New Tiber

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Stat Spam

Final Stats

SP: 49
SP Limit: 35
Population: 384 + 60 Base bonus: 222
Trangene: 110
Morale: 16.5
Wealth: 550 + 222
PIP: 770 + 200 + 222
CIP: 570 + 222
Fabbers: 600
Delta Dust: 500
Theta Dust: 0
Military: 47500 + 5,000
Doctrines: 35
Logistics: 50 + 20
Global Tech Level: 18
Applications: 100
Stockpiles: 0
Debt: 0

SP Expenditures

Additional Limit: 0
Wealth: 0
PIP: 15
CIP: 15
Dust: 15
Theta: 0
Pop: 4
Mil: 0
Tech Indices: 0
Apps: 0
Transgene: 0
Doctrine: 0
Logistics: 0

Tech Indices

Shipbuilding: 18
Parasite Construction: 18
Carrier Construction: 18
Aviation Warship Construction: 18
Aerospace Construction: 18
Mecha Construction: 18
Ground Construction: 18
Projectiles: 18
Lasers: 18
Railguns: 18
Particle Weapons: 18
Mega Particle Weapons: 18
Missiles: 18
Propulsion: 18
Power: 20
Materials: 18
Shields: 18
Electronics: 18
Stealth: 18
Transgenics: 22
Mass Production: 35
Civilian Technologies: 18
Xenotechnology: 23
Basic Theotechnology: 23
Advanced Theotechnology: 18
Floating Points: 10

Transgenics and Cybernetics

  • Common Modification
Zero-G Adaptation: 2 (3)
Hard Vacuum Tolerance: 2 (3)
Radiation Tolerance: 2 (3)
Cost: 9 x4 = 36 - 18 = 18


Morale Expenditures

Morale: 16

Path Bonuses

Single Party Governance: +1 Public Order, +1 Military Discipline
Ideological Purification: +2 Public Order, +2 Societal Closure, -2 Diplomacy
Military Intelligence: +1 Military Discipline

Totals

Public Order: 3 + 3 [6]
Diplomacy: -2 + 5 [3]
Military Discipline: 2 + 4 [6]
Societal Closure: 2 + 4 [6]
Taxes: 0

Applications

Universal
  • Shipbuild IV
  • Aerospace Construction II
  • Ground Construction II
  • Craft Power II
  • Ship Power II
  • All Tier 1 Railgun Applications
  • Naval Armor I
  • Aerospace Armor II
  • Ground Armor III
  • Basic Armor Formulations
  • Naval Shields I
  • Aerospace Shields I
  • Early Scattering Field
  • Naval Propulsion II
  • Aerospace Propulsion II
  • Open-cycle Fusion Drives
  • Obsolete Electronics
  • Obsolete RAM
Political
  • Ideological Purification: 500 Discretionary
Economic
  • Fab It Good!: 500 Discretionary
Military
  • Cyberjack: 200 Discretionary, +5,000 Military, +20 Logistics, +60 Pop, +200 PIP
Automatic
  • Ground Construction III
  • Ground Armor IV
  • All Tier 2 Railgun Applications
  • Iridium Forging
  • Basic Lamination
Discretionary: 1,200 Points
  • Super Ground Construction: 100
  • Naval armor II: 300
  • Beta Titanium Casting: 75
  • Improved Lamination: 100
  • Flash Field: 100
  • Craft Power III: 100
  • Combat Electronics: 50
  • Mecha Construction III: 225
  • Optical Distortion Generator: 100
  • Combat Electronics: 50
Other Purchases: 100 Applications
  • Aerospace Construction III: 90
  • 10 Applications converted to 250 stockpiled wealth