Yoro Out-of-Control: Difference between revisions

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Created page with "==Humanity== *Age: 21 ==Solarity== *Dawn Caste *Essence 3 ==Attributes== ====Physical==== *Strength 5 *Dexterity 3 *Stamina 4 ====Mental==== *Perception 2 *Intelligence 2 *Wits..."
 
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==Solarity==
==Solarity==
*Dawn Caste
*Dawn Caste
*Essence 3
*Essence 2
:Personal: 16
:Peripheral: 21/35
*Anima: A massive golden tornado, wreathed in lightning
 
==Attacks==
 
Join Battle: 4
 
:Space Between Majesty and Tyranny (Orichalcum Grand Daiklaive) Speed 5, Accuracy +3, Damage +11L/4, Defense +1, Rate 2, Tags: 2, O, R
::Dice: 11
:Bloodforged Handshake (Orichalcum Razor Claws) Speed 5, Accuracy +5, Damage +4L/2, Defense +3, Rate 4, Tags: M, O
::Dice: 13
 
==Defenses==
 
:Dodge DV: 3
:Parry DV: 6 (Can raise to max of 12 with Excellency)
:Mental DV: 6
 
Soak
:Natural 3B/1L
:Iron Kettled 11B/9L
:Solar Hero Form 8B/6L
:All sustained Charms 16B/14L


==Attributes==
==Attributes==
Line 10: Line 34:
*Strength 5
*Strength 5
*Dexterity 3
*Dexterity 3
*Stamina 4
*Stamina 3
====Mental====
====Mental====
*Perception 2
*Perception 2
Line 22: Line 46:
==Abilities==
==Abilities==
====Dawn====
====Dawn====
*'''Archery''' 1
:*'''Archery''' 1
*'''Martial Arts''' 5
:*'''Martial Arts''' 5 Throws 1
*'''Melee''' 5
:*'''Melee''' 5 Twohanded Weapons 1
*'''Thrown'''1
:*'''Thrown''' 1
*'''War''' 5
:*'''War''' 5  
*Martial Arts 1
 
====Zenith====
====Zenith====
*'''Integrity''' 3
:*'''Integrity''' 1
*'''Performance''' 1
:*'''Presence''' 1
*'''Presence''' 1
:*'''Resistance''' 3 Limitless Endurance 1
*'''Resistance''' 3
====Twilight====
====Twilight====
*'''Craft (fire)''' 1
:'''Craft (fire)''' 1
*'''Lore''' 1
:'''Lore''' 1
====Night====
====Night====
*'''Athletics''' 3
:*'''Athletics''' 5
:'''Awareness''' 1
:'''Dodge''' 1
:'''Stealth''' 1
====Eclipse====
====Eclipse====
*'''Ride''' 1
:*'''Ride''' 1


==Virtues==
==Virtues==
*Motivation: Conquer every martial artist in Creation and prove herself supreme in martial arts
*Motivation: Conquer every martial artist in Creation and prove herself supreme in martial arts
*Intimacies:  
*Intimacies: Master Cascade (Hate), Martial Arts (Love), Food (Love), The Cascading Fall School (Regret), Cerulean Magus (Friendship), Ever-distant Paradise (Rivalry), Water Margin (Fondness)
*Willpower 5
*Willpower 10
*Compassion 2
*Compassion 2
*Conviction 3
*Conviction 3
*Temperance 1
*Temperance 1
*Valour 3
*Valour 5
*Virtue Flaw: Berserker Fury
*Virtue Flaw: Foolhardy Contempt
 
===Merits and Flaws===
*Enemy 3 (Apprentices of her old master, banded together to hunt her down) +3 points


==Charms==
==Charms==
====Anima====
*Dawn: -1 external penalty on all attack rolls, social or physical, costing 5 willpower to overcome; +2 difficulty to coordinate group attacks on her; +2 DV; immune to fear-based effects; enemies retreating in mass combat suffer -2 on rout roll (5m or automatic at 11+ anima display)
====Martial Arts====
====Martial Arts====
*First Martial Arts Excellency
*First Martial Arts Excellency - add 1 die per mote up to your stat (5) to the named stat (1m per die)


====Melee====
====Melee====
*Perfected Weapon Array
*Second Melee Excellency - add 1 autosux up to your stat (5) to the named stat, or 1 to static value (2m per die)
*Dipping Swallow Defense - reset parry DV for one attack reflexively (2m)
*Bulwark Defense - ignores DV penalties until next action(5m)
*Heavenly Guardian Defense - Flaw of Valour, perfectly parry an attack (8m)


====War====
====War====
*Elegant Dance of Bow and Blade
*Elegant Dance of Bow and Blade - switch weapons as free action once a turn, more for 1m per (Permanent)
*Dawn King's Strife
*Heroism Encouraging Presence - Yoro and others within essenceX20 yards (40) don't need to make Valour checks for a scene (5m for normal, 5m 1wp for mass combat unit)
*Supreme Martial Instinct
 
====Resistance====
*Durability of Oak Meditation - add Essence + Resistance (5) to soak for one attack made on you (3m)
*Iron Kettle Body - add 4m surcharge to Durability of Oak Meditation to change it to Essence + Stamina + Resistance (8) to soak, and extend duration to a scene. Can't use with armour (Permanent)


===Martial Arts Styles===
===Martial Arts Styles===


====Solar Hero Style====
====Solar Hero Style====
*Fists of Iron Technique
*Fists of Iron Technique - Adds +3 accuracy, +2 damage, +1 defense, and +1 rate to one attack, and does lethal. Solar enhancement: adds Orichcalcum benefits (factored in) while active (1m)
*Dragon-coil Technique
*Sledgehammer Fist Punch - Doubles raw damage against an object. Solar enhancement: costs 1m and ignores object soak (1m)
*Solar Hero Form
*Heaven Thunder Hammer - Solar enhancement: Target thrown 3 yards per point of presoak damage, takes one damage per yard that would be travelled if they hit a hard object (3m)
*Heaven Thunder Hammer
*Dragon-coil Technique - Does lethal with clinch, adds Essence (2) to dice pools to inflict, maintain, and control, and to crush damage. Solar enhancement: dice don't count towards Charm dice caps (3m)
 
*Solar Hero Form - Enters Solar Hero Form for one scene. Counts sux twice on unarmed MA attacks, for one reflexive 1m. Parry lethal attacks barehanded. Solar Enhancement: adds MA (5) to bashing and lethal soak (6m)
*Hammer on Iron Technique - Solar Enhancement: Creates Essence + 3 attacks (5) which can be aimed at different targets (3m, 1wp)


==Panoply==
==Panoply==
Line 78: Line 118:
:Face 2
:Face 2
:Manse 2
:Manse 2
:Followers 2
:Resources 1
 
====Assets====
====Assets====


====Artefacts====
====Artefacts====
:Space Between Majesty and Tyranny (Orichalcum Great Grimcleaver)
:Space Between Majesty and Tyranny (Orichalcum Grand Daiklaive) Speed 5, Accuracy +3, Damage +11L/4, Defense +1, Rate 2, Tags: 2, O, R
:Bloodforged Handshake (Orichalcum Razor Claws)
:Bloodforged Handshake (Orichalcum Razor Claws) Speed 5, Accuracy +5, Damage +4L/2, Defense +3, Rate 4, Tags: M, O


====Manse====
====Manse====


Red General's Retreat
Red General's Retreat
*Hearthstone: Kata=Sculpting Gem (-2 mote cost to Form charms, min of 1; Dragonbloods activate Celestial styles for free).
*Hearthstone: Kata-Sculpting Gem (-2 mote cost to Form charms, min of 1; Dragonbloods activate Celestial styles for free).


====Other Notable Possessions====
====Other Notable Possessions====


==XP Record==
==XP Record==
:Session 1: Pirate Raid - 7 XP, Wyld Beast's Tusk
:Session 2: The Demon Town and the Submarine - 12 XP
:Session 3: The Corrupted Tomb - 5 XP
Total Gained: 24
:Durability of Oak Meditation (8 xp)
:Iron Kettle Body (8 xp)
:Heroism-Encouraging Presence (8 XP)
Reserve: 0
===Wishlist===
===Wishlist===
Melee
:Solar Counterattack
:Call the Blade
:Summoning the Loyal Steel
:Iron Raptor Technique
Martial Arts
:Ox-Stunning Blow
War
Resistance
:Soul Fire Resurgence
:Essence-Gathering Temper
:Whirlwind Armour-donning Prana
:Hauberk-Lightening Gesture
====Martial Arts Styles====
:Water Dragon Style (gotta figure out how to learn it)

Latest revision as of 08:57, 31 July 2012

Humanity

  • Age: 21

Solarity

  • Dawn Caste
  • Essence 2
Personal: 16
Peripheral: 21/35
  • Anima: A massive golden tornado, wreathed in lightning

Attacks

Join Battle: 4

Space Between Majesty and Tyranny (Orichalcum Grand Daiklaive) Speed 5, Accuracy +3, Damage +11L/4, Defense +1, Rate 2, Tags: 2, O, R
Dice: 11
Bloodforged Handshake (Orichalcum Razor Claws) Speed 5, Accuracy +5, Damage +4L/2, Defense +3, Rate 4, Tags: M, O
Dice: 13

Defenses

Dodge DV: 3
Parry DV: 6 (Can raise to max of 12 with Excellency)
Mental DV: 6

Soak

Natural 3B/1L
Iron Kettled 11B/9L
Solar Hero Form 8B/6L
All sustained Charms 16B/14L

Attributes

Physical

  • Strength 5
  • Dexterity 3
  • Stamina 3

Mental

  • Perception 2
  • Intelligence 2
  • Wits 3

Social

  • Charisma 2
  • Manipulation 2
  • Appearance 5

Abilities

Dawn

  • Archery 1
  • Martial Arts 5 Throws 1
  • Melee 5 Twohanded Weapons 1
  • Thrown 1
  • War 5

Zenith

  • Integrity 1
  • Presence 1
  • Resistance 3 Limitless Endurance 1

Twilight

Craft (fire) 1
Lore 1

Night

  • Athletics 5
Awareness 1
Dodge 1
Stealth 1

Eclipse

  • Ride 1

Virtues

  • Motivation: Conquer every martial artist in Creation and prove herself supreme in martial arts
  • Intimacies: Master Cascade (Hate), Martial Arts (Love), Food (Love), The Cascading Fall School (Regret), Cerulean Magus (Friendship), Ever-distant Paradise (Rivalry), Water Margin (Fondness)
  • Willpower 10
  • Compassion 2
  • Conviction 3
  • Temperance 1
  • Valour 5
  • Virtue Flaw: Foolhardy Contempt

Merits and Flaws

  • Enemy 3 (Apprentices of her old master, banded together to hunt her down) +3 points

Charms

Anima

  • Dawn: -1 external penalty on all attack rolls, social or physical, costing 5 willpower to overcome; +2 difficulty to coordinate group attacks on her; +2 DV; immune to fear-based effects; enemies retreating in mass combat suffer -2 on rout roll (5m or automatic at 11+ anima display)

Martial Arts

  • First Martial Arts Excellency - add 1 die per mote up to your stat (5) to the named stat (1m per die)

Melee

  • Second Melee Excellency - add 1 autosux up to your stat (5) to the named stat, or 1 to static value (2m per die)
  • Dipping Swallow Defense - reset parry DV for one attack reflexively (2m)
  • Bulwark Defense - ignores DV penalties until next action(5m)
  • Heavenly Guardian Defense - Flaw of Valour, perfectly parry an attack (8m)

War

  • Elegant Dance of Bow and Blade - switch weapons as free action once a turn, more for 1m per (Permanent)
  • Heroism Encouraging Presence - Yoro and others within essenceX20 yards (40) don't need to make Valour checks for a scene (5m for normal, 5m 1wp for mass combat unit)

Resistance

  • Durability of Oak Meditation - add Essence + Resistance (5) to soak for one attack made on you (3m)
  • Iron Kettle Body - add 4m surcharge to Durability of Oak Meditation to change it to Essence + Stamina + Resistance (8) to soak, and extend duration to a scene. Can't use with armour (Permanent)

Martial Arts Styles

Solar Hero Style

  • Fists of Iron Technique - Adds +3 accuracy, +2 damage, +1 defense, and +1 rate to one attack, and does lethal. Solar enhancement: adds Orichcalcum benefits (factored in) while active (1m)
  • Sledgehammer Fist Punch - Doubles raw damage against an object. Solar enhancement: costs 1m and ignores object soak (1m)
  • Heaven Thunder Hammer - Solar enhancement: Target thrown 3 yards per point of presoak damage, takes one damage per yard that would be travelled if they hit a hard object (3m)
  • Dragon-coil Technique - Does lethal with clinch, adds Essence (2) to dice pools to inflict, maintain, and control, and to crush damage. Solar enhancement: dice don't count towards Charm dice caps (3m)
  • Solar Hero Form - Enters Solar Hero Form for one scene. Counts sux twice on unarmed MA attacks, for one reflexive 1m. Parry lethal attacks barehanded. Solar Enhancement: adds MA (5) to bashing and lethal soak (6m)
  • Hammer on Iron Technique - Solar Enhancement: Creates Essence + 3 attacks (5) which can be aimed at different targets (3m, 1wp)

Panoply

Backgrounds

Artefact 3
Artefact 2
Face 2
Manse 2
Resources 1

Assets

Artefacts

Space Between Majesty and Tyranny (Orichalcum Grand Daiklaive) Speed 5, Accuracy +3, Damage +11L/4, Defense +1, Rate 2, Tags: 2, O, R
Bloodforged Handshake (Orichalcum Razor Claws) Speed 5, Accuracy +5, Damage +4L/2, Defense +3, Rate 4, Tags: M, O

Manse

Red General's Retreat

  • Hearthstone: Kata-Sculpting Gem (-2 mote cost to Form charms, min of 1; Dragonbloods activate Celestial styles for free).

Other Notable Possessions

XP Record

Session 1: Pirate Raid - 7 XP, Wyld Beast's Tusk
Session 2: The Demon Town and the Submarine - 12 XP
Session 3: The Corrupted Tomb - 5 XP

Total Gained: 24

Durability of Oak Meditation (8 xp)
Iron Kettle Body (8 xp)
Heroism-Encouraging Presence (8 XP)

Reserve: 0

Wishlist

Melee

Solar Counterattack
Call the Blade
Summoning the Loyal Steel
Iron Raptor Technique

Martial Arts

Ox-Stunning Blow

War

Resistance

Soul Fire Resurgence
Essence-Gathering Temper
Whirlwind Armour-donning Prana
Hauberk-Lightening Gesture

Martial Arts Styles

Water Dragon Style (gotta figure out how to learn it)