Difference between revisions of "Resolute Marvel of Patriotism"

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(Created page with "'''Name:''' Resolute Marvel of Patriotism<br> '''Concept:''' Robot (Power) Girl<br> '''Caste:''' Jade<br> : Anima: Soviet National Anthem : Anima Effect: +[Essence] L/B Soak '''M...")
 
 
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Favored Attributes: Strength, Intelligence, Appearance (7+2)<br>
 
Favored Attributes: Strength, Intelligence, Appearance (7+2)<br>
 
Remaining Attributes: Dexterity, Manipulation, Perception (6)
 
Remaining Attributes: Dexterity, Manipulation, Perception (6)
 +
 +
Slashes are after God-Body use.
  
 
==Physical Attributes==
 
==Physical Attributes==
: '''Strength''' 5
+
: '''Strength''' 5+4 (9/12)
: '''Dexterity''' 5
+
: '''Dexterity''' 5+2 (7/8)
: '''Stamina''' 5
+
: '''Stamina''' 5+4 (9/11)
  
 
==Mental Attributes==
 
==Mental Attributes==
 
: '''Perception''' 2
 
: '''Perception''' 2
: '''Intelligence''' 4
+
: '''Intelligence''' 4+2 (6)
: '''Wits''' 5
+
: '''Wits''' 3
  
 
==Social Attributes==
 
==Social Attributes==
: '''Charisma''' 5
+
: '''Charisma''' 5+2 (7)
 
: '''Manipulation''' 2
 
: '''Manipulation''' 2
 
: '''Appearance''' 5
 
: '''Appearance''' 5
 
  
 
=Abilities=
 
=Abilities=
Line 36: Line 37:
 
: '''Martial Arts''' 5
 
: '''Martial Arts''' 5
 
:: (Face Punching + 3)
 
:: (Face Punching + 3)
 +
: '''Archery''' 3
 +
:: (Essence Pulse Cannons + 3)
  
 
==Defensive==
 
==Defensive==
: '''Integrity''' 3
+
: '''Integrity''' 2
 
: '''Resistance''' 2
 
: '''Resistance''' 2
: '''Survival''' 2
+
: '''Survival''' 1
  
 
==Social==
 
==Social==
: '''Bureaucracy''' 3
+
: '''Bureaucracy''' 2
 +
:: (Autocthonian Bureaucracy + 1)
 
: '''Presence''' 3
 
: '''Presence''' 3
 
: '''Performance''' 3
 
: '''Performance''' 3
: '''Socialize''' 3
+
:: (Inducing Patriotism + 3)
 +
: '''Socialize''' 2
  
 
==Sneaky==
 
==Sneaky==
: '''Athletics''' 5
+
: '''Athletics''' 2
 
: '''Awareness''' 3
 
: '''Awareness''' 3
  
Line 57: Line 62:
  
 
==Investigative==
 
==Investigative==
: '''Occult''' 3
+
: '''Occult''' 5
: '''Lore''' 3
+
: '''Lore''' 5
 
: '''Linguistics''' 2 (Old Realm, Autochthonian, Riverspeak)
 
: '''Linguistics''' 2 (Old Realm, Autochthonian, Riverspeak)
  
 
=Charms=
 
=Charms=
25 total + 9 Excellencies (34)
+
27 total + 9 Excellencies (36)
  
 
==Dedicated Slots==
 
==Dedicated Slots==
===Miscellaneous===
 
1 slot
 
: '''Perfected Lotus Matrix''' (Learn Terrestrial/Celestial Martial Arts)
 
  
 
===Augmentations===
 
===Augmentations===
 +
7 slots
 +
: '''4th Strength Augmentation''' x 2 [+2 Strength]
 +
: '''4th Stamina Augmentation''' x 2 [+2 Stamina]
 +
: '''4th Charisma Augmentation''' x 2 [+2 Charisma]
 +
: '''2nd Intelligence Augmentation''' [+1 success/2m for Intelligence rolls]
  
 
===Transhumanism===
 
===Transhumanism===
 +
8 slots
 +
: '''Manifold Transhuman Implants''' x 2 [+16 Mutation Points]
 +
: '''Hydraulic Musculature Reinforcement''' [double strength for feats of strength]
 +
: '''Strain-Resistant Chassis Modification''' x 3 [9x -2 HLs]
 +
: '''Alloyed Reinforcement of Flesh''' [first attack in a scene which would Incapacitate takes Champion down to -4 instead]
 +
:: Tireless Pneumatic Musculature (Immune to fatigue, still needs to sleep)
 +
:: Death-Defeating Processors (works against first [Essence] instances of incapacitating injury in a scene)
 +
: '''Body-Reweaving Matrix''' [12m 1wp Indefinite, heal 2 levels of bashing or 1 level of lethal every action, reconstruct amputated limbs/organs/charms in 1 hour]
 +
:: Beneficience Programming (can repair other living beings, inanimate objects, or magitech automata at the rate of 1 level of bashing/lethal per hour of contact)
 +
:: Pattern Restoration System (can heal away unwanted Shaping effects as if they were Crippling)
  
 
===Combat===
 
===Combat===
 +
8 slots
 +
: '''Piston Driven Megaton Hammer''' [3m to double additional damage from successes for an attack, triple if unarmed]
 +
: '''Unstoppable Impulse Engine''' [4m to make an attack unblockable]
 +
: '''Essence Irradiation Corona''' [2m to turn 1 post-soak damage die into a success, 10s count as 2 successes on damage]
 +
: '''Toroidal Shockwave Catalyst''' [4m to knock all targets (Strength + Essence) yards back to edge of effect, inflicts 3d penalty to all non-reflexive actions until next action, those without superhuman balance fall prone automatically, Alchemical is immune]
 +
:: Holocaustic Fury Device (1 wp causes a bonfire of plasma to suffuse the area, which burns for 1 minute before going out, and burns all affected)
 +
: '''Subcutaneous Armor Plating x 3''' [9B/6L natural soak, 6B/3L natural hardness]
 +
: '''Transitory Invulnerability Engine''' [6m perfect soak defense, Alchemical Flaw of Invulnerability]
 +
:: Alchemical Valor Flaw [cannot move away from enemy until DV refreshes twice if used]
 +
 +
===Social===
 +
3 slots
 +
: '''Patriotism Provoking Display''' [6m to convince a target to support an action benefitting a social group which the Alchemical supports, this can be natural or Unnatural, costs 2 wp to resist, Conviction channels give successes instead of dice]
 +
:: Many Is One Node (+3m 1wp cost to apply charm effects to a Performance attack affecting groups)
 +
: '''Perfected Union Patterning''' [5m to convince a group to like another group, costs 3 wp to resist or 1 wp if the latter group has damaged their reputation]
 +
: '''Unconditional Imperative Programming''' [5m, all social attacks can be Unnatural Mental Influence, gain successes instead of dice from Valor channels, undodgeable by Creatures of the Void]
 +
:: Incarnate Law Speaker (add +1 wp to extend duration from Instant to scenelong)
  
===Mobility and Utility===
+
===Crafting and Utility===
 +
3 slots
 +
: '''Synergy-Promoting Upgrade''' [3m, teamwork dice are successes instead, up to (Attribute or Ability, choose higher) assistants may contribute]
 +
: '''Omnitool Implant''' [4m Indefinite, always considered to have access to a Master's Workshop, +3d situational bonus on any roll which could benefit from tools]
 +
: '''Technological Analysis Engrams''' [magitech repair difficulties lowered by 3, Craft requirements lowered by 1]
 +
: '''Transcendent Multimodal Artifact Matrix''' [pay attunement cost to activate an artifact, is connected to Exalt]
 +
:: Jade Discreet Essence Pulse Cannon [i.e. eyebeams!] (Speed 5, Accuracy +2, Damage 8L/12B, Rate 3, Range 110, F/P, Attune 5)
  
 
==General Slots==
 
==General Slots==
 +
===Miscellaneous===
 +
1 slot
 +
: '''Perfected Lotus Matrix''' [Learn Terrestrial/Celestial Martial Arts]
 +
 +
===Augmentations===
 +
3 slots
 +
: '''4th Dexterity Augmentation''' x 2 (+2 Dexterity)
 +
: '''1st Dexterity Augmentation''' (+1 die/1m for Dexterity)
 +
 +
===Mobility and Utility===
 +
3 slots
 +
: '''Personal Gravity Manipulation Apparatus''' [4m scenelong, alter flow of gravity or simply double movement and jumping via reduced weight]
 +
: '''Parabolic Leap Overcharger Device''' [3m scenelong, doubles jump distance]
 +
: '''Plasma Thruster Assembly''' [2m to move (Ess x 50) yards in any direction instantly, 4m + 1wp to do so and strike at an enemy [doubling raw damage], 10m per hour of flight (5m with a cape or similar)]
  
 
==Martial Arts Charms==
 
==Martial Arts Charms==
 
+
===Solar Hero Style===
 +
9 charms
 +
: '''Fist of Iron Technique''' [1m instant, +1 accuracy +2 dmg to an unarmed MA attack, does lethal dmg]
 +
: '''Sledgehammer Fist Punch''' [3m to double raw damage of an attack against an inanimate object]
 +
: '''Dragon Coil Technique''' [3m to add (Essence) to clinch dice pools and damage for 1 action, makes clinch damage lethal]
 +
: '''Solar Hero Form''' [6m to count unarmed MA successes twice for damage, block lethal attacks unarmed without a stunt]
 +
: '''Heaven Thunder Hammer''' [4m to knock a target back 1 yard for each dice of pre-soak damage inflicted]
 +
: '''Crashing Wave Throw''' [3m to throw an opponent (MA x 5) yards up or (MA x 10) yards away]
 +
: '''Ox-Stunning Blow''' [1m/stun damage dice up to (Strength x 2), replaces normal damage, can only be soaked by Charms, each success imposes a -1 wound penalty for 3 actions]
 +
: '''Hammer on Iron Technique''' [3m 1 wp extra action, up to (Essence + 1) attacks on a single target]
 +
: '''Shockwave Technique''' [3m unblockable attack, if successful one can make another unblockable MA attack with the opponent with range (MA x 5) yards, Accuracy -2, and Damage +4B, prevents response to this attack via Counterattacks]
  
 
==On Retainder==
 
==On Retainder==
Line 86: Line 150:
  
 
=Virtues=
 
=Virtues=
: '''Compassion''': 3
+
: '''Compassion''': 5
 
: '''Conviction''': 3
 
: '''Conviction''': 3
: '''Temperance''': 2
+
: '''Temperance''': 4
 
: '''Valor''': 5
 
: '''Valor''': 5
  
Line 97: Line 161:
 
'''Personal Essence:''' 22
 
'''Personal Essence:''' 22
  
'''Peripheral Essence:''' 60
+
'''Peripheral Essence:''' 60 (48)
 +
: Artifact Attunement (7m [Armor] + 5m [Amulet]) = 12m
  
 
=Combat=
 
=Combat=
 
==Health Levels==
 
==Health Levels==
 +
-0 x 1/-1 x 2/-2 x 15/-4 x 1/Incapacitated/Dying x 9
  
 
==Defenses==
 
==Defenses==
 +
:'''Natural Soak''': 9B/4L (stamina) + 9B/6L (subcutaneous armor) + 2B/2L (thick hide) +5B/5L (infinite resplendence amulet) = 25B/17L or 29B/21L in God-Body (6B/3L hardness)
 +
:'''Armored Soak''': 14B/14L (7B/7L Hardness)
 +
:'''Soak from Other Sources''': +4B/4L soak from anima, +8B/8L soak and Hardness from Shielding Block
 +
:: Total Soak: 39B/31L (7B/7L Hardness) normally, 43B/35L (7B/7L Hardness) in God-Body, 47B/39L (7B/7L Hardness) with god-body and anima, 55B/47L (15B/15L Hardness) with shielding block active
 +
 +
:'''Dodge DV:''' Dexterity 7 + Essence 4 = 11/2 = DDV 6
  
 
==Attacks==
 
==Attacks==
 +
:'''Fist:''' Spd 5, Accuracy 16/17, Damage 16/19B, PDV 9, Rate 3, N
 +
:: '''PLASMA Fist:''' Spd 5, Accuracy 19/20, Damage 19/22L, PDV 9, Rate 3, N, ignites flammable objects (like clothing)
 +
:'''Boot:''' Spd 5, Accuracy 12/13, Damage 17/21B, PDV 5, Rate 2, N
 +
 +
:'''Eyebeams:''' Spd 5, Accuracy 15/16, Damage 24B/16L, Rate 3, Range 110, no range increments
  
 
=Backgrounds=
 
=Backgrounds=
 
12 Background + Class 3
 
12 Background + Class 3
: Class 3
+
: Class 4
 +
: Artifact 5 (15 artifact points)
 +
:: '''Fire Dragon Armor''' (-5 pts)
 +
::: (30 m battery to power features, 14L/14B soak w 7L/7B hardness, Mobility -0, Fatigue 1, +2 strength, double ground speed)
 +
::: (can create a 2/3 action magical flurry for 5m, quadruple ground speed for 2m, 3 hearthstone sockets)
 +
::: (can project paired plasma blades with Spd 5, Accuracy +4, Dmg +8L Def + 2 Rate 3 for 2m/action)
 +
::: (+2 Awareness and Resistance, Essence Sight, Integrated Elemental Lens, Cloaking Device (Diff 3/5 for moving/stationary to detect, -2 penalty to target, 5m/hour of use)
 +
:: '''Shielding Block''' (-4 pts)
 +
::: (Spend 1 wp to gain [Essence x 2] stackable lethal/bashing soak and hardness for the scene, 4pt elemental core)
 +
:: '''Scrying Apparatus''' (-2 pts)
 +
::: (2pt elemental core, normally used to power armor, can gaze up to [Ess x 10] yards away for 3m ignoring cover/etc)
 +
:: '''Infinite Resplendence Amulet''' (Moonsilver/Jade) (-3 pts)
 +
::: (can turn into any clothing, +5B/5L soak, +1 success to Survival/Resistance rolls to endure sickness, toxin, environments)
 +
::: (5m attune, +2 to stealth, larceny, +1 to unit Drill/Morale/(and Might if unit is less than Magnitude 4)
 +
: Backing (Tripartite) 2
 +
: 4 BG points traded for 4 Charms
  
 
==Equipment==
 
==Equipment==
Line 115: Line 207:
  
 
===Mutations===
 
===Mutations===
 +
16 Mutation Points
 +
: Huge [-2 mp] (+2 Strength, +2 Stamina)
 +
: Thick Skin [-2 mp] (+2B/2L soak)
 +
: Super Mode (God Body) x 2 [-12 mp] (+4B/4L natural soak, +6 physical attribute dots (+3 Str/+1 Dex/+2 Sta), -2 internal penalty on non-intimidation social rolls, costs 5m 1wp to activate for a scene)
  
 
==Flaws==
 
==Flaws==
Line 122: Line 218:
 
: -3 for WP 10
 
: -3 for WP 10
 
: -6 for Appearance 5
 
: -6 for Appearance 5
: -9 for Charisma 5
+
: -3 for Charisma 5
 +
: -8 for 8 Virtue Dots
 +
: -7 for 7 Charms
 +
: -6 for 2 dedicated Charm slots
 +
: -7 for Submodules
 +
 
 +
=XP=
 +
Session 2 (12XP) <br>
 +
schematics (which halves successes required) to design an Artifact Speargun. <br>

Latest revision as of 19:42, 27 February 2011

Name: Resolute Marvel of Patriotism
Concept: Robot (Power) Girl
Caste: Jade

Anima: Soviet National Anthem
Anima Effect: +[Essence] L/B Soak

Motivation: DEATH IS A PREFERABLE ALTERNATIVE TO LIBERTARIANISM

Appearance and Background

Blah Blah Blah

Attributes

Caste Attributes: Stamina, Charisma, Wits (9)
Favored Attributes: Strength, Intelligence, Appearance (7+2)
Remaining Attributes: Dexterity, Manipulation, Perception (6)

Slashes are after God-Body use.

Physical Attributes

Strength 5+4 (9/12)
Dexterity 5+2 (7/8)
Stamina 5+4 (9/11)

Mental Attributes

Perception 2
Intelligence 4+2 (6)
Wits 3

Social Attributes

Charisma 5+2 (7)
Manipulation 2
Appearance 5

Abilities

50 Ability Dots + 10 spec

Combat

Martial Arts 5
(Face Punching + 3)
Archery 3
(Essence Pulse Cannons + 3)

Defensive

Integrity 2
Resistance 2
Survival 1

Social

Bureaucracy 2
(Autocthonian Bureaucracy + 1)
Presence 3
Performance 3
(Inducing Patriotism + 3)
Socialize 2

Sneaky

Athletics 2
Awareness 3

Crafts

Craft (Magitech) 5
Craft (General) 5

Investigative

Occult 5
Lore 5
Linguistics 2 (Old Realm, Autochthonian, Riverspeak)

Charms

27 total + 9 Excellencies (36)

Dedicated Slots

Augmentations

7 slots

4th Strength Augmentation x 2 [+2 Strength]
4th Stamina Augmentation x 2 [+2 Stamina]
4th Charisma Augmentation x 2 [+2 Charisma]
2nd Intelligence Augmentation [+1 success/2m for Intelligence rolls]

Transhumanism

8 slots

Manifold Transhuman Implants x 2 [+16 Mutation Points]
Hydraulic Musculature Reinforcement [double strength for feats of strength]
Strain-Resistant Chassis Modification x 3 [9x -2 HLs]
Alloyed Reinforcement of Flesh [first attack in a scene which would Incapacitate takes Champion down to -4 instead]
Tireless Pneumatic Musculature (Immune to fatigue, still needs to sleep)
Death-Defeating Processors (works against first [Essence] instances of incapacitating injury in a scene)
Body-Reweaving Matrix [12m 1wp Indefinite, heal 2 levels of bashing or 1 level of lethal every action, reconstruct amputated limbs/organs/charms in 1 hour]
Beneficience Programming (can repair other living beings, inanimate objects, or magitech automata at the rate of 1 level of bashing/lethal per hour of contact)
Pattern Restoration System (can heal away unwanted Shaping effects as if they were Crippling)

Combat

8 slots

Piston Driven Megaton Hammer [3m to double additional damage from successes for an attack, triple if unarmed]
Unstoppable Impulse Engine [4m to make an attack unblockable]
Essence Irradiation Corona [2m to turn 1 post-soak damage die into a success, 10s count as 2 successes on damage]
Toroidal Shockwave Catalyst [4m to knock all targets (Strength + Essence) yards back to edge of effect, inflicts 3d penalty to all non-reflexive actions until next action, those without superhuman balance fall prone automatically, Alchemical is immune]
Holocaustic Fury Device (1 wp causes a bonfire of plasma to suffuse the area, which burns for 1 minute before going out, and burns all affected)
Subcutaneous Armor Plating x 3 [9B/6L natural soak, 6B/3L natural hardness]
Transitory Invulnerability Engine [6m perfect soak defense, Alchemical Flaw of Invulnerability]
Alchemical Valor Flaw [cannot move away from enemy until DV refreshes twice if used]

Social

3 slots

Patriotism Provoking Display [6m to convince a target to support an action benefitting a social group which the Alchemical supports, this can be natural or Unnatural, costs 2 wp to resist, Conviction channels give successes instead of dice]
Many Is One Node (+3m 1wp cost to apply charm effects to a Performance attack affecting groups)
Perfected Union Patterning [5m to convince a group to like another group, costs 3 wp to resist or 1 wp if the latter group has damaged their reputation]
Unconditional Imperative Programming [5m, all social attacks can be Unnatural Mental Influence, gain successes instead of dice from Valor channels, undodgeable by Creatures of the Void]
Incarnate Law Speaker (add +1 wp to extend duration from Instant to scenelong)

Crafting and Utility

3 slots

Synergy-Promoting Upgrade [3m, teamwork dice are successes instead, up to (Attribute or Ability, choose higher) assistants may contribute]
Omnitool Implant [4m Indefinite, always considered to have access to a Master's Workshop, +3d situational bonus on any roll which could benefit from tools]
Technological Analysis Engrams [magitech repair difficulties lowered by 3, Craft requirements lowered by 1]
Transcendent Multimodal Artifact Matrix [pay attunement cost to activate an artifact, is connected to Exalt]
Jade Discreet Essence Pulse Cannon [i.e. eyebeams!] (Speed 5, Accuracy +2, Damage 8L/12B, Rate 3, Range 110, F/P, Attune 5)

General Slots

Miscellaneous

1 slot

Perfected Lotus Matrix [Learn Terrestrial/Celestial Martial Arts]

Augmentations

3 slots

4th Dexterity Augmentation x 2 (+2 Dexterity)
1st Dexterity Augmentation (+1 die/1m for Dexterity)

Mobility and Utility

3 slots

Personal Gravity Manipulation Apparatus [4m scenelong, alter flow of gravity or simply double movement and jumping via reduced weight]
Parabolic Leap Overcharger Device [3m scenelong, doubles jump distance]
Plasma Thruster Assembly [2m to move (Ess x 50) yards in any direction instantly, 4m + 1wp to do so and strike at an enemy [doubling raw damage], 10m per hour of flight (5m with a cape or similar)]

Martial Arts Charms

Solar Hero Style

9 charms

Fist of Iron Technique [1m instant, +1 accuracy +2 dmg to an unarmed MA attack, does lethal dmg]
Sledgehammer Fist Punch [3m to double raw damage of an attack against an inanimate object]
Dragon Coil Technique [3m to add (Essence) to clinch dice pools and damage for 1 action, makes clinch damage lethal]
Solar Hero Form [6m to count unarmed MA successes twice for damage, block lethal attacks unarmed without a stunt]
Heaven Thunder Hammer [4m to knock a target back 1 yard for each dice of pre-soak damage inflicted]
Crashing Wave Throw [3m to throw an opponent (MA x 5) yards up or (MA x 10) yards away]
Ox-Stunning Blow [1m/stun damage dice up to (Strength x 2), replaces normal damage, can only be soaked by Charms, each success imposes a -1 wound penalty for 3 actions]
Hammer on Iron Technique [3m 1 wp extra action, up to (Essence + 1) attacks on a single target]
Shockwave Technique [3m unblockable attack, if successful one can make another unblockable MA attack with the opponent with range (MA x 5) yards, Accuracy -2, and Damage +4B, prevents response to this attack via Counterattacks]

On Retainder

None

Virtues

Compassion: 5
Conviction: 3
Temperance: 4
Valor: 5
Willpower: 10
Clarity: 0

Essence

Personal Essence: 22

Peripheral Essence: 60 (48)

Artifact Attunement (7m [Armor] + 5m [Amulet]) = 12m

Combat

Health Levels

-0 x 1/-1 x 2/-2 x 15/-4 x 1/Incapacitated/Dying x 9

Defenses

Natural Soak: 9B/4L (stamina) + 9B/6L (subcutaneous armor) + 2B/2L (thick hide) +5B/5L (infinite resplendence amulet) = 25B/17L or 29B/21L in God-Body (6B/3L hardness)
Armored Soak: 14B/14L (7B/7L Hardness)
Soak from Other Sources: +4B/4L soak from anima, +8B/8L soak and Hardness from Shielding Block
Total Soak: 39B/31L (7B/7L Hardness) normally, 43B/35L (7B/7L Hardness) in God-Body, 47B/39L (7B/7L Hardness) with god-body and anima, 55B/47L (15B/15L Hardness) with shielding block active
Dodge DV: Dexterity 7 + Essence 4 = 11/2 = DDV 6

Attacks

Fist: Spd 5, Accuracy 16/17, Damage 16/19B, PDV 9, Rate 3, N
PLASMA Fist: Spd 5, Accuracy 19/20, Damage 19/22L, PDV 9, Rate 3, N, ignites flammable objects (like clothing)
Boot: Spd 5, Accuracy 12/13, Damage 17/21B, PDV 5, Rate 2, N
Eyebeams: Spd 5, Accuracy 15/16, Damage 24B/16L, Rate 3, Range 110, no range increments

Backgrounds

12 Background + Class 3

Class 4
Artifact 5 (15 artifact points)
Fire Dragon Armor (-5 pts)
(30 m battery to power features, 14L/14B soak w 7L/7B hardness, Mobility -0, Fatigue 1, +2 strength, double ground speed)
(can create a 2/3 action magical flurry for 5m, quadruple ground speed for 2m, 3 hearthstone sockets)
(can project paired plasma blades with Spd 5, Accuracy +4, Dmg +8L Def + 2 Rate 3 for 2m/action)
(+2 Awareness and Resistance, Essence Sight, Integrated Elemental Lens, Cloaking Device (Diff 3/5 for moving/stationary to detect, -2 penalty to target, 5m/hour of use)
Shielding Block (-4 pts)
(Spend 1 wp to gain [Essence x 2] stackable lethal/bashing soak and hardness for the scene, 4pt elemental core)
Scrying Apparatus (-2 pts)
(2pt elemental core, normally used to power armor, can gaze up to [Ess x 10] yards away for 3m ignoring cover/etc)
Infinite Resplendence Amulet (Moonsilver/Jade) (-3 pts)
(can turn into any clothing, +5B/5L soak, +1 success to Survival/Resistance rolls to endure sickness, toxin, environments)
(5m attune, +2 to stealth, larceny, +1 to unit Drill/Morale/(and Might if unit is less than Magnitude 4)
Backing (Tripartite) 2
4 BG points traded for 4 Charms

Equipment

Merits

Mutations

16 Mutation Points

Huge [-2 mp] (+2 Strength, +2 Stamina)
Thick Skin [-2 mp] (+2B/2L soak)
Super Mode (God Body) x 2 [-12 mp] (+4B/4L natural soak, +6 physical attribute dots (+3 Str/+1 Dex/+2 Sta), -2 internal penalty on non-intimidation social rolls, costs 5m 1wp to activate for a scene)

Flaws

BP Expenditure

40 Bonus Points

-3 for WP 10
-6 for Appearance 5
-3 for Charisma 5
-8 for 8 Virtue Dots
-7 for 7 Charms
-6 for 2 dedicated Charm slots
-7 for Submodules

XP

Session 2 (12XP)
schematics (which halves successes required) to design an Artifact Speargun.