Scarlet

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Vital Statistics

CODENAME: Scarlet Blanche
Alias: Too many to list
Player: FBH
Allegiance: Utopia
Concept: Good at everything
Eruption: An espionage mission gone wrong
Nature Analyist
Virtue: Gain Will whenever you use logic and reason to solve a puzzle
Vice: Lose will whenever you ignore a puzzle, gain will power to stick around and solve a puzzle when you really shouldn't
Quantum: 5

  • Quantum Pool: 43

Willpower: 10

Health


• [ ]x8 Bruised: -0
• [ ]x17 Hurt: -1
• [ ]x5 Injured: -2
• [ ]x4 Crippled: -4
• [ ]x14 Incapacitated
• [ ]Dead

Attributes/Abilities

Physical (7)

Strength: 6 (Athletic)

Might: 5
Brawl: 5
Melee: 5

Dexterity: 6 (Precise)

Athletics: 5
Drive: 5
Firearms: 5
Heavy Weapons: 5
Legerdemain: 5
Martial Arts: 5
Pilot: 5
Stealth: 5
Microgravity Ops: 5

Stamina: 6 (Tireless)

Endurance: 5
Resistance: 5

Social(5)

Charisma:6 (Vivacious)

Command: 5
Etiquette: 5
Performance (Singing, Dance, Stringed Instruments, Pianos and keyboards, Stand up Comedy): 5
Instruction: 5

Manipulation: 6 (She seems so nice)

Interrogation:5
Streetwise: 5
Subterfuge: 5 (Novas 1)

Appearance: 6 (Sexy)

Intimidation: 5
Style: 5 (Disguise 1) (Catsuit 1)

Mental(3)

Wits: 6 (Quick Thinking)

Art (Painting, Music, Pottery, Sculpture, Literature, Drawing, Cooking): 5
Biz: 5
Intrusion: 5
Rapport: 5
Tactics: 5
Helmsman: 5

Intelligence: 6(Analytical)

Academics (Fine Art, Political Science, Sociology, History, Psychology, Economics, Geography, Philosophy, Exotic matter 2): 5
Bureaucracy: 5
Computer: 5
Engineering (Bioengineering, Robotics, Electronics, Aerospace, Nanotech, Mechanical Engineering): 5
Linguistics: 5 English (formal) Japanese (formal) Mandarin (Formal) French (formal) Spanish (Formal) German, Portuguese
Medicine: 5
Science (Physics, Biology, Chemistry, Astronomy, Mathematics, Cryptography, Noetics (5)): 5
Strategy: 5
Survival: 5

Perception: 6 (Watchful)

Awareness: 5
Investigation: 5
Gunnery: 5

Backgrounds

7
Ally: 5 (p142)
Node: 2 (p143)
Cipher:4 (free)
Aeon stuff 5
Citizen 1

Quantum

Mega Attribute Perception 3: Electromagnetic Vision, High end electromagnetic Scan, Discriminating Touch
Mega Attribute Wits 3: Enhanced Initiative x2, Quickness x2
Mega Attribute Intelligence 3: Eidetic memory, Fast Learner, tactical prodigy, Strategic Prodigy, Scientific Prodigy, Engineering Prodigy
Mega Attribute Strength 3: Quantum Leap,
Mega Attribute Dexterity 3: Physical Prodigy
Mega Attribute Stamina 3: Regeneration, I'll Be Back, Adaptability
Mega Attribute Manipulation 3: Trickster, Hypnosis
Mega Attribute Appearance 3: Appearance Alteration, Seductive looks
Mega Attribute Charisma 3: Seductive
Luck: 5
Mind Shield: 5
intuition: 5
Entropic Control 3: Probability Corruption, Entropic Shield
Temporal Manipulation 4: (Dilate time)

Combat

Attacks

Punch
Kick
Missile Launcher (L-K Killjoy): Accuracy +2, Dmg 12L [6], Range 2,500, Rate 1, Magazine 4, AA, Exp(3), Guided, Mass 20, Min Str. 3
Light Coilgun (ClinTech M-60): Accuracy +1, Dmg 9L [5], Range 600, Rate 50/10, Magazine 100, Burst (5), AP (2), Mass 15, Min Str. 3

Defense

Soak: 8B/5L/0A right now without armor, 24B/21L/0A with it

Gadget Armour 3 (9 Lethal/ 9 bashing)
Combat Armor: Soak 8B/7L, Penalty -1, +2 Strength Mass 20, Destruction 35

Character

Taint

Permanent Points: 0
Temporary Points: 0

Body Modifications

Sleepless 9 XP.

Cybernetics

Level 7 enhancement

Hyperdensity Skeleton (6 XP)
Range Finder(4 XP)
Hyper-Flexible (4 XP)
Sub-dermal Mesh (4 XP)
Implanted Computer (8 XP)
Weapon Link (6 XP)
Radio Implant (2 XP)
Fluidity (4 XP)
Redundent Organs x 4 (4 -0 health levels, 12 -1 health levels)
Physical Structure Enhancement +1 strength/dex/stamina/
Mental Structural Enhancements +1 Intelligence/perception/Wits
Social Enhancements +1 Appear/Manipulation/Charisma
thermal, UV, radar, and motion sense
ambidextrous

Merits and Flaws

Natural Leader (1 BP)

Bonus Points

15.
1 x Attribute (-4)
5 x Willpower (-10).
1 Merit

Nova Points

50.
10 Points (attributes)
36 points (abilities)
2 points (Mega attributes)

Experience

510 (3 unspent) XP

Personal Effects

x1 really nice laptop
x5 kilogram hard drives filled with games, media and other things which aren't in the ships net.
Several changes of clothes
Adventuring kit (Rope, a knife, etc.)
Gadget: (Based on armored clothing [+2B/3L soak], 1 year lifespan)

Quantum 2
Armor 2 (+6B/6L/0A soak, total 8B/9L/0A soak)
Telekinesis 2 (Dex + Telekinesis for manipulation)
8 Quantum Pool

Gadget: Hyperkinetic launcher

Quantum 4
Quantum Bolt 4
Quantum 4
Extras
+4 damage
+6 AP
Permanent
20 Quantum Charge

Entropic Disruptor
The Entropic Disruptor was a personal-scale sidearm the size of a large heavy pistol, firing entropic bursts bonded to a simple doped-silicon kinetic projectile. The projectiles themselves are smart, loaded with a simple "mind-drive" (telekinetic generator and guiding intellect?) that provides them with insect-level autonomous intelligence. However, under the command of the pistol itself, these projectiles can seek out targets past cover and around corners.

Accuracy +2, Damage 20L [8], AP:10, Range 500, RoF 24, Magazine 24, Mass 12, Min. Str 5, Guided
The entropic burst deals an additional (15 - Target's Stamina) dice of unsoakable lethal damage in a radius of 1m to all objects near the target, and the guidance system subtracts 2 dodge successes from the target.