Baldus Grimalkin the Magnificent

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Character

Name: Baldus Grimalkin (alias: the Magnificent)
Race: Human
Alignment: Chaotic Neutral
Worships: Kord
Class: Arcane Swordmage
Level: AS 3
Hair: Bald
Eyes: Blue
Beard: Yes
Current XP:
Next Level:

Vital Statistics

Attributes (Base/Magic/Temp Total)

  • Strength 16/0/0 16 (+3)
  • Dexterity 14/0/0 14 (+2)
  • Constitution 14/0/0 14 (+2)
  • Intelligence 14/0/0 14 (+2)
  • Wisdom 8/0/0 8 (-1)
  • Charisma 8/0/0 8 (-1)

Defense

Health Points: 30 (3d8+6)
Armor Class: 15 (10 +2 Dex +3 Misc) Init: 3 (2 Dex +1 Bonus)

Saving Throws (Base/Bonus/Magic/Temp Total)

  • Fortitude 1/2/0/0 3
  • Reflex 3/2/0/0 5
  • Will 3/-1/0/0 2

Combat (BAB/Bonus/Size/Misc Total)

  • Melee 2/3/0/0 5
  • Ranged 2/2/0/0 4

Equipment

Weapons

Mithral Spiked Gauntlets

Damage 1d4, Crit: x2, Type: Piercing
Weight: .5 lbs, Cost 505 gp

Spiked Mithral Chainmail

Damage: +1d6, Crit: x2, Type: Piercing
Weight: 17.5 lbs, Cost: 1150 gp

Protective Gear

Spiked Mithral Chainmail

AC 4, Max Dex 6, Armor Check: 0
Arcane Spell Failure: 10%
Weight: 17.5 lbs, Cost: 1150 gp

Miscellanea

Potions

Adventuring Gear

Books

  • Muscular Spellbook

Wealth

  • Gold 1045
  • Silver 0
  • Tin 0
  • Copper 0

Abilities

Skills

  • Ballance (Dex) 3 +2
  • Climb (Str) 3 +3
  • Concentration (Con) 7 +2
  • Craft (Taxidermy, Int) 7 +2
  • Decipher Script (Int) 7 +2
  • Knowledge (Nature, Int) 7 +2
  • Intimidate (Cha) 7 -1
  • Profession (Strongman, Str) 7 +3
  • Spellcraft (Int) 7 +2
  • Swim (Str) 1 +3

Feats

  • Weapon Proficiency (Simple, Martial) - Proficient in Simple and Martial Weapons.
  • Armor Proficiency (Simple) - Proficient in Light Armor.
  • Lost Tradition (Strength) - Use Strength for casting and class features.
  • Improved Unarmed Strike - Considered armed while unarmed. Optionally deal lethal or nonlethal damage.
  • Improved Grapple - No attack of opportunity for grappling.

Features

  • Familiar (Octopus) - +3 to Grapple.
  • Spellbook - As Wizard spellbook, save the spells are pictograms.
  • Develop Workout - Scribe Scroll as Wizard, only valid for Strength-based casting traditions. The writing consists of calisthenic diagrams.
  • Quick to Act (Ex) - +1 Init at level 1. Adds another +1 at level 5, 10, 15 and 20.
  • Armored Mage (Ex) - Light Armor does not give Spell Failure.
  • AC Bonus (Ex) - Add Strength to AC as long as wearing light armor, using a shield and not encumbered.

Spells

Known Spells

  • 0th: All
  • 1st: Enlarge Person, Fist of Stone, Identify, Shocking Grasp, Power Word (Pain), Tongue Tendrils
  • 2nd: Fearsome Grapple, Babau Slime

Memorized Spells (0th x4/1st x2 +1/2nd x1 +1/3rd x0 +1)

  • 0th: Create Water, Prestidigitation, Preserve Organs, Read Magic
  • 1st: Enlarge Person x1, Fist of Stone x1, Power Word (Paint) x1, Tongue Tendrils x1
  • 2nd: Fearsome Grapple x1, Babau Slime x1