terraformable planets were created.

Despite a lack of livable space, several corporate interests, most notably Pacific Rim mining consortiums that had taken note of the abundant heavy metal and Helium 3 supplies the system held in its asteroid belts and numerous gas giants. The Indonesia and Australia were primary investors in the venture, while Singapore and New Zealand, eager to establish footholds off-world, bought in as secondary partners.

Within a decade years of its discovery, Oceania was quickly established as a logistical waypoint between the more distant colonies of the Outer Expanse with a little under a hundred thousand colonists calling the system's first space habitat Pacifica-One home. For the next few decades, the population grew very slowly as the system remained mostly undeveloped by corporate interests.

Colonization Era [2101-2151]

It was only after the arrival of fleeing Transgenes, driven from Earth and denied entry into other Pac-Arm worlds, that Oceania's population swelled in size. A traditionally bioconservative Australia was reticent to allow potentially tainted Transgenes, any movement to bar them entry was vetoed by Indonesia and Singapore, which had long since embraced the advances of Chinese transhumanism. Everyone was welcome to Oceania.

Although the local shipbuilding industry was indeed more than capable of fulfilling quotas on building new habitats for normal immigration rates, migrants simply overwhelmed the industrial capacity normally available. Subsequently, many colonists made do by loaning ships from the government and using them as residences, or building their habs directly into hollowed-out asteroids.

By the 2120's, Oceania had become a vibrant and multicultural center of commerce and industry with a growing biotech field, in part due to deliberately unrestrictive laws in regards to transgenics and genetic engineering. With the majority of the population eventually adopting a template better suited to zero-g and spin-gravity life or giving one to their children, Oceania became an open market for firms suppressed by Straus-Kasserism on Earth. Most of the population utilize

While many Outer Expanse states suffered abuses at the hands of Core interests, Oceania had escaped mostly intact and prosperous because of the high profitability the local He-3 harvesters and heavy metals and an aggressive negotiation style in its loaning of mining rights.

Because of these slightly underhanded tactics and its control of a catapult hub, corporations that weren't domestic often had to compete with one another to get contracts and permissions. Oceania's ability to negotiate itself into a position of relative safety was one of the reasons that they never saw any reason to secede and tensions never really fermented to the boiling point as they did elsewhere. Oceanians were perfectly happy with following the dictates of Core ethical standards (for the most part) and enjoyed trade with the rest of PACT.

Breakdown Era [2152-2180]

During the Breakdown era, Oceania left was alone to define itself while it labored to rebuild its catapult node. It emerged from the Breakdown-induced isolation in 2162, having restored lost infrastructure by

Certain bioconservative factions such as the nearby colony of Esperança were reticent to resume association with an extremely transhumanist state, but the general atmosphere in PACT was receptive, if cool. As reconstruction continued in the Pac-Arm and Oceania made itself known as a staunch supporter of its fellow colonies, relations improved to the degree that most were at least willing to continue associating with them for the economic incentives. This is extremely present in its continuing interractions with its close Brazilian neighbor, which enjoyed the benefits of a continued relationship with the relatively Dust-rich colony while developping its own Combat Frame line during the ZOCU war. Indeed, while many Outer Expanse states suffered during the post-Breakdown, Oceania was buoyed by its natural resources and enjoyed the status of creditor rather than debtor in most interactions with its neighbors in the Expanse.

ZOCU War Era [2181-2188]

Against expectations, Oceania threw its lot in with the Core during at the onset of the ZOCU War instead of joining the Zodiac Outworlds or their allies. This was for a variety of reasons, but the central theme understood by analysts was a lack of incentives to cut ties with the Core. Oceania was isolated for a very short period of time, and had never been approached or contacted by Theta-drive vessels in the wake of the Breakdown. It could certainly be said that it only superficially resembled the kind of state that had joined the Outworlds, lacking a number of factors that had driven the breakaways to actively oppose the Core's influences.

Oceania's participation in the war, did however see some political and social unrest from some political bodies that were sympathetic or aligned to those of ZOCU. Understandably, this stemmed to the proximity Oceanians had to the other nations of the Outer Expanse and sympathies for some of the Zodiac Outworlds that had genuine reasons to want secession. Pro-transgene individuals in positions of power with political or economic ties to these Outer Expanse breakaways had a vested interest in keeping positive relations with ZOCU stepped forward as leading figures during the ZOCU War Era.

The peace movement, backed heavily by this cabal of activists, media personalities and politicians, denied the validity of what was fundamentally a reconquista and sought peaceful compromise with the rebelling colonies to avoid the damages of a protracted war. A largely grassroots movement based in the outer system habitats and communes, it nearly managed to remove popular support for the then heavily pro-Earth government until a series of political scandals saw those officials supporting the Anti-War Movement retreat from the public eye until the end of the war. After a terror attack in New Sydney and intermittent periods of martial law, it was eventually decided the colony would not push to fight ZOCU beyond the defense of its own borders, or at the request of its fellow PACT neighbors. These policies, criticized as 'flaccid' by some Core political analysts and journalists, would be a continued point of contention in the debate over the colony's future.

Consequently, Oceania remained mostly inactive during the war for much of its duration. It acted as a ship depot, refueling station and staging ground for the assaults pushing around the blockade zone at Horizon to attack ZOCU worlds, but never engaged in any of the major battles of the war. Well-protected by its in-system fleet and buoyed by reinforcements from the NorPac and ASEAN space fleets, it remained inviolate for the entirety of the conflict and remained a constant thorn in the side of 'western' ZOCU.

The Oceanian Navy did make a few tours of duty with the Australian and Indonesian space fleets scouring the tradelanes for ZOCU commerce raiders, but only did so for its own interest. It also also notably participated at the disastrous Battle of Rapture at the insistence of Esperança, and took heavy losses from ZOCU mobile armors. It's (correctly) thought that Oceania's own homegrown Com bat Frame program and their funding of Esperança's project is a direct consequence of the trauma of the battle and the strong impression the experimental left on Oceanian commanders.

Postwar Era [2188-2195]

The colony received some recognition for its support during the war particularly during the Battle of Rapture, although criticisms on the government's inability to keep a strong hold on popular opinion stuck for several years after the end of the war. However, hoping to avoid another breakaway, the four nations that had founded the colony allowed it to peacefully gain independence while retaining its affiliation to the Core and PACT.

Entering the Postwar Era as one of the leading nations in the PACT frontier, Oceania is now pushing ahead and making its own destiny. Old grievances can be set aside to rebuild anew and the Divers continue their old way of life, settling the fringes of space one habitat at a time.

Politics

Oceania has what could be considered a media democracy, a political system that combines a digitally-enabled direct democracy with a strong core belief in citizen journalism and political activism. For the most part, the nation otherwise functions as a standard democratic unitary state, however, there are no political parties beyond the associations and social networks to which a candidate is a member, all of which must be made public when they apply for candidacy.

On each level, an election is direct to the people the elected official is responsible to. The mayory is elected by the citizens of a habitat, the governors are elected by the residents of their colony cluster and the president is globally elected by the entire population. The more direct democratic element of the Oceania government comes up only when a representing official does not work towards the interests of their constituents, in which case they have the ability to veto their decisions or potentially remove them from office. For this reason, all legislative power de-facto rests with the electorate, with only the judiciary and executive branches being notably separated from the people's immediate control, and the head of state is at all times a political figurehead who functions as a public celebrity and goodwill ambassador to the Core governments.

During the process on all three levels, the candidates are narrowed down by gradual elimination of the lowest-placed or through public bargaining until a majority can be established. Thanks to network technologies, however, a process that would ordinarily take days or even weeks is narrowed down to an electoral race of approximately 48 standard hours for most positions (and 72 for the presidential elections).

Oceanian Politics

Society

Oceania's culture is intensely metropolitan thanks to a heavy influx of transgenes from various PACT states, with clear Indonesian, Singaporean and Australian influences in the architecture, religion and language of the people. Because the transgene migrants came from various PACT states, there's a strong vein of American-style melting pot cosmopolitanism, with ethnic districts in cities and ethnic colonies spread out throughout the system.

Oceanian Slang

Networks and Media

Network technology is not only important by profoundly essential to their culture, in part due to the distance between colony clusters and also because of a general lack of real environments to explore. Saturated with mass media, augmented reality and virtual reality, everything seems to move incredibly fast, from the development of new ideas to the formation and dissolution of popular opinions. Policy regarding media in the colonies could be likened to free market liberterianism, where there is very little control in the marketplace of ideas and citizen media is often the deciding factor in the political process.

PACT Shows

Lifestyle

Although updated with new materials such as carbon nanotubes and advanced laminates, the majority of the populace live in habitats similar to those initially proposed by physicists and engineers over a century and a half before Oceania was colonized. Variations on the cylindrical O'Neil Cylinder and Standford Torus are the most popular and most common in-system.

Nomadism is and remains an oddly popular ideology in the asteroid belts. Colloquially referred as Fishers for the original tugboat miners who dragged asteroids to Pacifica during the mass building of habitats in the early 22nd century, they remain an extremely large and visible minority in the Oceanian population. Partially because of the initial housing shortages during the migration waves from the Core, some settlers had resort to living in hollowed out asteroids and retired ships.

Over the course of a few years, some refugees took to their temporary lifestyles very strongly, leading to the creation of a whole counterculture movement. These groups became nests for ZOCU sympathizers, and one of the leading fronts on the Oceanian anti-war movement. Although most eventually would settle down in the habs, some transgene settlers simply preferred the isolation or exiled themselves from society out of safety, while others enjoyed living in outer-system communes alongside their fellows. The Fisher counterculture rejects the materialism of the inner system of Oceania (and indeed, much of the Core) and espouses an ideology of transhuman pacifism and equality across all nations, creeds and genetic types. Many Fisher colonies have practice full or partial nudism when not wearing their spacesuits or mining gear, and most of these colonies tend to avoid adopting cultural taboos beyond a strict insistence on non-violence to keep their membership accessible to any comers.

Transhumanism

Much of its controversy and the cool nature of relations with many of the Second Stage colonies stems from Oceania's relations with Transgenes and the unexpected pro-Transgenic outlook the colony took at inception. After vetoing Australia's attempted closure of the system to Transgene migrants, Indonesia and Singapore shipped large numbers of their own local Transgene populations, many of whom had been persecuted at home in the wake of the Brazillian debacle. When the colony was declared to have an 'open door' immigration policy later than year, the population exploded, leading to an overtake of the baseline population.

Oceania is now one of the Core's few predominantly Transgene colonies, with roughly 70% of the population using either cognitively-augmented or zero-g adapted body types. The remaining Baselines nominally receive minor treatments to acclimate them to zero-gravity and control their metabolic rates to cope with the diet and enclosed environments of space colonies.

Major Settlements

Lacking colonizable landmass, Oceania has a number of notable habitation clusters in-system, consisting of large numbers of space habitats localized at one of the Lagrange points in the orbit of the gas giants Pacifica, Sumatra and Aotearoa, as well as numerous habs dispersed in the asteroid belts. With a growing population of 60 million, the clusters are constantly expanding and building new habs at the various zones. It's eventually hoped that the Oceanian government will gather enough support from abroad to begin construction on a Bishop Ring-type megastructure in order to create a permanent home for the population, although popular and official opinions are that such engineering projects are grossly beyond the industrial capacity of most of the power blocs combined (were that sort feat of diplomacy even possible).

Pacifica-1: New Auckland

Population: 5.6 Million
Main Language (s): Indonesian/Malay, English

The New Auckland cluster plays host to the main shipyard cluster in Oceania, as well as a majority of the heavy industry located in-system.

With branch offices for major arms Pac-Arm aerospace developers such as the Sydney Naval Research Institute and Indonesian Aerospace, New Auckland is the cornerstone of Oceania's industrial and logistical strength. Central to this, is the Medan Colony and the industrial facilities it houses, which account for a little under half of the system's shipbuilding capacity.

Built around a Posthuman fabricator supplied by the Indonesian government, the Medan Colony is a modified cylinder-type colony designed for optimal drydock space. It neither emulates an Earth-based biosphere nor is meant to be particularly habitable, as the inside of the cylinder is opened to space and most of the internal space is taken up by factories. What little is inhabited is inside of a torus structure that wraps around the narrowed top of the cylinder. Both the facility and hab complex areas of Medan Colony are connected by a series of elevators and trams which pass through the interior of the structure.

Because the facility is so essential to Oceania's continuing development, New Auckland is also the headquarters of the Oceanian Colonial Militia and a major staging area for the fleets deployed by other PACT nations.

Pacifica-2 New Sydney

The Brisbane Colony located in the P-2 cluster is notable for being the only non-Island-3 settlement in the inner system. It is also the largest, with over eight million people living on its artificial landmass.

Population: 15.8 Million
Main Language (s): Indonesian/Malay, English, Javanese, Mandarin

Situated at Pacifica's L2 Lagrange point, New Sydney is the administrative capital of Oceania and the center of its culture and trade. Much like its Earth-based namesake the city is a futuristic marvel of architecture and engineering, both in the structure of the dozens of Island-3 O'Neil cylinders and the cities built inside of them.

Most of the colonies were designed to emulate the feel of balmy coastal cities and feature fully fleshed ecosystems with thousands of imported plant and animal species brought in order to give the appearance of a modern Earth-based metropolis.

The elegant vistas and terraces of rounded cities of rounded laminates and glistening golden-hued glass are not entirely as they seem, however. Because every structure is assembled entirely from standardized frefabs for safety reasons, the architectural profession in New Sydney is less a matter of unique design and an artful game of deception. The designer is tasked with disguising the soul-crushing blandness of standardized colony modules with elegant curves and personal touches, working on broad 'aesthetic budget' accorded to them by the city planning committees.

Colonists at New Sydney are multi-ethnic and multi-national and generally wealthy. Indonesian and Malaysian culture and style mingle heavily with Australian sensibilities, creating a uniquely gonzo urban culture that has given New Sydney a self-given but arguably deserved reputation as an international city.

Pacifica-3: Barat

Population: 1.7 Million
Main Language (s): Indonesian/Malay, English

Barat is the center of Oceania's biotech and high-tech industry, located at Pacifica's L4 point, its shares this orbital point and its name with a rogue planetoid that has been the subject of recent and intense scrutiny by Core xenoarcheologists.

Once the site of extensive Precuror facilities, speculation abounds about the true nature of the sites on the surface. It's frequently thought that the planet once housed an observation post, but many refuse that claim on the basis that the stores of Delta Dust are simply too dense and abundant for this to be possible. More radical theorists believe the planetoid was somehow being 'groomed' to be formed into a proper planetary body and would have been terraformed to a viable biosphere, although there is very actual little evidence to support this or any information beyond the certainty of a significant Precursor presence in-system at one point or another.

As expected given its status, Barat has extensive caches of Precursor Delta Dust nanomachines amid the deteriorated ruins quickly becoming the subject of rapid exploitation by local and foreign interests, the ruins have been looted and mostly destroyed and the planetoid subsequently covered in mining probes and automated facilities that process the Dust and ship it to a number of habitats located in low orbit over it.

Barat demonstrates a good cross-section of the regular populace of Oceania, with permanent residents consisting mostly of researchers from PACT and staff culled from the other colony clusters.

Pacifica-4: Selatan

Population: 24.4 Million
Main Language (s): Indonesian/Malay, Hindi, Thai, English

Selatan is the largest colony cluster in Oceania, located inside of a large asteroid field at the L5 Lagrange point, similar to the Jovian Trojans. Consisting mostly of ice and ferrous asteroids, the Selatan field has blessed its various habitats with abundant materials for construction and far more water than it requires for survival.

Because of the availability of resources, Selatan's colonies aren't strictly bound by the requirement to use standardized components. The cities tend to built a little more haphazardly than in New Sydney, and the reconstructed biomes are even more lush and extravagant than those built in the main cluster at New Sydney, emulating the classic feel of 22nd century Earth cities more closely.

Several of the habitats were even designed specifically as giant pisciculture reservoirs and beach resorts, with simulated island chains and sandy beaches. The scale and intricacy of these artificial ecosystems dispels the perceptions of austerity often attached to space colonists and hab dwellers, although it's perhaps earned Oceania a reputation of excess. The stereotype of Oceanian cities being livable and almost unnaturally unsqualid is one that is well-deserved and a point of pride for many colonists.

Most famous (or infamous) in setting this image is the Neo Bangkok habitat, housing a half-dozen distinct cities that emulate the classic boroughs of the Thai capital. The city notably features deliberately haphazard city planning and a network of minor city boroughs and villages connected by a series of canals, lined with iconic synthwood riverfront homes and stone temples. These canals are home to motorized riverboats that ferry locals and tourists around the hab and hosts a number of floating markets in the iconic style of the Damnoen Saduak marketplace.

Selatan otherwise boasts significant diversity in its population, with large Indian, Thai and Cambodian communities. The cities are extremely livable and inexpensive to dwell in, in part because of the availability of resources and the availability of high-paying jobs in ice and ore mining for unskilled migrant workers.

Oceania-1: New Singapore

Population: 2.4 Million
Main Language (s): Indonesian/Malay, English, Mandarin

The only colony cluster outside of the Pacifica orbit, New Singapore is a series of outer system habitats and space stations arranged around the safe zone near the main catapult lane. Most of the facilities there exist to resupply and rearm foreign and domestic vessels, and acts as cargo hub for several Outer Expanse shipping companies. The main habs otherwise boast decent entertainment and tourist destinations, although these are somewhat unimpressive compared to the main clusters at New Sydney and Selatan. The majority of foreign fleets passing through the system remain at New Singapore during refueling, making it a nonetheless rather popular tourist destination for soldiers on shore leave.

Oceanian Colonial Militia

Resources

Ship Listings, Corps Listings, Etc...

Equipment

Vehicles

Mobile Weapons

Statistics

History Path

Final Stats

SP: 10
SP Limit: 10
Population: 450 (Base bonus: 225)
Trangene: 70
Morale: 12.5
Wealth: 900 + 225
PIP: 150 + 225
CIP: 900 + 225
Fabbers: 500
Delta Dust: 950
Theta Dust: 200
Military: 27500
Doctrines: 25
Logistics: 40
Global Tech Level: 24
Applications: 400
Stockpiles: 0
Debt: 0

SP Expenditures

Tech Indices: 10

Transgene Templates

Oceania is a nation dreaming of finding its own identity, something reflected in the multipurpose and generalist nature of the Diver template. It is intended to not simply survive in space, but thrive and live in comfort, given numerous minor tweaks that do not significantly hamper reproductive viability or health in an age of ubiquitous exowombs and reproductive assistance.

The Diver is a high-performance transgenic template which has been in implementation in Oceania for several decades, based on a combination of the space-purpose Icarus template and innovations discretely purchased from the Eternal Dawn around the time of recontact as well as those secured from prolonged long-distance contact with the Minkowski, the other predominantly space-based society in the Sphere. Like the Icarus and to a lesser extant than the Minkowskian, the Diver is adept in zero-gravity habitats and vessels. Unlike the former, they are somatically and metabolically tuned for certain universal markers for attractiveness (symmetry), shiny hair, a lack of skin conditions and bad smells produced by the body. They emit naturally emit a constantly-changing cocktail of pheromones which are universally pleasant to most transhumans and allow them to reduce stress caused by proximity. It would be easy to say that the purpose of the Oceanian body isn't simply to make another, better Icarus, but one that can like itself and is predisposed to being liked.

Although the physical modifications are the most evident, Divers also possess a slew of neurological modications, mostly tailored after standardized upgrades seen in the Icarus and Alpha. Nervous system optimization and an densening of so-called 'social brain clusters' give the Diver better memory, a larger 'monkeysphere' or ability for sustained empathy towards other people in the environment, and mildly increased reflexes and dexterity. Oceanians are not simply comfortable in zero-gravity, but possess an otherworldly grace in it, their lithe bodies intuitively moving and adjusting for momentum in space.

Additionally, all Divers possess variable-wavelength multispectrum electromagnetic vision that allows them to view multiple spectra ranging from gamma radiation to radio, allowing them to directly perceive EM hazards and even augmented reality without the need for implants or glasses like some of their peers. This has a number of side-effects, notably causing space to take on the spectra of nearby celestial bodies (Oceania's blue star coloring space a bright oceanic blue for its residents) inducing synasthetic responses to posthuman ruins and causing the iris to tend towards bright, rich colors in shades of red, blue and purple, with the pupil being wrapped in a concentric red ring of ultradense vision cones that can retract over the pupil to prevent damage from hard radiation by increasing the reflection index of the eye on a number of wavelengths.

Tentative

Primary Attributes
Enhanced Reactions 1 (7)
Enhanced Intelligence 1 (7)
Enhanced Socialization 1 (6)
Secondary Attributes
Eureka Eyes [EM Vision] 1 (3)
Tertiary Attributes
Appearance [Attractive] 1 (1.5)
Pheromones [Pleasant] 1 (1.5)
Purified Metabolism 3 (6)
Zero Gravity Tolerance 3 (0)
Survival [Vacuum] 1 (1.5)
Survival [Bio/Radio/Chemical Resistant] 1 (1.5)

(32 * 3 = 96 - 27 = 1)

Technology

Tech Indices (GTL 24)

Shipbuilding: 29
Parasite Construction: 24
Carrier Construction: 37
Aviation Warship Construction: 24
Aerospace Construction: 30
Mecha Construction: 24
Ground Construction: 24
Projectiles: 24
Lasers: 24
Railguns: 24
Particle Weapons: 30
Mega Particle Weapons: 24
Missiles: 24
Propulsion: 34
Power: 30
Materials: 24
Shields: 27
Electronics: 30
Stealth: 30
Transgenics: 27
Mass Production: 24
Civilian Technologies: 29
Xenotechnology: 35
Basic Theotechnology: 40

Applications