Baldus Grimalkin the Magnificent
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Character
Name: Baldus Grimalkin (alias: the Magnificent)
Race: Human
Alignment: Lawful Neutral
Worships: The Path of Light
Class: Arcane Swordmage
Level: AS 3
Hair: Bald
Eyes: Blue
Beard: Yes
Current XP:
Next Level:
Vital Statistics
Attributes (Base/Magic/Temp Total)
- Strength 16/0/0 16 (+3)
- Dexterity 14/0/0 14 (+2)
- Constitution 14/0/0 14 (+2)
- Intelligence 14/0/0 14 (+2)
- Wisdom 8/0/0 8 (-1)
- Charisma 8/0/0 8 (-1)
Defense
Health Points: 18 (3d8+6)
Armor Class: 19 (10 +4 Armor +2 Dex +3 Misc)
Init: 3 (2 Dex +1 Bonus)
Saving Throws (Base/Bonus/Magic/Temp Total)
- Fortitude 1/2/0/0 3
- Reflex 3/2/0/0 5
- Will 3/-1/0/0 2
Combat (BAB/Bonus/Size/Misc Total)
- Melee 2/3/0/0 5
- Ranged 2/2/0/0 4
Equipment
Encumbrance
- Light Load: 76 lbs (Current 58.7)
- Medium Load:77-153 lbs
- Heavy Load: 154-230 lbs
Current Load: 58.7
- Weapons: .5 lbs
- Armor: 17.5 lbs
- Adventuring Gear: 40.7 lbs
Weapons
Mithral Spiked Gauntlets
- Damage 1d4, Crit: x2, Type: Piercing
- Weight: .5 lbs, Cost 505 gp
Spiked Mithral Chainmail
- Damage: +1d6, Crit: x2, Type: Piercing
- Weight: 17.5 lbs, Cost: 1150 gp
Protective Gear
Spiked Mithral Chainmail
- AC 4, Max Dex 6, Armor Check: 0
- Arcane Spell Failure: 10%
- Weight: 17.5 lbs, Cost: 1150 gp
Miscellanea
Potions
Adventuring Gear
- Backpack, Cost: 2 gp, Weight: 2 lbs
- Bedroll, Cost: 1 sp, Weight: 5 lbs
- Bottle (Wine), Cost: 2 gp, Weight: --
- Crowbar, Cost: 2 gp, Weight: 5 lbs
- Flask (Water), Cost: 3 cp, Weight: --
- Flint and steel, Cost: 1 gp, Weight: --
- Ink (1 Ounce Vial), Cost: 8 gp, Weight: --
- Lantern (Hooded), Cost: 7 gp, Weight: 2 lbs
- Mirror (Small Steel), Cost: 10 gp, Weight .5 lbs
- Oil (1-Pint Flask), Cost: 1 sp, Weight: 1 lb.
- Silken Rope (50 ft), Cost: 10 gp, Weight 5 lbs
- Scented Soap, Cost: 1 sp, Weight: .2 lbs
- Tent, Cost: 10 gp, Weight: 20 lbs
Wondrous Items
- Pearl of Power (1st Level), Cost: 1000 gp
Books
- Muscular Spellbook
Wealth
- Gold 17
- Silver 7
- Tin 9
- Copper 7
Abilities
Languages
- Common (Native)
- Dwarven
- Gnomish
Skills
- Ballance (Dex) 3 +2
- Climb (Str) 3 +3
- Concentration (Con) 6 +2
- Craft (Taxidermy, Int) 6 +2
- Decipher Script (Int) 6 +2
- Knowledge (Nature, Int) 6 +2
- Intimidate (Cha) 6 -1
- Profession (Strongman, Str) 6 +3
- Spellcraft (Int) 6 +2
Feats
- Weapon Proficiency (Simple, Martial) - Proficient in Simple and Martial Weapons.
- Armor Proficiency (Light) - Proficient in Light Armor.
- Lost Tradition (Strength) - Use Strength for casting and class features.
- Improved Unarmed Strike - Considered armed while unarmed. Optionally deal lethal or nonlethal damage.
- Improved Grapple - No attack of opportunity for grappling.
Features
- Familiar (Octopus) - +3 to Grapple.
- Spellbook - As Wizard spellbook, save the spells are pictograms.
- Quick to Act (Ex) - +1 Init at level 1. Adds another +1 at level 5, 10, 15 and 20.
- Armored Mage (Ex) - Light Armor does not give Spell Failure.
- AC Bonus (Ex) - Add Strength to AC as long as wearing light armor, not using a shield and not encumbered.
Spells
Known Spells
- 0th: All
- 1st: Enlarge Person, Fist of Stone, Shield, Shocking Grasp, Power Word (Pain), Tongue Tendrils
- 2nd: Fearsome Grapple, Babau Slime
Memorized Spells (0th x4/1st x2 +1/2nd x1 +1/3rd x0 +1)
- 0th: Create Water, Prestidigitation, Preserve Organs, Read Magic
- 1st: Enlarge Person x1, Fist of Stone x1, Shield x1
- 2nd: Fearsome Grapple x1, Babau Slime x1