Drago Nax: Difference between revisions

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Created page with '==Drago Nax== ===Ego=== :Sleeve: Arachnoid :Implants: Access Jacks, Basic Mesh Inserts, Cortical Stack, Cyberbrain, Enhanced Vision, Lidar, Mnemonic Augmentation, Radar, Extra …'
 
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==Drago Nax==
==Drago Nax==
[[File:drago_nax.jpg|200px|thumb|right|Stats to soon be transferred to text]]


===Ego===
===Ego===
:Sleeve:  Arachnoid
:Sleeve:  Reaper
:Implants: Access Jacks, Basic Mesh Inserts, Cortical Stack, Cyberbrain, Enhanced Vision, Lidar, Mnemonic Augmentation, Radar, Extra Limbs (6 Legs/Arms), Pneumatic Limbs
:Background: Infolife  
:Background: Infolife  
:Faction:  Mercurial
:Faction:  Mercurial
:Muse: Badlife
:Muse: Badlife
:XP:   
:Rez10




:Cognition:  15
:Cognition:  15
:Coordination: 30  
:Coordination: 25 + 5 [30]
:Intuition:  15
:Intuition:  15
:Reflexes:  30
:Reflexes:  20 + 20 [40]
:Savvy:  10
:Savvy:  10
:Somatics: 25
:Somatics: 15 + 20 [35]
:Willpower:  10
:Willpower:  10




:Moxie: 6
:Moxie: 3/4
:Lucidity: 20
:Lucidity: 20
:Durability: 40
:Durability: 65
:Wound Threshold: 8
:Wound Threshold: 13
:Death Rating:  80
:Death Rating:  130
:Trauma Threshold: 4  
:Trauma Threshold: 4  
:Insanity Rating: 40
:Insanity Rating: 40
:Initiative: 90
:Initiative: (40+15)x2 [110]
:Damage Bonus: 4
:Damage Bonus: 6
:Speed: 2
:Speed: 2
:Motivations: + AI Rights
:Motivations: + AI Rights
:Stress:  0
:Stress:  0


:@-Rep: 30
:Armor 16/16
:I-Rep: 10
 
:R-Rep: 10
:i-Rep: 45
:f-Rep: 5
:c-Rep: 0 (OMG TERRIST!)


:Real World Naivete
:Real World Naivete
:Social Stigma (AGI)
:Social Stigma (AGI)
:Ambidexterity x3 (2 legs and weapon mount)
:Ambidexterity x4 (4 weapon mounts)
:Danger Sense
:Danger Sense
:Adaptability


===Current Morph Stat Mods===
===Current Morph Stat Mods===
:Cognition:   
:Cognition:   
:Coordination: +2
:Coordination: +5
:Intuition:   
:Intuition:   
:Reflexes:   
:Reflexes:  +20
:Savvy:   
:Savvy:   
:Somatics:  +10
:Somatics:  +20
:Willpower:   
:Willpower:   
:Armor:  
:Armor:  
Line 54: Line 58:
====COG skills====
====COG skills====


:Interfacing 85
:Demolitions 60
:Academics (Nano/Phys/Engi) 75
:Interfacing 55
:Academics (Nano) 60
:Academics (Phys) 60
:Academics (Engi) 60
:Interest (Pre-Fall Movies) 60
:Profession (Squad Tactics) 75
:Profession (Squad Tactics) 75


====COO Skills====
====COO Skills====


:Infiltration 90
:Kinetic Weapons 80 + 5 [85]
:Kinetic Weapons 99 [100]
:Seeker Weapons 80 + 5 [85]


====INT Skills====
====INT Skills====


:Perception 85
:Perception 60 + 20* [80]
:Art (Speech) 75
:Art (Speech) 60
:Language (English) 85 [Native]
:Language (English) 85 [Native]


====REF Skills====
====REF Skills====


:Fray 90
:Fray 80 + 20 [100]
:Free Fall 70


====SAV Skills====
====SAV Skills====


:Networking (@) 70
:Networking (i) 50


====SOM Skills====
====SOM Skills====


:Freerunning 85
:Unarmed Combat 60 + 20 [80]


====WIL Skills====
====WIL Skills====
Line 88: Line 95:
===Morph===
===Morph===


:Access Jacks
:Basic Mesh Inserts
:Cortical Stack
:Cyberbrain
:Cyber Claws {1d10+3+(SOM/10) AP -2}
:Enhanced Vision {+20 to Perception Vision}
:Radar
:Extra Limbs (4)
:Pneumatic Limbs {+20 Freerunning Tests, +1d10 unarmed damage}
:T-Ray Emitter
:T-Ray Emitter
:Heavy Combat Armor w/ chameleon coating
:Heavy Combat Armor w/ chameleon coating {16/16}
:360 Vision
:360 Vision
:Fractal Digits
:Magnetic System {+30 when magnetic holding}
:Nanoscopic Vision
:Weapon Mount (Articulated, 4)
:Traction Pads
:Magnetic System
:Weapon Mount
:Taggants
:Scouts
:Fixers
:Fixers
:Specialized Hive x3
:Specialized Hive
:Reflex Boosters
:Reflex Boosters {+10 Reflex, +1 speed}
:Neurachem I
:Neurachem I {+1 speed, activated}
:Radiation Sense
:Enhanced Hearing {+20 to Perception Hearing}
:Electric Sense
:Anti-Glare
:Enhanced Hearing
:Structural Enhancement {+10 DUR}
:Direction Sense
:Hardened Skeleton {+5 DUR, +5 SOM}
:Anti-Glare
:Medichines
:Nanophages
:Oracles {+10 to Investigation Tests, +30 to mem-related tests}
:Puppet Socket
:Shape Adjusting
:Muscle Augmentation {+5 SOM}
:Ghostrider Module
:Mnemonic Augmentation


===Gear===
Credits: 450


===Gear===
:4x Automatic Rifle {2d10+6 AP -6 (k)}
Credits: 17,600
:1x Seeker Missile Launcher
:4x Gyromounts
:5x Extended Mags {Ammo cap + 50%}
:5x Smartlinks {+10 to attack}
:1x Thermobaric Missile pack {3d10+5 AP -10 (e)}
:2x HEAP Missile pack {3d10+12 AP -8 (k)}
:5x HE Missile pack {3d10+10 (e)}
:12x Homing Bullet box
:3x Regular Ammo box


:Submachine Railgun x2 w/ 4 boxes of regular ammo
[[Category:Eclipse Phase]]
:Assault Railgun w/ 4 boxes of regular ammo
:Heavy Automatic Railgun w/ 4 boxes of regular ammo
:Spindle & Climber

Latest revision as of 18:07, 28 August 2010

Drago Nax

Error creating thumbnail: File missing
Stats to soon be transferred to text


Ego

Sleeve: Reaper
Background: Infolife
Faction: Mercurial
Muse: Badlife
Rez: 10


Cognition: 15
Coordination: 25 + 5 [30]
Intuition: 15
Reflexes: 20 + 20 [40]
Savvy: 10
Somatics: 15 + 20 [35]
Willpower: 10


Moxie: 3/4
Lucidity: 20
Durability: 65
Wound Threshold: 13
Death Rating: 130
Trauma Threshold: 4
Insanity Rating: 40
Initiative: (40+15)x2 [110]
Damage Bonus: 6
Speed: 2
Motivations: + AI Rights
Stress: 0
Armor 16/16
i-Rep: 45
f-Rep: 5
c-Rep: 0 (OMG TERRIST!)
Real World Naivete
Social Stigma (AGI)
Ambidexterity x4 (4 weapon mounts)
Danger Sense

Current Morph Stat Mods

Cognition:
Coordination: +5
Intuition:
Reflexes: +20
Savvy:
Somatics: +20
Willpower:
Armor:

COG skills

Demolitions 60
Interfacing 55
Academics (Nano) 60
Academics (Phys) 60
Academics (Engi) 60
Interest (Pre-Fall Movies) 60
Profession (Squad Tactics) 75

COO Skills

Kinetic Weapons 80 + 5 [85]
Seeker Weapons 80 + 5 [85]

INT Skills

Perception 60 + 20* [80]
Art (Speech) 60
Language (English) 85 [Native]

REF Skills

Fray 80 + 20 [100]

SAV Skills

Networking (i) 50

SOM Skills

Unarmed Combat 60 + 20 [80]

WIL Skills

Morph

Access Jacks
Basic Mesh Inserts
Cortical Stack
Cyberbrain
Cyber Claws {1d10+3+(SOM/10) AP -2}
Enhanced Vision {+20 to Perception Vision}
Radar
Extra Limbs (4)
Pneumatic Limbs {+20 Freerunning Tests, +1d10 unarmed damage}
T-Ray Emitter
Heavy Combat Armor w/ chameleon coating {16/16}
360 Vision
Magnetic System {+30 when magnetic holding}
Weapon Mount (Articulated, 4)
Fixers
Specialized Hive
Reflex Boosters {+10 Reflex, +1 speed}
Neurachem I {+1 speed, activated}
Enhanced Hearing {+20 to Perception Hearing}
Anti-Glare
Structural Enhancement {+10 DUR}
Hardened Skeleton {+5 DUR, +5 SOM}
Medichines
Nanophages
Oracles {+10 to Investigation Tests, +30 to mem-related tests}
Puppet Socket
Shape Adjusting
Muscle Augmentation {+5 SOM}
Ghostrider Module
Mnemonic Augmentation

Gear

Credits: 450

4x Automatic Rifle {2d10+6 AP -6 (k)}
1x Seeker Missile Launcher
4x Gyromounts
5x Extended Mags {Ammo cap + 50%}
5x Smartlinks {+10 to attack}
1x Thermobaric Missile pack {3d10+5 AP -10 (e)}
2x HEAP Missile pack {3d10+12 AP -8 (k)}
5x HE Missile pack {3d10+10 (e)}
12x Homing Bullet box
3x Regular Ammo box