Samantha Sullivan: Difference between revisions
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[[Aberrant:Legacy | [[Aberrant:Legacy]] |
Revision as of 08:54, 11 June 2010
Samantha Sullivan
Basics
Concept: Conspiracy Theorist and Reporter
Nature: Explorer
Allegiance: None
Description
Samantha Sullivan is a beautiful, golden-eyed red-head who appears to be roughly in her twenties. While on the job she normally wears a tight-fitting eufiber bodysuit that looks like it’s made from leather. On more formal or less hazardous occasions she likes wearing retro-style dresses.
Stats
Attributes/Abilities
Strength: ●●●●● (Athletic) ●●●●● (Thunderclap)
- Brawl: 3
- Might: 3
Dexterity: ●●
- Athletics: 3
- Drive: 0
- Firearms: 0
- Legerdemain: 0
- Martial Arts: 0
- Melee: 0
- Pilot: 0
- Stealth: 0
Stamina: ●●●●● (Resilient)
- Endurance: 3 [free]
- Resistance: 3 [free]
Perception: ●●●● (Observant)
- Awareness: 3
- Investigation: 3
Intelligence: ●●●
- Academics: 0
- Bureaucracy: 0
- Computer: 0
- Engineering: 0
- Intrusion: 0
- Linguistics: 0 (English)
- Science: 0
- Medicine: 0
- Survival: 0
Wits: ●●●
- Arts: 3
- Biz: 0
- Rapport: 0
Appearance: ●●●●● (Innocent)
- Intimidation: 0
- Style: 1
Manipulation: ●●●● (Reporter)
- Diplomacy: 0
- Interrogation: 0
- Streetwise: 0
- Subterfuge: 3
Charisma: ●●
- Animal Training: 0
- Command: 0
- Etiquette: 1
- Perform: 0
Other
Initiative: +4
Movement: walk 7m, run 14m, sprint 26m
Willpower: 4 (4)
Quantum Energy: 28 (28)
Quantum: ●●●●
Taint: ●●
Soak: 20+5B/17+5L
Attacks
- Strike: d8+[5], +0 difficulty, 7B+[25]
- Kick: d8+[5], +1 difficulty, 8B+[25]
- Clinch: d8+[5], +0 difficulty, 7B+[25]
- Tackle: d8+[5], +1 difficulty, 8B+[15], both roll athletics at +2 diff or suffer knockdown, target destabilised (+1 diff for next turn) on success
- Striking Smackdown: 1 wp cost, 1 turn charge time, d10+[3], +2 difficulty, 11B+[15], target must roll athletics at +3 diff or be knocked down/back
- Grappling Smackdown: 1 wp cost, hold on turn 1, d10+[3], 11B+[15] plus autoknockdown, half damage if roll failed and target can resist knockdown with athletics
- Block: d8+[5]
- Dodge: d5
Health Levels
- [ ]: Bruised, -0
- [ ]: Hurt, -1
- [ ]: Injured, -1
- [ ]: Wounded, -2
- [ ]: Maimed, -3
- [ ]: Crippled, -4
- [ ]: Incapacitated
- Dead
Powers
- Mega-Strength ●●●●● (Shockwave)
- +25 automatic successes to close combat damage and relevant strength/might rolls
- Can carry 500kg unencumbered
- Deadlift 100 000kg + 20% per sux on a might roll (without autosux)
- Thunderclap: Roll Mega-Strength dice as bashing damage dice pool to most targets within 50 meters. However, “hard” targets – such as most walls, vehicles, or metal objects – and extremely “soft” targets – such as cloth – are not affected. Only living creatures and relatively brittle or fragile things such as glass, take the damage.
- Armour ●●●●●
- Soak +15B +15L
Backgrounds
- Eufibre: ●●●●●
- Followers: ●●
- Influence: ●
- Resources: ●●●●
Merits/Flaws
- (-2) Addiction: Tobacco
- (-1) Intolerance: Sceptics
- (-1) Overconfidence
- (-2) Obsession: Conspiracies!
- (-1) Short Fuse
Taints
Allies and Followers
Roger Hackett
Followers: ●●
Roger Hackett is reasonably well connected PR flack working to make Samantha Sullivan a star. Aside from his PR work he is also a litigator (lawyer), though he has never appeared before a judge except during bail hearings. For the most part his job consists of covering up scandals, keeping his clients from talking too much (be it to the press or the police), and keeping his client in the news. Despite being very supportive of Samantha he does not believe in her conspiracy theories, though he generally does not say so to her face.
Bookkeeping
Construction Track
- Flaws: +7BP
- Quantum 4: -21BP
- Will 4: -1 BP
- Taint 2: +4 NP
- Backgrounds +5: -1 NP
- Attributes +9: -3 NP
- Strength 5
- Stamina 5
- Appearance 5
- Mega-Strength 5: -15NP
- Armour 5: -15NP
XP Track
XP Planning
- Primary
- Claws 1 (6 XP)
- Mega-Stamina 2 (6 + 5 = 11 XP)
- Body Modification: +4 maimed health levels (4 XP)
- Hardbody Mega-Stamina enhancement (5 XP)
- Resilience Mega-Stamina enhancement (5 XP)
- Brawl 4 (3XP)
- Style 3 (3XP)
- Secondary
- Mega-Dexterity 1 (6 XP)
- Etiquette 2 (1 XP)
- Intimidation 2 (2XP)
- Biz 2 (2XP)
- Firearms 2 (2XP)
- Academics 2 (2XP)
- Linguistics 2 (2XP)
- Diplomacy 2 (2XP)
- Perform 2 (2XP)
Background Story
Growing up in New York Samantha Sullivan dreamed of becoming a reporter. One of those heroic types that uncovered dark secrets and exposed conspiracies. Being studious and hard-working she found it easy to get through journalism school, but there her luck changed. By the time she graduated the new media was already pushing print media out, she wasn’t telegenic enough to make it on TV.
For the longest time she worked as a freelancer or part time writer, earning very little pay, and generally mooching off her parents. In desperation she even tried blogging, pestering her readers for donations, but that was at best a supplementary income. Then she tried her hand at being a private detective. That went somewhat better in that she was able to pay the bills, but it was hardly a living.
Throughout all of this she had been nice and quiet, enduring “The slings and arrows of outrageous fortune” with as good cheer as she could. On the outside that is, on the inside she festered with resentment and anger. It was now that she had her breakthrough as a conspiracy theorist, drawing links between the Galatea explosion, the United Nations, and assorted NGOs. Critics denigrated and ridiculed her writings, but for the first time she had a somewhat steady source of income.
Continuing her investigations she began to link this shadowy conspiracy with Chicago. There were various facilities there that acted without oversight, moreover it seemed that Novas might check in there but not all of them checked out. At least that’s what the rumour mill said. So off she went to investigate...
Apparently her investigations were not too popular, for one night as she was about to meet a source someone abducted her. When she came to again she was in a dark basement where she was subjected to a rather rough interrogation. Sheer fury washed over her, that and indignation at the idea that it would end here. Of course it didn’t as that was when she erupted.
In the aftermath all she wanted was to get away, in retrospect it seems that gave them a chance to cover things up. The police found that she’d gotten close to uncovering a corruption ring, where housing inspectors would give the stamp of approval to substandard construction. In her eagerness to get away from anyone officially connected to anything Nova related. Fortunately Nova’s were rare enough that pro-bono legal aid was easily attainable.
Afterwards she moved across the border into Canada, where she tried to start a new career. Initially this was not entirely successful, but then she met Roger Hackett who helped her connect with the right people. Before too long she had a steady income and more attention than she’d ever had as an online crank. Unfortunately she also had a temper problem, or perhaps it’s more accurate to say that she had lost some of her inhibitions. Either way she often found it hard to work with others, frustrating her agents with her angry eruptions, and often going off on week-long investigations that rarely turned up anything of interest.
Thus she’s looking for something more heroic, where her various problems won’t be so much of a liability.