Difference between revisions of "Ambela"

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All that changed with the arrival of the ''General Secretary'' class ship ''Gladwyn Jebb'' in the Ambela system. the ''Jebb'' was well past the stage that it should have carried on, but the crew, unwilling to strand themselves in empty or sparsely populated systems, had kept their ship going for jump after jump. Ambela was to be their last stop. Placing the ship into orbit of Ambela, the Captain of the ''Jebb'' contacted the planetary government, placing the ship, it's technology, industry and crew at the disposal of Ambela if, in return, the Ambelans would grant him and his people a new home.
 
All that changed with the arrival of the ''General Secretary'' class ship ''Gladwyn Jebb'' in the Ambela system. the ''Jebb'' was well past the stage that it should have carried on, but the crew, unwilling to strand themselves in empty or sparsely populated systems, had kept their ship going for jump after jump. Ambela was to be their last stop. Placing the ship into orbit of Ambela, the Captain of the ''Jebb'' contacted the planetary government, placing the ship, it's technology, industry and crew at the disposal of Ambela if, in return, the Ambelans would grant him and his people a new home.
  
Although worn out and, by the standards of the Core, already technologically backwards, the ''Jebb'' represented a massive economic and technical boost to Ambela, and formed the seed of a very modest shipbuilding capability. The agricultural and industrial combines that had risen to dominate the Ambelan economy saw, in the navigational data inside the ''Jebbs's'' computers an opportunity. The government of the colony saw a threat from other, less scrupulous people than the ''Jebb's'' crew. The first ships to leave the Ambela system were armed freighters, searching out other colonies to trade with. Shortly following them were small, cheap but purpose built military craft, searching out pirates and raiders.  
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Although worn out and, by the standards of the Core, already technologically backwards, the ''Jebb'' represented a massive economic and technical boost to Ambela, and formed the seed of a very modest shipbuilding capability. The agricultural and industrial combines that had risen to dominate the Ambelan economy saw, in the navigational data inside the ''Jebb's'' computers an opportunity. The government of the colony saw a threat from other, less scrupulous people than the ''Jebb's'' crew. The first ships to leave the Ambela system were armed freighters, searching out other colonies to trade with. Shortly following them were small, cheap but purpose built military craft, searching out pirates and raiders.  
  
 
Today, Ambela is, compared to most Rim states, wealthy and industrialised, rich and populous enough to support a modest research capacity and build it's own ships, and determined to bring order and stability to the local systems to facilitate trade and economic development.
 
Today, Ambela is, compared to most Rim states, wealthy and industrialised, rich and populous enough to support a modest research capacity and build it's own ships, and determined to bring order and stability to the local systems to facilitate trade and economic development.

Revision as of 04:09, 23 February 2010

The Ambela Free State
System Info
World Name: Ambela
Map ID:
Surface Gravity: 9.81 m/s2
Climate: Terrestrial
Biocompatibility: 1.0
Population: 39,000,000 (+195 Bonus)
Population Breakdown: 100% Baseline
Government:
Capital: Vrijhied
Infrastructure
Wealth: 400 + 195
PIP: 400 + 195
CIP: 200 + 195
Fabricators: 100
Dust: 150
Military: 12,500


Background

The Ambela Free State is the result of an early longshot, organised by a pan-European group who were convinced that humanity's destiny and freedom lay in the stars, not shackled to Earth and it's ossified political structures. Through a variety of legal and not-so-legal means, they successfully assembled a well appointed colony mission, complete with cloning facilities, fabbers and pre-fab colony modules for almost any environment.

As it turned out, the world they found was the dream of every colony ever launched; solidly in the middle of the Goldilocks Zone, with a terrestrial derived biochemistry, oxy-nitro atmosphere and near Earth normal gravity. The colonists set about establishing themselves and a proper economy not reliant on fabbers. In a short time, Ambela was a prosperous, well managed and successful, if technically retarded colony.

All that changed with the arrival of the General Secretary class ship Gladwyn Jebb in the Ambela system. the Jebb was well past the stage that it should have carried on, but the crew, unwilling to strand themselves in empty or sparsely populated systems, had kept their ship going for jump after jump. Ambela was to be their last stop. Placing the ship into orbit of Ambela, the Captain of the Jebb contacted the planetary government, placing the ship, it's technology, industry and crew at the disposal of Ambela if, in return, the Ambelans would grant him and his people a new home.

Although worn out and, by the standards of the Core, already technologically backwards, the Jebb represented a massive economic and technical boost to Ambela, and formed the seed of a very modest shipbuilding capability. The agricultural and industrial combines that had risen to dominate the Ambelan economy saw, in the navigational data inside the Jebb's computers an opportunity. The government of the colony saw a threat from other, less scrupulous people than the Jebb's crew. The first ships to leave the Ambela system were armed freighters, searching out other colonies to trade with. Shortly following them were small, cheap but purpose built military craft, searching out pirates and raiders.

Today, Ambela is, compared to most Rim states, wealthy and industrialised, rich and populous enough to support a modest research capacity and build it's own ships, and determined to bring order and stability to the local systems to facilitate trade and economic development.


Stats

Idealists (+Morale)
Baseline (+60 pop)
Garden World (+60 pop)
Knuckle Down (+60 pop, +100 PIP)
Reconnect Growth (+100 Wealth, +???)
Open for Buisness (+100 Wealth, +FTL Applicaiton)
Crossroads (+60 Pop, +100 Wealth)
Death Spiral (+Tech, +200 Application, -100 Wealth, -Morale)

Military