Iridescent Bladed Orchid: Difference between revisions

From Sphere
Jump to navigation Jump to search
MJ12 Commando (talk | contribs)
MJ12 Commando (talk | contribs)
 
(7 intermediate revisions by the same user not shown)
Line 9: Line 9:
'''Willpower''': 9 (4 BP)
'''Willpower''': 9 (4 BP)
: Essence Pool: 15 Personal/45 Peripheral
: Essence Pool: 15 Personal/45 Peripheral
==Backstory==
Once there was a Colossus known as ''Transcendent Avatar of Victory'', a towering Orichalcum behemoth which lost its life and forged the final chapter of its legend during the final battle to the Godhead to awaken Autocthon. Famed for his martial prowess, inspirational ability, and fearsome presence, the recovery of his soulgem and its recycling was thought to be an auspicious event. The new body was built as a worthy vessel for a hero of such glory-fitted with expensive combat charms, given an arsenal of inspirational tools, and the construction augmentations that it had used once to build an entire town, single-handedly. Decanted with four others, she stepped out of the vats looking the part.
Unfortunately what they got was a reluctant hero at best. More enamored of the perks of heroism than the actual task of being one, ''Iridescent Bladed Orchid'' was a massive waste of funding and resources considering the high expectations on her shoulders. Some Elder Alchemicals considered this a bout of rebellion against the pressure and suggested she be used as some sort of goodwill project-after all, her lack of courage under fire and laziness wouldn't matter in a place where only heroic mortals and god-blooded were around, as even a lackadaisical Celestial could exceed a focused god-blood. Desperately seeking a method to recoup the expense in her creation, they seperated her from her Assembly (quite glad to be rid of her) and sent her to some small province in a 'goodwill drive'.


==Virtues==
==Virtues==
Line 37: Line 42:
:Perception 2
:Perception 2
:Intelligence 3
:Intelligence 3
:Wits 2
:Wits 3


==Social==
==Social==
:Charisma 4
:Charisma 4
:Manipulation 2
:Manipulation 1
:Appearance 5
:Appearance 5


=Abilities=
=Abilities=
==Combat==
==Combat==
:Martial Arts 4 (2 BP) (Silent Kills + 1, Essence Pulse Cannon + 2)
:Martial Arts 4 (2 BP) (Essence Pulse Cannon + 2)
 
==Endurance==
:Integrity 1


==Evasion==
==Evasion==
Line 55: Line 57:
:Awareness 3
:Awareness 3
:Dodge 1
:Dodge 1
:Larceny 2 (Disguise + 1)
 
:Stealth 1
==Durability==
:Resistance 2


==Socialization==
==Socialization==
:Investigation 1
:Presence 3 (Excuses + 2)
:Presence 3
:Performance 2
:Performance 1
:Socialize 1
:Socialize 2


==Academics==
==Academics==
:Lore 3
:Craft 3
:Linguistics 3
:Lore 2
:Linguistics 2
:Medicine 2


=Charms=
=Charms=
Line 72: Line 76:
:Perfected Lotus Matrix [2m]: Learn Martial Arts, cannot be removed
:Perfected Lotus Matrix [2m]: Learn Martial Arts, cannot be removed
:: Lotus Filament Conduction: Half cost TMA.
:: Lotus Filament Conduction: Half cost TMA.
:Unobtrusive Repartee Baffles (+2m to a social charm activation prevents it from being Obvious and prevents its cost from adding to anima display)
:4th Intelligence Augmentation [1m]: +1 Intelligence
:4th Manipulation Augmentation [1m]: +1 Manipulation
:Multifunction Hypodermic Apparatus [2m]: 6m, inject target with desired chemical or poison, does Damage +0L
:Pheromone Regulation Systems [1m]: 4m, induces an emotion, social attacks which resonate with that emotion cost an extra WP to resist
:: Great Maker's Mercy (automatically heals 1 HL per 28 days, rapid recovery from infection)
:: Seven Bounties Paste (cures anything outside of the Great Contagion)
:Omnitool Implant [1m]: 4m Indefinite, no penalties for crafting without tools, always has access to a Master's workshop, +3d for tasks which may need precision tools


==General==
==General==
:4th Intelligence Augmentation [1m]: +1 Intelligence
:4th Charisma Augmentation [1m]: +1 Charisma
:Multifunction Hypodermic Apparatus [2m]: 6m, inject target with desired chemical or poison, does Damage +0L
:1st Charisma Augmentation [1m]: 1m per extra +1d to a Charisma roll.
:: Philtre of Desire (reduces target's MDVs by 2)
:Patriotism-Provoking Display [1m]: 6m, enhances social attacks made to get someone to do something beneficial to a group the Alchemical belongs to, attacks require 2WP to resist and can be Unnatural Mental Influence. Channeling Conviction gives successes rather than dice.
:: Arrow Frog Venom (damage 8L/action, Toxicity 4, Penalty -4)
:Manifold Transhuman Implants [1m]: 8 Mutation Points
:Integrated Artifact Transmogrifier [1m]: 5m Indefinite, disguise Charms as internal when not in use, disguise self as human
:Manifold Transhuman Implants [1m]: 8 mutation points


==Martial Arts==
==Martial Arts==
7 MA Charms (TMA charms cost half)
7 MA Charms (TMA charms cost half)
: MA Style Mastery allows use of flame-discharge weapons (due to definitions, this includes the Essence Pulse Cannon), straight swords, spears, hand-needles and garrotes as MA weapons.
: MA Style Mastery allows use of flame-discharge weapons (due to definitions, this includes the Essence Pulse Cannon), tail strikes, clubs, straight swords, and spears as MA weapons.


===White Veil (TMA)===
===Flame And Stone Style (TMA)===
: Birdsong Over Blades (2m, attack does 0 damage, and is unnoticeable)
: Greeting The Sun (2m, unarmed fierce blows or tail strikes reduce DV penalty by 1)
: Alehouse Memory Stance (3m, attack is unexpected if target does not expect hostilities)
: Ending The Chase (3m, target suffers automatic knockdown and cannot rise from prone without refreshing DV twice)
: Owl Clutches At The Night (3m, can cancel a failed attack using Wits + MA vs. target's Perception)
: Fire Follows Smoke (3m action-long, fierce blows do not suffer -1 external penalty)
: White Veil Form (4m scenelong, -1d to incoming attacks, may add up to +Essence to reestablish surprise, with an equal penalty on any surprise attacks, -1 external penalty to bystanders joining battle)
: Flame And Stone Form (5m scenelong, +2 damage for fierce blows, +1 DV when wielding a shield)
: Blinded By Laughter (2m, surprise attacks that deal no damage are unnoticeable by anyone, preventing joining battle)


===Five-Dragon Style (TMA)===
===Five-Dragon Style (TMA)===
Line 109: Line 112:
: Currents Sweep To Sea (1m, non-damaging attack that automatically forces knockdown, target suffers internal penalty equal to user's MA rating. Adds equal amount of dice to clinch attempts made against target)
: Currents Sweep To Sea (1m, non-damaging attack that automatically forces knockdown, target suffers internal penalty equal to user's MA rating. Adds equal amount of dice to clinch attempts made against target)
: Pounding Surf Style (1m, cumulatively ignores 1 point of armored soak every time this charm is used against one target)
: Pounding Surf Style (1m, cumulatively ignores 1 point of armored soak every time this charm is used against one target)
: Flow From The Rocks (2m, -1 to enemy armored soak per use, cumulative as long as charm is used in every action)


==Retainder==
==Retainder==
Or: Fuck subtlety.
Or: Fuck subtlety.
: 4th Dexterity Augmentation [1m] (+1 Dexterity)
: 4th Dexterity Augmentation [1m]: +1 Dexterity
: 1st Dexterity Augmentation [1m] (+1 to Dexterity per mote spent for 1 action)
: 5th Dexterity Augmentation [1m]: +1 to Dexterity per 3m spent for 1 scene
: Accelerated Response System (Dodge) [1m] (2m, eliminate up to [Dexterity] penalties to dodge or parry DVs)
: Transcendent Multimodal Artifact Matrix [1m]: costs attunement cost of an artifact to extrude one
: Precalculated Evasion System [1m] (4m, dodge any non-undodgeable attack)
:: Orichalcum Essence Pulse Cannon (Speed 6, Accuracy +3, Damage 11L/16B, Rate 3, Range 110, Piercing)
: Aim-Calibrating Sensors [1m] (3m, cancel all external penalties affecting an attack)
: 4th Stamina Augmentation [1m]: +1 Stamina
: Transcendent Multimodal Artifact Matrix [1m] (costs attunement cost of an artifact to extrude one into activity)
: Subcutaneous Armor Plating [1m]: +3B/2L soak, +2B/1L Hardness
:: Moonsilver Essence Pulse Cannon (Speed 6, Accuracy +3, Damage 10L/15B, Rate 3, Range 120, Piercing)
: Alloyed Reinforcement of Flesh: First attack that would incapacitate merely wounds


=Transhumanism=
=Transhumanism=

Latest revision as of 02:30, 15 March 2012

Basics

Name: Iridescent Bladed Orchid ("Iris")
Concept: Ciaphas Cain-ko, Hero of the Populat!

Caste: Orichalcum

Motivation: To be passed down as legend alongside the great heroes of history... preferably without having to do anything extremely heroic.

Essence: 2
Willpower: 9 (4 BP)

Essence Pool: 15 Personal/45 Peripheral

Backstory

Once there was a Colossus known as Transcendent Avatar of Victory, a towering Orichalcum behemoth which lost its life and forged the final chapter of its legend during the final battle to the Godhead to awaken Autocthon. Famed for his martial prowess, inspirational ability, and fearsome presence, the recovery of his soulgem and its recycling was thought to be an auspicious event. The new body was built as a worthy vessel for a hero of such glory-fitted with expensive combat charms, given an arsenal of inspirational tools, and the construction augmentations that it had used once to build an entire town, single-handedly. Decanted with four others, she stepped out of the vats looking the part.

Unfortunately what they got was a reluctant hero at best. More enamored of the perks of heroism than the actual task of being one, Iridescent Bladed Orchid was a massive waste of funding and resources considering the high expectations on her shoulders. Some Elder Alchemicals considered this a bout of rebellion against the pressure and suggested she be used as some sort of goodwill project-after all, her lack of courage under fire and laziness wouldn't matter in a place where only heroic mortals and god-blooded were around, as even a lackadaisical Celestial could exceed a focused god-blood. Desperately seeking a method to recoup the expense in her creation, they seperated her from her Assembly (quite glad to be rid of her) and sent her to some small province in a 'goodwill drive'.

Virtues

Compassion 5
Conviction 1
Valor 1
Temperance 2

Intimacies

up to Compassion + Willpower Intimacies free (14?)

Goldbricking
Celebratory Murals (desire)
Showing off
Unfair fights (love being the advantaged one)
Unfair fights (hates being on the receiving end)

Attributes

Strength/Charisma/Intelligence: 8 + 1
Dexterity/Appearance/Perception: 6 + 3 (9 BP)
Stamina/Manipulation/Wits: 4

Physical

Strength 5
Dexterity 5
Stamina 3

Mental

Perception 2
Intelligence 3
Wits 3

Social

Charisma 4
Manipulation 1
Appearance 5

Abilities

Combat

Martial Arts 4 (2 BP) (Essence Pulse Cannon + 2)

Evasion

Athletics 1
Awareness 3
Dodge 1

Durability

Resistance 2

Socialization

Presence 3 (Excuses + 2)
Performance 2
Socialize 1

Academics

Craft 3
Lore 2
Linguistics 2
Medicine 2

Charms

Dedicated

Perfected Lotus Matrix [2m]: Learn Martial Arts, cannot be removed
Lotus Filament Conduction: Half cost TMA.
4th Intelligence Augmentation [1m]: +1 Intelligence
Multifunction Hypodermic Apparatus [2m]: 6m, inject target with desired chemical or poison, does Damage +0L
Great Maker's Mercy (automatically heals 1 HL per 28 days, rapid recovery from infection)
Seven Bounties Paste (cures anything outside of the Great Contagion)
Omnitool Implant [1m]: 4m Indefinite, no penalties for crafting without tools, always has access to a Master's workshop, +3d for tasks which may need precision tools

General

4th Charisma Augmentation [1m]: +1 Charisma
1st Charisma Augmentation [1m]: 1m per extra +1d to a Charisma roll.
Patriotism-Provoking Display [1m]: 6m, enhances social attacks made to get someone to do something beneficial to a group the Alchemical belongs to, attacks require 2WP to resist and can be Unnatural Mental Influence. Channeling Conviction gives successes rather than dice.
Manifold Transhuman Implants [1m]: 8 Mutation Points

Martial Arts

7 MA Charms (TMA charms cost half)

MA Style Mastery allows use of flame-discharge weapons (due to definitions, this includes the Essence Pulse Cannon), tail strikes, clubs, straight swords, and spears as MA weapons.

Flame And Stone Style (TMA)

Greeting The Sun (2m, unarmed fierce blows or tail strikes reduce DV penalty by 1)
Ending The Chase (3m, target suffers automatic knockdown and cannot rise from prone without refreshing DV twice)
Fire Follows Smoke (3m action-long, fierce blows do not suffer -1 external penalty)
Flame And Stone Form (5m scenelong, +2 damage for fierce blows, +1 DV when wielding a shield)

Five-Dragon Style (TMA)

Five-Dragon Claw (1m, attack is lethal, ignores hardness)
Five-Dragon-Force Blow (2m, double attack base damage, if attack does more than [Sta + Res] damage, knockdown with difficulty to resist of [Strength])
Five-Dragon Form (5m scenelong, soak lethal with full bashing soak, deal lethal unarmed damage, +1 Accuracy to form weapons, add +Essence to Dex and Strength for movement and feats of strength)

Golden Exhalation Style (TMA)

One Eye Follows The Bird (1m, +3 to maximum aim bonus)
Mother Disobeys Father (2m, double firewand/flame-discharge weapon range and range increment)
Garda Takes Flight (3m, split a single attack across up to [Essence] targets)
Golden Exhalation Form (5m, +2 lethal soak, +2 soak against fire, may pay 1m to load firewands)

Terrestrial Hero Style (TMA)

Currents Sweep To Sea (1m, non-damaging attack that automatically forces knockdown, target suffers internal penalty equal to user's MA rating. Adds equal amount of dice to clinch attempts made against target)
Pounding Surf Style (1m, cumulatively ignores 1 point of armored soak every time this charm is used against one target)
Flow From The Rocks (2m, -1 to enemy armored soak per use, cumulative as long as charm is used in every action)

Retainder

Or: Fuck subtlety.

4th Dexterity Augmentation [1m]: +1 Dexterity
5th Dexterity Augmentation [1m]: +1 to Dexterity per 3m spent for 1 scene
Transcendent Multimodal Artifact Matrix [1m]: costs attunement cost of an artifact to extrude one
Orichalcum Essence Pulse Cannon (Speed 6, Accuracy +3, Damage 11L/16B, Rate 3, Range 110, Piercing)
4th Stamina Augmentation [1m]: +1 Stamina
Subcutaneous Armor Plating [1m]: +3B/2L soak, +2B/1L Hardness
Alloyed Reinforcement of Flesh: First attack that would incapacitate merely wounds

Transhumanism

0 + 8 Mutation Points (from Manifold Transhuman Implants)

Backgrounds

10 Background Points + Class 3

Class 3
Artifact 2 (6 points)
3 dots, 9m attune: Essence-Channel Grafting (stats as Demon Tattoo): +1 App/Dex/Str, Athletics +1, Stealth +1, Martial Arts +1, Athletics (Running + 1), Martial Arts (Silent Kills + 2)
8 Charms on Retainder

BP Expenditures

18 Bonus Points + 6 from flaws

Flaw: Vice (Exotic Delicacies) +3
Flaw: Moderate Oath (Never Act Against Her Home Nation) +3
5 Charms (-5)
1 Submodule (-1)
3 Caste/Favored Attribute dots (-9)
1 Ability dot (-2)
4 Willpower dots (-4)