Difference between revisions of "Aberrant 2.0: IDOLNOV@"

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: '''Noncombatant (7 points)''': The character lacks the combination of experience, willpower, and ability to dehumanize the enemy and detach him or herself from the situation to be an effective combatant. Although the character may have the raw skill, he or she lacks the bloody-mindedness needed to put that skill to use. In nonlethal fighting such as cage matches, friendly sparring, and even the occasional bar brawl, the character suffers no penalties, ''however'' when fighting in a situation where death may be a serious concern (either inflicting or receiving the condition):
 
: '''Noncombatant (7 points)''': The character lacks the combination of experience, willpower, and ability to dehumanize the enemy and detach him or herself from the situation to be an effective combatant. Although the character may have the raw skill, he or she lacks the bloody-mindedness needed to put that skill to use. In nonlethal fighting such as cage matches, friendly sparring, and even the occasional bar brawl, the character suffers no penalties, ''however'' when fighting in a situation where death may be a serious concern (either inflicting or receiving the condition):
 
:: The character must pay 1 WP to make an attack that is potentially lethal (as a rule of thumb, any attack that deals more than 2L damage is considered 'potentially lethal', as are any attacks which deal more than 15B damage). If the character fails an attack roll with a lethal attack, the character is considered to have automatically botched.
 
:: The character must pay 1 WP to make an attack that is potentially lethal (as a rule of thumb, any attack that deals more than 2L damage is considered 'potentially lethal', as are any attacks which deal more than 15B damage). If the character fails an attack roll with a lethal attack, the character is considered to have automatically botched.
:: Being shot at is scary! The character, if attacked by gunfire or other loud, dangerous weapons, must pay 1 WP or abort to cowering in cover.
+
:: Being shot at is scary! The character, if attacked by gunfire or other loud, dangerous weapons, must pay 1 WP or abort to full defense, sprinting for the nearest cover.
 
:: When wounded, the character may go into shock, curl up into a ball, or otherwise be incapable of acting. Double all wound penalties from lethal damage. Characters wounded at -1 or below from lethal damage must pay WP to ignore wound penalties if they wish to act.
 
:: When wounded, the character may go into shock, curl up into a ball, or otherwise be incapable of acting. Double all wound penalties from lethal damage. Characters wounded at -1 or below from lethal damage must pay WP to ignore wound penalties if they wish to act.
 
:: The character is easily intimidated by lethal implements. Add 2 automatic successes to Intimidation rolls ''against'' the character if wielding one.
 
:: The character is easily intimidated by lethal implements. Add 2 automatic successes to Intimidation rolls ''against'' the character if wielding one.

Revision as of 02:30, 16 October 2011

The year is 2027. It is a time of great innovation. It is also a time of chaos and conspiracy. Guys with shiny black robot arms and floral-print trenchcoats stalk the world hunting for evidence of grand overarching conspiracies which have controlled the world for decades.

Which is completely irrelevant for you, because you're not fighting for the ancient chessmasters of Aeon, nor fighting to make your voice heard as one of the Aberrants, nor working with one of the PMCs out there, nor even fighting for Nova independence as a Terat. No, you're a young, up-and-coming nova with ambitions and a semi-promising resume, found by the latest N! show, IDOLNOV@, an experiment to directly capitalize on the popularity of these incredible superhumans.

Characters

Ragna Luchs (Shrike)
Rin Yamato (Peel)
Aine (Exhack)
Alex Vincent (Starlet) (Norse)
Yayoi Sakubou (Mal)

Other Stuff

Free Flaws

Because I hate you and everything you stand for, have a 'free' flaw. Well, okay, you can take the BP from it and just buy it off.
Noncombatant (7 points): The character lacks the combination of experience, willpower, and ability to dehumanize the enemy and detach him or herself from the situation to be an effective combatant. Although the character may have the raw skill, he or she lacks the bloody-mindedness needed to put that skill to use. In nonlethal fighting such as cage matches, friendly sparring, and even the occasional bar brawl, the character suffers no penalties, however when fighting in a situation where death may be a serious concern (either inflicting or receiving the condition):
The character must pay 1 WP to make an attack that is potentially lethal (as a rule of thumb, any attack that deals more than 2L damage is considered 'potentially lethal', as are any attacks which deal more than 15B damage). If the character fails an attack roll with a lethal attack, the character is considered to have automatically botched.
Being shot at is scary! The character, if attacked by gunfire or other loud, dangerous weapons, must pay 1 WP or abort to full defense, sprinting for the nearest cover.
When wounded, the character may go into shock, curl up into a ball, or otherwise be incapable of acting. Double all wound penalties from lethal damage. Characters wounded at -1 or below from lethal damage must pay WP to ignore wound penalties if they wish to act.
The character is easily intimidated by lethal implements. Add 2 automatic successes to Intimidation rolls against the character if wielding one.
Note that these penalties are only in lethal combat situations, such as facing down goons with guns, and don't apply to bar brawls, fistfights, and other situations where the fighting is less likely to lead to lethal results.