Difference between revisions of "Xeno/Theotech Applications"

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Line 131: Line 131:
 
:Secondary Index:  Propulsion 25
 
:Secondary Index:  Propulsion 25
 
:Starting Cost:  100
 
:Starting Cost:  100
:Research Cost:  1,000 W, 250 PIP, 500 CIP, 500 Theta
+
:Research Cost:  1,000 W, 250 PIP, 750 CIP, 500 Theta
  
 
'''Theta Jump Drives'''
 
'''Theta Jump Drives'''
 
:Primary Index:  Basic Theotech 25
 
:Primary Index:  Basic Theotech 25
 
:Starting Cost:  10
 
:Starting Cost:  10
 +
:Research Cost:  100 W, 150 Theta
  
 
====Power and Construction====
 
====Power and Construction====
Line 239: Line 240:
  
 
====Defenses====
 
====Defenses====
 +
'''Binding Generators'''
 +
:Primary Index:  Basic Theotech 50
 +
:Secondary Index:  Materials 25, Power 25
 +
:Starting Cost:  100
 +
:Research Cost:  1,000 W, 500 PIP, 500 CIP, 500 Theta
 +
 +
 +
'''Morphic Shield Hardening'''
 +
:Primary Index:  Basic Theotech 50
 +
:Secondary Index:  Shields 25
 +
:Starting Cost:  100
 +
:Research Cost:  1,000 W, 750 CIP, 750 Theta
 +
  
 
===Advanced Theotech===
 
===Advanced Theotech===
Line 357: Line 371:
 
'''Valence Armor'''
 
'''Valence Armor'''
 
:Primary Index:  Advanced Theotech 700
 
:Primary Index:  Advanced Theotech 700
:Secondary Index:  Materials 25
+
:Secondary Index:  Materials 25, Power 25
:Starting Cost:  200
+
:Starting Cost:  150
:Research Cost:  2,000 W, 1,500 PIP, 1,000 CIP, 500 Omega
+
:Research Cost:  2,000 W, 750 PIP, 500 CIP, 500 Omega
  
  

Revision as of 21:59, 24 August 2011

Xenotech

Xenotech bonuses may not stack with Basic Theotech.

Propulsion

Monopolar Plasma Jets

Primary Index: Xenotech 50
Secondary Index: Propulsion 15
Starting Cost: 120
Research Cost: 1,500 W, 750 CIP, 750 Drexler


Power and Construction

Nanocapacitor Cells I

Primary Index: Xenotech 40
Secondary Index: Power 10
Starting Cost: 125
Research Cost: 2,000 W, 500 CIP, 750 Drexlers
+2 Craft Power

Nanocapacitor Cells II

Primary Index: Xenotech 60
Secondary Index: Power 20
Starting Cost: 100
Research Cost: 1,500 W, 250 CIP, 500 Drexlers
+2 Craft Power


Nanofusion Cluster I

Primary Index: Xenotech 30
Secondary Index: Power 15
Starting Cost: 100
Research Cost: 1,500 W, 250 CIP, 500 Drexlers
+1 Ship Power Expansion

Nanofusion Cluster II

Primary Index: Xenotech 60
Secondary Index: Power 25
Starting Cost: 50
Research Cost: 1,000 W, 250 CIP, 250 Drexlers
+1 Ship Power Expansion


Monopole Core

Primary Index: Xenotech 30
Secondary Index: Power 15
Starting Cost: 25
Research Cost: 500 W, 125 Drexlers

Weapons

Plasma Guns

Primary Index: Xenotech 35
Secondary Index: Power 10
Starting Cost: 50
Research Cost: 750 W, 500 CIP

Fusion Guns

Primary Index: Xenotech 60
Secondary Index: Power 20
Starting Cost: 125
Research Cost: 2,000 W, 1,250 CIP

Guided Plasma Shells

Primary Index: Xenotech 45
Secondary Indices: Electronics 16, Electrochemical Weapons 30
Starting Cost: 100
Research Cost: 1,000 W, 1,000 CIP, 500 PIP

Magnetohydrodynamic Lance

Primary Index: Xenotech 40
Secondary Indices: Railguns 30
Starting Cost: 100
Research Cost: 1,000 W, 1,000 CIP, 500 PIP

Nova Cannon

Yamato cannon charged!
Primary Index: Xenotech 75
Secondary Index: Power 20, Materials 20
Starting Cost: 50
Research Cost: 1,000 W, 500 CIP

Defenses

Bubble Fields

Primary Index: Xenotech 30
Secondary Index: Shields 10
Starting Cost: 100
Research Cost: 1,500 W, 500 CIP, 250 Dust

Bilayer Bubble Fields

More HP.
Primary Index: Xenotech 35
Secondary Index: Shields 15
Starting Cost: 50
Research Cost: 750 W, 250 CIP, 125 Dust

Trilayer Bubble Fields

More HP.
Primary Index: Xenotech 40
Secondary Index: Shields 20
Starting Cost: 50
Research Cost: 750 W, 250 CIP, 125 Dust

Bubble Hardening

Primary Index: Xenotech 30
Secondary Index: Shields 20
Starting Cost: 75
Research Cost: 1,000 W, 500 CIP, 400 Dust

Bubble Regeneration

Primary Index: Xenotech 45, Basic Theotech 25
Secondary Index: Shields 15
Starting Cost: 50
Research Cost: 750 W, 250 CIP, 125 Dust


Nephilim Applique

Primary Index: Xenotech 40
Starting Cost: 125
Research Cost: 1,500 W, 1000 CIP, 500 Drexlers

Nephilim Reconstruction

Primary Index: Xenotech 75
Starting Cost: 175
Research Cost: 1,500 W, 1000 CIP, 1,250 Drexlers

Theotech

Basic

Basic Theotech items that count as Advanced will be listed as such; they do not stack with any other application field that affects the same system.

Propulsion

Mercurion Drives

Primary Index: Basic Theotech 45
Secondary Index: Propulsion 25
Starting Cost: 100
Research Cost: 1,000 W, 250 PIP, 750 CIP, 500 Theta

Theta Jump Drives

Primary Index: Basic Theotech 25
Starting Cost: 10
Research Cost: 100 W, 150 Theta

Power and Construction

T-Forced Fusion Cells I

Primary Index: Basic Theotech 30
Secondary Index: Power 15
Starting Cost: 175
Research Cost: 2,000 W, 750 CIP, 500 Theta
+2 Craft Power

T-Forced Fusion Cells II

Primary Index: Basic Theotech 50
Secondary Index: Power 30
Starting Cost: 50
Research Cost: 1,000 W, 250 CIP, 500 Theta
+2 Craft Power

T-Forced Fusion Cells III

Primary Index: Basic Theotech 75
Secondary Index: Power 50
Starting Cost: 50
Research Cost: 1,000 W, 250 CIP, 500 Theta
+2 Craft Power


T-Forced Fusion Plants I

Primary Index: Basic Theotech 30
Secondary Index: Power 15
Starting Cost: 100
Research Cost: 1,500 W, 250 CIP, 500 Theta
+1 Ship Power Expansion

T-Forced Fusion Plants II

Primary Index: Basic Theotech 50
Secondary Index: Power 25
Starting Cost: 50
Research Cost: 1,000 W, 250 CIP, 250 Theta
+1 Ship Power Expansion

T-Forced Fusion Plants III

Primary Index: Basic Theotech 75
Secondary Index: Power 30
Starting Cost: 50
Research Cost: 1,000 W, 250 CIP, 250 Theta
+1 Ship Power Expansion

Fusion Booster

Primary Index: Basic Theotech 30
Secondary Index: Power 15
Starting Cost: 25
Research Cost: 500 W, 125 Theta

Weapons

Mega Particle Beams

Primary Index: Basic Theotech 45
Secondary Index: Particles 25
Starting Cost: As per Mega Particles

Needle Beams

Primary Index: Basic Theotech 60
Secondary Index: Particles 25
Starting Cost: 100
Research Cost: 1,000 W, 750 CIP, 750 Theta
Naval Needlebeams
Primary Index: Basic Theotech 60
Secondary Index: Particles 25
Starting Cost: 60
Research Cost: 500 W, 500 CIP, 500 Theta
Craft Needlebeams
Primary Index: Basic Theotech 60
Secondary Index: Particles 25
Starting Cost: 40
Research Cost: 400 W, 300 CIP, 300 Theta

Mercurion Rails (aka glitterails)

Primary Index: Basic Theotech 45
Secondary Index: Railguns 25
Starting Cost: 50
Research Cost: 750 W, 500 Theta
Naval Mercurion Rails
Primary Index: Basic Theotech 45
Secondary Index: Railguns 25
Starting Cost: 65
Research Cost: 500 W, 500 PIP, 600 Theta
Craft Mercurion Rails
Primary Index: Basic Theotech 45
Secondary Index: Railguns 25
Starting Cost: 30
Research Cost: 250 W, 250 CIP, 250 Theta
Infantry Mercurion Rails
Primary Index: Basic Theotech 45
Secondary Index: Railguns 25
Starting Cost: 15
Research Cost: 125 W, 125 CIP, 125 Theta

Snarl Generator

Primary Index: Basic Theotech 85

Destabilizers

Primary Index: Basic Theotech 80
Secondary Index: Shields 30
Starting Cost:

Defenses

Binding Generators

Primary Index: Basic Theotech 50
Secondary Index: Materials 25, Power 25
Starting Cost: 100
Research Cost: 1,000 W, 500 PIP, 500 CIP, 500 Theta


Morphic Shield Hardening

Primary Index: Basic Theotech 50
Secondary Index: Shields 25
Starting Cost: 100
Research Cost: 1,000 W, 750 CIP, 750 Theta


Advanced Theotech

All Advanced Theotech counts as Advanced and as such does not stack with any other application field that affects the same system.


Crude Omega Conversion

Primary Index: Advanced Theotech 250
Starting Cost: 60

Enhanced Omega Conversion

Primary Index: Advanced Theotech 700
Starting Cost: 80

Complete Omega Conversion

Primary Index: Advanced Theotech 1000
Starting Cost: 100
Research Cost: 1,000 W, 750 CIP, 2,000 Omega


Omega Jump Drive

Primary Index: Advanced Theotech 250
Starting Cost: 10

Fold Drive

Primary Index: Advanced Theotech 750
Starting Cost: 50


Assymetrical Metric Compression Drives

Primary Index: Advanced Theotech 600
Secondary Index: Propulsion 25
Starting Cost: 125


Power and Construction

Metric Compression Cells I

Primary Index: Advanced Theotech 1000
Secondary Index: Power and Electronics 15
Starting Cost: 200
Research Cost: 3,000 W, 1,000 CIP, 1,000 Omega
+8 Craft Power

Metric Compression Cells II

Primary Index: Advanced Theotech 500
Secondary Index: Power and Electronics 20
Starting Cost: 100
Research Cost: 2,500 W, 500 CIP, 500 Omega
+3 Craft Power, +1 Craft Space

Metric Compression Cells III

Primary Index: Advanced Theotech 650
Secondary Index: Power and Electronics 25
Starting Cost: 100
Research Cost: 2,500 W, 500 CIP, 500 Omega
+3 Craft Power, +1 Craft Space

Metric Compression Cells IV

Primary Index: Advanced Theotech 900
Secondary Index: Power and Electronics 30
Starting Cost: 100
Research Cost: 2,500 W, 500 CIP, 500 Omega
+3 Craft Power, +1 Craft Space


Metric Compression Generators I

Primary Index: Advanced Theotech 1000
Secondary Index: Power and Electronics 15
Starting Cost: 200
Research Cost: 3,000 W, 1,000 CIP, 1,000 Omega
4 Ship Power Expansion

Metric Compression Generators II

Primary Index: Advanced Theotech 500
Secondary Index: Power and Electronics 20
Starting Cost: 50
Research Cost: 1,500 W, 500 CIP, 500 Omega
+2 Ship Power Expansion

Metric Compression Generators III

Primary Index: Advanced Theotech 650
Secondary Index: Power and Electronics 25
Starting Cost: 50
Research Cost: 1,500 W, 500 CIP, 500 Omega
+2 Ship Power Expansion

Metric Compression Generators IV

Primary Index: Advanced Theotech 900
Secondary Index: Power and Electronics 30
Starting Cost: 50
Research Cost: 1,500 W, 500 CIP, 500 Omega
+2 Ship Power Expansion


Weapons

Q·Pulse Guns

Primary Index: Advanced Theotech 600
Secondary Index: Particles 25
Starting Cost: 150
Research Cost: 2,000 W, 1000 CIP, 750 Omega

Blast Cannons

Primary Index: Advanced Theotech 900
Secondary Index: Power 30
Starting Cost: 150
Research Cost: 2,000 W, 750 CIP, 1,000 Omega

Vector Cannons

Primary Index: Advanced Theotech 900
Secondary Index: Electronics 30
Starting Cost: 150
Research Cost: 2,000 W, 750 CIP, 1,000 Omega

Shear Cannons

Primary Index: Advanced Theotech 1200

Defenses

Valence Armor

Primary Index: Advanced Theotech 700
Secondary Index: Materials 25, Power 25
Starting Cost: 150
Research Cost: 2,000 W, 750 PIP, 500 CIP, 500 Omega


Distortion Field

Primary Index: Advanced Theotech 900
Secondary Index: Forcefields 25
Starting Cost: 150
Research Cost: 2,000 W, 750 CIP, 1,000 Omega


Jump Beacons

Primary Index: Advanced Theotech 10,000
Starting Cost: 1000
Research Cost: 25,000 Omega