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hey, doesn't guiding star have one too many pluses? -FBH
==Chinese Breakdown Paths==
Break-4B)  Catapulted CIS Policies
: The New Men (+40 Transgene, +100 Supersoldier, +7,500 Military, +4 Logistics, +Sneaky Stuff)
:: The enemy of your enemy is your friend-and the exhuman movement is the enemy of your enemy. You will be reborn, with augmentations and genetics tested in the fires of a dozen brushfire wars.


Recontact! (alternate politics)<br>
Break-4C) The New Taiwans
Chinese colonies always take an additional "Crisis" path, representing how its colonies were hit particularly hard by the Breakdown.<br>
: The Phoenix Rises (+1 morale, +1 doctrines, +100 PIP, +4 Logistics, +12,500 military, -60 Pop)
Running Back into the Fold: (+Techlevel, +Wealth)
:: From the ashes of devastating civil war, a new and powerful nation arises.
: The few colonies which came back under their own volition to the Chinese Colonial Authority were rewarded by extensive subsidies.
: Five-Year Plan (+100 PIP, +100 CIP, +5 Logistics, +10,000 Military, -1 Morale)
Reconquista: (+Military, +PIP, +Logistics, -Morale)
:: Hard decisions must be made to survive hard times. Oppression and autocracy are regrettable, but necessary. The dictator might even have stepped down after his presence was no longer necessary.
: There were those unwilling, but too close to the might of the People's Liberation Army to significantly resist "support" being granted to pro-reunification elements.
: The Dragon Dies Screaming (+1 Doctrines, +200 PIP, +4 Logistics +20,000 Military, -1 Morale, -200 Wealth, -2 Global Tech Level)
Still Free: (+Military, +Morale, +CIS relations, -Chinese Relations)
:: The government fought. The government lost. Others stepped in, but none of them had the power or the legitimacy to suppress opposition. And the corpse of the Chinese dragon laid there for decades before someone won the brutal succession wars and took charge.
: Some colonies are particularly adamant about not bowing to the CCA again.
: Exhuman Resurgence (+1 Doctrines, +12,500 Military, +5 Logistics, +40 Transgene ''OR'' +200 Supersoldier, -60 Pop, -100 Wealth)
One Nation, Twenty Systems: (+Pop, +Morale)
:: Various exhuman insurgencies were often emboldened by the breakdown. Some of them even won the fights they picked over the course of decades of grinding war.
: Several colonies were strong enough to resist the PLAN but not strong enough or determined enough that it looked to be a good idea to try. In general these colonies found a way to retain great amounts of individuality in their government and society at the cost of reduced government assistance and working with the CCA.
Send in the Blue-Helmets!: (-Pop, -Techlevel, +Fabers, +Military, +Doctrines, +Logistics)
: A few colonies particularly hard-hit had to have significant amounts of the People's Liberation Army committed as well as fabricators for emergency aid, as they had devolved into war, looting, and self-destruction. Twenty years after the recontact they are functional but barely.


Oh god oh god the foundations of our economy have exploded! (alternate economics)<br>
== Russia War Era/Aftermath Factional Paths (from Kerrus) ==
Former Trading Hub: (+Civilian Tech, +Pop, +Dust, -Wealth)
 
: There were Chinese colonies heavily dependent on trade to and from Earth, and when the Breakdown hit their economies collapsed like a house of cards.
 
Nationalized: (++PIP, +CIP, -Debt)
=== Political ===
: To survive the Breakdown many once-private industries were nationalized as factories for export and trade lay rusting, keeping the colony's economy going at great cost to the government.
 
Financially Independent: (+Pop, +Wealth)
We can rebuild him (++Supersoldier, +200 CIP, +1 Logistics, -China Relations)
: A few particularly lucky colonies had prepared well, and did not suffer as much from the Breakdown.
:<i>The lessons that the Exhumans taught us are many, the very least of which being how to make them in the first place.</i>
Brain Drain: (-Techlevel, +PIP, +CIP, +Wealth)
 
: Some predominantly mining or manufacturing colonies did not have domestic technical staff at hand and stagnated or regressed technically during the Breakdown. Even with the recent reconnect, they still haven't quite gotten back up to speed.
Return to the Stars! (+2 GTL, +100 PIP, +100 CIP, ++Morale, -Debt)
:<i>Refurbishing the Grand Star was expensive, but it was worth every penny in blood, sweat, and lessons learned.</i>
 
Propaganda Paradigm Machine (++Morale, +Security, +200 PIP, +100 CIP, -60 Population, -Relations)
:<i>When everyone is an enemy, it becomes a simple matter to locate and dispose of traitors, spies, and malcontents.</i>
 
=== Economics ===
 
In Russia, Exhuman work for you! (++ supersoldier, +200 CIP, +100 Wealth, - China Relations)
:<i>With the exhuman wars over, many such individuals were at a loss as to what to do with themselves. Fortunately, Russia had an answer.</i>
 
Can you hear me now? (+100 Dust, +200 Wealth, +Morale, +Relations, -2500 Military)
:<i>The spread of an intra-system Hyperwave network was the first step to establishing Russian economic superiority in the Chinese arm.</i>
 
Stealing the Golden Emperor (+200 Wealth, +200 PIP, +100 Shipbuilding Application, +2500 Navy, --Chinese Relations)
:<i>The Golden Emperor was to be China's premier battleship, a lasting show of architectural superiority that would forever enshrine China as a naval superpower. If only they had put as much effort into security.</i>
 
=== Military ===
 
Totally not an F-X33 Ripoff (++Aircraft application, ++Air Doctrines)
:<i>Even in the 22nd century, Russia is not beyond profiting from American ideas.</i>
 
 
First Gen Superiority (+4 Global Tech Level, ++Doctrines, +2500 Military, -Debt)
:<i>Never again will Russia play second runner to neighboring powers. Even if it takes the entire budget to do so.</i>
 
==From Peel==
 
War-5A)  CIS Politics
:Fourth Rome (+90 pop, +150 wealth)
::As the old world fades, new epicentres of culture and power will emerge.
:Welcome, Comrade (++intelligence, +100 wealth, +China breakaway relations)
::To bring the New Taiwans to their true home requires not just strong backs, but silver tongues.
 
War-5B)  CIS Economics
:Novaya Ekonomicheskaya Politika (+20 transgene, +100 CIP, +100 applications)
::By embracing new methods we can reach beyond our former peers.
:Trans-Siberian Spaceway (+200 PIP, +200 dust, -100 wealth)
::The CIS Catapult Chain was a miracle of engineering and elbow grease, and its legacy lives on.
:Systemic Failure (+120 pop, +100 PIP, +2,500 military, - morale)
::Better find some oligarchs.
:Complex Military Industry (+100 PIP, +100 CIP, +5,000 military, -debt)
::No, I'm not a student of history. Why do you ask?
 
War-5C)  CIS Military
:Groznyj Grad (+supersoldier, +200 applications, +2 GTL, +bees)
::Screw-driven landships. Men covered in bees. You ask "Why?" I ask "Why not?"
 
===Total Russia Rebuild===
War-5A)  CIS Politics
:Fringe State (+200 wealth, +2,500 military, +morale, -China relations)
::The CIS has lured a number of worlds from China's former control by offering what many have never had: a choice. And a bribe.
:Fourth Rome (+120 pop, +200 wealth, +CIS relations)
::As the old world fades, new epicentres of culture and power will emerge.
:Sovetskiy Soyuz (+5000 Military, +logistics, +200 PIP, - China relations)
::An iron curtain has been drawn across the stars.
:Welcome, Comrade (++intelligence, +200 wealth, +China breakaway relations, -debt)
::While military force has its place, the real work of Russia's resurgence has been done by a strong diplomatic offensive. And bribes.
:Whatever the Cost (+120 Pop, +Morale, +20 Transgene, -100 Wealth)
::Long eschewed from the ranks of the great powers, Russia is on the rise again.
:Where No Man Has Gone (+100 theta, +100 dust, +FTL application, +logistics)
::Standing on the shoulders of those who first touched space, so we shall go out into the stars.
 
War-5B)  CIS Economics
:Industrial Heartland (+200 PIP, +100 CIP)
::This world will never rely on others.
:Infodump (+2 GTL, +200 applications, +100 CIP, -debt)
::Your capabilities won't begin to strain the imagination until your R&D budget does.
:New Markets (+200 wealth, +2,500 military)
::The Chinese collapse provides many new opportunities for profit.
:Novaya Ekonomicheskaya Politika (+20 transgene, +100 CIP, +100 applications)
::By embracing new methods we can reach beyond our former peers.
:RDSU 995 (+100 PIP, +100 CIP, ++AI application, -60 pop)
::We can never hope to match China's manpower, but such methods are obsolete.
:Titanograd (+300 PIP, +100 CIP, +1 logistics, -morale, -debt)
::The iPod factories are scheduled in the ''next'' five-year plan.
:Trans-Siberian Spaceway  (+200 PIP, +100 dust)
::The CIS Catapult Chain was a miracle of engineering and elbow grease.
 
War-5C)  CIS Military
:Big Gun Lobby (+2,500 military, +200 PIP, +100 shipbuilding application)
::The stereotype of lumbering Russian juggernauts is a wildly inaccurate Western invention. I intend to change this.
:Tidal Wave (+5,000 military, +100 propulsion application, +doctrines)
::I don't.
:Rushin' Robots! (+ ground doctrines, + air doctrines, + fleet doctrines, + mecha application)
::What if you had a Cossack who was 18 meters tall?
:General Winter (+2,500 ground, +100 ground application, ++ground doctrine)
::Russia did not get the choice pick of worlds China did, but this has made her armies all the stronger.
:Men of Steel (++supersoldier, +20 transgene, +ground doctrine)
::The wars before and during the breakdown have as much to teach as those after.
:Under the Radar (++Infiltration, ++Secrecy, +5% secrets, +doctrines, +100 stealth application)
::Nobody saw what you did there.
 
==From FBH==
War-5A)  CIS Politics
:Oligarchs! (+200 Wealth +100 CIP +100 PIP -morale)
::Many people have done very well out of space flight
 
:The Iron Czar (+ Morale +100 PIP +2500 military)
::Exceptional leadership has returned Russian to greatness
 
:Steel Reign (+200 AI applications +100 CIP)
::I am Red Dawn Slave Unit 995 and to answer your unwelcome question this is my world
 
:Separatists in SPACE! (++Morale +2500 military +China Relations -Russian Relations)
::China is not the only power with minorities trying to escape to the stars
 
War-5B)  CIS Economics
:Potemkin People (+120 Population +20 Transgene)
::With low birthrates it became necessary to replace many Russian workers with living replicas
 
:Science Colony (+200 Applications +100 CIP +100 Wealth -100 PIP)
::Given the 20th century left some areas of Russia radioactive hundreds of years later, moving Science off world wasn't a particular stretch
 
:New Economy (+300 Faber +100 AI applications -100 PIP)
::Russia in the 22nd century is perhaps the weakest of the major powers, and this makes it the most eager to try new ideas
 
War-5C)  CIS Military
:Shock Army (+100 Ground Applications +2500 Ground Troops +Ground Doctrines)
::Who won the air war?
 
:Frontal Aviation (+100 Aerospace Applications +2 Aerospace Doctrine)
::You did
 
==From Lord BlackCube==
 
War-9A) Indie World Politics
:Exhuman Agenda(+ 200 CIP, +20 Transgene, +100 Supersoldier Application, + Morale, - relations)
::Upgrade or get out.
 
==Tech Index Bonuses==
===Design Concepts===
*History should inform present focuses
*Slapping bonus SP on non-TI paths is grossly inelegant
*Slapping a TI on every path is too many bonuses (and too forced)
*Solution: Let people choose X of their Y TI bonuses
 
===Path Structure===
Exploration:
*World choice
*Precursor presence
*Velan presence
*Posthuman presence
Colonisation:
*Region
*Transhuman stance
*Economic development
*Special event (or colonial makeup)
*Local affairs
Breakdown:
*Economic upsets
*Circumstance
*Effect
*[for longshots] Isolated event
War:
*Unchanged
Current:
*Future Government
Chaos:
===Proposed Bonuses===
You can only choose THREE of these bonuses, of the ones your paths qualify you for.
====Exploration Era====
*No Suitable World [+5 shipbuilding, -5 ground] ''does not count for bonus limit''
*Adapt [+2 transgenics]
*Build Our Own [+2 shipbuilding]
*On The Castles Of Gods [+5 basic theotech]
*Tough It Out [+2 materials]
*Make Do [+2 ground or aerospace]
*Thousand Year Plan [+2 power]
*Get To Work [+2 power]
*Artifact Rush [+5 basic theotech]
*Fascinating Pharmaceuticals [+2 transgene]
*Terraforming Failure [+2 materials]
*Population Boom [+2 mass production]
*Cash Crop [+2 transgene]
*Xenomorphs [+2 transgene]
*A New Old World [+2 civilian]
*Limited Drones [+5 xenotech]
*Extensive Drones [+5 xenotech] x2
*Data Core [+5 basic theotech]
*Industrial Spacetime and Magic [+100 advanced theotech]
 
====PACT Colonisation====
*New Freedoms [+2 transgenics]
*Liberal Market Capitalism [+2 civilian]
*Primarily Primary Industry [+2 mass production]
*Warring Economy [+2 any weapon]
*Research Lab [+2 to Aerospace, Electronics, Particles or Shields]
*SIA's Good Graces [+100 advanced theotech]
*Drone Deconstructors [+5 xenotech]
*Any Excuse For An Upgrade [+2 transgenics]
 
====EU Colonisation====
*New Freedoms [+2 transgenics]
*Liberal Market Capitalism [+2 civilian]
*Primarily Primary Industry [+2 mass production]
*Warring Economy [+2 any weapon]
*Regulated Market [+2 electronics]
*Lingering Posthuman Help [+5 basic theotech]
*Heart of Darkness [+5 basic theotech]
 
====China Colonisation====
*Control Them [+2 transgenics]
*New Freedoms [+2 transgenics]
*Liberal Market Capitalism [+2 civilian]
*Primarily Primary Industry [+2 mass production]
*People Power [+4 mass production, -2 transgene]
*Warring Economy [+2 any weapon]
*Regulated Market [+2 shipbuilding]
*Emerging Exhuman Help [+2 transgenics]
*Cut a Deal [+2 transgenics]
 
====UN/Longshot Colonisation====
*Control Them [+2 transgenics]
*New Freedoms [+2 transgenics]
*Liberal Market Capitalism [+2 civilian]
*Regulated Market [+2 shipbuilding or +2 vehicles]
*People Power [+4 mass production, -2 transgene]
*Primarily Primary Industry [+2 mass production]
*Warring Economy [+2 any weapon]
*Never Gelled [+2 ground]
*ARROWs Formation [+5 basic theotech]
*Pod People [+2 mass production]
*Posthuman Guidance [+5 basic theotech]
*Civilian Government Backed [+2 civilian]
*Military Government Backed [+2 any weapon]
*Fleeing Transgenes [+2 transgenics]
 
====Local Affairs====
*Currency Crash [+2 mass production]
*Full Scale War [+2 any weapon, +2 ground, -2 civilian]
*Feral Drone Attack [+5 xenotech]
*Posthuman Involvement [+5 basic theotech]
*A Plague On Both Your Houses [+2 transgenics]
 
====The Breakdown====
*My Toaster Hit Singularity [+5 basic theotech]
*Saved By The Catapult! [+2 civilian]
*Capital Flight [+2 mass production]
*Reconstruction [+10 catapults]
*Fire Upon The Deep [+2 any weapon]
*Stand Alone Complex [+2 mass production]
*Shoot Your Way In [+100 advanced theotech or +5 basic theotech]
*The Chinese Are Coming [+2 electronics]
*Confucian Collapse [+2 ]
*The Phoenix Rises [+2 ground]
*Five-Year Plan [+2 mass production]
*The Dragon Dies Screaming [+2 ground]
*Exhuman Resurgence [+4 transgene, -2 civilian]
*Conflict Investment [+2 any weapon]
*Strange Discovery [+5 basic theotech]
*Juche! [+2 to any]
*Posthuman Bootstraps [+5 basic theotech]
*I'M BEING EATEN BY DRONES! [+5 xenotech]
*Just Have More Kids [+2 civilian tech]
*Refugees! So Many Refugees! [+2 mass production]
*Go Weird [+2 transgene] x2
 
====War!====
These bonuses are much larger and defining and should probably be considered seperately.
 
====Current====
*Future Government [+2 transgene or +2 AI]
 
====Suggestions====

Latest revision as of 18:31, 6 August 2010

Chinese Breakdown Paths

Break-4B) Catapulted CIS Policies

The New Men (+40 Transgene, +100 Supersoldier, +7,500 Military, +4 Logistics, +Sneaky Stuff)
The enemy of your enemy is your friend-and the exhuman movement is the enemy of your enemy. You will be reborn, with augmentations and genetics tested in the fires of a dozen brushfire wars.

Break-4C) The New Taiwans

The Phoenix Rises (+1 morale, +1 doctrines, +100 PIP, +4 Logistics, +12,500 military, -60 Pop)
From the ashes of devastating civil war, a new and powerful nation arises.
Five-Year Plan (+100 PIP, +100 CIP, +5 Logistics, +10,000 Military, -1 Morale)
Hard decisions must be made to survive hard times. Oppression and autocracy are regrettable, but necessary. The dictator might even have stepped down after his presence was no longer necessary.
The Dragon Dies Screaming (+1 Doctrines, +200 PIP, +4 Logistics +20,000 Military, -1 Morale, -200 Wealth, -2 Global Tech Level)
The government fought. The government lost. Others stepped in, but none of them had the power or the legitimacy to suppress opposition. And the corpse of the Chinese dragon laid there for decades before someone won the brutal succession wars and took charge.
Exhuman Resurgence (+1 Doctrines, +12,500 Military, +5 Logistics, +40 Transgene OR +200 Supersoldier, -60 Pop, -100 Wealth)
Various exhuman insurgencies were often emboldened by the breakdown. Some of them even won the fights they picked over the course of decades of grinding war.

Russia War Era/Aftermath Factional Paths (from Kerrus)

Political

We can rebuild him (++Supersoldier, +200 CIP, +1 Logistics, -China Relations)

The lessons that the Exhumans taught us are many, the very least of which being how to make them in the first place.

Return to the Stars! (+2 GTL, +100 PIP, +100 CIP, ++Morale, -Debt)

Refurbishing the Grand Star was expensive, but it was worth every penny in blood, sweat, and lessons learned.

Propaganda Paradigm Machine (++Morale, +Security, +200 PIP, +100 CIP, -60 Population, -Relations)

When everyone is an enemy, it becomes a simple matter to locate and dispose of traitors, spies, and malcontents.

Economics

In Russia, Exhuman work for you! (++ supersoldier, +200 CIP, +100 Wealth, - China Relations)

With the exhuman wars over, many such individuals were at a loss as to what to do with themselves. Fortunately, Russia had an answer.

Can you hear me now? (+100 Dust, +200 Wealth, +Morale, +Relations, -2500 Military)

The spread of an intra-system Hyperwave network was the first step to establishing Russian economic superiority in the Chinese arm.

Stealing the Golden Emperor (+200 Wealth, +200 PIP, +100 Shipbuilding Application, +2500 Navy, --Chinese Relations)

The Golden Emperor was to be China's premier battleship, a lasting show of architectural superiority that would forever enshrine China as a naval superpower. If only they had put as much effort into security.

Military

Totally not an F-X33 Ripoff (++Aircraft application, ++Air Doctrines)

Even in the 22nd century, Russia is not beyond profiting from American ideas.


First Gen Superiority (+4 Global Tech Level, ++Doctrines, +2500 Military, -Debt)

Never again will Russia play second runner to neighboring powers. Even if it takes the entire budget to do so.

From Peel

War-5A) CIS Politics

Fourth Rome (+90 pop, +150 wealth)
As the old world fades, new epicentres of culture and power will emerge.
Welcome, Comrade (++intelligence, +100 wealth, +China breakaway relations)
To bring the New Taiwans to their true home requires not just strong backs, but silver tongues.

War-5B) CIS Economics

Novaya Ekonomicheskaya Politika (+20 transgene, +100 CIP, +100 applications)
By embracing new methods we can reach beyond our former peers.
Trans-Siberian Spaceway (+200 PIP, +200 dust, -100 wealth)
The CIS Catapult Chain was a miracle of engineering and elbow grease, and its legacy lives on.
Systemic Failure (+120 pop, +100 PIP, +2,500 military, - morale)
Better find some oligarchs.
Complex Military Industry (+100 PIP, +100 CIP, +5,000 military, -debt)
No, I'm not a student of history. Why do you ask?

War-5C) CIS Military

Groznyj Grad (+supersoldier, +200 applications, +2 GTL, +bees)
Screw-driven landships. Men covered in bees. You ask "Why?" I ask "Why not?"

Total Russia Rebuild

War-5A) CIS Politics

Fringe State (+200 wealth, +2,500 military, +morale, -China relations)
The CIS has lured a number of worlds from China's former control by offering what many have never had: a choice. And a bribe.
Fourth Rome (+120 pop, +200 wealth, +CIS relations)
As the old world fades, new epicentres of culture and power will emerge.
Sovetskiy Soyuz (+5000 Military, +logistics, +200 PIP, - China relations)
An iron curtain has been drawn across the stars.
Welcome, Comrade (++intelligence, +200 wealth, +China breakaway relations, -debt)
While military force has its place, the real work of Russia's resurgence has been done by a strong diplomatic offensive. And bribes.
Whatever the Cost (+120 Pop, +Morale, +20 Transgene, -100 Wealth)
Long eschewed from the ranks of the great powers, Russia is on the rise again.
Where No Man Has Gone (+100 theta, +100 dust, +FTL application, +logistics)
Standing on the shoulders of those who first touched space, so we shall go out into the stars.

War-5B) CIS Economics

Industrial Heartland (+200 PIP, +100 CIP)
This world will never rely on others.
Infodump (+2 GTL, +200 applications, +100 CIP, -debt)
Your capabilities won't begin to strain the imagination until your R&D budget does.
New Markets (+200 wealth, +2,500 military)
The Chinese collapse provides many new opportunities for profit.
Novaya Ekonomicheskaya Politika (+20 transgene, +100 CIP, +100 applications)
By embracing new methods we can reach beyond our former peers.
RDSU 995 (+100 PIP, +100 CIP, ++AI application, -60 pop)
We can never hope to match China's manpower, but such methods are obsolete.
Titanograd (+300 PIP, +100 CIP, +1 logistics, -morale, -debt)
The iPod factories are scheduled in the next five-year plan.
Trans-Siberian Spaceway (+200 PIP, +100 dust)
The CIS Catapult Chain was a miracle of engineering and elbow grease.

War-5C) CIS Military

Big Gun Lobby (+2,500 military, +200 PIP, +100 shipbuilding application)
The stereotype of lumbering Russian juggernauts is a wildly inaccurate Western invention. I intend to change this.
Tidal Wave (+5,000 military, +100 propulsion application, +doctrines)
I don't.
Rushin' Robots! (+ ground doctrines, + air doctrines, + fleet doctrines, + mecha application)
What if you had a Cossack who was 18 meters tall?
General Winter (+2,500 ground, +100 ground application, ++ground doctrine)
Russia did not get the choice pick of worlds China did, but this has made her armies all the stronger.
Men of Steel (++supersoldier, +20 transgene, +ground doctrine)
The wars before and during the breakdown have as much to teach as those after.
Under the Radar (++Infiltration, ++Secrecy, +5% secrets, +doctrines, +100 stealth application)
Nobody saw what you did there.

From FBH

War-5A) CIS Politics

Oligarchs! (+200 Wealth +100 CIP +100 PIP -morale)
Many people have done very well out of space flight
The Iron Czar (+ Morale +100 PIP +2500 military)
Exceptional leadership has returned Russian to greatness
Steel Reign (+200 AI applications +100 CIP)
I am Red Dawn Slave Unit 995 and to answer your unwelcome question this is my world
Separatists in SPACE! (++Morale +2500 military +China Relations -Russian Relations)
China is not the only power with minorities trying to escape to the stars

War-5B) CIS Economics

Potemkin People (+120 Population +20 Transgene)
With low birthrates it became necessary to replace many Russian workers with living replicas
Science Colony (+200 Applications +100 CIP +100 Wealth -100 PIP)
Given the 20th century left some areas of Russia radioactive hundreds of years later, moving Science off world wasn't a particular stretch
New Economy (+300 Faber +100 AI applications -100 PIP)
Russia in the 22nd century is perhaps the weakest of the major powers, and this makes it the most eager to try new ideas

War-5C) CIS Military

Shock Army (+100 Ground Applications +2500 Ground Troops +Ground Doctrines)
Who won the air war?
Frontal Aviation (+100 Aerospace Applications +2 Aerospace Doctrine)
You did

From Lord BlackCube

War-9A) Indie World Politics

Exhuman Agenda(+ 200 CIP, +20 Transgene, +100 Supersoldier Application, + Morale, - relations)
Upgrade or get out.

Tech Index Bonuses

Design Concepts

  • History should inform present focuses
  • Slapping bonus SP on non-TI paths is grossly inelegant
  • Slapping a TI on every path is too many bonuses (and too forced)
  • Solution: Let people choose X of their Y TI bonuses

Path Structure

Exploration:

  • World choice
  • Precursor presence
  • Velan presence
  • Posthuman presence

Colonisation:

  • Region
  • Transhuman stance
  • Economic development
  • Special event (or colonial makeup)
  • Local affairs

Breakdown:

  • Economic upsets
  • Circumstance
  • Effect
  • [for longshots] Isolated event

War:

  • Unchanged

Current:

  • Future Government

Chaos:

Proposed Bonuses

You can only choose THREE of these bonuses, of the ones your paths qualify you for.

Exploration Era

  • No Suitable World [+5 shipbuilding, -5 ground] does not count for bonus limit
  • Adapt [+2 transgenics]
  • Build Our Own [+2 shipbuilding]
  • On The Castles Of Gods [+5 basic theotech]
  • Tough It Out [+2 materials]
  • Make Do [+2 ground or aerospace]
  • Thousand Year Plan [+2 power]
  • Get To Work [+2 power]
  • Artifact Rush [+5 basic theotech]
  • Fascinating Pharmaceuticals [+2 transgene]
  • Terraforming Failure [+2 materials]
  • Population Boom [+2 mass production]
  • Cash Crop [+2 transgene]
  • Xenomorphs [+2 transgene]
  • A New Old World [+2 civilian]
  • Limited Drones [+5 xenotech]
  • Extensive Drones [+5 xenotech] x2
  • Data Core [+5 basic theotech]
  • Industrial Spacetime and Magic [+100 advanced theotech]

PACT Colonisation

  • New Freedoms [+2 transgenics]
  • Liberal Market Capitalism [+2 civilian]
  • Primarily Primary Industry [+2 mass production]
  • Warring Economy [+2 any weapon]
  • Research Lab [+2 to Aerospace, Electronics, Particles or Shields]
  • SIA's Good Graces [+100 advanced theotech]
  • Drone Deconstructors [+5 xenotech]
  • Any Excuse For An Upgrade [+2 transgenics]

EU Colonisation

  • New Freedoms [+2 transgenics]
  • Liberal Market Capitalism [+2 civilian]
  • Primarily Primary Industry [+2 mass production]
  • Warring Economy [+2 any weapon]
  • Regulated Market [+2 electronics]
  • Lingering Posthuman Help [+5 basic theotech]
  • Heart of Darkness [+5 basic theotech]

China Colonisation

  • Control Them [+2 transgenics]
  • New Freedoms [+2 transgenics]
  • Liberal Market Capitalism [+2 civilian]
  • Primarily Primary Industry [+2 mass production]
  • People Power [+4 mass production, -2 transgene]
  • Warring Economy [+2 any weapon]
  • Regulated Market [+2 shipbuilding]
  • Emerging Exhuman Help [+2 transgenics]
  • Cut a Deal [+2 transgenics]

UN/Longshot Colonisation

  • Control Them [+2 transgenics]
  • New Freedoms [+2 transgenics]
  • Liberal Market Capitalism [+2 civilian]
  • Regulated Market [+2 shipbuilding or +2 vehicles]
  • People Power [+4 mass production, -2 transgene]
  • Primarily Primary Industry [+2 mass production]
  • Warring Economy [+2 any weapon]
  • Never Gelled [+2 ground]
  • ARROWs Formation [+5 basic theotech]
  • Pod People [+2 mass production]
  • Posthuman Guidance [+5 basic theotech]
  • Civilian Government Backed [+2 civilian]
  • Military Government Backed [+2 any weapon]
  • Fleeing Transgenes [+2 transgenics]

Local Affairs

  • Currency Crash [+2 mass production]
  • Full Scale War [+2 any weapon, +2 ground, -2 civilian]
  • Feral Drone Attack [+5 xenotech]
  • Posthuman Involvement [+5 basic theotech]
  • A Plague On Both Your Houses [+2 transgenics]

The Breakdown

  • My Toaster Hit Singularity [+5 basic theotech]
  • Saved By The Catapult! [+2 civilian]
  • Capital Flight [+2 mass production]
  • Reconstruction [+10 catapults]
  • Fire Upon The Deep [+2 any weapon]
  • Stand Alone Complex [+2 mass production]
  • Shoot Your Way In [+100 advanced theotech or +5 basic theotech]
  • The Chinese Are Coming [+2 electronics]
  • Confucian Collapse [+2 ]
  • The Phoenix Rises [+2 ground]
  • Five-Year Plan [+2 mass production]
  • The Dragon Dies Screaming [+2 ground]
  • Exhuman Resurgence [+4 transgene, -2 civilian]
  • Conflict Investment [+2 any weapon]
  • Strange Discovery [+5 basic theotech]
  • Juche! [+2 to any]
  • Posthuman Bootstraps [+5 basic theotech]
  • I'M BEING EATEN BY DRONES! [+5 xenotech]
  • Just Have More Kids [+2 civilian tech]
  • Refugees! So Many Refugees! [+2 mass production]
  • Go Weird [+2 transgene] x2

War!

These bonuses are much larger and defining and should probably be considered seperately.

Current

  • Future Government [+2 transgene or +2 AI]

Suggestions