Difference between revisions of "Xeno/Theotech Applications"

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====Propulsion====
 
====Propulsion====
 
'''Monopolar Plasma Jets'''
 
'''Monopolar Plasma Jets'''
 +
:Primary Index:  Xenotech 50
 +
:Secondary Index:  Propulsion 15
 +
:Starting Cost:  120
 +
:Research Cost:  1,500 W, 750 CIP, 750 Drexler
  
 
'''Monopolar Plasma Drives'''
 
  
 
====Power and Construction====
 
====Power and Construction====
Line 70: Line 72:
  
 
====Defenses====
 
====Defenses====
'''Bubble Fields'''
+
'''Mk 1 Bubble Fields'''
 
:Primary Index:  Xenotech 30
 
:Primary Index:  Xenotech 30
 
:Secondary Index:  Shields 10
 
:Secondary Index:  Shields 10
Line 76: Line 78:
 
:Research Cost:  1,500 W, 500 CIP, 250 Dust
 
:Research Cost:  1,500 W, 500 CIP, 250 Dust
  
'''Enhanced Regenerative Bubbles'''
+
'''Mk 2 Bubble Fields'''
:Primary Index:  Xenotech 50, Basic Theotech 30
+
:More HP.
 +
:Primary Index:  Xenotech 35
 
:Secondary Index:  Shields 15
 
:Secondary Index:  Shields 15
:Starting Cost:  125
+
:Starting Cost:  50
:Research Cost:  1,500 W, 500 CIP, 1000 Dust
+
:Research Cost:  750 W, 250 CIP, 125 Dust
 +
 
 +
'''Mk 2 Bubble Fields'''
 +
:More HP.
 +
:Primary Index:  Xenotech 40
 +
:Secondary Index:  Shields 20
 +
:Starting Cost:  50
 +
:Research Cost:  750 W, 250 CIP, 125 Dust
  
 
'''Bubble Hardening'''
 
'''Bubble Hardening'''
Line 87: Line 97:
 
:Starting Cost:  75
 
:Starting Cost:  75
 
:Research Cost:  1,000 W, 500 CIP, 400 Dust
 
:Research Cost:  1,000 W, 500 CIP, 400 Dust
 +
 +
'''Bubble Regeneration'''
 +
:Primary Index:  Xenotech 45, Basic Theotech 25
 +
:Secondary Index:  Shields 15
 +
:Starting Cost:  125
 +
:Research Cost:  1,500 W, 500 CIP, 1000 Dust
  
  

Revision as of 14:07, 9 August 2011

Xenotech

Xenotech bonuses may not stack with Basic Theotech.

Propulsion

Monopolar Plasma Jets

Primary Index: Xenotech 50
Secondary Index: Propulsion 15
Starting Cost: 120
Research Cost: 1,500 W, 750 CIP, 750 Drexler


Power and Construction

Nanocapacitor Cells I

Primary Index: Xenotech 40
Secondary Index: Power 10
Starting Cost: 125
Research Cost: 2,000 W, 500 CIP, 750 Drexlers
+2 Craft Power

Nanocapacitor Cells II

Primary Index: Xenotech 60
Secondary Index: Power 20
Starting Cost: 100
Research Cost: 1,500 W, 250 CIP, 500 Drexlers
+2 Craft Power


Nanofusion Cluster I

Primary Index: Xenotech 30
Secondary Index: Power 15
Starting Cost: 100
Research Cost: 1,500 W, 250 CIP, 500 Drexlers
+1 Ship Power Expansion

Nanofusion Cluster II

Primary Index: Xenotech 60
Secondary Index: Power 25
Starting Cost: 50
Research Cost: 1,000 W, 250 CIP, 250 Drexlers
+1 Ship Power Expansion

Weapons

Plasma Guns

Primary Index: Xenotech 35
Secondary Index: Power 10
Starting Cost: 50
Research Cost: 750 W, 500 CIP

Fusion Guns

Primary Index: Xenotech 60
Secondary Index: Power 20
Starting Cost: 125
Research Cost: 2,000 W, 1,250 CIP

Guided Plasma Shells

Primary Index: Xenotech 45
Secondary Indices: Electronics 16, Electrochemical Weapons 30
Starting Cost: 100
Research Cost: 1,000 W, 1,000 CIP, 500 PIP

Magnetohydrodynamic Lance

Primary Index: Xenotech 40
Secondary Indices: Railguns 30
Starting Cost: 100
Research Cost: 1,000 W, 1,000 CIP, 500 PIP

Nova Cannon

Yamato cannon charged!
Primary Index: Xenotech 75
Secondary Index: Power 20, Materials 20
Starting Cost: 50
Research Cost: 1,000 W, 500 CIP

Defenses

Mk 1 Bubble Fields

Primary Index: Xenotech 30
Secondary Index: Shields 10
Starting Cost: 100
Research Cost: 1,500 W, 500 CIP, 250 Dust

Mk 2 Bubble Fields

More HP.
Primary Index: Xenotech 35
Secondary Index: Shields 15
Starting Cost: 50
Research Cost: 750 W, 250 CIP, 125 Dust

Mk 2 Bubble Fields

More HP.
Primary Index: Xenotech 40
Secondary Index: Shields 20
Starting Cost: 50
Research Cost: 750 W, 250 CIP, 125 Dust

Bubble Hardening

Primary Index: Xenotech 30
Secondary Index: Shields 20
Starting Cost: 75
Research Cost: 1,000 W, 500 CIP, 400 Dust

Bubble Regeneration

Primary Index: Xenotech 45, Basic Theotech 25
Secondary Index: Shields 15
Starting Cost: 125
Research Cost: 1,500 W, 500 CIP, 1000 Dust


Nephilim Applique

Primary Index: Xenotech 40
Starting Cost: 125
Research Cost: 1,500 W, 1000 CIP, 500 Drexlers

Nephilim Reconstruction

Primary Index: Xenotech 75
Starting Cost: 175
Research Cost: 1,500 W, 1000 CIP, 1,250 Drexlers

Theotech

Basic

Basic Theotech items that count as Advanced will be listed as such; they do not stack with any other application field that affects the same system.

Propulsion

Mercurion Drives

Primary Index: Basic Theotech 45
Secondary Index: Propulsion 25
Starting Cost: 100


Theta Jump Drives

Primary Index: Basic Theotech 25
Starting Cost: 10

Leap Drives

Primary Index: Basic Theotech 75
Starting Cost: 50


Power and Construction

T-Forced Fusion Cells I

Primary Index: Basic Theotech 30
Secondary Index: Power 15
Starting Cost: 175
Research Cost: 2,000 W, 750 CIP, 500 Theta
+2 Craft Power

T-Forced Fusion Cells II

Primary Index: Basic Theotech 50
Secondary Index: Power 30
Starting Cost: 50
Research Cost: 1,000 W, 250 CIP, 500 Theta
+2 Craft Power

T-Forced Fusion Cells III

Primary Index: Basic Theotech 75
Secondary Index: Power 50
Starting Cost: 50
Research Cost: 1,000 W, 250 CIP, 500 Theta
+2 Craft Power


T-Forced Fusion Plants I

Primary Index: Basic Theotech 30
Secondary Index: Power 15
Starting Cost: 100
Research Cost: 1,500 W, 250 CIP, 500 Theta
+1 Ship Power Expansion

T-Forced Fusion Plants II

Primary Index: Basic Theotech 50
Secondary Index: Power 25
Starting Cost: 50
Research Cost: 1,000 W, 250 CIP, 250 Theta
+1 Ship Power Expansion

T-Forced Fusion Plants III

Primary Index: Basic Theotech 75
Secondary Index: Power 30
Starting Cost: 50
Research Cost: 1,000 W, 250 CIP, 250 Theta
+1 Ship Power Expansion


Weapons

Mega Particle Beams

Primary Index: Basic Theotech 45
Secondary Index: Particles 25
Starting Cost: As per Mega Particles

Needle Beams

Primary Index: Basic Theotech 60
Secondary Index: Particles 25

Mercurion Rails (aka glitterails)

Primary Index: Basic Theotech 45
Secondary Index: Railguns 25

Snarl Generator

Primary Index: Basic Theotech 85

Destabilizers

Primary Index: Basic Theotech 80
Secondary Index: Shields 30
Starting Cost:

Defenses

Advanced Theotech

All Advanced Theotech counts as Advanced and as such does not stack with any other application field that affects the same system.


Crude Omega Conversion

Primary Index: Advanced Theotech 250
Starting Cost: 60

Enhanced Omega Conversion

Primary Index: Advanced Theotech 700
Starting Cost: 80

Complete Omega Conversion

Primary Index: Advanced Theotech 1000
Starting Cost: 100
Research Cost: 1,000 W, 750 CIP, 2,000 Omega


Omega Jump Drive

Primary Index: Advanced Theotech 250
Starting Cost: 10

Fold Drive

Primary Index: Advanced Theotech 750
Starting Cost: 50


Assymetrical Metric Compression Drives

Primary Index: Advanced Theotech 600
Secondary Index: Propulsion 25
Starting Cost: 125


Power and Construction

Metric Compression Cells I

Primary Index: Advanced Theotech 1000
Secondary Index: Power and Electronics 15
Starting Cost: 200
Research Cost: 3,000 W, 1,000 CIP, 1,000 Omega
+8 Craft Power

Metric Compression Cells II

Primary Index: Advanced Theotech 500
Secondary Index: Power and Electronics 20
Starting Cost: 100
Research Cost: 2,500 W, 500 CIP, 500 Omega
+3 Craft Power, +1 Craft Space

Metric Compression Cells III

Primary Index: Advanced Theotech 650
Secondary Index: Power and Electronics 25
Starting Cost: 100
Research Cost: 2,500 W, 500 CIP, 500 Omega
+3 Craft Power, +1 Craft Space

Metric Compression Cells IV

Primary Index: Advanced Theotech 900
Secondary Index: Power and Electronics 30
Starting Cost: 100
Research Cost: 2,500 W, 500 CIP, 500 Omega
+3 Craft Power, +1 Craft Space


Metric Compression Generators I

Primary Index: Advanced Theotech 1000
Secondary Index: Power and Electronics 15
Starting Cost: 200
Research Cost: 3,000 W, 1,000 CIP, 1,000 Omega
4 Ship Power Expansion

Metric Compression Generators II

Primary Index: Advanced Theotech 500
Secondary Index: Power and Electronics 20
Starting Cost: 50
Research Cost: 1,500 W, 500 CIP, 500 Omega
+1 Ship Power Expansion, +1 Ship Hull Expansion

Metric Compression Generators III

Primary Index: Advanced Theotech 650
Secondary Index: Power and Electronics 25
Starting Cost: 50
Research Cost: 1,500 W, 500 CIP, 500 Omega
+1 Ship Power Expansion, +1 Ship Hull Expansion

Metric Compression Generators IV

Primary Index: Advanced Theotech 900
Secondary Index: Power and Electronics 30
Starting Cost: 50
Research Cost: 1,500 W, 500 CIP, 500 Omega
+1 Ship Power Expansion, +1 Ship Hull Expansion


Weapons

Q·Pulse Guns

Primary Index: Advanced Theotech 600
Secondary Index: Particles 25
Starting Cost: 150
Research Cost: 2,000 W, 1000 CIP, 750 Omega

Blast Cannons

Primary Index: Advanced Theotech 900
Secondary Index: Power 30
Starting Cost: 150
Research Cost: 2,000 W, 750 CIP, 1,000 Omega

Vector Cannons

Primary Index: Advanced Theotech 900
Secondary Index: Electronics 30
Starting Cost: 150
Research Cost: 2,000 W, 750 CIP, 1,000 Omega

Shear Cannons

Primary Index: Advanced Theotech 1200

Defenses

Valence Armor

Primary Index: Advanced Theotech 700
Secondary Index: Materials 25
Starting Cost: 200
Research Cost: 2,000 W, 1,500 PIP, 1,000 CIP, 500 Omega


Distortion Field

Primary Index: Advanced Theotech 900
Secondary Index: Forcefields 25
Starting Cost: 150
Research Cost: 2,000 W, 750 CIP, 1,000 Omega