Difference between revisions of "Weezils and Webernoughts"
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A Space Opera SD that will redefine the genre! | A Space Opera SD that will redefine the genre! | ||
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+ | |||
+ | Weezils and Webernoughts | ||
+ | |||
+ | ==National Stats== | ||
+ | ===Population=== | ||
+ | :Rank 1) 1 SP; 50 Quatloos/quarter, +250 Quatloo military max, 20 Quatloo improvement cost | ||
+ | :Rank 2) 2 SP; 100 Quatloos/quarter, +500 Quatloo military max, 18 Quatloo improvement cost | ||
+ | :Rank 3) 3 SP; 150 Quatloos/quarter, +750 Quatloo military max, 16 Quatloo improvement cost | ||
+ | :Rank 4) 5 SP; 225 Quatloos/quarter, +1,125 Quatloo military max, 14 Quatloo improvement cost | ||
+ | :Rank 5) 8 SP; 350 Quatloos/quarter, +1,750 Quatloo military max, 12 Quatloo improvement cost | ||
+ | :Rank 6) 12 SP; 500 Quatloos/quarter, +2,500 Quatloo military max, 10 Quatloo improvement cost | ||
+ | |||
+ | ===Economy=== | ||
+ | :Rank 1) 1 SP; 100 Quatloos/quarter | ||
+ | :Rank 2) 2 SP; 200 Quatloos/quarter | ||
+ | :Rank 3) 3 SP; 300 Quatloos/quarter | ||
+ | :Rank 4) 5 SP; 450 Quatloos/quarter | ||
+ | :Rank 5) 8 SP; 700 Quatloos/quarter | ||
+ | :Rank 6) 12 SP; 1,000 Quatloos/quarter | ||
+ | |||
+ | ===Quartermasters=== | ||
+ | :Rank 1) 1 SP; 1,000 Quatloo military max | ||
+ | :Rank 2) 2 SP; 2,000 Quatloos military max | ||
+ | :Rank 3) 3 SP; 3,000 Quatloos military max | ||
+ | :Rank 4) 5 SP; 4,500 Quatloos military max | ||
+ | :Rank 5) 8 SP; 7,000 Quatloos military max | ||
+ | :Rank 6) 12 SP; 10,000 Quatloos military max | ||
+ | |||
+ | ===Military=== | ||
+ | :Rank 1) 1 SP; 1500 Quatloo military, +500 Quatloo military max | ||
+ | :Rank 2) 2 SP; 3000 Quatloos military max, +1,000 Quatloo military max | ||
+ | :Rank 3) 3 SP; 4500 Quatloos military max, +1,500 Quatloo military max | ||
+ | :Rank 4) 5 SP; 6750 Quatloos military max, +2,250 Quatloo military max | ||
+ | :Rank 5) 8 SP; 10,500 Quatloos military max, +3,500 Quatloo military max | ||
+ | :Rank 6) 12 SP; 15,000 Quatloos military max, +5,000 Quatloo military max | ||
+ | |||
+ | ===Military Tradition=== | ||
+ | :Rank 1) 1 SP; 10 Admiral Points | ||
+ | :Rank 2) 2 SP; 20 Admiral Points | ||
+ | :Rank 3) 3 SP; 30 Admiral Points | ||
+ | :Rank 4) 5 SP; 45 Admiral Points | ||
+ | :Rank 5) 8 SP; 70 Admiral Points | ||
+ | :Rank 6) 12 SP; 100 Admiral Points | ||
+ | |||
+ | |||
+ | ==Traits== | ||
+ | Carronade Beams | ||
+ | :3 damage on 10 | ||
+ | |||
+ | Xentronium Armor | ||
+ | :Ships of the Line and Superfrigates get +1 Hit; 1st Rates get an additional +1 Hit. Superdreadnoughts get +5 Hits | ||
+ | |||
+ | Assault Pods | ||
+ | :one boarding pod per SOTL, roll dice to see what happens | ||
+ | |||
+ | Advanced | ||
+ | :unlocks Superfrigate | ||
+ | |||
+ | Megascale Construction | ||
+ | :Unlocks Superdreadnought | ||
+ | |||
+ | Wolfpack Tactics | ||
+ | :unlocks Xebec and Carrier | ||
+ | |||
+ | ==Admiral Points== | ||
+ | The cost of a given rank in each Admiral Skill is as follows: | ||
+ | :Rank 1) 1 Admiral Point | ||
+ | :Rank 2) 2 Admiral Point | ||
+ | :Rank 3) 3 Admiral Point | ||
+ | :Rank 4) 5 Admiral Point | ||
+ | :Rank 5) 8 Admiral Point | ||
+ | :Rank 6) 12 Admiral Point | ||
+ | |||
+ | Fleet Command | ||
+ | :This is a measure of how many Ships of the Line an Admiral can command without penalties. | ||
+ | :Cost: x1 | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ==Military Units== | ||
+ | ===Starships=== | ||
+ | ====Men o' War==== | ||
+ | 1st Rater | ||
+ | :The pride of many fleets, 1st Raters are large, solidly-built warships with multiple gun banks that are often used as flaships. Their combat power comes at the cost of speed and agility though, and 1st Raters are notoriously sluggish. | ||
+ | :Cost: 60 Quatloos | ||
+ | |||
+ | 3rd Rater | ||
+ | :With a solid balance of weapons, armor and none of the sluggishness of their largest breathren, 3rd Raters are the backbone of any major fleet. The most common layout features two gun decks of plasma cannons along with several additional bow and stern cannons, with armored T-Rail emitters on the dorsal and ventral surfaces. | ||
+ | :Cost: 40 Quatloos | ||
+ | |||
+ | 5th Rater | ||
+ | :While relatively small, 5th Raters are still capable of standing in the line of battle and taking on any unrated ship and emerging victorious. | ||
+ | :Cost: 25 Quatloos | ||
+ | |||
+ | ====Unrated==== | ||
+ | |||
+ | Frigate | ||
+ | :The workhorse of any navy, Frigates are capable of long duration cruises and are the type of ship typically used for exploration, patrolling and commerce raiding. Noticeably faster than any Man 'o War, they pay by having lighter construction than 5th Raters and are generally considered unsuitable for standing directly in the line of battle. | ||
+ | :Cost: 20 Quatloos | ||
+ | |||
+ | Sloop | ||
+ | :Sloops are lightweight warships that generally find service as scouts or raiders. While a force of Sloops can theoretically bring quite a hefty amount of firepower to bear, their minimalist construction makes them very vulnerable to heavy fire. | ||
+ | :Cost: 10 Quatloos | ||
+ | |||
+ | ====System Ships==== | ||
+ | System ships are warships that do not include a Hyperkeel and are thus limited to a single star system without bring transported by a Galleon. Their in-system speed is fairly limited as well and take much longer to travel between gravity wells than Hyperkeel ships. Nonetheless they perform equally well in orbital combat and are substantially cheaper to acquire, making them ideal defensive ships. | ||
+ | |||
+ | Gwiseon | ||
+ | :A heavyweight system ship, Gwiseons are fully the equal to Men 'o War in an orbital engagement. | ||
+ | :Cost: 20 Quatloos | ||
+ | |||
+ | Atakebune | ||
+ | :Low-priority planetary defense and general orbital patrol duties are normally carried about by Atakebune. Comparable to a starfaring Sloop-grade warship | ||
+ | :Cost: 5 Quatloos | ||
+ | |||
+ | ====Special Classes==== | ||
+ | |||
+ | Superdreadnought | ||
+ | :A handful of these immense warships have been built over the past two centuries, mostly at the behest of mad tyrants caring more for prestigious centerpieces than for any sensible weapons of war. Staggeringly powerful they are hampered by the weight of armor and weapons they carry. It is no surprise that superdreadnoughts lumber in most gravitas-filled fashion. | ||
+ | :Cost: 200 Quatloos | ||
+ | :Counts as 1st Rater | ||
+ | |||
+ | Monitor | ||
+ | : | ||
+ | :Cost: 60 Quatloos | ||
+ | :Counts as 1st Rater | ||
+ | |||
+ | Superfrigate | ||
+ | : | ||
+ | :Cost: 25 Quatloos | ||
+ | |||
+ | Carrier | ||
+ | : | ||
+ | :Cost: 40 Quatloos | ||
+ | :Can carry 6 Xebecs | ||
+ | |||
+ | Xebec | ||
+ | : | ||
+ | :Cost: 5 Quatloos | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | Combat resolution | ||
+ | |||
+ | Step 1; Strategy Check) Roll Command Check for each side. Every 5 points of victory provides +1 to all later Command Checks. | ||
+ | Step 2; Turn Check) Roll Command Check for each side and compare the difference to the following table. | ||
+ | |||
+ | Command checks are on 2D10 | ||
+ | |||
+ | 0-2) Apply damage in 1-point increments, starting at the 1D10th active ship. | ||
+ | 2-3) Apply damage in 2-point increments, starting at the 1D10th active ship. | ||
+ | 4-5) Apply damage in 1D6-point increments, starting at the 1D10th active ship. | ||
+ | 6-8) Winner rolls 25% more attack dice, apply damage as 4-5. | ||
+ | 9-10) Winner rolls 25% more attack dice, apply damage in 1D10-point increments, starting at the 1D10th active ship. | ||
+ | 11-13) T Crossed! Loser rolls 50% attack dice, apply damage in 1D10-point increments starting at the first active ship. | ||
+ | 14-16) T Crossed! Loser rolls 50% attack dice, apply damage to fill damage track, starting at the first active ship. | ||
+ | 17+) T Crossed! Loser rolls 50% attack dice, attacker rolls 50% more attack dice. Apply damage as per 14-16. | ||
+ | |||
+ | Attack dice are D10s. They inflict 1 damage on a 6+ and 2 damage on a 10. | ||
+ | |||
+ | Command bonuses: | ||
+ | % rating is by hull count. Command bonuses are primarily from having ample scouts, skimishers and other small ships. | ||
+ | |||
+ | -1 for having 50%-75% of the Line 1st Rater hulls | ||
+ | -2 for having more than 75% of the line 1st Rater hulls | ||
+ | +1 for having a Line of less than 50% that of the enemy | ||
+ | +2 for having >10% of the Line in Unrated ships | ||
+ | +3 for having >25% of the Line in Unrated ships | ||
+ | +3 for having >10% of the line in Xebecs | ||
+ | +4 for having >25% of the line in Xebecs | ||
+ | |||
+ | Ship Types | ||
+ | |||
+ | Men o' War | ||
+ | |||
+ | 1st Rater | ||
+ | 6D | ||
+ | 12 hits | ||
+ | 60 Quatloos | ||
+ | |||
+ | 3rd Rater | ||
+ | 4D | ||
+ | 9 hits | ||
+ | 40 Quatloos | ||
+ | |||
+ | 5th Rater | ||
+ | 3D | ||
+ | 6 hits | ||
+ | 25 Quatloos | ||
+ | |||
+ | Unrated | ||
+ | |||
+ | Frigate | ||
+ | 3D | ||
+ | 4 hits | ||
+ | 20 Quatloos | ||
+ | |||
+ | Sloop | ||
+ | 2D | ||
+ | 2 hits | ||
+ | 10 Quatloos | ||
+ | |||
+ | Special Hulls | ||
+ | |||
+ | Superdreadnought | ||
+ | 20D | ||
+ | 40 hits | ||
+ | 200 Quatloos | ||
+ | Counts as 1st Rater | ||
+ | Additional -1 to command checks due to sluggishness | ||
+ | |||
+ | Monitor | ||
+ | 4D (doubled vs fort) | ||
+ | 8 hits | ||
+ | 60 Quatloos | ||
+ | Siege Shield | ||
+ | Counts as 1st Rater | ||
+ | |||
+ | Superfrigate | ||
+ | 3D | ||
+ | 6 hits | ||
+ | 25 Quatloos | ||
+ | Gains 1 hit from Ironside | ||
+ | |||
+ | Carrier | ||
+ | 2D | ||
+ | 4 hits | ||
+ | 40 Quatloos | ||
+ | Can carry 6 Xebecs | ||
+ | |||
+ | Xebec | ||
+ | 2D | ||
+ | 1 hits | ||
+ | 5 Quatloos | ||
+ | Evade, Wolfpack | ||
+ | |||
+ | Forts | ||
+ | TBD |
Latest revision as of 20:49, 15 December 2015
A Space Opera SD that will redefine the genre!
Weezils and Webernoughts
National Stats
Population
- Rank 1) 1 SP; 50 Quatloos/quarter, +250 Quatloo military max, 20 Quatloo improvement cost
- Rank 2) 2 SP; 100 Quatloos/quarter, +500 Quatloo military max, 18 Quatloo improvement cost
- Rank 3) 3 SP; 150 Quatloos/quarter, +750 Quatloo military max, 16 Quatloo improvement cost
- Rank 4) 5 SP; 225 Quatloos/quarter, +1,125 Quatloo military max, 14 Quatloo improvement cost
- Rank 5) 8 SP; 350 Quatloos/quarter, +1,750 Quatloo military max, 12 Quatloo improvement cost
- Rank 6) 12 SP; 500 Quatloos/quarter, +2,500 Quatloo military max, 10 Quatloo improvement cost
Economy
- Rank 1) 1 SP; 100 Quatloos/quarter
- Rank 2) 2 SP; 200 Quatloos/quarter
- Rank 3) 3 SP; 300 Quatloos/quarter
- Rank 4) 5 SP; 450 Quatloos/quarter
- Rank 5) 8 SP; 700 Quatloos/quarter
- Rank 6) 12 SP; 1,000 Quatloos/quarter
Quartermasters
- Rank 1) 1 SP; 1,000 Quatloo military max
- Rank 2) 2 SP; 2,000 Quatloos military max
- Rank 3) 3 SP; 3,000 Quatloos military max
- Rank 4) 5 SP; 4,500 Quatloos military max
- Rank 5) 8 SP; 7,000 Quatloos military max
- Rank 6) 12 SP; 10,000 Quatloos military max
Military
- Rank 1) 1 SP; 1500 Quatloo military, +500 Quatloo military max
- Rank 2) 2 SP; 3000 Quatloos military max, +1,000 Quatloo military max
- Rank 3) 3 SP; 4500 Quatloos military max, +1,500 Quatloo military max
- Rank 4) 5 SP; 6750 Quatloos military max, +2,250 Quatloo military max
- Rank 5) 8 SP; 10,500 Quatloos military max, +3,500 Quatloo military max
- Rank 6) 12 SP; 15,000 Quatloos military max, +5,000 Quatloo military max
Military Tradition
- Rank 1) 1 SP; 10 Admiral Points
- Rank 2) 2 SP; 20 Admiral Points
- Rank 3) 3 SP; 30 Admiral Points
- Rank 4) 5 SP; 45 Admiral Points
- Rank 5) 8 SP; 70 Admiral Points
- Rank 6) 12 SP; 100 Admiral Points
Traits
Carronade Beams
- 3 damage on 10
Xentronium Armor
- Ships of the Line and Superfrigates get +1 Hit; 1st Rates get an additional +1 Hit. Superdreadnoughts get +5 Hits
Assault Pods
- one boarding pod per SOTL, roll dice to see what happens
Advanced
- unlocks Superfrigate
Megascale Construction
- Unlocks Superdreadnought
Wolfpack Tactics
- unlocks Xebec and Carrier
Admiral Points
The cost of a given rank in each Admiral Skill is as follows:
- Rank 1) 1 Admiral Point
- Rank 2) 2 Admiral Point
- Rank 3) 3 Admiral Point
- Rank 4) 5 Admiral Point
- Rank 5) 8 Admiral Point
- Rank 6) 12 Admiral Point
Fleet Command
- This is a measure of how many Ships of the Line an Admiral can command without penalties.
- Cost: x1
Military Units
Starships
Men o' War
1st Rater
- The pride of many fleets, 1st Raters are large, solidly-built warships with multiple gun banks that are often used as flaships. Their combat power comes at the cost of speed and agility though, and 1st Raters are notoriously sluggish.
- Cost: 60 Quatloos
3rd Rater
- With a solid balance of weapons, armor and none of the sluggishness of their largest breathren, 3rd Raters are the backbone of any major fleet. The most common layout features two gun decks of plasma cannons along with several additional bow and stern cannons, with armored T-Rail emitters on the dorsal and ventral surfaces.
- Cost: 40 Quatloos
5th Rater
- While relatively small, 5th Raters are still capable of standing in the line of battle and taking on any unrated ship and emerging victorious.
- Cost: 25 Quatloos
Unrated
Frigate
- The workhorse of any navy, Frigates are capable of long duration cruises and are the type of ship typically used for exploration, patrolling and commerce raiding. Noticeably faster than any Man 'o War, they pay by having lighter construction than 5th Raters and are generally considered unsuitable for standing directly in the line of battle.
- Cost: 20 Quatloos
Sloop
- Sloops are lightweight warships that generally find service as scouts or raiders. While a force of Sloops can theoretically bring quite a hefty amount of firepower to bear, their minimalist construction makes them very vulnerable to heavy fire.
- Cost: 10 Quatloos
System Ships
System ships are warships that do not include a Hyperkeel and are thus limited to a single star system without bring transported by a Galleon. Their in-system speed is fairly limited as well and take much longer to travel between gravity wells than Hyperkeel ships. Nonetheless they perform equally well in orbital combat and are substantially cheaper to acquire, making them ideal defensive ships.
Gwiseon
- A heavyweight system ship, Gwiseons are fully the equal to Men 'o War in an orbital engagement.
- Cost: 20 Quatloos
Atakebune
- Low-priority planetary defense and general orbital patrol duties are normally carried about by Atakebune. Comparable to a starfaring Sloop-grade warship
- Cost: 5 Quatloos
Special Classes
Superdreadnought
- A handful of these immense warships have been built over the past two centuries, mostly at the behest of mad tyrants caring more for prestigious centerpieces than for any sensible weapons of war. Staggeringly powerful they are hampered by the weight of armor and weapons they carry. It is no surprise that superdreadnoughts lumber in most gravitas-filled fashion.
- Cost: 200 Quatloos
- Counts as 1st Rater
Monitor
- Cost: 60 Quatloos
- Counts as 1st Rater
Superfrigate
- Cost: 25 Quatloos
Carrier
- Cost: 40 Quatloos
- Can carry 6 Xebecs
Xebec
- Cost: 5 Quatloos
Combat resolution
Step 1; Strategy Check) Roll Command Check for each side. Every 5 points of victory provides +1 to all later Command Checks. Step 2; Turn Check) Roll Command Check for each side and compare the difference to the following table.
Command checks are on 2D10
0-2) Apply damage in 1-point increments, starting at the 1D10th active ship. 2-3) Apply damage in 2-point increments, starting at the 1D10th active ship. 4-5) Apply damage in 1D6-point increments, starting at the 1D10th active ship. 6-8) Winner rolls 25% more attack dice, apply damage as 4-5. 9-10) Winner rolls 25% more attack dice, apply damage in 1D10-point increments, starting at the 1D10th active ship. 11-13) T Crossed! Loser rolls 50% attack dice, apply damage in 1D10-point increments starting at the first active ship. 14-16) T Crossed! Loser rolls 50% attack dice, apply damage to fill damage track, starting at the first active ship. 17+) T Crossed! Loser rolls 50% attack dice, attacker rolls 50% more attack dice. Apply damage as per 14-16.
Attack dice are D10s. They inflict 1 damage on a 6+ and 2 damage on a 10.
Command bonuses: % rating is by hull count. Command bonuses are primarily from having ample scouts, skimishers and other small ships.
-1 for having 50%-75% of the Line 1st Rater hulls -2 for having more than 75% of the line 1st Rater hulls +1 for having a Line of less than 50% that of the enemy +2 for having >10% of the Line in Unrated ships +3 for having >25% of the Line in Unrated ships +3 for having >10% of the line in Xebecs +4 for having >25% of the line in Xebecs
Ship Types
Men o' War
1st Rater 6D 12 hits 60 Quatloos
3rd Rater 4D 9 hits 40 Quatloos
5th Rater 3D 6 hits 25 Quatloos
Unrated
Frigate 3D 4 hits 20 Quatloos
Sloop 2D 2 hits 10 Quatloos
Special Hulls
Superdreadnought 20D 40 hits 200 Quatloos Counts as 1st Rater Additional -1 to command checks due to sluggishness
Monitor 4D (doubled vs fort) 8 hits 60 Quatloos Siege Shield Counts as 1st Rater
Superfrigate 3D 6 hits 25 Quatloos Gains 1 hit from Ironside
Carrier 2D 4 hits 40 Quatloos Can carry 6 Xebecs
Xebec 2D 1 hits 5 Quatloos Evade, Wolfpack
Forts TBD