Difference between revisions of "Weapons of Pyramid"

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= Pyramid Naval =
 
= Pyramid Naval =
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=== Argent Class Light Carrier ===
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<b>Mobility:</b> 2
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<b>Evasion:</b> 4
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<b>Armour:</b> 13
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<b>Structure:</b> 17
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<b>AP Protection:</b> 6
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<b>Hits:</b> 44
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<b>Hangar Space:</b> 140
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 +
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<b>Internal Components</b> (80/80
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 +
:2x Fusion Thruster (-16 Spaces, -32 Power, +2 Mobility, +1 Evasion)
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:2x Jump Drive (-2 Spaces, -8 Power)
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:4x Laminate Armour (-16 Spaces, +10 Armour, +2 Structure, +8 Hits)
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:2x Hull Reinforcement (-16 Spaces, +6 Structure, +16 Hits)
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:2x Flash Field (-8 Spaces, -64 Power, +6 Armour, +1 Evasion, +6 AP Protection)
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:6x Forced Fusion Reactor (-6 Spaces, +120 Power)
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:6x Vulcan CIWS Point Defence (-12 Spaces)
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:2x Docking Hardpoints (-4 Spaces)
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= Pyramid Ground =
 
= Pyramid Ground =

Revision as of 21:29, 28 February 2010

Pyramid Aerospace

Interceptors

Rathas Strike Fighter

Speed: 12
Agility: 8
Evasion: 6
Armour: 0
Hits: 4

Internal Components (20/20 @ 3x growth)

6x Verniers (-6 Spaces, -6 Power, +6 Agility, +3 Evasion
2x Thrusters (-2 Spaces, -2 Power, +2 Speed, +1 Agility, +1 Evasion)
4x Forced Fusion Reactor (-4 Spaces, +24 Power)
1x Beam Gun (-8 Spaces, -10 Power)

External Carriage (14/14 @ 3x growth)

2x Shiranui Assault Funnels (-12 Spaces, -16 Power)
2x Forced Fusion Reactors (-2 Spaces, +12 Power)

Space Fighters

Tethan Assault Fighter

Speed: 13
Agility: 10
Evasion: 8
Armour: 10
AP Protection: 4
Hits: 4

Internal Component (20/24 @ 3x Space Fighter)

6x Forced Fusion Reactor (-6 Spaces, +36 Power)
2x Verniers (-2 Spaces, -2 Power, +2 agility, +1 Evasion)
6x Thrusters (-6 Spaces, -6 Power, +6 Speed, +3 Agility, +3 Evasion)
2x Stutter Field System (+4 Armour, +2 Evasion, +4 AP Protection, -16 Power)
1x Transbaal Type-04 Semiautonomous Attack Drones (-4 Spaces, -5 Power)

External Carriage (14/18 @ 3x Space Fighter)

1x Dual Beam Gun (-12 Spaces, -16 Power, -1 Evasion)
2x Forced Fusion Reactor (-2 Spaces, +12 Power)

Mobile Armours

Adkar Type III Mobile Armour

Speed: 10
Agility: 6
Evasion: 6
Armour: 16
AP Protection: 6
Hits: 8

Internal Components (64/64 @ 3x MA)

3x Stutter Field System (-3 Spaces, -24 Power, +3 Evasion, +6 Armour, +6 AP Protection)
6x Thruster (-6 Spaces, -6 Power, +6 Speed, +3 Agility, +3 Evasion)
2x Vernier (-2 Spaces, -2 Power, +2 Agility, +1 Evasion)
3x Armour (-3 Spaces, - Agility, +3 Armour))
2x Mega Beamsaber (-4 Spaces, -12 Power)
3x Vulcan Point Defence (-6 Spaces)
2x Dual Mode Small Beam Cannon (-8 Spaces, -16 Power)
1x Dual Mode Large Beam Cannon (-16 Spaces, -32 Power)
16x Forced Fusion Reactor (-16 Spaces, +96 Power)


External Carriage (16/16)

2x Shiranui Assault Funnels (-12 Spaces, -16 Power)
2x Forced Fusion Reactor (-2 Spaces, +12 Power)
1x Microjump Unit (-1 Space, -1 Power)
1x Fission Reactor (-1 Space, +2 Power)

Pyramid Naval

Argent Class Light Carrier

Mobility: 2 Evasion: 4 Armour: 13 Structure: 17 AP Protection: 6 Hits: 44 Hangar Space: 140


Internal Components (80/80

2x Fusion Thruster (-16 Spaces, -32 Power, +2 Mobility, +1 Evasion)
2x Jump Drive (-2 Spaces, -8 Power)
4x Laminate Armour (-16 Spaces, +10 Armour, +2 Structure, +8 Hits)
2x Hull Reinforcement (-16 Spaces, +6 Structure, +16 Hits)
2x Flash Field (-8 Spaces, -64 Power, +6 Armour, +1 Evasion, +6 AP Protection)
6x Forced Fusion Reactor (-6 Spaces, +120 Power)
6x Vulcan CIWS Point Defence (-12 Spaces)
2x Docking Hardpoints (-4 Spaces)

Pyramid Ground