Difference between revisions of "Talk:Heaven's Garden"

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MY EYES! --[[User:Bossmuff|Bossmuff]] 21:31, 5 May 2010 (UTC)
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=Proposed Powers=
  
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'''Root'''<br>
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Roll Heart + 3. Causes target mob to stop movement. Resisted by Physical.
  
If you will not join, then die. There is no withdrawing from the Garden. --[[User:Shrike|Shrike]] 00:18, 15 May 2010 (UTC)
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'''Sensing'''<br>
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The character can go into sensing mode and gains automatic successes equal to Heart against enemy stealth successes. Winning means the enemy is detected. Threshold 1 - before it attacks; 2 - extreme range; 3 - outside the park.
  
==Adachi Reiko==
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Alternative: character can spend 1 warmth to ping. Roll Heart vs stealth successes but with one bonus success against Physical-based stealth.
:'''Description''': Medium Dark and Bishoujo. Reiko's dark hair is done short (neck length). She's slim and fairly athletic, and constantly genki, filled with enthusiasm about everything. She does newspaper club, and swimming, and only occasionally embarrasses her friends by talking about her strange political views.  
 
:Medium Dark and Bishoujo
 
:Genki Girl
 
:Junior Feminist
 
  
===Magic Girl Persona===
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'''Buff'''<br>
:'''Flower:''' Scarlet Lily
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:'''Magic Girl Name:''' Shining Lily
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'''Resist'''<br>
:'''Description:''' Reiko's hair grows much longer in her magic girl form, and she gains a classic looking red magic girl outfit with long socks and boots. Her flower is emblazoned everywhere it could possibly look stylish, and the dress resembles its petals.  
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Allows replacement of Physical with Heart for a single resistance.
:'''Drive:''' 3
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:'''Heart:''' 3
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'''Shockwave'''<br>
:'''Power 1: Shining Strike 1''' Reiko creates a massive energy blast
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Attacks enemies in a small area around the caster.  
:'''Power 2: Shining Strike 2''' Reiko can also guide the blast with her mind
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:Always hits but deals little damage?
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'''Force'''<br>
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Propels enemies when struck and deals 1 damage.
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'''Restore'''<br>
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Roll Heart + 3. Cancel that many successes worth of debuffs affecting party members.
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'''Fire'''<br>
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Attacks with Heart + 3. Deals 1 damage and then 1 damage per turn for Heart turns.
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'''Animate'''<br>
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Spend 2 Warmth. Create a summer minion with stats based on Heart.
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'''Haste'''<br>
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Roll Heart. (1 Success: Target character is put on top of the init order; 3: And gets an extra action; 5: And counterattacks once on an attack against her)
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'''Overflowing Life'''<br>
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Doubles rate of regeneration. No heart regeneration.

Latest revision as of 14:20, 30 July 2011

Proposed Powers

Root
Roll Heart + 3. Causes target mob to stop movement. Resisted by Physical.

Sensing
The character can go into sensing mode and gains automatic successes equal to Heart against enemy stealth successes. Winning means the enemy is detected. Threshold 1 - before it attacks; 2 - extreme range; 3 - outside the park.

Alternative: character can spend 1 warmth to ping. Roll Heart vs stealth successes but with one bonus success against Physical-based stealth.

Buff

Resist
Allows replacement of Physical with Heart for a single resistance.

Shockwave
Attacks enemies in a small area around the caster.

Always hits but deals little damage?

Force
Propels enemies when struck and deals 1 damage.

Restore
Roll Heart + 3. Cancel that many successes worth of debuffs affecting party members.

Fire
Attacks with Heart + 3. Deals 1 damage and then 1 damage per turn for Heart turns.

Animate
Spend 2 Warmth. Create a summer minion with stats based on Heart.

Haste
Roll Heart. (1 Success: Target character is put on top of the init order; 3: And gets an extra action; 5: And counterattacks once on an attack against her)

Overflowing Life
Doubles rate of regeneration. No heart regeneration.