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===The Paths===
==Chinese Breakdown Paths==
====Starting Amounts====
Break-4B)  Catapulted CIS Policies
Nothing!  All paths will add up to the equivalent total.
: The New Men (+40 Transgene, +100 Supersoldier, +7,500 Military, +4 Logistics, +Sneaky Stuff)
:: The enemy of your enemy is your friend-and the exhuman movement is the enemy of your enemy. You will be reborn, with augmentations and genetics tested in the fires of a dozen brushfire wars.


====Exploration Era====
Break-4C)  The New Taiwans
: The Phoenix Rises (+1 morale, +1 doctrines, +100 PIP, +4 Logistics, +12,500 military, -60 Pop)
:: From the ashes of devastating civil war, a new and powerful nation arises.
: Five-Year Plan (+100 PIP, +100 CIP, +5 Logistics, +10,000 Military, -1 Morale)
:: Hard decisions must be made to survive hard times. Oppression and autocracy are regrettable, but necessary. The dictator might even have stepped down after his presence was no longer necessary.
: The Dragon Dies Screaming (+1 Doctrines, +200 PIP, +4 Logistics +20,000 Military, -1 Morale, -200 Wealth, -2 Global Tech Level)
:: The government fought. The government lost. Others stepped in, but none of them had the power or the legitimacy to suppress opposition. And the corpse of the Chinese dragon laid there for decades before someone won the brutal succession wars and took charge.
: Exhuman Resurgence (+1 Doctrines, +12,500 Military, +5 Logistics, +40 Transgene ''OR'' +200 Supersoldier, -60 Pop, -100 Wealth)
:: Various exhuman insurgencies were often emboldened by the breakdown. Some of them even won the fights they picked over the course of decades of grinding war.


Exp-1)  World Type
== Russia War Era/Aftermath Factional Paths (from Kerrus) ==
:No Suitable World (Go to Exp-2)
::Unfortunately, sometimes a prime spot simply lacks a nice place to drop your cities down, or your FTL drive wandered off-course.  Time to build your own!
:Hell World (Go to Exp-3)
::Various reasons exist to land on hell worlds.  Habitability is not one of them.
:Terraformable World (go to Exp-4)
::There is a finite number of garden worlds within easy reach of human starships, but many more marginal worlds that with a bit of work can become comfortable places to live.
:Garden World (Go to Exp-5)
::The gems of any colonization effort, most garden worlds were seeded with life more than a hundred million years ago by the Precursors, the garden-gods of the Milky Way.




Exp-2)  No Suitable World (automatically change one dot of Ground doctrines for one dot of Fleet doctrines)
=== Political ===
*Must choose 'None' in Precursor Relics.
:Adapt (Radical Morphological Change, +150 PIP, + 50 CIP)
::In a world with no up or down, the man with hands for feet is king.
:Build Our Own (+ 300 PIP)
::Gerald O'Neil gave us the plans, all we need is effort.
:On The Castles Of Gods (+ 100 CIP, + 100 dust, + 100 Applications)
::Some posthuman structures can be used as foundations for larger, human habitats.


We can rebuild him (++Supersoldier, +200 CIP, +1 Logistics, -China Relations)
:<i>The lessons that the Exhumans taught us are many, the very least of which being how to make them in the first place.</i>


Exp-3) Hell World
Return to the Stars! (+2 GTL, +100 PIP, +100 CIP, ++Morale, -Debt)
:Adapt (Radical Morphological Change, +100 CIP, + 100 PIP)
:<i>Refurbishing the Grand Star was expensive, but it was worth every penny in blood, sweat, and lessons learned.</i>
::A normal human won't survive Chernobyl Beta.  A ''normal'' human.
:Tough It Out (+ Morale, Balls, + 2,500 infantry, + logistics)
::We've defeated everything this world could throw at us.
:Make Do (Scraphunters, + 2500 vehicles/aircraft, + 100 PIP, + 1 SP)
::We're not where we wanted to be and there's no way back, so we need to use absolutely everything to its utmost.
:Thousand-Year Plan (+ 100 PIP, + 100 CIP, + 100 Wealth)
::We'll make this rock terra-compatible if it takes a thousand years!


Propaganda Paradigm Machine (++Morale, +Security, +200 PIP, +100 CIP, -60 Population, -Relations)
:<i>When everyone is an enemy, it becomes a simple matter to locate and dispose of traitors, spies, and malcontents.</i>


Exp-4)  Terraformable World
=== Economics ===
*May not choose 'Extensive' in  Feral Drones.
:Get To Work (+ 90 pop, +150 PIP, + 1 SP)
::Once the terraforming efforts have begun, many worlds were opened up for additional waves of colonists.
:Artifact Rush (+ 100 CIP, +50 Wealth, + 100 dust, + 30 Pop)
::Sometimes artifacts of posthuman provenance are found, leading to a surge of investment in an effort to extract them.
:Fascinating Pharmaceuticals (+ 200 Wealth, +30 Pop, + 50 CIP, + 1 SP)
::Some worlds have biospheres that are not fully compatible with Earth-based biology but nonetheless have intriguing and valuable biomateriels.
:Terraforming Failure (Defensible, + 1 SP)
::The worst-case scenario is a chaotic destabilization of the planet's climate, often making things ''worse'' than when they started.


In Russia, Exhuman work for you! (++ supersoldier, +200 CIP, +100 Wealth, - China Relations)
:<i>With the exhuman wars over, many such individuals were at a loss as to what to do with themselves. Fortunately, Russia had an answer.</i>


Exp-5)  Garden World
Can you hear me now? (+100 Dust, +200 Wealth, +Morale, +Relations, -2500 Military)
*Must chose 'None' in Feral Drones.
:<i>The spread of an intra-system Hyperwave network was the first step to establishing Russian economic superiority in the Chinese arm.</i>
:Population Boom (+ 120 pop, - 100 wealth)
::With Earth's overpopulation causing significant ecological effects, efforts were made to move as many people off-world as reasonably possible.
:Cash Crop (+ 100 Wealth)
::Agriculture has been the base of Earth's economy for ten thousand years.  Who's to say it won't be in out in space?
:Xenomorphs (+ 2,500 military)
::This garden has snakes.


Stealing the Golden Emperor (+200 Wealth, +200 PIP, +100 Shipbuilding Application, +2500 Navy, --Chinese Relations)
:<i>The Golden Emperor was to be China's premier battleship, a lasting show of architectural superiority that would forever enshrine China as a naval superpower. If only they had put as much effort into security.</i>


Exp-6)  Precursor Relics
=== Military ===
:None (+15 SP, SP limit for options increased by +5, may not spend SP on dust)
::Some star systems were simply never touched by the Precursors.
:Limited (+ 100 dust, + 5 SP)
::Most worlds with complex biospheres were seeded in the distant past by the Precursors and now the ancient relics of their technologies lies locked in the rocks below.
:Extensive (+ 200 dust, - 50 PIP)
::A few worlds have an unexpected bounty of delta dust, be in greater density to start or fortutious geology.


Totally not an F-X33 Ripoff (++Aircraft application, ++Air Doctrines)
:<i>Even in the 22nd century, Russia is not beyond profiting from American ideas.</i>


Exp-7)  Feral Drones
:None (+ 60 population, + 100 Wealth)
::Feral drones generally left G-type stars alone.
:Limited (+ 30 population, +50 Wealth, +100 PIP)
::Some worlds nonetheless had local populations.
:Extensive (+ 2500 fleet, + 100 Fabers)
::Extensive drone hives were almost exclusively found around red M-type stars.


First Gen Superiority (+4 Global Tech Level, ++Doctrines, +2500 Military, -Debt)
:<i>Never again will Russia play second runner to neighboring powers. Even if it takes the entire budget to do so.</i>


Exp-8)  Posthuman Footsteps
==From Peel==
:Observation Posts (+ 100 CIP, + 10 SP, SP limit for options increased by +5)
::Posthuman seed-probes scattered all across known space and were often used as markers for development - or looted for resources.
:Nano-Factories (+ 100 Fabers, +100 PIP)
::Some elements of posthumanity was favorable to their baseline cousins, providing the access codes for various pieces of nanofabrication equipment.
:Data Core (+ 150 applications, +1 Global Tech Level)
::Accessing data cores was a surefire way to increase technological development.
:Hostile as ''fuck'' (+ 5,000 military)
::Nobody's quite sure what they're guarding, but they're really good at it.
:Industrialized Spacetime And Magic (+ 500 Theta, - 300 Dust)
::The posthumans reverse-engineered precursor dust and made shiny new copies.  '''Must''' take Dust to Dust additional option in Colonial era.


War-5A)  CIS Politics
:Fourth Rome (+90 pop, +150 wealth)
::As the old world fades, new epicentres of culture and power will emerge.
:Welcome, Comrade (++intelligence, +100 wealth, +China breakaway relations)
::To bring the New Taiwans to their true home requires not just strong backs, but silver tongues.


Exp-9Location
War-5BCIS Economics
:Backwater (+ 100 PIP)
:Novaya Ekonomicheskaya Politika (+20 transgene, +100 CIP, +100 applications)
::Nice and quiet.
::By embracing new methods we can reach beyond our former peers.
:Routed (+ 100 CIP)
:Trans-Siberian Spaceway (+200 PIP, +200 dust, -100 wealth)
::Along a major arm.
::The CIS Catapult Chain was a miracle of engineering and elbow grease, and its legacy lives on.
:Hub (+ 60 Population)
:Systemic Failure (+120 pop, +100 PIP, +2,500 military, - morale)
::What it says on the tin.
::Better find some oligarchs.
:Strategic (+ 2,500 military)
:Complex Military Industry (+100 PIP, +100 CIP, +5,000 military, -debt)
::Too important to lose.
::No, I'm not a student of history. Why do you ask?


====Colonization Era====
War-5CCIS Military
Col-1Axis Of Colonization
:Groznyj Grad (+supersoldier, +200 applications, +2 GTL, +bees)
:PACT Arm (go to Col-2)
::Screw-driven landships. Men covered in bees. You ask "Why?" I ask "Why not?"
:EU Arm (go to Col-3)
:Chinese Arm (go to Col-4)
:UN-Authorized (Go to Col-5)
:Longshot (go to Col-6)
:Busy Child (+ stuff)


===Total Russia Rebuild===
War-5A)  CIS Politics
:Fringe State (+200 wealth, +2,500 military, +morale, -China relations)
::The CIS has lured a number of worlds from China's former control by offering what many have never had: a choice. And a bribe.
:Fourth Rome (+120 pop, +200 wealth, +CIS relations)
::As the old world fades, new epicentres of culture and power will emerge.
:Sovetskiy Soyuz (+5000 Military, +logistics, +200 PIP, - China relations)
::An iron curtain has been drawn across the stars.
:Welcome, Comrade (++intelligence, +200 wealth, +China breakaway relations, -debt)
::While military force has its place, the real work of Russia's resurgence has been done by a strong diplomatic offensive. And bribes.
:Whatever the Cost (+120 Pop, +Morale, +20 Transgene, -100 Wealth)
::Long eschewed from the ranks of the great powers, Russia is on the rise again.
:Where No Man Has Gone (+100 theta, +100 dust, +FTL application, +logistics)
::Standing on the shoulders of those who first touched space, so we shall go out into the stars.


Col-2PACT Colonization Authority
War-5BCIS Economics
:Inner System (+ 180 Population, + 200 Wealth, + 100 CIP, + logistics)
:Industrial Heartland (+200 PIP, +100 CIP)
:Second Stage (+ 120 Population, + 150 PIP, + 100 CIP, + 100 Wealth, + logistics, + 10 Transgene)
::This world will never rely on others.
:Outer Expanse (+ 120 Population, + 100 PIP, + 100 CIP, + 100 Wealth, + 10 SP, + 20 Transgene)
:Infodump (+2 GTL, +200 applications, +100 CIP, -debt)
::Your capabilities won't begin to strain the imagination until your R&D budget does.
:New Markets (+200 wealth, +2,500 military)
::The Chinese collapse provides many new opportunities for profit.
:Novaya Ekonomicheskaya Politika (+20 transgene, +100 CIP, +100 applications)
::By embracing new methods we can reach beyond our former peers.
:RDSU 995 (+100 PIP, +100 CIP, ++AI application, -60 pop)
::We can never hope to match China's manpower, but such methods are obsolete.
:Titanograd (+300 PIP, +100 CIP, +1 logistics, -morale, -debt)
::The iPod factories are scheduled in the ''next'' five-year plan.
:Trans-Siberian Spaceway  (+200 PIP, +100 dust)
::The CIS Catapult Chain was a miracle of engineering and elbow grease.


War-5C)  CIS Military
:Big Gun Lobby (+2,500 military, +200 PIP, +100 shipbuilding application)
::The stereotype of lumbering Russian juggernauts is a wildly inaccurate Western invention. I intend to change this.
:Tidal Wave (+5,000 military, +100 propulsion application, +doctrines)
::I don't.
:Rushin' Robots! (+ ground doctrines, + air doctrines, + fleet doctrines, + mecha application)
::What if you had a Cossack who was 18 meters tall?
:General Winter (+2,500 ground, +100 ground application, ++ground doctrine)
::Russia did not get the choice pick of worlds China did, but this has made her armies all the stronger.
:Men of Steel (++supersoldier, +20 transgene, +ground doctrine)
::The wars before and during the breakdown have as much to teach as those after.
:Under the Radar (++Infiltration, ++Secrecy, +5% secrets, +doctrines, +100 stealth application)
::Nobody saw what you did there.


Col-2BPACT Transgenic Relations
==From FBH==
:Our Blue And Pure World (+ 60 Pop, + 5 SP, -10 Transgene)
War-5ACIS Politics
:Headcount Increase Exercise (+ 60 Pop)
:Oligarchs! (+200 Wealth +100 CIP +100 PIP -morale)  
:New Freedoms (+ 20 Transgene)
::Many people have done very well out of space flight


:The Iron Czar (+ Morale +100 PIP +2500 military)
::Exceptional leadership has returned Russian to greatness


Col-2C)  PACT Colonial Economics
:Steel Reign (+200 AI applications +100 CIP)
*Dust to Dust (+ 100 Wealth, - 300 Theta)
::I am Red Dawn Slave Unit 995 and to answer your unwelcome question this is my world
:Liberal Market Capitalism (+ 100 CIP, + 100 PIP, + 100 Wealth, + 60 Population)
:Primarily Primary Industry (+ 200 PIP, + 120 Population)
:Warring Economy (+ 200 PIP, ++ Logistics)
:Research Lab (+ 200 CIP, + 200 applications)


:Separatists in SPACE! (++Morale +2500 military +China Relations -Russian Relations)
::China is not the only power with minorities trying to escape to the stars


Col-3EU Department Of Planetary Development
War-5BCIS Economics
:Inner System (+ 180 Population, + 200 Wealth, + 100 CIP, + logistics)
:Potemkin People (+120 Population +20 Transgene)  
:Second Stage (+ 120 Population, + 200 PIP, + 100 CIP, + 100 Wealth, + logistics)
::With low birthrates it became necessary to replace many Russian workers with living replicas
:Outer Expanse (+ 120 Population, + 150 PIP, + 100 CIP, + 100 Wealth, + 10 SP, + 10 Transgene)


:Science Colony (+200 Applications +100 CIP +100 Wealth -100 PIP)
::Given the 20th century left some areas of Russia radioactive hundreds of years later, moving Science off world wasn't a particular stretch


Col-3B)  EU Transgenic Relations
:New Economy (+300 Faber +100 AI applications -100 PIP)  
:Our Blue And Pure World (+ 60 Pop, + 5 SP, -10 Transgene)
::Russia in the 22nd century is perhaps the weakest of the major powers, and this makes it the most eager to try new ideas
:Headcount Increase Exercise (+ 60 Pop)
:New Freedoms (+ 20 Transgene)
 
 
Col-3C)  EU Colonial Economics
*Dust to Dust (+ 100 CIP, - 300 Theta)
:Liberal Market Capitalism (+ 100 CIP, + 100 PIP, + 100 Wealth, +60 Population)
:Regulated Market (+ 200 PIP, + 100 CIP, + 50 Wealth, + 90 Population, - 100 applications)
:Primarily Primary Industry (+ 200 PIP, + 120 Population)
:Warring Economy (+ 200 PIP, ++ Logistics)
 
 
Col-4)  Shanghai Consensus For Colonization And Exploration
:Inner System (+ 240 Population, + 50 Wealth, + 100 CIP, + logistics, + 10 Transgene)
:Second Stage (+ 210 Population, + 50 PIP, + 100 CIP, + 50 Wealth, + logistics, + 10 Transgene)
:Outer Expanse (+ 180 Population, + 100 PIP, + 50 CIP, + 50 Wealth, + 10 SP, + 10 Transgene)
 
 
Col-4B)  Shanghai Consensus Transgenic Relations
:Our Blue And Pure World (+ 60 Pop, + 5 SP, -10 Transgene)
:Headcount Increase Exercise (+ 60 Pop)
:Control Them (+ 30 Pop, + 10 Transgene)
:New Freedoms (+ 20 Transgene)
 
 
Col-4C)  Shanghai Consensus Colonial Economics
*Dust to Dust (+ 50 CIP, + 50 Wealth, - 300 Theta)
:Liberal Market Capitalism (+100 CIP, + 100 PIP, +100 Wealth, +60 Population)
:Regulated Market (+ 200 PIP, + 100 CIP, + 50 Wealth, + 90 Population, - 100 applications)
:People Power (+ 240 Population, + 50 Wealth, - 10 Transgene)
:Primarily Primary Industry (+ 200 PIP, + 120 Population)
:Warring Economy (+ 200 PIP, ++ Logistics)
 
 
Col-5)  United Nations Civil Colonization Agency
:Inner System (+ 180 Population, +100 PIP, + 50 Wealth, + 100 CIP, + logistics, + 10 Transgene)
:Second Stage (+ 150 Population, + 100 PIP, + 100 CIP, + 50 Wealth, + logistics, + 20 Transgene)
:Outer Expanse (+ 120 Population, + 100 PIP, + 50 CIP, + 50 Wealth, + 10 SP, + logistics, + 20 Transgene)
:Inner Rim (+ 90 population, + 100 PIP, + 50 CIP, + 50 Wealth, +50 Dust, + 10 SP, + logistics, + 20 Transgene)
 
 
Col-5B)  UN Transgenic Relations
:Our Blue And Pure World (+ 60 Pop, + 10 SP, -20 Transgene)
:Genetic Tensions (+ 60 Pop, +5 SP, - 10 Transgene)
:Headcount Increase Exercise (+ 60 Pop)
:Control Them (+ 30 Pop, + 10 Transgene)
:New Freedoms (+ 20 Transgene)
 
 
Col-5C)  UN Managed Economics
*Dust to Dust (- 100 Theta)
:Liberal Market Capitalism (+100 CIP, + 100 PIP, +100 Wealth, +60 Population)
:Regulated Market (+ 200 PIP, + 100 CIP, + 50 Wealth, + 90 Population, - 100 applications)
:People Power (+ 240 Population, + 50 Wealth, - 10 Transgene)
:Primarily Primary Industry (+ 200 PIP, + 120 Population)
:Warring Economy (+ 200 PIP, ++ Logistics)
:Never Gelled (+ 100 PIP, + 120 Population, + 5,000 Infantry, - morale)
 
 
Col-6)  Leaving on a wormhole ship . . .
:Outer Expanse (+ 60 population, + 100 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene)
:Inner Rim (+ 30 population, + 150 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene)
:Deep Rim (+ 100 Faber, + 20 SP, + 20 transgene)
 
 
Col-6B)  Prides and Prejudices
:No Thank You!  (+ 60 Pop, + 10 SP, -20 Transgene)
:Headcount Increase Exercise (+ 60 Pop)
:Control Them (+ 30 Pop, + 10 Transgene)
:New Freedoms (+ 20 Transgene)
 
 
Col-6C)  Idealism, Meet Reality
*Dust to Dust (+ 100 Dust, + 10 SP, +5 to SP limit, - 200 Theta)
:Liberal Market Capitalism (+100 CIP, + 100 PIP, + 100 Wealth, + 60 Population)
:Regulated Market (+ 200 PIP, + 100 CIP, + 50 Wealth, + 90 Population, - 100 applications)
:Pod People (+180 Population, + 100 CIP)
:Primarily Primary Industry (+ 200 PIP, + 120 Population)
:Warring Economy (+ 200 PIP, ++ Logistics)
:Never Gelled (+ 100 PIP, + 60 Population, + 5,000 Infantry)
 
====Breakdown Era====
Break-1)  Broken PACT
:Connection Never Dropped! (Go to Break-1B)
:Road Repairs (+ 100 PIP, +1 logistics, - 200 Wealth, Go to Break-1B)
:Cut Off (Go to Break-1C)
 
 
Break-1B)  Catapulted PACT Policies
:Saved By The Catapult! (+ 60 Population, +5 logistics, + 100 Wealth, + 15,000 Military)
:Capital Flight (+ 200 PIP, +5 Logistics, + 20,000 Military, - 200 Wealth)
:Reconstruction (+ 200 CIP, + 200 applications, + 5 logistics, +10,0000 military)
 
 
Break-1C)  Cut-Off PACT Policies
*Negates Dust to Dust
:Fire Upon The Deep (+100 PIP, +5 Logistics, +17,500 military)
:Stand Alone Complex (+ 100 PIP, + 100 CIP, + 100 Wealth, + 4 Logistics, +15,000 Military)
:Posthuman Bootstraps (+ 200 applications, + 200 dust, + 4 logistics, +12,500 military)
 
 
Break-2)  Broken EU
:Connection Never Dropped! (Go to Break-2B)
:Road Repairs (+ 100 PIP, +1 logistics, - 200 Wealth, Go to Break-2B)
:Cut Off (Go to Break-2C)
 
 
Break-2B)  Catapulted EU Policies
:Saved By The Catapult! (+ 60 Population, +5 logistics, + 100 Wealth, + 15,000 Military)
:Capital Flight (+ 200 PIP, +5 Logistics, + 20,000 Military, - 200 Wealth)
:Reconstruction (+ 200 CIP, + 200 applications, + 5 logistics, +10,0000 military)
 
 
Break-2C)  Cut-Off EU Policies
*Negates Dust to Dust
:Fire Upon The Deep (+ 100 PIP, +5 Logistics, +17,500 military)
:Stand Alone Complex (+ 100 PIP, + 100 CIP, + 100 Wealth, + 4 Logistics, +15,000 Military)
:Posthuman Bootstraps (+ 200 applications, + 200 dust, + 4 logistics, +12,500 military)
 
 
Break-3)  Broken Shanghai Consensus
:Russia is #1 On Catapults! (Go to Break-3B)
:Celestial Kingdom, Shattered (Go to Break-3C)
 
 
Break-3B)  Catapulted CIS Policies
:Saved By The Catapult! (+ 60 Population, +5 logistics, + 100 Wealth, + 15,000 Military)
:The Chinese are Coming - Probably (+ 200 PIP, +5 Logistics, + 20,000 Military, - 200 Wealth)
:Reconstruction (+ 200 CIP, + 200 applications, + 5 logistics, +10,000 military)
 
 
Break-3C)  The New Taiwans
*Negates Dust to Dust
:Fire Upon The Deep (+ 100 CIP, +5 Logistics, +17,500 military)
:The Chinese are Coming - Probably (+ 200 PIP, + 5 Logistics, + 20,000 Military, - 200 Wealth)
:Confucian Collapse (+ 60 Population, + 100 PIP, + 5 Logisics, + 17,500 military, - morale)
 
 
Break-4) Collapse of the UN Civil Colonization Agency
:Road Repairs (+ 100 PIP, +1 logistics, - 200 Wealth, Go to Break-4B)
:Cut Off (Go to Break-4C)
 
 
Break-4B)  Catapulted UN Policies
:Saved By The Catapult! (+ 60 Population, +5 logistics, + 100 Wealth, + 15,000 Military)
:Capital Flight (+ 200 PIP, +5 Logistics, + 20,000 Military, - 200 Wealth)
:Reconstruction (+ 200 CIP, + 200 applications, + 5 logistics, +10,0000 military)
:Conflict Investment (+ 5 logistics, +20,000 military)
 
 
Break-4C)  Cut-Off UN Policies
*Negates Dust to Dust
:Fire Upon The Deep (+ 100 PIP, +5 Logistics, +17,500 military)
:Stand Alone Complex (+ 100 PIP, + 100 CIP, + 100 Wealth, + 4 Logistics, +15,000 Military)
:Posthuman Bootstraps (+ 200 applications, + 200 dust, + 4 logistics, +12,500 military)
 
====Current Era====
 


War-5C)  CIS Military
:Shock Army (+100 Ground Applications +2500 Ground Troops +Ground Doctrines)
::Who won the air war?


:Frontal Aviation (+100 Aerospace Applications +2 Aerospace Doctrine)
::You did


==From Lord BlackCube==


War-9A) Indie World Politics
:Exhuman Agenda(+ 200 CIP, +20 Transgene, +100 Supersoldier Application, + Morale, - relations)
::Upgrade or get out.


==Tech Index Bonuses==
===Design Concepts===
*History should inform present focuses
*Slapping bonus SP on non-TI paths is grossly inelegant
*Slapping a TI on every path is too many bonuses (and too forced)
*Solution: Let people choose X of their Y TI bonuses


===Path Structure===
Exploration:
*World choice
*Precursor presence
*Velan presence
*Posthuman presence
Colonisation:
*Region
*Transhuman stance
*Economic development
*Special event (or colonial makeup)
*Local affairs
Breakdown:
*Economic upsets
*Circumstance
*Effect
*[for longshots] Isolated event
War:
*Unchanged
Current:
*Future Government
Chaos:
===Proposed Bonuses===
You can only choose THREE of these bonuses, of the ones your paths qualify you for.
====Exploration Era====
*No Suitable World [+5 shipbuilding, -5 ground] ''does not count for bonus limit''
*Adapt [+2 transgenics]
*Build Our Own [+2 shipbuilding]
*On The Castles Of Gods [+5 basic theotech]
*Tough It Out [+2 materials]
*Make Do [+2 ground or aerospace]
*Thousand Year Plan [+2 power]
*Get To Work [+2 power]
*Artifact Rush [+5 basic theotech]
*Fascinating Pharmaceuticals [+2 transgene]
*Terraforming Failure [+2 materials]
*Population Boom [+2 mass production]
*Cash Crop [+2 transgene]
*Xenomorphs [+2 transgene]
*A New Old World [+2 civilian]
*Limited Drones [+5 xenotech]
*Extensive Drones [+5 xenotech] x2
*Data Core [+5 basic theotech]
*Industrial Spacetime and Magic [+100 advanced theotech]


====PACT Colonisation====
*New Freedoms [+2 transgenics]
*Liberal Market Capitalism [+2 civilian]
*Primarily Primary Industry [+2 mass production]
*Warring Economy [+2 any weapon]
*Research Lab [+2 to Aerospace, Electronics, Particles or Shields]
*SIA's Good Graces [+100 advanced theotech]
*Drone Deconstructors [+5 xenotech]
*Any Excuse For An Upgrade [+2 transgenics]


====EU Colonisation====
*New Freedoms [+2 transgenics]
*Liberal Market Capitalism [+2 civilian]
*Primarily Primary Industry [+2 mass production]
*Warring Economy [+2 any weapon]
*Regulated Market [+2 electronics]
*Lingering Posthuman Help [+5 basic theotech]
*Heart of Darkness [+5 basic theotech]


====China Colonisation====
*Control Them [+2 transgenics]
*New Freedoms [+2 transgenics]
*Liberal Market Capitalism [+2 civilian]
*Primarily Primary Industry [+2 mass production]
*People Power [+4 mass production, -2 transgene]
*Warring Economy [+2 any weapon]
*Regulated Market [+2 shipbuilding]
*Emerging Exhuman Help [+2 transgenics]
*Cut a Deal [+2 transgenics]


===Other Stuffs Not Relevant===
====UN/Longshot Colonisation====
*Control Them [+2 transgenics]
*New Freedoms [+2 transgenics]
*Liberal Market Capitalism [+2 civilian]
*Regulated Market [+2 shipbuilding or +2 vehicles]
*People Power [+4 mass production, -2 transgene]
*Primarily Primary Industry [+2 mass production]
*Warring Economy [+2 any weapon]
*Never Gelled [+2 ground]
*ARROWs Formation [+5 basic theotech]
*Pod People [+2 mass production]
*Posthuman Guidance [+5 basic theotech]
*Civilian Government Backed [+2 civilian]
*Military Government Backed [+2 any weapon]
*Fleeing Transgenes [+2 transgenics]


====Local Affairs====
*Currency Crash [+2 mass production]
*Full Scale War [+2 any weapon, +2 ground, -2 civilian]
*Feral Drone Attack [+5 xenotech]
*Posthuman Involvement [+5 basic theotech]
*A Plague On Both Your Houses [+2 transgenics]


====The Breakdown====
*My Toaster Hit Singularity [+5 basic theotech]
*Saved By The Catapult! [+2 civilian]
*Capital Flight [+2 mass production]
*Reconstruction [+10 catapults]
*Fire Upon The Deep [+2 any weapon]
*Stand Alone Complex [+2 mass production]
*Shoot Your Way In [+100 advanced theotech or +5 basic theotech]
*The Chinese Are Coming [+2 electronics]
*Confucian Collapse [+2 ]
*The Phoenix Rises [+2 ground]
*Five-Year Plan [+2 mass production]
*The Dragon Dies Screaming [+2 ground]
*Exhuman Resurgence [+4 transgene, -2 civilian]
*Conflict Investment [+2 any weapon]
*Strange Discovery [+5 basic theotech]
*Juche! [+2 to any]
*Posthuman Bootstraps [+5 basic theotech]
*I'M BEING EATEN BY DRONES! [+5 xenotech]
*Just Have More Kids [+2 civilian tech]
*Refugees! So Many Refugees! [+2 mass production]
*Go Weird [+2 transgene] x2


hey, doesn't guiding star have one too many pluses? -FBH
====War!====
These bonuses are much larger and defining and should probably be considered seperately.


Recontact! (alternate politics)<br>
====Current====
Chinese colonies always take an additional "Crisis" path, representing how its colonies were hit particularly hard by the Breakdown.<br>
*Future Government [+2 transgene or +2 AI]
Running Back into the Fold: (+Techlevel, +Wealth, +Pop)
: The few colonies which came back under their own volition to the Chinese Colonial Authority were rewarded by extensive subsidies.
Reconquista: (+Military, +PIP, ++Logistics, -Morale)
: There were those unwilling, but too close to the might of the People's Liberation Army to significantly resist "support" being granted to pro-reunification elements.
Still Free: (+Military, +Logistics, +Morale, +CIS relations, -Chinese Relations)
: Some colonies are particularly adamant about not bowing to the CCA again.
One Nation, Twenty Systems: (+Pop, +Morale, +Wealth)
: Several colonies were strong enough to resist the PLAN but not strong enough or determined enough that it looked to be a good idea to try. In general these colonies found a way to retain great amounts of individuality in their government and society at the cost of reduced government assistance and working with the CCA.
Send in the Blue-Helmets!: (-Pop, -Techlevel, +Fabers, +Military, +Doctrines, ++Logistics)
: A few colonies particularly hard-hit had to have significant amounts of the People's Liberation Army committed as well as fabricators for emergency aid, as they had devolved into war, looting, and self-destruction. Twenty years after the recontact they are functional but barely.


Oh god oh god the foundations of our economy have exploded! (alternate economics)<br>
====Suggestions====
Former Trading Hub: (+Civilian Tech, +Pop, +Dust, -Wealth)
: There were Chinese colonies heavily dependent on trade to and from Earth, and when the Breakdown hit their economies collapsed like a house of cards.
Nationalized: (++PIP, +CIP, -Debt)
: To survive the Breakdown many once-private industries were nationalized as factories for export and trade lay rusting, keeping the colony's economy going at great cost to the government.
Financially Independent: (+Pop, +Wealth)
: A few particularly lucky colonies had prepared well, and did not suffer as much from the Breakdown.
Brain Drain: (-Techlevel, +PIP, +CIP, +Wealth)
: Some predominantly mining or manufacturing colonies did not have domestic technical staff at hand and stagnated or regressed technically during the Breakdown. Even with the recent reconnect, they still haven't quite gotten back up to speed.

Latest revision as of 18:31, 6 August 2010

Chinese Breakdown Paths

Break-4B) Catapulted CIS Policies

The New Men (+40 Transgene, +100 Supersoldier, +7,500 Military, +4 Logistics, +Sneaky Stuff)
The enemy of your enemy is your friend-and the exhuman movement is the enemy of your enemy. You will be reborn, with augmentations and genetics tested in the fires of a dozen brushfire wars.

Break-4C) The New Taiwans

The Phoenix Rises (+1 morale, +1 doctrines, +100 PIP, +4 Logistics, +12,500 military, -60 Pop)
From the ashes of devastating civil war, a new and powerful nation arises.
Five-Year Plan (+100 PIP, +100 CIP, +5 Logistics, +10,000 Military, -1 Morale)
Hard decisions must be made to survive hard times. Oppression and autocracy are regrettable, but necessary. The dictator might even have stepped down after his presence was no longer necessary.
The Dragon Dies Screaming (+1 Doctrines, +200 PIP, +4 Logistics +20,000 Military, -1 Morale, -200 Wealth, -2 Global Tech Level)
The government fought. The government lost. Others stepped in, but none of them had the power or the legitimacy to suppress opposition. And the corpse of the Chinese dragon laid there for decades before someone won the brutal succession wars and took charge.
Exhuman Resurgence (+1 Doctrines, +12,500 Military, +5 Logistics, +40 Transgene OR +200 Supersoldier, -60 Pop, -100 Wealth)
Various exhuman insurgencies were often emboldened by the breakdown. Some of them even won the fights they picked over the course of decades of grinding war.

Russia War Era/Aftermath Factional Paths (from Kerrus)

Political

We can rebuild him (++Supersoldier, +200 CIP, +1 Logistics, -China Relations)

The lessons that the Exhumans taught us are many, the very least of which being how to make them in the first place.

Return to the Stars! (+2 GTL, +100 PIP, +100 CIP, ++Morale, -Debt)

Refurbishing the Grand Star was expensive, but it was worth every penny in blood, sweat, and lessons learned.

Propaganda Paradigm Machine (++Morale, +Security, +200 PIP, +100 CIP, -60 Population, -Relations)

When everyone is an enemy, it becomes a simple matter to locate and dispose of traitors, spies, and malcontents.

Economics

In Russia, Exhuman work for you! (++ supersoldier, +200 CIP, +100 Wealth, - China Relations)

With the exhuman wars over, many such individuals were at a loss as to what to do with themselves. Fortunately, Russia had an answer.

Can you hear me now? (+100 Dust, +200 Wealth, +Morale, +Relations, -2500 Military)

The spread of an intra-system Hyperwave network was the first step to establishing Russian economic superiority in the Chinese arm.

Stealing the Golden Emperor (+200 Wealth, +200 PIP, +100 Shipbuilding Application, +2500 Navy, --Chinese Relations)

The Golden Emperor was to be China's premier battleship, a lasting show of architectural superiority that would forever enshrine China as a naval superpower. If only they had put as much effort into security.

Military

Totally not an F-X33 Ripoff (++Aircraft application, ++Air Doctrines)

Even in the 22nd century, Russia is not beyond profiting from American ideas.


First Gen Superiority (+4 Global Tech Level, ++Doctrines, +2500 Military, -Debt)

Never again will Russia play second runner to neighboring powers. Even if it takes the entire budget to do so.

From Peel

War-5A) CIS Politics

Fourth Rome (+90 pop, +150 wealth)
As the old world fades, new epicentres of culture and power will emerge.
Welcome, Comrade (++intelligence, +100 wealth, +China breakaway relations)
To bring the New Taiwans to their true home requires not just strong backs, but silver tongues.

War-5B) CIS Economics

Novaya Ekonomicheskaya Politika (+20 transgene, +100 CIP, +100 applications)
By embracing new methods we can reach beyond our former peers.
Trans-Siberian Spaceway (+200 PIP, +200 dust, -100 wealth)
The CIS Catapult Chain was a miracle of engineering and elbow grease, and its legacy lives on.
Systemic Failure (+120 pop, +100 PIP, +2,500 military, - morale)
Better find some oligarchs.
Complex Military Industry (+100 PIP, +100 CIP, +5,000 military, -debt)
No, I'm not a student of history. Why do you ask?

War-5C) CIS Military

Groznyj Grad (+supersoldier, +200 applications, +2 GTL, +bees)
Screw-driven landships. Men covered in bees. You ask "Why?" I ask "Why not?"

Total Russia Rebuild

War-5A) CIS Politics

Fringe State (+200 wealth, +2,500 military, +morale, -China relations)
The CIS has lured a number of worlds from China's former control by offering what many have never had: a choice. And a bribe.
Fourth Rome (+120 pop, +200 wealth, +CIS relations)
As the old world fades, new epicentres of culture and power will emerge.
Sovetskiy Soyuz (+5000 Military, +logistics, +200 PIP, - China relations)
An iron curtain has been drawn across the stars.
Welcome, Comrade (++intelligence, +200 wealth, +China breakaway relations, -debt)
While military force has its place, the real work of Russia's resurgence has been done by a strong diplomatic offensive. And bribes.
Whatever the Cost (+120 Pop, +Morale, +20 Transgene, -100 Wealth)
Long eschewed from the ranks of the great powers, Russia is on the rise again.
Where No Man Has Gone (+100 theta, +100 dust, +FTL application, +logistics)
Standing on the shoulders of those who first touched space, so we shall go out into the stars.

War-5B) CIS Economics

Industrial Heartland (+200 PIP, +100 CIP)
This world will never rely on others.
Infodump (+2 GTL, +200 applications, +100 CIP, -debt)
Your capabilities won't begin to strain the imagination until your R&D budget does.
New Markets (+200 wealth, +2,500 military)
The Chinese collapse provides many new opportunities for profit.
Novaya Ekonomicheskaya Politika (+20 transgene, +100 CIP, +100 applications)
By embracing new methods we can reach beyond our former peers.
RDSU 995 (+100 PIP, +100 CIP, ++AI application, -60 pop)
We can never hope to match China's manpower, but such methods are obsolete.
Titanograd (+300 PIP, +100 CIP, +1 logistics, -morale, -debt)
The iPod factories are scheduled in the next five-year plan.
Trans-Siberian Spaceway (+200 PIP, +100 dust)
The CIS Catapult Chain was a miracle of engineering and elbow grease.

War-5C) CIS Military

Big Gun Lobby (+2,500 military, +200 PIP, +100 shipbuilding application)
The stereotype of lumbering Russian juggernauts is a wildly inaccurate Western invention. I intend to change this.
Tidal Wave (+5,000 military, +100 propulsion application, +doctrines)
I don't.
Rushin' Robots! (+ ground doctrines, + air doctrines, + fleet doctrines, + mecha application)
What if you had a Cossack who was 18 meters tall?
General Winter (+2,500 ground, +100 ground application, ++ground doctrine)
Russia did not get the choice pick of worlds China did, but this has made her armies all the stronger.
Men of Steel (++supersoldier, +20 transgene, +ground doctrine)
The wars before and during the breakdown have as much to teach as those after.
Under the Radar (++Infiltration, ++Secrecy, +5% secrets, +doctrines, +100 stealth application)
Nobody saw what you did there.

From FBH

War-5A) CIS Politics

Oligarchs! (+200 Wealth +100 CIP +100 PIP -morale)
Many people have done very well out of space flight
The Iron Czar (+ Morale +100 PIP +2500 military)
Exceptional leadership has returned Russian to greatness
Steel Reign (+200 AI applications +100 CIP)
I am Red Dawn Slave Unit 995 and to answer your unwelcome question this is my world
Separatists in SPACE! (++Morale +2500 military +China Relations -Russian Relations)
China is not the only power with minorities trying to escape to the stars

War-5B) CIS Economics

Potemkin People (+120 Population +20 Transgene)
With low birthrates it became necessary to replace many Russian workers with living replicas
Science Colony (+200 Applications +100 CIP +100 Wealth -100 PIP)
Given the 20th century left some areas of Russia radioactive hundreds of years later, moving Science off world wasn't a particular stretch
New Economy (+300 Faber +100 AI applications -100 PIP)
Russia in the 22nd century is perhaps the weakest of the major powers, and this makes it the most eager to try new ideas

War-5C) CIS Military

Shock Army (+100 Ground Applications +2500 Ground Troops +Ground Doctrines)
Who won the air war?
Frontal Aviation (+100 Aerospace Applications +2 Aerospace Doctrine)
You did

From Lord BlackCube

War-9A) Indie World Politics

Exhuman Agenda(+ 200 CIP, +20 Transgene, +100 Supersoldier Application, + Morale, - relations)
Upgrade or get out.

Tech Index Bonuses

Design Concepts

  • History should inform present focuses
  • Slapping bonus SP on non-TI paths is grossly inelegant
  • Slapping a TI on every path is too many bonuses (and too forced)
  • Solution: Let people choose X of their Y TI bonuses

Path Structure

Exploration:

  • World choice
  • Precursor presence
  • Velan presence
  • Posthuman presence

Colonisation:

  • Region
  • Transhuman stance
  • Economic development
  • Special event (or colonial makeup)
  • Local affairs

Breakdown:

  • Economic upsets
  • Circumstance
  • Effect
  • [for longshots] Isolated event

War:

  • Unchanged

Current:

  • Future Government

Chaos:

Proposed Bonuses

You can only choose THREE of these bonuses, of the ones your paths qualify you for.

Exploration Era

  • No Suitable World [+5 shipbuilding, -5 ground] does not count for bonus limit
  • Adapt [+2 transgenics]
  • Build Our Own [+2 shipbuilding]
  • On The Castles Of Gods [+5 basic theotech]
  • Tough It Out [+2 materials]
  • Make Do [+2 ground or aerospace]
  • Thousand Year Plan [+2 power]
  • Get To Work [+2 power]
  • Artifact Rush [+5 basic theotech]
  • Fascinating Pharmaceuticals [+2 transgene]
  • Terraforming Failure [+2 materials]
  • Population Boom [+2 mass production]
  • Cash Crop [+2 transgene]
  • Xenomorphs [+2 transgene]
  • A New Old World [+2 civilian]
  • Limited Drones [+5 xenotech]
  • Extensive Drones [+5 xenotech] x2
  • Data Core [+5 basic theotech]
  • Industrial Spacetime and Magic [+100 advanced theotech]

PACT Colonisation

  • New Freedoms [+2 transgenics]
  • Liberal Market Capitalism [+2 civilian]
  • Primarily Primary Industry [+2 mass production]
  • Warring Economy [+2 any weapon]
  • Research Lab [+2 to Aerospace, Electronics, Particles or Shields]
  • SIA's Good Graces [+100 advanced theotech]
  • Drone Deconstructors [+5 xenotech]
  • Any Excuse For An Upgrade [+2 transgenics]

EU Colonisation

  • New Freedoms [+2 transgenics]
  • Liberal Market Capitalism [+2 civilian]
  • Primarily Primary Industry [+2 mass production]
  • Warring Economy [+2 any weapon]
  • Regulated Market [+2 electronics]
  • Lingering Posthuman Help [+5 basic theotech]
  • Heart of Darkness [+5 basic theotech]

China Colonisation

  • Control Them [+2 transgenics]
  • New Freedoms [+2 transgenics]
  • Liberal Market Capitalism [+2 civilian]
  • Primarily Primary Industry [+2 mass production]
  • People Power [+4 mass production, -2 transgene]
  • Warring Economy [+2 any weapon]
  • Regulated Market [+2 shipbuilding]
  • Emerging Exhuman Help [+2 transgenics]
  • Cut a Deal [+2 transgenics]

UN/Longshot Colonisation

  • Control Them [+2 transgenics]
  • New Freedoms [+2 transgenics]
  • Liberal Market Capitalism [+2 civilian]
  • Regulated Market [+2 shipbuilding or +2 vehicles]
  • People Power [+4 mass production, -2 transgene]
  • Primarily Primary Industry [+2 mass production]
  • Warring Economy [+2 any weapon]
  • Never Gelled [+2 ground]
  • ARROWs Formation [+5 basic theotech]
  • Pod People [+2 mass production]
  • Posthuman Guidance [+5 basic theotech]
  • Civilian Government Backed [+2 civilian]
  • Military Government Backed [+2 any weapon]
  • Fleeing Transgenes [+2 transgenics]

Local Affairs

  • Currency Crash [+2 mass production]
  • Full Scale War [+2 any weapon, +2 ground, -2 civilian]
  • Feral Drone Attack [+5 xenotech]
  • Posthuman Involvement [+5 basic theotech]
  • A Plague On Both Your Houses [+2 transgenics]

The Breakdown

  • My Toaster Hit Singularity [+5 basic theotech]
  • Saved By The Catapult! [+2 civilian]
  • Capital Flight [+2 mass production]
  • Reconstruction [+10 catapults]
  • Fire Upon The Deep [+2 any weapon]
  • Stand Alone Complex [+2 mass production]
  • Shoot Your Way In [+100 advanced theotech or +5 basic theotech]
  • The Chinese Are Coming [+2 electronics]
  • Confucian Collapse [+2 ]
  • The Phoenix Rises [+2 ground]
  • Five-Year Plan [+2 mass production]
  • The Dragon Dies Screaming [+2 ground]
  • Exhuman Resurgence [+4 transgene, -2 civilian]
  • Conflict Investment [+2 any weapon]
  • Strange Discovery [+5 basic theotech]
  • Juche! [+2 to any]
  • Posthuman Bootstraps [+5 basic theotech]
  • I'M BEING EATEN BY DRONES! [+5 xenotech]
  • Just Have More Kids [+2 civilian tech]
  • Refugees! So Many Refugees! [+2 mass production]
  • Go Weird [+2 transgene] x2

War!

These bonuses are much larger and defining and should probably be considered seperately.

Current

  • Future Government [+2 transgene or +2 AI]

Suggestions