Difference between revisions of "User:Screwball"
Line 7: | Line 7: | ||
Arete: 3<br> | Arete: 3<br> | ||
− | Willpower: | + | Willpower: 6<br> |
Quintessence: 5<br> | Quintessence: 5<br> | ||
Paradox: 0<br> | Paradox: 0<br> | ||
Line 61: | Line 61: | ||
Avatar: 5<br> | Avatar: 5<br> | ||
− | Destiny: | + | Destiny: 1<br> |
+ | Resources: 1 <br> | ||
''Spheres:'' <br> | ''Spheres:'' <br> | ||
Line 74: | Line 75: | ||
Crack Driver: Hey Ma, look! No hands!<br> | Crack Driver: Hey Ma, look! No hands!<br> | ||
Echoes 2: Any vehicle he ends up in will be absolutely wrecked by the end of the session. Always<br> | Echoes 2: Any vehicle he ends up in will be absolutely wrecked by the end of the session. Always<br> | ||
− | |||
Enemy 2: The mob doesn't look kindly on people that try to leave.<br> | Enemy 2: The mob doesn't look kindly on people that try to leave.<br> | ||
− | + | Throwback 3: I hear voices. Well, a voice. It tells me to be a nice person.<br> |
Revision as of 15:45, 18 March 2009
Name: John Nightingale
Concept: ACTION HERO!
Tradition: Orphan
Essence: Dynamic
Nature: Survivor (Virtue: Perseverance, Flaw: Lack of Trust)
Demeanor: Bravo (Virtue: Strength, Flaw: Anger)
Arete: 3
Willpower: 6
Quintessence: 5
Paradox: 0
Attributes
Physical
Strength: 3
Stamina: 4
Dexterity: 4
Mental
Perception: 3
Intelligence: 2
Wits: 3
Social
Charisma: 2
Manipulation: 1
Appearance: 3
Specialties:
Stamina: Tough
Dexterity: Lightning Reflexes
Abilities
Talents
Athletics: 2
Alertness: 2
Awareness: 1
Brawl: 4
Dodge: 3
Streetwise: 2
Skills
Firearms: 4
Driving: 3
Heavy Weapons: 3
Knowledges
Medicine: 2
Linguistics: 3 (Spanish, Chinese, Russian)
Specialties:
Firearms: Automatic Weapons
Brawl: Martial Arts Style- Kajukenbo
Advantages
Backgrounds
Avatar: 5
Destiny: 1
Resources: 1
Spheres:
Correspondence 2
Matter 2
Entropy 2
Merits/flaws
Black Market Ties- 3: Well now, that's an excellent weapons for 'home defence', yessiree.
Crack Driver: Hey Ma, look! No hands!
Echoes 2: Any vehicle he ends up in will be absolutely wrecked by the end of the session. Always
Enemy 2: The mob doesn't look kindly on people that try to leave.
Throwback 3: I hear voices. Well, a voice. It tells me to be a nice person.