Talk:Traveler: The Summer Mini Campaign: Difference between revisions
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TL8 Comm (-150 Cr)<br> | TL8 Comm (-150 Cr)<br> | ||
TL7 Flak Jacket [4 protection] (-100 Cr)<br> | TL7 Flak Jacket [4 protection] (-100 Cr)<br> | ||
===Allies, Contacts, Rivals, Enemies=== | |||
2 enemies gained from questionable research |
Revision as of 15:32, 6 June 2011
Mini Traveller Campaign Terms For connections. Your last term is the last term of everyone elses.
Sabiha
Str: 10 (+1)
Dex: 11 (+1)
End: 9 (+1)
Edu: 8 (+0)
Int: 9 (+1)
Soc: 3 (-1)
Career
- Rogue Enforcer
Skillz
Zero-G: 0 (Homeworld)
Computers: 0 (Homeworld)
Carouse: 0 (Education)
Deception: 0 (Basic)
Recon: 0 (Basic)
Athletics: 0 (Basic)
Gun Combat: 4 (Basic, Job Development, Advancement Development, Personal Development, Advancement Development)
Stealth: 0 (Basic)
Streetwise: 0 (Basic)
Ally!
TL 14 Catsuit Armour!
Armour and Two weapons!
Petty Officer 3rd Class (Retired) Charlie
Died of old age (and a broken heart) at 42
Gallia Electicus
Name: Gallia Electicus (Ice-Capped, Rich) 38 years old. 45,000 cr. Law Enforcement Sergeant (retired).
- Strength 4 -1
- Dexterity 9 +1
- Endurance 7 +0
- Intelligence 8 +0
- Education 6 +0
- Social Standing 4 -1
- Vacc Suit 1, Carouse 0, Pilot (any) 1, Vacc Suit 1, Zero-G 0, Gunner (any) 1, Mechanic 0, Gun Combat (any) 4, Mechanics 1, Stealth 1, Streetwise 2, Sensors 1, Comms 1, Persuade 1, Medic 1.
- Weapon (Any weapon)
- Subdermal Armor 1
- Scientific Equipment
William Chen
Name: William Kobayashi Chen (Industrial Asteroid) 42 years old. 120,000 cr, 12,000 cr/yr pension, 8 Ship Shares, TAS Membership, Admiral (Retired)
- Str 4
- Dex 6
- End 5
- Int 11 +1
- Edu 10
- Soc 12 (6)
- Zero-G 1, Language 0, Space Science 0, Engineer (Life Support) 0, Pilot (Small Craft) 1, Pilot (Capital Ship) 1, Vacc Suit 0, Gunner (Turrets) 0, Mechanic 0, Gun Combat (Energy Pistol) 0, Melee (Blade) 1, Remote Operations 1, Tactics (naval) 1, Admin 0, Diplomacy 2, Navigation 1, Leadership 1
- 1 Enemy, 1 Rival
Foiled a smuggling conspiracy, gained the ire of a Naval Officer who was making large sums of it, but covered himself well enough that he couldn't be convicted
Gained a Contact during the diplomatic mission, the commander of the mission, a captain, appreciated the help that William provided during the mission.
Used his position as the "mentor" of the up and coming young officer and tried to influence him into pursuing unethical methods to advance, led to a messy breakup
Nathan Pontz
Name: Nathaniel Brian Pontz (Rich Industrial World) 45 years old, 30,000 credits, Scout Ship; Failed Merchant, Corporate Drone, Rejected Agent, Courier
- Strength 2 (-2)
- Dexterity 7 (+0)
- Endurance 5 (-1)
- Intelligence 9 (+1)
- Education 12 (+2)
- Social Standing 10 (+1)
Skills:
- Admin 1
- Broker 0
- Carouse 1
- Comms 0
- Computers 3
- Deception 1
- Diplomat 2
- Drive (wheeled) 0
- Engineering (Electronics) 1
- Leadership 1
- Persuade 0
- Pilot (Starship) 2
- Stewart 1
- Trade 0
- Vac Suit 1
Contact: Person saved during medical emergency I responded to in my courier days. Enemy: Gang, who harassed me during my Corporate days, nearly ruining my career
Five's unnamed Traveller character
Name: (Poor Desert World) 42 years old, 40,000 credits, TAS Membership, Retired Marine Captain, Still needs to buy equipment
- Strength 9 (+1)
- Dexterity 9 (+1)
- Endurance 11 (+1)
- Intelligence 9 (+1)
- Education 7 (+0)
- Social Standing 5 (-1)
Skills:
- Animals 0
- Survival 0
- Drive 0
- Athletics (any)0
- Battle Dress 1
- Tactics(Military) 5
- Heavy Weapons(FGMP) 2
- Gun Combat(Slug Pistol) 0
- Gun Combat(Slug Rifle) 4
- Stealth 2
- Gambling 0
- Recon 1
- Melee(Blade) 5
- Melee(Unarmed) 1
- Leadership 5
- Medic 1
- Comms 1
- Sensors 1
- Age: 18
- Marine:
- Qualification roll: 10 (9+1)
- Spec: Ground Assault
- Skills and Training: Gambling
- Survival: 12 (11+1)
- Events (8): Recon 1
- Advancement Roll: 6 (3+3) Success
- Melee(Blade), Melee(Blade), Gun Combat (any) 1
- Age: 22
- Marine:
- Skills and Training: Melee(Unarmed)
- Survival: 8 (7+1)
- Events (5): Tactics(Any) 1
- Advancement Roll: 6 Success
- Melee(Blade), Gun Combat (any) 1
- Age: 26
- Marine:
- Skills and Training: Tactics(Any)
- Survival: 9 (8+1)
- Events (6): Tactics(Any)1
- Advancement Roll: 8 Success
- Leadership 1, Melee(Unarmed)
- Age: 30
- Marine:
- Skills and Training: +1 Str
- Survival: 8 (7+1)
- Events (11): Sucess 10 (8+Melee(Blade)2), Leadership
- Advancement Roll: 8 Success
- Stealth 1
- Age: 34
- Marine:
- Aging: 3 (7-4) No effect
- Skills and Training: Melee(Blade)3
- Survival: 10 (9+1)
- Events (9):
- Advancement Roll: 8 (6+2) Success
- Melee(Blade)4, +1 Endurance
- Age: 38
- Marine:
- Aging: 3 (8-5) No effect
- Skills and Training: Tactics(Any)
- Survival: 13 (11+2)
- Events (6): Sucess 10 (6+Melee(Blade)4), Leadership 1
- Advancement Roll: Commission, 8+, 9 (11-1) Success
- Tactics(Military), Leadership
- Age: 42
- Marine:
- Aging: 0 (6-6) No effect
- Skills and Training: Battle Dress
- Survival: 11 (10+1)
- Events (9):
- Advancement Roll: 10 Success
- Melee(Blade)
- Muster Out
- Cash: (7) 40,000 cash, (5) TAS Membership
- Mercenary Skill Pack: Sensors 1, Comms 1, Medic 1, Leadership, Heavy Weapons (any)1, Gun Combat(any) 1, Stealth 1
Edmund Gyles Brightworth
Duke Edmund Gyles Brightsworth, Grand Admiral (Retired)
- Human, 50 years old.
- Homeworld: Rich, High Technology, Asteroid.
Characteristics
- Strength 6
- Dexterity 9
- Endurance 8
- Intelligence 9
- Education 11
- Social Status 15
Skills
- Carouse 0, Drive 0, Trade 0, Vacc Suit 0, Pilot (Any) 0, Sensors 0, Astrogation 0, Gunnery (Any) 0, Mechanic 0, Gun Combat (Any) 0
- Pilot (Small Craft) 4, Gunnery (Turret) 1, Jack of All Trades 1, Tactics (Naval) 6, Leadership 2, Deception 1, Instruction 3, Diplomat 1, Melee (Sword) 1
Career
- Pilot: Fighter, Promotion to E2, Comission to O1, Pilot (Small Craft) 2, Gunnery (Turret) 1, Dex +1, Event 62: Jack of All Trades 1
- Pilot: Fighter, Promotion to O2, Tactics (Naval) 2, Event 65: Tactics (Naval) 1, Combat Ribbon, Combat Command Ribbon, Meritorious Conduct under Fire (MCUF)
- Pilot: Fighter, Promotion to O3, Pilot (Small Craft) 1, Event 15: Tactics (Naval) 1
- Pilot: Fighter, Promotion to O5, Tactics (Naval) 1, Leadership 1: Event 66: Promotion to O6
- Naval Intelligence: Planner, Long Service Medal, Promotion to O7, Leadership 1, Int +1, Tactics: Naval 1, Event 53: Deception 1
- High Command: Legendary Captain, Promotion to O8, TAS Membership, Retainer, Soc +1, Instruction 1, Event 61: Diplomat 1, Combat Ribbon, Combat Command Ribbon, Starburst for Extreme Heroism (SEH), Endurance -1 (Aging)
- High Command: Legendary Captain, Promotion to O9, Instruction 1, Event 25: Naval Tactics +1, Combat Ribbon, Combat Command Ribbon
- High Command: Legendary Captain, Promotion to O10, Soc +1, Instruction 1, Event 64: Melee (Sword) 1
Mustering Out: (Rank 06 + 6 DM from Medals)
- 690 000 Cr (Pension of 12, 000 Cr)
- Imperial Consort
- Ship's Boat
- Pilot (Small Craft) 1
- Indepandant Operation
- Weapon
- 25 Sip Shares
History
- Well-to-do young man from the household of a Knight of the Imperium who enlisted as a Fighter Pilot. Commissioned as an officer at age 22 after succeeding to hold his unit together in spite of budgetary cuts.
- Promoted to Sub-Lieutenant after a receiving temporary command of unit after commanding officer is killed in the line of the duty.
- Leads a risky mission in deep space, is commended but refuses to accept an easy promotion and instead devotes recovery time to additional training. Promoted to Lieutenant Commander later that year.
- Double-promoted to Captain at age 34 after being mistakenly declared KIA while saving own unit from a spatial anomaly. Promotions maintained after being rescued several weeks later.
- Enters Naval Intelligence as a Commodore, actions during that period not recorded.
- Joins High Command as Fleet Admiral in the Imperial Navy. Is offered permanent advisory position, where he works in a key role during a minor conflict in the Spinward frontier. Earns the prestigious Starburst for Extreme Heroism.
- Participates in a one of the major naval battles at the end of the aforementioned campaign, and is promoted to Sector Admiral. Suffers minor heart problems as a consequence of workaholic lifestyle.
- Becomes Grand Admiral after a 32 year career, after defeating a rival in a sword duel. Retires and marries into the Imperial family, becoming a well-respected Duke in the Imperium.
Alexander Duke von Rote-Manta
Background
Name: Alexander Duke von Rote-Manta Age: 42 Race: Human Homeworld: Rich World
Characteristics
Strength: 2 (Mod -2)
Dexterity: 7 (Mod 0)
Endurance: 5 (Mod -1)
Intellect: 6 (Mod 0)
Education: 7 (Mod 0)
Social: 15 (Mod +3)
Skills
Admin: 1
Advocate: 1
Animals (Riding): 1
Art (Writing): 0
Carouse: 1
Comms: 0
Diplomat: 1
Investigate: 0
Language: 0
Melee (Blade): 0
Persuade: 0
Finances
Pension: Cr 10 000
Cash on Hand: Cr 1 300 000
Ship: 6 Yacht Shares + 2 Shares from added social
Equipment
TAS Membership
Weapons
Allies, Contacts, Enemies, Rivals
Contact: Secretary Ioana Perugia of the Imperial Diplomatic Service
Enemies: Various competent, but low ranking imperial diplomatic staff who have seen a complete moron get the credit for their accomplishments.
Careers
Term 1
Diplomat Rank 0 (Intern)
Basic Training: Admin, Advocate, Comms, Diplomat, Investigate, Persuade
Personal Development: +1 Soc
Events: You inherit a gift from a rich relative. Gain +1 DM to any one Benefit roll.
Advancement: Yes.
Term 2
Diplomat Rank 1 (3rd Secretary)
Skill: Admin 1
Personal Development: Dex +1
Events: Life Event! New Contact
Advancement: Yes.
Term 3
Diplomat Rank 2 (2nd Secretary)
Personal Development: Carouse
Events: You inherit a gift from a rich relative. Gain +1 DM to any one Benefit roll.
Advancement: Yes.
Term 4
Diplomat Rank 3 (1st Secretary)
Skill: Advocate 1
Personal Development: +1 Education
Events: Your time as a playboy gives you a wide range of experiences. Animals (Riding) 1.
Anagathics: Yes
Advancement: Yes.
Term 5
Diplomat Rank 4 (Counsellor)
Personal Development: +1 Dexterity
Events: Roll of 9. Presumably as a diplomat this means some great and glorious diplomatic achievement. Jealous relative or diplomat as enemy? +2 DM to advancement.
Anagathics: Yes
Advancement: Yes.
Term 6
Diplomat Rank 5 (Minister)
Skill: Diplomat 1
Personal Development: Melee (Blade) 0
Events: Roll of 9. Presumably as a diplomat this means some great and glorious diplomatic achievement. Jealous relative or diplomat as enemy? +2 DM to advancement.
Anagathics: Yes
Advancement: Yes.
Mustering-Out Benefits
Roll 1 (8): 200,000 +1 Social, Yacht
Roll 2 (7): 200,000 +1 Social, Yacht
Roll 3 (6): 100,000 Yacht
Roll 4 (6): 100,000 Yacht
Roll 5 (5): 100,000 TAS Membership
Roll 6 (5): 100,000 TAS Membership
Roll 7 (7): 200,000 +1 Social, Yacht
Roll 8 (5): 100,000 TAS Membership
Roll 9 (7): 200,000 +1 Social, Yacht
Alfred Wynham
Baron Alfred Wynham
Age: 46
Homeworld: HIgh-tech, Industrial
Wealth: 110k Cr (w/ 2k used for starting equipment), 14k cr/year pension, 5 Lab Ship shares, 2 Ship Shares
Career: Scientist, rank 6 "retired"
Stats
Str 6 (0)
Dex 7 (0)
End 6 (0)
Int 14 (+2)
Edu 12 (+2)
Soc 12 (+2)
Skills
Admin 2
Astrogation 1
Comms 0
Computers 1
Diplomat 0
Engineer 0
Investigate 1
Medic 0
Physical Sciences 2
Space Sciences 3
Trade 0
Equipment
Toolkit - Scientific (free)
Gauss Pistol w/ 5 clips (-600 Cr)
Computer/2 TL11 w/ Translator 1, Security 1, Intelligence Interface 1 (-1150 Cr)
TL8 Comm (-150 Cr)
TL7 Flak Jacket [4 protection] (-100 Cr)
Allies, Contacts, Rivals, Enemies
2 enemies gained from questionable research