Difference between revisions of "Lupis"

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Status
 
Status
:Wounds: 10+2
+
:Wounds: 10+2=12
 
::Fatigue: 0
 
::Fatigue: 0
 
::Critical Damage: 0
 
::Critical Damage: 0
 
:Fate Points: 2
 
:Fate Points: 2
 
::Current: 2
 
::Current: 2
:Insanity Points: ?
+
:Insanity Points: 0
:: Degree of Madness: ?
+
:: Degree of Madness: 0
 
:: Disorders: None
 
:: Disorders: None
:Corruption Points: ?
+
:Corruption Points: 0
 
:: Degree of Corruption: 0
 
:: Degree of Corruption: 0
 
:: Malignancies: None
 
:: Malignancies: None
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==== Skills and Traits ====
 
==== Skills and Traits ====
  
Essential Basic Skills (Add these to your Basic Section on your sheets. Everyone has them, but you roll at half stat until they're trained.)
+
Basic
 
:Awareness (Per)
 
:Awareness (Per)
 
:Barter (Fel)
 
:Barter (Fel)
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:Swim (S)
 
:Swim (S)
  
 
Basic
 
:
 
:
 
:
 
  
 
Trained
 
Trained
:Speak Language: Low Gothic
+
:Awareness (Per)
 +
:Speak Language: Low Gothic (Int)
 +
:Speak Language: High Gothic(Int)
 
:Deceive (Fel)
 
:Deceive (Fel)
:Literacy
+
:Literacy(Int)
 +
:Inquiry (Fel)
 
:Forbidden Lore (Psykers)
 
:Forbidden Lore (Psykers)
 
:Forbidden Lore (Warp)
 
:Forbidden Lore (Warp)
 +
:Psyniscience (Per)
 +
:Invocation (WP)
 +
:Tech Use (Int)
 +
:Trade (Merchant, Soothsayer) (Fel)
  
 
Trained +10
 
Trained +10
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Traits
 
Traits
 
+
:Etiquette (+10 to Deceive, Charm and Scrunity in formal settings or with figures of authority.)
 +
:Vendetta (Enemy at GM's determination.)
 +
:Unreadable Mind (Cannot be mind read. Ever.)
  
 
Talents
 
Talents
 
:Melee Weapon Training: Primitive
 
:Melee Weapon Training: Primitive
 
:Pistol Weapon Training: SP
 
:Pistol Weapon Training: SP
 +
:Die Hard
 
:Psy Rating: 2
 
:Psy Rating: 2
 
:Unreadable Mind
 
:Unreadable Mind
:Psyniscience (Per)
 
:Invocation (WP)
 
 
:Unshakeable Faith
 
:Unshakeable Faith
:
+
:Sound Constitution x1
 +
:Peer (Nobility, Astropath Academics, the Insane)
 +
:Resistance (Psychic Powers)
  
 
Psychic Powers
 
Psychic Powers
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:Chameleon
 
:Chameleon
 
:Heal
 
:Heal
 +
 
==== Equipment ====
 
==== Equipment ====
  
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N/A
 
N/A
 +
 +
1 Simple Willpower Advance (+5) 100 XP

Revision as of 15:39, 9 September 2010

Lupis

Character Name: Lupis Raga
Player Name: Soresu
Homeworld: Noble Born (Void Born)
Career Path/Rank: Psyker, Rank 4 ()
Divination: "Only in death does duty end." +1 Wound
Quirk:Screaming Devotions: Common Quality Vox Implant
Gender: Male
Build: Lanky
Height:
Weight: 60kg
Hair Color: Black
Skin Color: Ruddy
Eye Color: Green
Age: 83

Statistics

Attributes

Weapon Skill: 30
Ballistic Skill: 30
Strength: 32
Toughness: 34
Agility: 29
Intelligence: 32
Perception: 31
Willpower: 41
Fellowship: 33

Status

Wounds: 10+2=12
Fatigue: 0
Critical Damage: 0
Fate Points: 2
Current: 2
Insanity Points: 0
Degree of Madness: 0
Disorders: None
Corruption Points: 0
Degree of Corruption: 0
Malignancies: None

Mutations

None


Skills and Traits

Basic

Awareness (Per)
Barter (Fel)
Carouse (T)
Charm (Fel)
Concealment (Ag)
Contortionist (Ag)
Disguise (Fel)
Dodge (Ag)
Evaluate (Int)
Gamble (Int)
Inquiry (Fel)
Intimidate (S)
Logic (Int)
Scale Sheer Surfaces (S)
Scrutiny (Per)
Silent Move (Ag)
Swim (S)


Trained

Awareness (Per)
Speak Language: Low Gothic (Int)
Speak Language: High Gothic(Int)
Deceive (Fel)
Literacy(Int)
Inquiry (Fel)
Forbidden Lore (Psykers)
Forbidden Lore (Warp)
Psyniscience (Per)
Invocation (WP)
Tech Use (Int)
Trade (Merchant, Soothsayer) (Fel)

Trained +10

Trained +20

Traits

Etiquette (+10 to Deceive, Charm and Scrunity in formal settings or with figures of authority.)
Vendetta (Enemy at GM's determination.)
Unreadable Mind (Cannot be mind read. Ever.)

Talents

Melee Weapon Training: Primitive
Pistol Weapon Training: SP
Die Hard
Psy Rating: 2
Unreadable Mind
Unshakeable Faith
Sound Constitution x1
Peer (Nobility, Astropath Academics, the Insane)
Resistance (Psychic Powers)

Psychic Powers

Wall Walk
Unnatural Aim
Chameleon
Heal

Equipment

Weapons

Hecutor: Ranged (Pistol SP); 1d10+3 Impact; Pen 2; Clip 15; Reload Full; Reliable
102 Manstopper Rounds, 203 Bullets
Lathe Shield: Melee (Primitive); 1d5+2, Pen 3; Defensive, Best Quality
AP 25 to Torso and Arm. Can be used as cover for half-action.
Psykana Mercy Blade (Knife)

Armor

Xeno Mesh with cowl AP+4 Torso and Limbs AP+3 Head

Misc

1 Skull Charm
1 Grapnel
1 Microbead
1 Lamp Pack
1 Salvation Auger (Improved Model)

Points Spent

N/A

1 Simple Willpower Advance (+5) 100 XP