Difference between revisions of "Lupis"
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Status | Status | ||
− | :Wounds: 10+2 | + | :Wounds: 10+2=12 |
::Fatigue: 0 | ::Fatigue: 0 | ||
::Critical Damage: 0 | ::Critical Damage: 0 | ||
:Fate Points: 2 | :Fate Points: 2 | ||
::Current: 2 | ::Current: 2 | ||
− | :Insanity Points: | + | :Insanity Points: 0 |
− | :: Degree of Madness: | + | :: Degree of Madness: 0 |
:: Disorders: None | :: Disorders: None | ||
− | :Corruption Points: | + | :Corruption Points: 0 |
:: Degree of Corruption: 0 | :: Degree of Corruption: 0 | ||
:: Malignancies: None | :: Malignancies: None | ||
Line 48: | Line 48: | ||
==== Skills and Traits ==== | ==== Skills and Traits ==== | ||
− | + | Basic | |
:Awareness (Per) | :Awareness (Per) | ||
:Barter (Fel) | :Barter (Fel) | ||
Line 67: | Line 67: | ||
:Swim (S) | :Swim (S) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
Trained | Trained | ||
− | :Speak Language: Low Gothic | + | :Awareness (Per) |
+ | :Speak Language: Low Gothic (Int) | ||
+ | :Speak Language: High Gothic(Int) | ||
:Deceive (Fel) | :Deceive (Fel) | ||
− | :Literacy | + | :Literacy(Int) |
+ | :Inquiry (Fel) | ||
:Forbidden Lore (Psykers) | :Forbidden Lore (Psykers) | ||
:Forbidden Lore (Warp) | :Forbidden Lore (Warp) | ||
+ | :Psyniscience (Per) | ||
+ | :Invocation (WP) | ||
+ | :Tech Use (Int) | ||
+ | :Trade (Merchant, Soothsayer) (Fel) | ||
Trained +10 | Trained +10 | ||
Line 85: | Line 87: | ||
Traits | Traits | ||
− | + | :Etiquette (+10 to Deceive, Charm and Scrunity in formal settings or with figures of authority.) | |
+ | :Vendetta (Enemy at GM's determination.) | ||
+ | :Unreadable Mind (Cannot be mind read. Ever.) | ||
Talents | Talents | ||
:Melee Weapon Training: Primitive | :Melee Weapon Training: Primitive | ||
:Pistol Weapon Training: SP | :Pistol Weapon Training: SP | ||
+ | :Die Hard | ||
:Psy Rating: 2 | :Psy Rating: 2 | ||
:Unreadable Mind | :Unreadable Mind | ||
− | |||
− | |||
:Unshakeable Faith | :Unshakeable Faith | ||
− | : | + | :Sound Constitution x1 |
+ | :Peer (Nobility, Astropath Academics, the Insane) | ||
+ | :Resistance (Psychic Powers) | ||
Psychic Powers | Psychic Powers | ||
Line 102: | Line 107: | ||
:Chameleon | :Chameleon | ||
:Heal | :Heal | ||
+ | |||
==== Equipment ==== | ==== Equipment ==== | ||
Line 126: | Line 132: | ||
N/A | N/A | ||
+ | |||
+ | 1 Simple Willpower Advance (+5) 100 XP |
Revision as of 15:39, 9 September 2010
Lupis
Character Name: Lupis Raga
Player Name: Soresu
Homeworld: Noble Born (Void Born)
Career Path/Rank: Psyker, Rank 4 ()
Divination: "Only in death does duty end." +1 Wound
Quirk:Screaming Devotions: Common Quality Vox Implant
Gender: Male
Build: Lanky
Height:
Weight: 60kg
Hair Color: Black
Skin Color: Ruddy
Eye Color: Green
Age: 83
Statistics
Attributes
- Weapon Skill: 30
- Ballistic Skill: 30
- Strength: 32
- Toughness: 34
- Agility: 29
- Intelligence: 32
- Perception: 31
- Willpower: 41
- Fellowship: 33
Status
- Wounds: 10+2=12
- Fatigue: 0
- Critical Damage: 0
- Fate Points: 2
- Current: 2
- Insanity Points: 0
- Degree of Madness: 0
- Disorders: None
- Corruption Points: 0
- Degree of Corruption: 0
- Malignancies: None
Mutations
- None
Skills and Traits
Basic
- Awareness (Per)
- Barter (Fel)
- Carouse (T)
- Charm (Fel)
- Concealment (Ag)
- Contortionist (Ag)
- Disguise (Fel)
- Dodge (Ag)
- Evaluate (Int)
- Gamble (Int)
- Inquiry (Fel)
- Intimidate (S)
- Logic (Int)
- Scale Sheer Surfaces (S)
- Scrutiny (Per)
- Silent Move (Ag)
- Swim (S)
Trained
- Awareness (Per)
- Speak Language: Low Gothic (Int)
- Speak Language: High Gothic(Int)
- Deceive (Fel)
- Literacy(Int)
- Inquiry (Fel)
- Forbidden Lore (Psykers)
- Forbidden Lore (Warp)
- Psyniscience (Per)
- Invocation (WP)
- Tech Use (Int)
- Trade (Merchant, Soothsayer) (Fel)
Trained +10
Trained +20
Traits
- Etiquette (+10 to Deceive, Charm and Scrunity in formal settings or with figures of authority.)
- Vendetta (Enemy at GM's determination.)
- Unreadable Mind (Cannot be mind read. Ever.)
Talents
- Melee Weapon Training: Primitive
- Pistol Weapon Training: SP
- Die Hard
- Psy Rating: 2
- Unreadable Mind
- Unshakeable Faith
- Sound Constitution x1
- Peer (Nobility, Astropath Academics, the Insane)
- Resistance (Psychic Powers)
Psychic Powers
- Wall Walk
- Unnatural Aim
- Chameleon
- Heal
Equipment
Weapons
- Hecutor: Ranged (Pistol SP); 1d10+3 Impact; Pen 2; Clip 15; Reload Full; Reliable
- 102 Manstopper Rounds, 203 Bullets
- Lathe Shield: Melee (Primitive); 1d5+2, Pen 3; Defensive, Best Quality
- AP 25 to Torso and Arm. Can be used as cover for half-action.
- Psykana Mercy Blade (Knife)
Armor
- Xeno Mesh with cowl AP+4 Torso and Limbs AP+3 Head
Misc
- 1 Skull Charm
- 1 Grapnel
- 1 Microbead
- 1 Lamp Pack
- 1 Salvation Auger (Improved Model)
Points Spent
N/A
1 Simple Willpower Advance (+5) 100 XP