Wheel Respun: Difference between revisions
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Created page with "=Mission Statement= Planescape was cool but it had flaws and is long dead, let's make an update/revision of it." |
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=Mission Statement= | =Mission Statement= | ||
Planescape was cool but it had flaws and is long dead, let's make an update/revision of it. | Planescape was cool but it had flaws and is long dead, let's make an update/revision of it. With 5e on the way it's a good time. | ||
==Principles== | |||
*The editions are in flux, so no mechanics. | |||
*The planes should be a good place for adventure, even the upper planes or low-level adventures. | |||
*Alignment is a blind and sometimes alien cosmic force, not the human condition. They may correlate, but they do not map. | |||
*The planes should be big, not by writing 'infinite' everywhere like bad SF adds zeroes, but by evoking hugeness. | |||
*Interesting aspects of the planes should be discussed in detail. | |||
*The planes should be varied and distinct. | |||
=Overview of the Cosmos= | |||
==Alignment== | |||
*Law endorses an objective reality governed by impersonal rules. It is ''truth''. | |||
*Chaos endorses personal subjectivity. It is ''freedom''. | |||
*Good endorses selflessness and compassion. | |||
*Evil endorses cruelty and malice. | |||
==Structure== | |||
*The [[Inner Planes]] are material. Conflicts here are mostly practical. | |||
*The [[Outer Planes]] are idealist, the home of most gods and defined by belief. Conflicts here are mostly ideological. | |||
*The [[Transitive Planes]] are connections and spaces between areas. | |||
*The [[Prime Material Plane]] is the convergence of the Inner and Outer planes. It doesn't concern us very much. |
Latest revision as of 04:25, 22 January 2012
Mission Statement
Planescape was cool but it had flaws and is long dead, let's make an update/revision of it. With 5e on the way it's a good time.
Principles
- The editions are in flux, so no mechanics.
- The planes should be a good place for adventure, even the upper planes or low-level adventures.
- Alignment is a blind and sometimes alien cosmic force, not the human condition. They may correlate, but they do not map.
- The planes should be big, not by writing 'infinite' everywhere like bad SF adds zeroes, but by evoking hugeness.
- Interesting aspects of the planes should be discussed in detail.
- The planes should be varied and distinct.
Overview of the Cosmos
Alignment
- Law endorses an objective reality governed by impersonal rules. It is truth.
- Chaos endorses personal subjectivity. It is freedom.
- Good endorses selflessness and compassion.
- Evil endorses cruelty and malice.
Structure
- The Inner Planes are material. Conflicts here are mostly practical.
- The Outer Planes are idealist, the home of most gods and defined by belief. Conflicts here are mostly ideological.
- The Transitive Planes are connections and spaces between areas.
- The Prime Material Plane is the convergence of the Inner and Outer planes. It doesn't concern us very much.