User talk:Silence

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Name: Politically Expedient Rapier Anima: A giant bust of Henry Kissinger (seriously change this)
Anima Effect: Essence/2 to all attack, damage, and join battle rolls Motivation: Fight Communism! (yeah this too)

Attributes

Caste: Dexterity, Manipulation, Intelligence (9)
Favored: Appearance, Charisma, Wits (7)
Miscellaneous: Strength, Stamina, Perception (6+2)

Physical

Strength 4
Dexterity 5+2 (7)
Stamina 3+1 (4)

Mental

Perception 4
Intelligence 4
Wits 5+2 (7)

Social

Charisma 4+1 (5)
Manipulation 4+1 (5)
Appearance 5

Abilities

40 Ability Dots, 10 Specialties

Combat

Martial Arts 5
(Beam Weapons + 3)
Melee 2
Archery 1
(Integrated Weapons + 3)

Defensive

Awareness 1
Athletics 1
Integrity 5
Resistance 1
(Long Speeches + 1)

Social

Bureaucracy 5
Presence 5
(Political Advisory + 1)
Performance 3
Socialize 2
(High Society + 1)

Investigative

Investigation 4
Lore 2
Linguistics 3 (Autocthonian, Old Realm, Riverspeak, High Realm)

Charms

25 + 9 Excellencies (34)

Dedicated

Augmentations

9 charms

1st Dexterity Augmentation (+1m/die for Dexterity)
4th Dexterity Augmentation x 2 (+2 Dexterity)
4th Manipulation Augmentation (+1 Manipulation)
4th Charisma Augmentation (+1 Charisma)
4th Wits Augmentation x 2 (+2 Wits)
Transpuissant Dexterity Upgrade (specialty dice are successes when paired with Dexterity, convert damage dice into levels against Creatures of the Void)
Transpuissant Manipulation Upgrade (specialty dice are successes when paired with Manipulation, double against Creatures of the Void)

Combat

4 charms

Aim-Calibrating Sensors (3m, eliminates all external penalties to an attack)
Recursive Fractal Targeting Calculations (7m 1wp, creates a flurry of [Wits or Dexterity, choose lower] attacks which cumulatively gain 1 accuracy per every attack that fails to hit, hitting resets this to 0)
Accelerated Response System (2m to reduce Parry DV penalties by [Dexterity])
Impenetrable Repulsor Field (6m applicability-trumping perfect Parry)
Flaw: Alchemical Valor (cannot move away from target after use)

Utility

4 charms

Dynamic Reaction Enhancement System (2m, reduces action speed by -1)
Cluster Action Hyperprocessor (costs 0m if an action was already enhanced)
Transhuman Efficiency Relays (2m per additional action, 1wp, up to [Wits] Extra Actions)
Magnetic Joint Bearings x 2 (Ambidextrous, -2 to all multiple action penalties)

Social

6 charms

Patriotism-Provoking Display (6m, enhances a social attack to convince targets to take action supporting a social group he or the Alchemical belongs to, costs 2 WP to resist, Conviction channels become successes rather than dice)
Many Is One Node (+3m 1wp to target groups versus single people)
Perfected Union Patterning (5m, enhances a social attack to convince members of two separate groups to favorably regard each other, costs 3wp to resist [1wp if other group has taken actions to directly damage their reputation])
Rogue Cell Isolation Protocols (4m 1wp, supplements social attacks to remove Intimacies, automatically removes an Intimacy if successful)
Emotional Irrelevance Systems (an intimacy removed in this way requires the other character to spend 1 WP to have a scene count as rebuilding it)
Pattern Facilitation Module (6m 1wp, roll Charisma/Manipulation + Socialize vs group Magnitude/2, if successful the group adopts a new course of action which does not conflict with the current Policy)
Conceptual Entropy Module (6m 1wp, roll Charisma/Manipulation + Socialize vs group Magnitude/2, if successful the group rejects an intimacy in the group's current Policy)
Agenda Recalibration Protocols (5m 1wp, roll Charisma/Manipulation + Socialize vs group Magnitude/2, if successful the group alters one of its goals to a similar but different goal-any goal is valid as long as it is not a direct inversion and possess at least 1 common element)

Disguise

1 charm

Integrated Artifact Transmogrifier (2m Indefinite to disguise Charms as Internal, or pretend to be human)
Deep Cover Mode (costs 2m instead of 5m)
Essence-Muting Baffles (disguises Charms against Essence Sight and supernatural detection unless active and Obvious)

General

Augmentations

1 charm

4th Stamina Augmentation x 1 (+1 Stamina)

Miscellaneous

1 charm

Perfected Lotus Matrix (Learn Martial Arts)
Lotus Filament Conduction (Half cost TMA)

Combat

1 charm

Essence Shield Projector (4m Indefinite, 20B/15L/10A hardness, attacks that penetrate hardness have all damage negated)
Motic Field Stabilizers (cost is 4m, duration is Indefinite, only visible when it stops damage)

Mobility

3 charms

Personal Gravity Manipulation Apparatus (4m scenelong, either alter direction of gravity or double movement speed and jump height by reducing gravity)
Parabolic Leap Overcharger Device (3m scenelong, double jump distance)
Momentum Redirection Pulse Injector (3m, allows for a reflexive jump even after jumping, for flurry-breaking or movement)

Utility

4 charms

Industrial Survival Frame (6m Indefinite, immunity to certain environmental hazards)
Crystal (protects against Shaping as Integrity-Protecting Prana, protects against natural/mineral environmental hazards)
Transcendant Multimodal Artifact Matrix (deploys artifacts, costs the artifact's attunement in motes to deploy)
Starmetal Short Powerbow(Spd 6, Acc +3, Dmg +4L, Rate 2, Range 250, 4m cost)
Beam Daiklaive (-4) [Spd 5, Accuracy +4, Dmg 9L, Def + 2, Rate 3, Attune 3, 5m activation, Halves Parry DV, destroys all mundane weapons which parry it, raw damage reduces soak of mundane armor]
Protosynthetic Ammunition Replicator (1m to create any normal arrow, 2m to create projectiles and thrown weapons up to resources 2)
Manifold Transhuman Implants (8 mutation points)

Martial Arts

21 Charms (TMA charms count as half)

Violet Bier of Sorrows

12 Charms

Secrets of Future Strife (double Join Battle dice pool)
Flight of Mercury (1m to reduce a single attack's speed by 1 to a minimum of 3, maximum [Martial Arts] motes can be spent)
Blade of the Battle Maiden (2m/dice, 2 wp scenelong, does lethal damage with MA attacks, each 2m adds 1 die for MA attacks OR defenses up to [Dex + MA])
Joy In Adversity Stance (5m scenelong, roll [Essence] when an attack fails to overcome DV, each success returns 2m)
Violet Bier of Sorrows Form (minimum damage is [Martial Arts] if that exceeds Essence, each successful attack strips 1 virtue dot)
Death-Parrying Stroke (pay 2m to prevent 1 HL of damage against character)
Unobstructed Blow (5m, attack is undodgeable, ignores armor)
Horrific Wreath (2m 1wp, does aggravated damage to Creatures of Darkness)
Metal Storm (3m/attack, up to [Martial Arts] attacks)
Crimson Palm Counterstrike (5m, roll Dex + MA, successes cancel out enemy successes after PDV, leftover successes are applied to a MA counterattack)
Life-Severing Blow (pay 2m to add 1 HL of damage to an opponent successfully hit)
Conclusion Pursuing Approach (10m 1wp 1 lethal HL scenelong, regain 1wp for each successful hit on an opponent, opponents triple their wound penalties against character)

Even Blade

11 (6) Charms

Death Between Heartbeats (2m, attack is resolved first rather than simultaneously on a tick)
Breath And Essence Control (3m, replace Join Battle roll with successes equal to Martial Arts)
Close Your Eyes And Look (4m, doubles DV penalties target is suffering from, may get an answer to any one question about the opponent)
Even Blade Form (5m Scenelong, cannot be confused or distracted, DV refreshes 1 tick earlier)
Fiery Garda Force Attack (4m, attack becomes piercing, may pay 1wp if the attack is parried to break the parrying weapon, if weapon is broken attack loses 3 successes but is resolved as if the target had a PDV of 0)
Flashing Zeyphr Speed Stance (4m action-long, decrease Speed by 1 (min 3), increase Rate by 1, Accuracy +1)
Floating Nymph Grace Evasion (4m action-long, subtract Essence from DV penalties, may use full DV against all opponents even if surrounded)
Gruesome Wood King Revelry Technique (1m reflexive, barehanded attacks do Lethal, each HL dealt returns 1m)
Stubborn Jokun Defense Procedure (4m action-long, suffers no wound penalties, adds Martial Arts to bashing, Martial Arts/2 to lethal soak, may act even if Incapacitated or Dying)
Loving Heart Stance (5m 1wp scenelong, may counterattack a successfully parried attack once per enemy action, may use sword sheath to parry at full PDV)
Loyal Dancing Lovers Technique (7m 1wp scenelong, may either choose to gain 1 to PDV and counter all coordinated attack and onslaught penalty, or get 1 reflexive attack each action)

Five Dragon Style

7 (3) Charms

Five-Dragon Claw (1m, attack ignores Hardness and inflicts lethal damage)
Five-Dragon Force Blow (2m, double base damage of an attack, knocks down opponent at difficulty [attacker's Strength] if raw damage exceeds opponent's [Stamina + Resistance])
Five-Dragon Fortitude (1m adds 2B or 1L soak against an attack)
Five-Dragon Blocking Technique (4m 1wp, adds Essence/2 to PDV for a scene)
Five-Dragon Form (can soak lethal damage with bashing soak, +1 accuracy to form weapons, +Essence to strength and dexterity for movement)
Five-Dragon Fist (6m 1wp 1hl, attack inflicts aggravated damage)
Five-Dragon Invulnerability (5m 1wp, ignores all damage from a non-magical attack, adds +Essence to soak and hardness against magical attacks)

Essence

Permanent Essence 4

Personal Essence: 22
Peripheral Essence: 60 (37)
Artifact Attunement: (3 [Beamklaive] + 3 [Discreet Essence Armor] + 1 [Silken Armor] + 4 [Hearthstone Bracers] + 2 [Trinket]) = 13m
Charms: (4 [Essence Shield] + 6 [Industrial Survival]) = 10m

Attacks and Defenses

Attacks

Melee

Starmetal Beamklaive: Spd 5, Accuracy 17 [3], Damage 13L, PDV 11, Rate 3
Punch: Spd 5, Accuracy 14, Damage 4B, PDV 8, Rate 3, Natural
Kick: Spd 5, Accuracy 13, Damage 5B, PDV 6, Rate 2, Natural
Clinch: Spd 6, Accuracy 13, Damage 4B (P), Rate 1

Ranged

Starmetal Powerbow: Spd 6, Accuracy 14 [1], Dmg 8L (base), Range 250, Rate 2
Frog-Crotch Arrows: Dmg 12L (double armor soak)
Target Arrows: Dmg 8L (P)
Broadhead Arrows: Dmg 10L
Fowling: Dmg 10B

Defenses

Dodge DV: Dex 7 + Ess 4 = 11/2 = 6
Soak: 4B/2L + 2B/2L + 3B/5L + 5B/5L = 14B/14L (armored soak is 8B/10L)
Hardness: 20B/15L/10A (shield), 3B/3L (armor)
Health Levels: -0 x 1/-1 x 2/-2 x 6/-4 x 1/Incapacitated/Dying x 4
Mental Dodge DV: WP 10 + Integrity 5 + Essence 4 = 19/2 = 10 + 1 = 11 MDDV
Mental Parry DV: Manipulation 5 + Presence 5 = 10/2 = 5 MPDV (6 for politics)

Virtues and WP

Willpower 10
Clarity 1

Virtues

Compassion 2 (max 12 intimacies)
Intimacy:
Conviction 5
Temperance 1
Valor 3


Backgrounds

12 BG + Class 3

Class 4
Artifact 3 (9 artifact pts)
Silken Armor (-2) [+3B/5L soak, stacks with, does not count as armor, Attune 2]
Starmetal Discreet Essence Armor (-2) [+5B/5L soak, 3B/3L hardness, -1 extnernal penalty to attacks, Attune 5, Activation Cost 3m/6m]
Aegis-Inset Amulets (-1) [-2 to Armor Attunement requirements, min 1]
Hearthstone Bracers (-2) [+1 Accuracy, +1 Defense, +3 Dodge, Attune 4]
Starmetal Trinket of Dignified Conduct (-2) [+1 Dodge MDV, +2d to Investigation social attacks/defenses]
Eidolon 2
Backing (Honorary Plutarch [governmental planner]) 2
4 BG Pts exchanged for Charms

Merits and Flaws

Merits

8 Mutation Points

Inexhaustible (-2) [Doesn't suffer from fatigue]
Thick Skin (-2) [+2B/2L soak]
Night Eyes (-1) [no penalties for low-light environments]
Acute Senses: Sight & Hearing (-2) [+2 for sight/hearing awareness rolls]
Supernatural Quickness (-1) [+1 to Dexterity for movement]

Flaws

Vice (-3): Roll Temperance at difficulty 3 to avoid surrendering to chosen Vice. Spend 1 WP to resist for a scene. Ward (-3): Charged with the welfare of another person.

Hey Exhack you wanted your token heroic mortal. Probably the kid of a Senior Tripartite member whose bravery way outstrips his competence.

Bonus Points

40 BP

-5 for WP 10
-3 for Manipulation 4
-12 for Wits 5
-17 for Charms
-7 for Submodules
-2 for Virtue Dots
+6 for Flaws