Difference between revisions of "Baldus Grimalkin the Magnificent"

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(Created page with "= Character = '''Name:''' Baldus Grimalkin (alias: the Magnificent)<br> '''Race:''' Human<br> '''Alignment:''' Chaotic Neutral<br> '''Worships:''' Kord<br> '''Class:''' Arcane S...")
 
 
(17 intermediate revisions by the same user not shown)
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'''Name:''' Baldus Grimalkin (alias: the Magnificent)<br>
 
'''Name:''' Baldus Grimalkin (alias: the Magnificent)<br>
 
'''Race:''' Human<br>
 
'''Race:''' Human<br>
'''Alignment:''' Chaotic Neutral<br>
+
'''Alignment:''' Lawful Neutral<br>
'''Worships:''' Kord<br>
+
'''Worships:''' The Path of Light<br>
 
'''Class:''' Arcane Swordmage<br>
 
'''Class:''' Arcane Swordmage<br>
 
'''Level:''' AS 3<br>
 
'''Level:''' AS 3<br>
Line 25: Line 25:
 
=== Defense ===
 
=== Defense ===
  
'''Health Points:''' 30 (3d8+6)<br>
+
'''Health Points:''' 18 (3d8+6)<br>
'''Armor Class:''' 15 (10 +2 Dex +3 Misc)
+
'''Armor Class:''' 19 (10 +4 Armor +2 Dex +3 Misc)<br>
'''Init:''' 3 (2 Dex +1 Bonus)
+
'''Init:''' 3 (2 Dex +1 Bonus)<br>
  
 
'''Saving Throws''' (Base/Bonus/Magic/Temp Total)
 
'''Saving Throws''' (Base/Bonus/Magic/Temp Total)
Line 39: Line 39:
  
 
== Equipment ==
 
== Equipment ==
 +
 +
'''Encumbrance'''
 +
*Light Load: 76 lbs (Current 58.7)
 +
*Medium Load:77-153 lbs
 +
*Heavy Load: 154-230 lbs
 +
 +
'''Current Load:''' 58.7
 +
* Weapons: .5 lbs
 +
* Armor: 17.5 lbs
 +
* Adventuring Gear: 40.7 lbs
  
 
=== Weapons ===
 
=== Weapons ===
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Adventuring Gear
 
Adventuring Gear
 +
*Backpack, Cost: 2 gp, Weight: 2 lbs
 +
*Bedroll, Cost: 1 sp, Weight: 5 lbs
 +
*Bottle (Wine), Cost: 2 gp, Weight: --
 +
*Crowbar, Cost: 2 gp, Weight: 5 lbs
 +
*Flask (Water), Cost: 3 cp, Weight: --
 +
*Flint and steel, Cost: 1 gp, Weight: --
 +
*Ink (1 Ounce Vial), Cost: 8 gp, Weight: --
 +
*Lantern (Hooded), Cost: 7 gp, Weight: 2 lbs
 +
*Mirror (Small Steel), Cost: 10 gp, Weight .5 lbs
 +
*Oil (1-Pint Flask), Cost: 1 sp, Weight: 1 lb.
 +
*Silken Rope (50 ft), Cost: 10 gp, Weight 5 lbs
 +
*Scented Soap, Cost: 1 sp, Weight: .2 lbs
 +
*Tent, Cost: 10 gp, Weight: 20 lbs
 +
 +
Wondrous Items
 +
*Pearl of Power (1st Level), Cost: 1000 gp
  
 
Books
 
Books
Line 67: Line 93:
  
 
Wealth
 
Wealth
*Gold 1045
+
*Gold 17
*Silver 0
+
*Silver 7
*Tin 0
+
*Tin 9
*Copper 0
+
*Copper 7
  
 
== Abilities ==
 
== Abilities ==
  
Skills
+
'''Languages'''
 +
*Common (Native)
 +
*Dwarven
 +
*Gnomish
 +
 
 +
'''Skills'''
 
*Ballance (Dex) 3 +2
 
*Ballance (Dex) 3 +2
 
*Climb (Str) 3 +3
 
*Climb (Str) 3 +3
*Concentration (Con) 7 +2
+
*Concentration (Con) 6 +2
*Craft (Taxidermy, Int) 7 +2
+
*Craft (Taxidermy, Int) 6 +2
*Decipher Script (Int) 7 +2
+
*Decipher Script (Int) 6 +2
*Knowledge (Nature, Int) 7 +2
+
*Knowledge (Nature, Int) 6 +2
*Intimidate (Cha) 7 -1
+
*Intimidate (Cha) 6 -1
*Profession (Strongman, Str) 7 +3
+
*Profession (Strongman, Str) 6 +3
*Spellcraft (Int) 7 +2
+
*Spellcraft (Int) 6 +2
*Swim (Str) 1 +3
 
  
 
'''Feats'''
 
'''Feats'''
 
*Weapon Proficiency (Simple, Martial) - Proficient in Simple and Martial Weapons.
 
*Weapon Proficiency (Simple, Martial) - Proficient in Simple and Martial Weapons.
*Armor Proficiency (Simple) - Proficient in Light Armor.
+
*Armor Proficiency (Light) - Proficient in Light Armor.
 
*Lost Tradition (Strength) - Use Strength for casting and class features.
 
*Lost Tradition (Strength) - Use Strength for casting and class features.
 
*Improved Unarmed Strike - Considered armed while unarmed. Optionally deal lethal or nonlethal damage.
 
*Improved Unarmed Strike - Considered armed while unarmed. Optionally deal lethal or nonlethal damage.
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*Familiar (Octopus) - +3 to Grapple.
 
*Familiar (Octopus) - +3 to Grapple.
 
*Spellbook - As Wizard spellbook, save the spells are pictograms.
 
*Spellbook - As Wizard spellbook, save the spells are pictograms.
*Develop Workout - Scribe Scroll as Wizard, only valid for Strength-based casting traditions. The writing consists of calisthenic diagrams.
 
 
*Quick to Act (Ex) - +1 Init at level 1. Adds another +1 at level 5, 10, 15 and 20.
 
*Quick to Act (Ex) - +1 Init at level 1. Adds another +1 at level 5, 10, 15 and 20.
 
*Armored Mage (Ex) - Light Armor does not give Spell Failure.
 
*Armored Mage (Ex) - Light Armor does not give Spell Failure.
*AC Bonus (Ex) - Add Strength to AC as long as wearing light armor, using a shield and not encumbered.
+
*AC Bonus (Ex) - Add Strength to AC as long as wearing light armor, not using a shield and not encumbered.
  
 
=== Spells ===
 
=== Spells ===
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'''Known Spells'''
 
'''Known Spells'''
 
*0th: All
 
*0th: All
*1st: Enlarge Person, Fist of Stone, Identify, Shocking Grasp, Power Word (Pain), Tongue Tendrils
+
*1st: Enlarge Person, Fist of Stone, Shield, Shocking Grasp, Power Word (Pain), Tongue Tendrils
 
*2nd: Fearsome Grapple, Babau Slime
 
*2nd: Fearsome Grapple, Babau Slime
  
 
'''Memorized Spells''' (0th x4/1st x2 +1/2nd x1 +1/3rd x0 +1)
 
'''Memorized Spells''' (0th x4/1st x2 +1/2nd x1 +1/3rd x0 +1)
 
*0th: Create Water, Prestidigitation, Preserve Organs, Read Magic
 
*0th: Create Water, Prestidigitation, Preserve Organs, Read Magic
*1st: Enlarge Person x1, Fist of Stone x1, Power Word (Paint) x1, Tongue Tendrils x1
+
*1st: Enlarge Person x1, Fist of Stone x1, Shield x1
 
*2nd: Fearsome Grapple x1, Babau Slime x1
 
*2nd: Fearsome Grapple x1, Babau Slime x1

Latest revision as of 20:48, 5 August 2012

Character

Name: Baldus Grimalkin (alias: the Magnificent)
Race: Human
Alignment: Lawful Neutral
Worships: The Path of Light
Class: Arcane Swordmage
Level: AS 3
Hair: Bald
Eyes: Blue
Beard: Yes
Current XP:
Next Level:

Vital Statistics

Attributes (Base/Magic/Temp Total)

  • Strength 16/0/0 16 (+3)
  • Dexterity 14/0/0 14 (+2)
  • Constitution 14/0/0 14 (+2)
  • Intelligence 14/0/0 14 (+2)
  • Wisdom 8/0/0 8 (-1)
  • Charisma 8/0/0 8 (-1)

Defense

Health Points: 18 (3d8+6)
Armor Class: 19 (10 +4 Armor +2 Dex +3 Misc)
Init: 3 (2 Dex +1 Bonus)

Saving Throws (Base/Bonus/Magic/Temp Total)

  • Fortitude 1/2/0/0 3
  • Reflex 3/2/0/0 5
  • Will 3/-1/0/0 2

Combat (BAB/Bonus/Size/Misc Total)

  • Melee 2/3/0/0 5
  • Ranged 2/2/0/0 4

Equipment

Encumbrance

  • Light Load: 76 lbs (Current 58.7)
  • Medium Load:77-153 lbs
  • Heavy Load: 154-230 lbs

Current Load: 58.7

  • Weapons: .5 lbs
  • Armor: 17.5 lbs
  • Adventuring Gear: 40.7 lbs

Weapons

Mithral Spiked Gauntlets

Damage 1d4, Crit: x2, Type: Piercing
Weight: .5 lbs, Cost 505 gp

Spiked Mithral Chainmail

Damage: +1d6, Crit: x2, Type: Piercing
Weight: 17.5 lbs, Cost: 1150 gp

Protective Gear

Spiked Mithral Chainmail

AC 4, Max Dex 6, Armor Check: 0
Arcane Spell Failure: 10%
Weight: 17.5 lbs, Cost: 1150 gp

Miscellanea

Potions

Adventuring Gear

  • Backpack, Cost: 2 gp, Weight: 2 lbs
  • Bedroll, Cost: 1 sp, Weight: 5 lbs
  • Bottle (Wine), Cost: 2 gp, Weight: --
  • Crowbar, Cost: 2 gp, Weight: 5 lbs
  • Flask (Water), Cost: 3 cp, Weight: --
  • Flint and steel, Cost: 1 gp, Weight: --
  • Ink (1 Ounce Vial), Cost: 8 gp, Weight: --
  • Lantern (Hooded), Cost: 7 gp, Weight: 2 lbs
  • Mirror (Small Steel), Cost: 10 gp, Weight .5 lbs
  • Oil (1-Pint Flask), Cost: 1 sp, Weight: 1 lb.
  • Silken Rope (50 ft), Cost: 10 gp, Weight 5 lbs
  • Scented Soap, Cost: 1 sp, Weight: .2 lbs
  • Tent, Cost: 10 gp, Weight: 20 lbs

Wondrous Items

  • Pearl of Power (1st Level), Cost: 1000 gp

Books

  • Muscular Spellbook

Wealth

  • Gold 17
  • Silver 7
  • Tin 9
  • Copper 7

Abilities

Languages

  • Common (Native)
  • Dwarven
  • Gnomish

Skills

  • Ballance (Dex) 3 +2
  • Climb (Str) 3 +3
  • Concentration (Con) 6 +2
  • Craft (Taxidermy, Int) 6 +2
  • Decipher Script (Int) 6 +2
  • Knowledge (Nature, Int) 6 +2
  • Intimidate (Cha) 6 -1
  • Profession (Strongman, Str) 6 +3
  • Spellcraft (Int) 6 +2

Feats

  • Weapon Proficiency (Simple, Martial) - Proficient in Simple and Martial Weapons.
  • Armor Proficiency (Light) - Proficient in Light Armor.
  • Lost Tradition (Strength) - Use Strength for casting and class features.
  • Improved Unarmed Strike - Considered armed while unarmed. Optionally deal lethal or nonlethal damage.
  • Improved Grapple - No attack of opportunity for grappling.

Features

  • Familiar (Octopus) - +3 to Grapple.
  • Spellbook - As Wizard spellbook, save the spells are pictograms.
  • Quick to Act (Ex) - +1 Init at level 1. Adds another +1 at level 5, 10, 15 and 20.
  • Armored Mage (Ex) - Light Armor does not give Spell Failure.
  • AC Bonus (Ex) - Add Strength to AC as long as wearing light armor, not using a shield and not encumbered.

Spells

Known Spells

  • 0th: All
  • 1st: Enlarge Person, Fist of Stone, Shield, Shocking Grasp, Power Word (Pain), Tongue Tendrils
  • 2nd: Fearsome Grapple, Babau Slime

Memorized Spells (0th x4/1st x2 +1/2nd x1 +1/3rd x0 +1)

  • 0th: Create Water, Prestidigitation, Preserve Organs, Read Magic
  • 1st: Enlarge Person x1, Fist of Stone x1, Shield x1
  • 2nd: Fearsome Grapple x1, Babau Slime x1