Difference between revisions of "Xeno/Theotech Applications"
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Line 131: | Line 131: | ||
:Secondary Index: Propulsion 25 | :Secondary Index: Propulsion 25 | ||
:Starting Cost: 100 | :Starting Cost: 100 | ||
− | :Research Cost: 1,000 W, 250 PIP, | + | :Research Cost: 1,000 W, 250 PIP, 750 CIP, 500 Theta |
'''Theta Jump Drives''' | '''Theta Jump Drives''' | ||
:Primary Index: Basic Theotech 25 | :Primary Index: Basic Theotech 25 | ||
:Starting Cost: 10 | :Starting Cost: 10 | ||
+ | :Research Cost: 100 W, 150 Theta | ||
====Power and Construction==== | ====Power and Construction==== | ||
Line 239: | Line 240: | ||
====Defenses==== | ====Defenses==== | ||
+ | '''Binding Generators''' | ||
+ | :Primary Index: Basic Theotech 50 | ||
+ | :Secondary Index: Materials 25, Power 25 | ||
+ | :Starting Cost: 100 | ||
+ | :Research Cost: 1,000 W, 500 PIP, 500 CIP, 500 Theta | ||
+ | |||
+ | |||
+ | '''Morphic Shield Hardening''' | ||
+ | :Primary Index: Basic Theotech 50 | ||
+ | :Secondary Index: Shields 25 | ||
+ | :Starting Cost: 100 | ||
+ | :Research Cost: 1,000 W, 750 CIP, 750 Theta | ||
+ | |||
===Advanced Theotech=== | ===Advanced Theotech=== | ||
Line 357: | Line 371: | ||
'''Valence Armor''' | '''Valence Armor''' | ||
:Primary Index: Advanced Theotech 700 | :Primary Index: Advanced Theotech 700 | ||
− | :Secondary Index: Materials 25 | + | :Secondary Index: Materials 25, Power 25 |
− | :Starting Cost: | + | :Starting Cost: 150 |
− | :Research Cost: 2,000 W, | + | :Research Cost: 2,000 W, 750 PIP, 500 CIP, 500 Omega |
Revision as of 21:59, 24 August 2011
Xenotech
Xenotech bonuses may not stack with Basic Theotech.
Propulsion
Monopolar Plasma Jets
- Primary Index: Xenotech 50
- Secondary Index: Propulsion 15
- Starting Cost: 120
- Research Cost: 1,500 W, 750 CIP, 750 Drexler
Power and Construction
Nanocapacitor Cells I
- Primary Index: Xenotech 40
- Secondary Index: Power 10
- Starting Cost: 125
- Research Cost: 2,000 W, 500 CIP, 750 Drexlers
- +2 Craft Power
Nanocapacitor Cells II
- Primary Index: Xenotech 60
- Secondary Index: Power 20
- Starting Cost: 100
- Research Cost: 1,500 W, 250 CIP, 500 Drexlers
- +2 Craft Power
Nanofusion Cluster I
- Primary Index: Xenotech 30
- Secondary Index: Power 15
- Starting Cost: 100
- Research Cost: 1,500 W, 250 CIP, 500 Drexlers
- +1 Ship Power Expansion
Nanofusion Cluster II
- Primary Index: Xenotech 60
- Secondary Index: Power 25
- Starting Cost: 50
- Research Cost: 1,000 W, 250 CIP, 250 Drexlers
- +1 Ship Power Expansion
Monopole Core
- Primary Index: Xenotech 30
- Secondary Index: Power 15
- Starting Cost: 25
- Research Cost: 500 W, 125 Drexlers
Weapons
Plasma Guns
- Primary Index: Xenotech 35
- Secondary Index: Power 10
- Starting Cost: 50
- Research Cost: 750 W, 500 CIP
Fusion Guns
- Primary Index: Xenotech 60
- Secondary Index: Power 20
- Starting Cost: 125
- Research Cost: 2,000 W, 1,250 CIP
Guided Plasma Shells
- Primary Index: Xenotech 45
- Secondary Indices: Electronics 16, Electrochemical Weapons 30
- Starting Cost: 100
- Research Cost: 1,000 W, 1,000 CIP, 500 PIP
Magnetohydrodynamic Lance
- Primary Index: Xenotech 40
- Secondary Indices: Railguns 30
- Starting Cost: 100
- Research Cost: 1,000 W, 1,000 CIP, 500 PIP
Nova Cannon
- Yamato cannon charged!
- Primary Index: Xenotech 75
- Secondary Index: Power 20, Materials 20
- Starting Cost: 50
- Research Cost: 1,000 W, 500 CIP
Defenses
Bubble Fields
- Primary Index: Xenotech 30
- Secondary Index: Shields 10
- Starting Cost: 100
- Research Cost: 1,500 W, 500 CIP, 250 Dust
Bilayer Bubble Fields
- More HP.
- Primary Index: Xenotech 35
- Secondary Index: Shields 15
- Starting Cost: 50
- Research Cost: 750 W, 250 CIP, 125 Dust
Trilayer Bubble Fields
- More HP.
- Primary Index: Xenotech 40
- Secondary Index: Shields 20
- Starting Cost: 50
- Research Cost: 750 W, 250 CIP, 125 Dust
Bubble Hardening
- Primary Index: Xenotech 30
- Secondary Index: Shields 20
- Starting Cost: 75
- Research Cost: 1,000 W, 500 CIP, 400 Dust
Bubble Regeneration
- Primary Index: Xenotech 45, Basic Theotech 25
- Secondary Index: Shields 15
- Starting Cost: 50
- Research Cost: 750 W, 250 CIP, 125 Dust
Nephilim Applique
- Primary Index: Xenotech 40
- Starting Cost: 125
- Research Cost: 1,500 W, 1000 CIP, 500 Drexlers
Nephilim Reconstruction
- Primary Index: Xenotech 75
- Starting Cost: 175
- Research Cost: 1,500 W, 1000 CIP, 1,250 Drexlers
Theotech
Basic
Basic Theotech items that count as Advanced will be listed as such; they do not stack with any other application field that affects the same system.
Propulsion
Mercurion Drives
- Primary Index: Basic Theotech 45
- Secondary Index: Propulsion 25
- Starting Cost: 100
- Research Cost: 1,000 W, 250 PIP, 750 CIP, 500 Theta
Theta Jump Drives
- Primary Index: Basic Theotech 25
- Starting Cost: 10
- Research Cost: 100 W, 150 Theta
Power and Construction
T-Forced Fusion Cells I
- Primary Index: Basic Theotech 30
- Secondary Index: Power 15
- Starting Cost: 175
- Research Cost: 2,000 W, 750 CIP, 500 Theta
- +2 Craft Power
T-Forced Fusion Cells II
- Primary Index: Basic Theotech 50
- Secondary Index: Power 30
- Starting Cost: 50
- Research Cost: 1,000 W, 250 CIP, 500 Theta
- +2 Craft Power
T-Forced Fusion Cells III
- Primary Index: Basic Theotech 75
- Secondary Index: Power 50
- Starting Cost: 50
- Research Cost: 1,000 W, 250 CIP, 500 Theta
- +2 Craft Power
T-Forced Fusion Plants I
- Primary Index: Basic Theotech 30
- Secondary Index: Power 15
- Starting Cost: 100
- Research Cost: 1,500 W, 250 CIP, 500 Theta
- +1 Ship Power Expansion
T-Forced Fusion Plants II
- Primary Index: Basic Theotech 50
- Secondary Index: Power 25
- Starting Cost: 50
- Research Cost: 1,000 W, 250 CIP, 250 Theta
- +1 Ship Power Expansion
T-Forced Fusion Plants III
- Primary Index: Basic Theotech 75
- Secondary Index: Power 30
- Starting Cost: 50
- Research Cost: 1,000 W, 250 CIP, 250 Theta
- +1 Ship Power Expansion
Fusion Booster
- Primary Index: Basic Theotech 30
- Secondary Index: Power 15
- Starting Cost: 25
- Research Cost: 500 W, 125 Theta
Weapons
Mega Particle Beams
- Primary Index: Basic Theotech 45
- Secondary Index: Particles 25
- Starting Cost: As per Mega Particles
Needle Beams
- Primary Index: Basic Theotech 60
- Secondary Index: Particles 25
- Starting Cost: 100
- Research Cost: 1,000 W, 750 CIP, 750 Theta
- Naval Needlebeams
- Primary Index: Basic Theotech 60
- Secondary Index: Particles 25
- Starting Cost: 60
- Research Cost: 500 W, 500 CIP, 500 Theta
- Craft Needlebeams
- Primary Index: Basic Theotech 60
- Secondary Index: Particles 25
- Starting Cost: 40
- Research Cost: 400 W, 300 CIP, 300 Theta
Mercurion Rails (aka glitterails)
- Primary Index: Basic Theotech 45
- Secondary Index: Railguns 25
- Starting Cost: 50
- Research Cost: 750 W, 500 Theta
- Naval Mercurion Rails
- Primary Index: Basic Theotech 45
- Secondary Index: Railguns 25
- Starting Cost: 65
- Research Cost: 500 W, 500 PIP, 600 Theta
- Craft Mercurion Rails
- Primary Index: Basic Theotech 45
- Secondary Index: Railguns 25
- Starting Cost: 30
- Research Cost: 250 W, 250 CIP, 250 Theta
- Infantry Mercurion Rails
- Primary Index: Basic Theotech 45
- Secondary Index: Railguns 25
- Starting Cost: 15
- Research Cost: 125 W, 125 CIP, 125 Theta
Snarl Generator
- Primary Index: Basic Theotech 85
Destabilizers
- Primary Index: Basic Theotech 80
- Secondary Index: Shields 30
- Starting Cost:
Defenses
Binding Generators
- Primary Index: Basic Theotech 50
- Secondary Index: Materials 25, Power 25
- Starting Cost: 100
- Research Cost: 1,000 W, 500 PIP, 500 CIP, 500 Theta
Morphic Shield Hardening
- Primary Index: Basic Theotech 50
- Secondary Index: Shields 25
- Starting Cost: 100
- Research Cost: 1,000 W, 750 CIP, 750 Theta
Advanced Theotech
All Advanced Theotech counts as Advanced and as such does not stack with any other application field that affects the same system.
Crude Omega Conversion
- Primary Index: Advanced Theotech 250
- Starting Cost: 60
Enhanced Omega Conversion
- Primary Index: Advanced Theotech 700
- Starting Cost: 80
Complete Omega Conversion
- Primary Index: Advanced Theotech 1000
- Starting Cost: 100
- Research Cost: 1,000 W, 750 CIP, 2,000 Omega
Omega Jump Drive
- Primary Index: Advanced Theotech 250
- Starting Cost: 10
Fold Drive
- Primary Index: Advanced Theotech 750
- Starting Cost: 50
Assymetrical Metric Compression Drives
- Primary Index: Advanced Theotech 600
- Secondary Index: Propulsion 25
- Starting Cost: 125
Power and Construction
Metric Compression Cells I
- Primary Index: Advanced Theotech 1000
- Secondary Index: Power and Electronics 15
- Starting Cost: 200
- Research Cost: 3,000 W, 1,000 CIP, 1,000 Omega
- +8 Craft Power
Metric Compression Cells II
- Primary Index: Advanced Theotech 500
- Secondary Index: Power and Electronics 20
- Starting Cost: 100
- Research Cost: 2,500 W, 500 CIP, 500 Omega
- +3 Craft Power, +1 Craft Space
Metric Compression Cells III
- Primary Index: Advanced Theotech 650
- Secondary Index: Power and Electronics 25
- Starting Cost: 100
- Research Cost: 2,500 W, 500 CIP, 500 Omega
- +3 Craft Power, +1 Craft Space
Metric Compression Cells IV
- Primary Index: Advanced Theotech 900
- Secondary Index: Power and Electronics 30
- Starting Cost: 100
- Research Cost: 2,500 W, 500 CIP, 500 Omega
- +3 Craft Power, +1 Craft Space
Metric Compression Generators I
- Primary Index: Advanced Theotech 1000
- Secondary Index: Power and Electronics 15
- Starting Cost: 200
- Research Cost: 3,000 W, 1,000 CIP, 1,000 Omega
- 4 Ship Power Expansion
Metric Compression Generators II
- Primary Index: Advanced Theotech 500
- Secondary Index: Power and Electronics 20
- Starting Cost: 50
- Research Cost: 1,500 W, 500 CIP, 500 Omega
- +2 Ship Power Expansion
Metric Compression Generators III
- Primary Index: Advanced Theotech 650
- Secondary Index: Power and Electronics 25
- Starting Cost: 50
- Research Cost: 1,500 W, 500 CIP, 500 Omega
- +2 Ship Power Expansion
Metric Compression Generators IV
- Primary Index: Advanced Theotech 900
- Secondary Index: Power and Electronics 30
- Starting Cost: 50
- Research Cost: 1,500 W, 500 CIP, 500 Omega
- +2 Ship Power Expansion
Weapons
Q·Pulse Guns
- Primary Index: Advanced Theotech 600
- Secondary Index: Particles 25
- Starting Cost: 150
- Research Cost: 2,000 W, 1000 CIP, 750 Omega
Blast Cannons
- Primary Index: Advanced Theotech 900
- Secondary Index: Power 30
- Starting Cost: 150
- Research Cost: 2,000 W, 750 CIP, 1,000 Omega
Vector Cannons
- Primary Index: Advanced Theotech 900
- Secondary Index: Electronics 30
- Starting Cost: 150
- Research Cost: 2,000 W, 750 CIP, 1,000 Omega
Shear Cannons
- Primary Index: Advanced Theotech 1200
Defenses
Valence Armor
- Primary Index: Advanced Theotech 700
- Secondary Index: Materials 25, Power 25
- Starting Cost: 150
- Research Cost: 2,000 W, 750 PIP, 500 CIP, 500 Omega
Distortion Field
- Primary Index: Advanced Theotech 900
- Secondary Index: Forcefields 25
- Starting Cost: 150
- Research Cost: 2,000 W, 750 CIP, 1,000 Omega
Jump Beacons
- Primary Index: Advanced Theotech 10,000
- Starting Cost: 1000
- Research Cost: 25,000 Omega