Cyclotron

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Vital Statistics

CODENAME// CYCLOTRON
Name// Hayashi Kazuko (or Kazuko Hayashi if you're not Japanese)
Concept// Electromagnetic master
Image Song//
Eruption//
Nature// Leader/Cynic
Virtue/ Regain 2 WP Gain WP when one of your plans succeeds.
Vice/ Spend 1 WP Spend WP to take advantage of a lucky break (rather than dismissing it due to clearly being a trap/a worse choice/etc). Regain WP if doing so puts you into a worse situation later.

Things to Track

Quantum// 1
Quantum Pool// 22
Quantum Rate//
Willpower// 7
Temporary Willpower/ 7 (6 BP)
Health// 1 -0, 2 -1, 2 -2 and 1 -4, Incap
Current Damage/
Taint// 0
Temporary Taint/ 0
Initiative//
Dodge//
Parry//
Soak//
Natural Soak/
Power Soak/
Equipment & Other/
Movement//

General Statistics

Physical///

Strength3 // (1/2 nova point)
Brawl 5
Might 1
Mega Strength 1// Quantum Leap (2 Nova Points)
Dexterity 5 // (8 BP 1/2 nova point)
Athletics 5
Martial Arts 5
Stealth 5
Mega Dex 5 // Accuracy (10 Nova Points)
Stamina 2 //
Resistance 1
Endurance 1

Mental///

Wits 5 // (1 NP)
Rapport 1
Arts (Music) 2
Tactics 5
Intrusion 3
Business 3
Mega Wits 1// Quickness (2 NP)
Intelligence 5// (Cool) (1/2 NP)
Academics 1
Computer 5
Strategy 5
Mega Intelligence 3//' Analyse Weakness (2 Nova Points)
Perception 4// (Observant) (1/2 NP)
Awareness 2
Investigation 2
Mega Perception 1// Electromagnetic Vision (2 Nova Points)

Social///

Charisma 4// (1/2 NP)
Command 1
Perform 5
Mega Charisma 1//
Manipulation 2//
Streetwise 1
Suberfuge: 2
Appearance 4 // (1/2 NP)
Intimidation 4
Style 4

Body Modifications

Adhesive Grip

Merits and Flaws

Merits

Contacts: 3 (1 BP)
Resources: 3
Allies: 3
Cipher 2
Linguistics 1

Flaws

Duty: 3 Run's missions with her buddies

Quantum

Quantum Bolt 5

Equipment

Name//

  • Attributes of Equipment

Chargen

Bonus Points

Bonus Points 15

Nova Points

Nova Points 45/45
10 Nova points: Megadex 5
10 Nova Points: Other megas
8 Nova Points: Abilities
5 Nova Points: Attributes
10 Quantum Bolt 5
1 Adhesive Grip


Experience

Experience Total/Spent/Unspent (0/0/0)

Gains

Experience Total/Spent/Unspent (0/0/0)

Expenditures

Experience Total/Spent/Unspent (0/0/0)

Freebies