Personnel: Difference between revisions

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National Guard, Home Guard, Militia etc. Often Part Time
National Guard, Home Guard, Militia etc. Often Part Time


'''Normal Training X2 wealth per batch at 1 quarters training or X6 wealth for less than a quarters training'''<br>
'''Normal Training X4 wealth per batch at 1 quarters training or X8 wealth for less than a quarters training'''<br>
Regulars, yeomanry
Regulars, yeomanry


'''Extensive Training x3 Wealth per batch for 1 quarters trainings or x9 Wealth for less than a quarters training'''
'''Extensive Training X8 Wealth per batch for 1 quarters trainings or x16 Wealth for less than a quarters training'''<br>
US Marines, Roman Legionares.  
US Marines, Roman Legionares.  


'''Excellent training X4 wealth  per batch for 2 quarters training X12 wealth 1 quarters training, x16 wealth for less than a quarters training.'''
'''Excellent training X16 wealth  per batch for 2 quarters training or X32 wealth 1 quarters training'''<br>
US Army Rangers, Knights, Spartans.  
Knights, Spartans, etc.


'''Elite Training X5 Wealth per batch for 3 quarters training X15 Wealth for 2 quarters training X20 Wealth for 1 quarters training.'''
'''Elite Training X32 Wealth per batch for 3 quarters training or X64 Wealth for 2 quarters training'''<br>
Royal Marine Commandos, Special Forces.
Royal Marine Commandos, Special Forces.


==Special training==
==Special training==
===Ground Unit Training===
===Ground Unit Training===
'''Terrain Training Adds X Wealth and 1 Quarter or X2 Wealth '''  
'''Terrain Training Adds X Wealth and 1 Quarter or X2 Wealth ''' <br>
MOUT, Jungle, etc.


'''Guerrilla Training Adds X Wealth or 1 Quarter'''  
'''Guerrilla Training Adds X Wealth or 1 Quarter''' <br>
Peoples War


'''Recon Training Adds X2 Wealth and 1 Quarter or X4 Wealth'''
'''Recon Training Adds X2 Wealth and 1 Quarter or X4 Wealth'''<br>
Marine Force Recon, Spetnaz


'''Assault Training Adds X2 Wealth and 1 Quarter or X4 Wealth'''
'''Assault Training Adds X2 Wealth and 1 Quarter or X4 Wealth'''<br>
Storm Troopers


'''SPF Training Adds X4 Wealth and 2 Quarters '''
'''SPF Training Adds X4 Wealth and 2 Quarters '''<br>
Who Dares Wins


===Air Training===
===Air Training===

Latest revision as of 07:45, 1 October 2010

Troops and equipment are separate entities and require different resources to create. While equipment mostly requires industry, Personnel require wealth.

Training Costs

Low Training X wealth per batch, effectively instant training (less than a quarter)
National Guard, Home Guard, Militia etc. Often Part Time

Normal Training X4 wealth per batch at 1 quarters training or X8 wealth for less than a quarters training
Regulars, yeomanry

Extensive Training X8 Wealth per batch for 1 quarters trainings or x16 Wealth for less than a quarters training
US Marines, Roman Legionares.

Excellent training X16 wealth per batch for 2 quarters training or X32 wealth 1 quarters training
Knights, Spartans, etc.

Elite Training X32 Wealth per batch for 3 quarters training or X64 Wealth for 2 quarters training
Royal Marine Commandos, Special Forces.

Special training

Ground Unit Training

Terrain Training Adds X Wealth and 1 Quarter or X2 Wealth
MOUT, Jungle, etc.

Guerrilla Training Adds X Wealth or 1 Quarter
Peoples War

Recon Training Adds X2 Wealth and 1 Quarter or X4 Wealth
Marine Force Recon, Spetnaz

Assault Training Adds X2 Wealth and 1 Quarter or X4 Wealth
Storm Troopers

SPF Training Adds X4 Wealth and 2 Quarters
Who Dares Wins

Air Training

Space Training

Naval Training

Augmentation

Many powers like to surgically, chemically, genetically or magically their troops.

Vehicles and Equipment