Talk:New Mercia: Difference between revisions

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Exp-7): None (+60 Pop, +100 Wealth)
Exp-7): None (+60 Pop, +100 Wealth)


Exp-8): Observation Posts (+100 CIP, +10 SP, SP limit for options increased by +5)
Exp-8): Datacore (+150 Applications, +1 Global Techlevel)  


Exp-9): Routed (+10 SP)
Exp-9): Routed (+10 SP)
Line 13: Line 13:
Col-1): EU Arm (+5,000 military, +100 CIP, +100 PIP, +100 Dust)
Col-1): EU Arm (+5,000 military, +100 CIP, +100 PIP, +100 Dust)


Col-3): Second Stage (+120 Pop, +200 PIP, +100 CIP, +100 Wealth, +Logistics)
Col-3): Outer Expanse (+120 Pop, +150 PIP, +100 CIP, +100 Wealth, +10 SP, +10 Transgene)


Col-3B): Headcount Increase Exercise (+60 Pop)
Col-3B): Headcount Increase Exercise (+60 Pop)
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Col-7C): Full Scale War (+5,000 military, +Doctrines)
Col-7C): Full Scale War (+5,000 military, +Doctrines)


Break-2): Cut Off
Break-1): Industrial Progression (+100 CIP, -100 PIP)


Break-2C): Stand Alone Complex (+100 PIP, +100 CIP, +100 Wealth, +4 Logistics, +10,000 Military)
Break-3): Cut Off
 
Break-3C): Stand Alone Complex (+100 PIP, +100 CIP, +100 Wealth, +4 Logistics, +10,000 Military)


War-1): ZOCU Solidarity! (+7,500 Military, +100 Wealth, +200 Dust, +100 Theta)
War-1): ZOCU Solidarity! (+7,500 Military, +100 Wealth, +200 Dust, +100 Theta)
Line 35: Line 37:
War-6B): Postwar Depression (+Logistics, +2,500 Military, +100 CIP, +200 PIP, -200 Wealth)
War-6B): Postwar Depression (+Logistics, +2,500 Military, +100 CIP, +200 PIP, -200 Wealth)


War-6C): Fort Up (+2,500 Military, +Defensive Stuff, +Ground Doctrines, + Ground Application)
War-6C): Fight in the <s>Jungle</s> Near-Forests (++Morale, ++Ground Doctrines, ++Ground Application, -60 Pop)


Cur-1): Space Monarchy (+2,500 Military, +100 PIP, +20 Transgene, +1SP)
Cur-1): Space Monarchy (+2,500 Military, +100 PIP, +20 Transgene, +1SP)


Revanche! (+Morale, -2,500 Military)
 
<br>
 
Population: +390<br>
 
PIP: +1,050<br>
Population: +330<br>
PIP: +900<br>
CIP: +700<br>
CIP: +700<br>
Wealth: +550<br>
Wealth: +550<br>
Delta Dust: +650<br>
Delta Dust: +650<br>
Theta Dust: +100<br>
Theta Dust: +100<br>
Applications: +150<br>
Military: +37,500<br>
Military: +37,500<br>
Logistics:+7<br>
Logistics:+6<br>
Morale: +1<br>
Global Techlevel: +1<br>
Doctrines: +2<br>
Morale: ++<br>
Ground Doctrines: +1<br>
Doctrines: ++<br>
Ground Application: +1<br>
Ground Doctrines: ++<br>
Transgenics: +20<br>
Ground Application: ++<br>
SP: +11<br>
Transgenics: +30<br>
SP: +21<br>
 
 
===Weapons of New Mercia===
 
'''SF-9 Tigershark Strike Fighter'''<br>
Interdictor<br>
Body Expansion 3 (Space 10)<br>
Power Expansion 3 +2 (Power 12)<br>
 
Mercurion Thrusters: 2<br>
Standard Composite: 1<br>
Flash Fields: 1<br>
 
Mega Particle Gun: 1<br>
Anti-Missile Laser: 1<br>
Electronics: 1<br>
Hardpoints: 2<br>
 
External Carriage: 4<br>
 
Cost: 55 PIP, 230 CIP, 130 Delta (415)<br>
 
 
'''IF-10 Whitetip'''<br>
Interceptor<br>
Body Expansion 3 (Space 10)<br>
Power Expansion 3 +1 (Power 10)<br>
 
Mercurion Thrusters: 2<br>
Standard Composite: 1<br>
Flash Fields: 1<br>
Mobility: 1<br>
 
Autorail: 1<br>
Anti-Missile Laser: 1<br>
 
External Carriage: 2<br>
 
Cost: 45 PIP, 175 CIP, 80 Delta (300)<br>
 
 
'''IF-11 Blacktip'''<br>
Interceptro<br>
Body Expansion 3 (Space 10)<br>
Power Expansion 3 +2 (Power 12)<br>
 
Mercurion Thrusters: 2<br>
Standard Composite: 1<br>
Flash Fields: 1<br>
Mobility: 1<br>
 
Mega Particle Gun: 1<br>
Anti-Missile Laser: 1<br>
Electronics: 1<br>
 
External Carriage: 2<br>
 
Cost: 40 PIP, 215 CIP, 130 Delta (385)<br>

Latest revision as of 09:46, 8 August 2011

Exp-1): Terraformable World

Exp-4): Artifact Rush (+100 CIP, +50 Wealth, +100 Dust, +30 Pop)

Exp-6): Extensive (+250 Dust, -50 PIP)

Exp-7): None (+60 Pop, +100 Wealth)

Exp-8): Datacore (+150 Applications, +1 Global Techlevel)

Exp-9): Routed (+10 SP)

Col-1): EU Arm (+5,000 military, +100 CIP, +100 PIP, +100 Dust)

Col-3): Outer Expanse (+120 Pop, +150 PIP, +100 CIP, +100 Wealth, +10 SP, +10 Transgene)

Col-3B): Headcount Increase Exercise (+60 Pop)

Col-3C): Primarily Primary Industry (+300 PIP, +200 Wealth, +120 Pop)

Col-3D): Stayed Home (+60 Pop, +100 CIP, +100 Wealth)

Col-7A): Warfare! (+2,500 military)

Col-7C): Full Scale War (+5,000 military, +Doctrines)

Break-1): Industrial Progression (+100 CIP, -100 PIP)

Break-3): Cut Off

Break-3C): Stand Alone Complex (+100 PIP, +100 CIP, +100 Wealth, +4 Logistics, +10,000 Military)

War-1): ZOCU Solidarity! (+7,500 Military, +100 Wealth, +200 Dust, +100 Theta)

War-6A): Never Forget (+100 PIP, +2,500 military, +Logistics, +Doctrines)

War-6B): Postwar Depression (+Logistics, +2,500 Military, +100 CIP, +200 PIP, -200 Wealth)

War-6C): Fight in the Jungle Near-Forests (++Morale, ++Ground Doctrines, ++Ground Application, -60 Pop)

Cur-1): Space Monarchy (+2,500 Military, +100 PIP, +20 Transgene, +1SP)



Population: +330
PIP: +900
CIP: +700
Wealth: +550
Delta Dust: +650
Theta Dust: +100
Applications: +150
Military: +37,500
Logistics:+6
Global Techlevel: +1
Morale: ++
Doctrines: ++
Ground Doctrines: ++
Ground Application: ++
Transgenics: +30
SP: +21


Weapons of New Mercia

SF-9 Tigershark Strike Fighter
Interdictor
Body Expansion 3 (Space 10)
Power Expansion 3 +2 (Power 12)

Mercurion Thrusters: 2
Standard Composite: 1
Flash Fields: 1

Mega Particle Gun: 1
Anti-Missile Laser: 1
Electronics: 1
Hardpoints: 2

External Carriage: 4

Cost: 55 PIP, 230 CIP, 130 Delta (415)


IF-10 Whitetip
Interceptor
Body Expansion 3 (Space 10)
Power Expansion 3 +1 (Power 10)

Mercurion Thrusters: 2
Standard Composite: 1
Flash Fields: 1
Mobility: 1

Autorail: 1
Anti-Missile Laser: 1

External Carriage: 2

Cost: 45 PIP, 175 CIP, 80 Delta (300)


IF-11 Blacktip
Interceptro
Body Expansion 3 (Space 10)
Power Expansion 3 +2 (Power 12)

Mercurion Thrusters: 2
Standard Composite: 1
Flash Fields: 1
Mobility: 1

Mega Particle Gun: 1
Anti-Missile Laser: 1
Electronics: 1

External Carriage: 2

Cost: 40 PIP, 215 CIP, 130 Delta (385)