RPG New Granada: Difference between revisions

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==Template==
==Template==
===Basic Info===
===Basic Info===  
:Other names:
:Other names: Republic of New Granada, New Granada Colony
:Demonym:
:Demonym: Granadin
:Faction/Block:
:Faction/Block: European Union
:Population:  
:Population:  
:Government Type:
:Government Type: Unitary Semi-Presidential Republic
:Relative Economic Strength:
:Relative Economic Strength: Moderate
:Relative Industrial Strength:
:Relative Industrial Strength: Strong
:Economic model:
:Economic model: Welfare State/Mixed Economy
:Relative Military Strength:
:Relative Military Strength: Average
:General Political Stance:
:General Political Stance:


'''Adventure Seeds'''<br>
'''Adventure Seeds'''<br>
All worlds should have three adventure seeds; one-sentence concepts for adventures that would kick off or be relevant to the world in question.  They should touch on local themes and on a fundamental level answer the question 'what can I do with this place'.  Nominally, to ensure a variety of potential adventures, each seed should have a different fundamental game type. Some examples are below
Border Patrol (Military/Action): Task Force 9, consisting of the cruiser BLANK and several destroyers, has been sent on long range patrol in an area where multiple freighters have recently vanished.<br>


:Adventure Seed 1 (Action):
Spies Galore (Intrigue): Someone is selling or providing classified information and technology to an agent of another government, believed to be the Harawayans. <br>
:Adventure Seed 2 (Military):
:Adventure Seed 3 (Intrigue):
:Adventure Seed 4 (Humor):
:Adventure Seed 5 (Horror):
:Adventure Seed 6 (Wildcard):


===The World===
Sickening Silence (Horror): A highly classified research station in the lightly populated White-Cove Islands has gone silent and off the grid.
A couple paragraphs describing the physical nature of the world, with things like climate, geography, biosphere, etc.


===History===
Several paragraphs touching on the history of the world, such as the (major) points of origin for its inhabitants, any conflicts, crisis or otherwise exciting events, etc.


===The Nation===
This section is the most important and is where important things go in, such as culture, today's politics, their place in the galaxy, etc.


===Additional Section===
===The World===<br>
In case you have a national component that demands its own section, you can add sections!
New Granada is a relatively temperate world which required only moderate terraforming to be suitable for human habitation. It has three large continents (uncreatively named East, South, West) that are undergoing the slow process of splitting apart and a significant number of island chains.<br> <br>
 
===History===<br>
New Granada was originally founded by the Thyssen-Krupp corporation after the discovery of a large post-human data core during the early stages of the terraforming process.  Rather then being sponsored by any one EU nation, the colony was directly sponsored by the corporation and its settlers came from all over the EU.  It later grew to prominence due to the quality of the research facilities attempting to unlock the secrets of the data core as well as its strategic location connecting a number of colonies, which led to the system being chosen for a EU Deep Space Fleet base.  <br>
 
In modern times New Granada is a full fledged member of the EU, with a civilian and non-corporate government. <br><br>
 
===The Nation===<br>
New Granada is one of the small handful of European Union worlds that makes significant use of transgenic technology. However, Granadin transgenics tend to be fairly subtle and are quite heavily regulated by the Augmentation Acts of 2064, the same acts which rolled back the earlier restrictions. While the government and a majority of the population are loyal to the EU there is a significant minority who feels alienated by the EU's stance on transgenics.<br>
 
There are ongoing tensions between the republic and Haraway's World, primarily focused on a number of systems between the two powers.<br>
[[Category: Sphere RPG Worlds]]

Latest revision as of 13:42, 30 November 2011

Template

Basic Info

Other names: Republic of New Granada, New Granada Colony
Demonym: Granadin
Faction/Block: European Union
Population:
Government Type: Unitary Semi-Presidential Republic
Relative Economic Strength: Moderate
Relative Industrial Strength: Strong
Economic model: Welfare State/Mixed Economy
Relative Military Strength: Average
General Political Stance:

Adventure Seeds
Border Patrol (Military/Action): Task Force 9, consisting of the cruiser BLANK and several destroyers, has been sent on long range patrol in an area where multiple freighters have recently vanished.

Spies Galore (Intrigue): Someone is selling or providing classified information and technology to an agent of another government, believed to be the Harawayans.

Sickening Silence (Horror): A highly classified research station in the lightly populated White-Cove Islands has gone silent and off the grid.


===The World===
New Granada is a relatively temperate world which required only moderate terraforming to be suitable for human habitation. It has three large continents (uncreatively named East, South, West) that are undergoing the slow process of splitting apart and a significant number of island chains.

===History===
New Granada was originally founded by the Thyssen-Krupp corporation after the discovery of a large post-human data core during the early stages of the terraforming process. Rather then being sponsored by any one EU nation, the colony was directly sponsored by the corporation and its settlers came from all over the EU. It later grew to prominence due to the quality of the research facilities attempting to unlock the secrets of the data core as well as its strategic location connecting a number of colonies, which led to the system being chosen for a EU Deep Space Fleet base.

In modern times New Granada is a full fledged member of the EU, with a civilian and non-corporate government.

===The Nation===
New Granada is one of the small handful of European Union worlds that makes significant use of transgenic technology. However, Granadin transgenics tend to be fairly subtle and are quite heavily regulated by the Augmentation Acts of 2064, the same acts which rolled back the earlier restrictions. While the government and a majority of the population are loyal to the EU there is a significant minority who feels alienated by the EU's stance on transgenics.

There are ongoing tensions between the republic and Haraway's World, primarily focused on a number of systems between the two powers.