Difference between revisions of "User:Screwball"

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Arete: 3<br>
 
Arete: 3<br>
Willpower: 5<br>
+
Willpower: 6<br>
 
Quintessence: 5<br>
 
Quintessence: 5<br>
 
Paradox: 0<br>
 
Paradox: 0<br>
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Avatar: 5<br>
 
Avatar: 5<br>
Destiny: 2<br>
+
Destiny: 1<br>
 +
Resources: 1 <br>
  
 
''Spheres:'' <br>
 
''Spheres:'' <br>
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Crack Driver: Hey Ma, look! No hands!<br>
 
Crack Driver: Hey Ma, look! No hands!<br>
 
Echoes 2: Any vehicle he ends up in will be absolutely wrecked by the end of the session. Always<br>
 
Echoes 2: Any vehicle he ends up in will be absolutely wrecked by the end of the session. Always<br>
Overconfidence: I ARE AN ACTION HERO!<br>
 
 
Enemy 2: The mob doesn't look kindly on people that try to leave.<br>
 
Enemy 2: The mob doesn't look kindly on people that try to leave.<br>
Nightmares: I've done some pretty nasty things. Makes it hard to sleep at night.<br>
+
Throwback 3: I hear voices. Well, a voice. It tells me to be a nice person.<br>

Revision as of 15:45, 18 March 2009

Name: John Nightingale
Concept: ACTION HERO!
Tradition: Orphan
Essence: Dynamic
Nature: Survivor (Virtue: Perseverance, Flaw: Lack of Trust)
Demeanor: Bravo (Virtue: Strength, Flaw: Anger)

Arete: 3
Willpower: 6
Quintessence: 5
Paradox: 0

Attributes

Physical
Strength: 3
Stamina: 4
Dexterity: 4

Mental
Perception: 3
Intelligence: 2
Wits: 3

Social
Charisma: 2
Manipulation: 1
Appearance: 3

Specialties:
Stamina: Tough
Dexterity: Lightning Reflexes


Abilities

Talents
Athletics: 2
Alertness: 2
Awareness: 1
Brawl: 4
Dodge: 3
Streetwise: 2

Skills
Firearms: 4
Driving: 3
Heavy Weapons: 3

Knowledges
Medicine: 2
Linguistics: 3 (Spanish, Chinese, Russian)

Specialties:
Firearms: Automatic Weapons
Brawl: Martial Arts Style- Kajukenbo

Advantages

Backgrounds

Avatar: 5
Destiny: 1
Resources: 1

Spheres:

Correspondence 2
Matter 2
Entropy 2

Merits/flaws

Black Market Ties- 3: Well now, that's an excellent weapons for 'home defence', yessiree.
Crack Driver: Hey Ma, look! No hands!
Echoes 2: Any vehicle he ends up in will be absolutely wrecked by the end of the session. Always
Enemy 2: The mob doesn't look kindly on people that try to leave.
Throwback 3: I hear voices. Well, a voice. It tells me to be a nice person.