Difference between revisions of "User talk:Maloncanth"

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'''EXP''': 0/0<br>
 
'''EXP''': 0/0<br>
  
==Stats==
+
'''Essence''': 2 (14/42)<br>
'''Essence''': 2 (18/26+18 committed)<br>
+
'''Essence Recovery''': <br>
'''Essence Recovery''': 0/4/8 per hour<br>
+
'''Willpower''': 8 [2]<br>
'''Willpower''': 6<br>
 
 
'''DDV''': 6(7)<br>
 
'''DDV''': 6(7)<br>
 
'''PDV''': 8(9)<br>
 
'''PDV''': 8(9)<br>
Line 21: Line 19:
 
'''Soak''': 9(10)L/8(9)B<br>
 
'''Soak''': 9(10)L/8(9)B<br>
 
'''Hardness''': 2L/2B<br>
 
'''Hardness''': 2L/2B<br>
'''Health''': -0/-1/-1/-2/-2/-2/-2/-2/-2/-4/incapacitated/dying/dying/dying/dying/dying/dying/dying<br>
+
'''Health''': -0/-0/-0/-1/-1/-2/-2/-2/-2/-4/incapacitated<br>
 
'''Join Battle''': 9
 
'''Join Battle''': 9
 
You can raise this value with bonus points, but Alchemicals
 
may not start the game above Essence 3.
 
An Alchemical’s Personal Essence pool, from which
 
her Charms draw power (see Chapter Five), equals the sum
 
of three times the Alchemical’s permanent Essence, plus
 
her Willpower.
 
84
 
An Alchemical’s Peripheral Essence pool equals the
 
sum of five times her permanent Essence, plus three times
 
her Willpower, plus her highest Virtue times two.
 
 
In addition to the usual seven health levels of a mortal
 
(one -0, two -1, two -2, one -4 and Incapacitated), the artificial
 
bodies of the Alchemical Exalted possess an additional
 
-2 health level for each dot they have of Essence. Charms
 
may increase this total.
 
 
 
 
Attribute 4 (3 if a Caste or Favored Attribute)
 
Ability 2
 
Background 1 (2 if the Background other than Artifact is being raised above 3)
 
Specialty 1
 
Virtue 3
 
Willpower 2
 
Intimacies 3 to increase starting Intimacies to (Willpower + Compassion)
 
Essence 10
 
General Charm Slot 4
 
Dedicated Charm Slot 3
 
Charm 1
 
Martial Arts Charm 6 (requires Perfected Lotus Matrix, pp. 170-171)
 
 
  
 
===Virtues===
 
===Virtues===
Compassion: ●●<br>
+
Compassion: <br>
 
Conviction: ●●●<br>
 
Conviction: ●●●<br>
Temperance: <br>
+
Temperance: ●●<br>
Valor: ●●●<br>
+
Valor: ●●●● [3]<br>
  
 
===Attributes===
 
===Attributes===
Strength: ●●<br>
+
''Strength'': ●●<br>
Dexterity: ●●●●●<br>
+
''Dexterity'': ●●●●●<br>
Stamina: ●●<br>
+
''Stamina'': ●●<br>
  
 
Charisma: ●<br>
 
Charisma: ●<br>
Manipulation: ●●●●<br>
+
''Manipulation'': ●●●●<br>
Appearance: ●●●<br>
+
''Appearance'': ●●●<br>
  
Perception: ●●●●●<br>
+
''Perception'': ●●●●●<br>
 
Intelligence: ●<br>
 
Intelligence: ●<br>
 
Wits: ●●●●●<br>
 
Wits: ●●●●●<br>
  
 
===Skills===
 
===Skills===
Archery: -<br>
+
Archery: (5)<br>
Athletics: ●●●<br>
+
Athletics: ●●●●● [4]<br>
Awareness: ●●●<br>
+
Awareness: ●●●●● [4]<br>
 
Bureaucracy: -<br>
 
Bureaucracy: -<br>
 
Craft: -<br>
 
Craft: -<br>
Dodge: ●●●<br>
+
Dodge: (5)<br>
Integrity: -<br>
+
Integrity: <br>
Investigation: -<br>
+
Investigation: <br>
Larceny: -<br>
+
Larceny: ●●●●● [4]<br>
 
Linguistics: -<br>
 
Linguistics: -<br>
Lore: -<br>
+
Lore: <br>
Martial Arts: ●●●<br>
+
Martial Arts: (5)<br>
 
Medicine: -<br>
 
Medicine: -<br>
Melee: ●●●<br>
+
Melee: (5)<br>
 
Occult: -<br>
 
Occult: -<br>
 
Performance: -<br>
 
Performance: -<br>
 
Presence: ●●●<br>
 
Presence: ●●●<br>
Resistance: -<br>
+
Resistance: <br>
 
Ride: -<br>
 
Ride: -<br>
 
Sail: -<br>
 
Sail: -<br>
Socialize: -<br>
+
Socialize: <br>
Survival: -<br>
+
Survival: <br>
Stealth: ●●●<br>
+
Stealth: ●●●●● [4]<br>
Thrown: -<br>
+
Thrown: ●●●<br>
War: -<br>
+
War: <br>
  
 
==Charms==
 
==Charms==
 +
Second Dexterity Augmentation
 +
Second Manipulation Augmentation
 +
Second Perception Augmentation
 +
Second Wits Augmentation
  
===Generic===
+
Sixth Augmentation - Dexterity/Archery
 +
Sixth Augmentation - Dexterity/Dodge
 +
Sixth Augmentation - Dexterity/Martial Arts
 +
Sixth Augmentation - Dexterity/Melee
  
 
==Backgrounds==
 
==Backgrounds==
Class: ●●●
+
Artifacts: ●●●●● (15)<br>
 
+
Class: ●●● (free)<br>
 
+
Contacts: ●●●●●<br>
Carouser (2) (+2 Social, +2 Stamina/Resistance during parties)<br>
 
Vice: Alcohol (-4) (Difficulty 2)<br>
 
Debt: ● (-1)
 
  
Artifact: ●●
+
Intolerance: Lumpen [-3]<br>
:Moonsilver Hearthstone Bracers (+3 Dodge, +2L/0B)
+
Vice: Mortal Daliances [-3]<br>
Artifact Tattoo: ●●●
 
:Moonsilver Chain Shirt (5L/3B; 2L/2B hardness)
 
:Moonsilver Smashfist (Spd 5; Acc 12; 12B piercing; Rate 2)
 
::(Spd 6; Acc 12; 11B piercing clinch; Rate 1)
 
:Moonsilver God-kicking Boot (Spd 5; Acc 13; 13B piercing; Rate 2)
 
Hearts Blood: ●
 
:Cat
 
:Raiton
 
:Carp
 
Influence: ●
 
:Is known in town for kicking ass.
 

Revision as of 18:17, 28 March 2010

>:|


1 intimacy

Basic Info

Model: Soulsteel

Caste Stats: Stamina, Manipulation, Perception
Favoured Stats: Strength, Dexterity (+1), Appearance

EXP: 0/0

Essence: 2 (14/42)
Essence Recovery:
Willpower: 8 [2]
DDV: 6(7)
PDV: 8(9)
MDDV: 6
MPDV: 4
Soak: 9(10)L/8(9)B
Hardness: 2L/2B
Health: -0/-0/-0/-1/-1/-2/-2/-2/-2/-4/incapacitated
Join Battle: 9

Virtues

Compassion: ●
Conviction: ●●●
Temperance: ●●
Valor: ●●●● [3]

Attributes

Strength: ●●
Dexterity: ●●●●●
Stamina: ●●

Charisma: ●
Manipulation: ●●●●
Appearance: ●●●

Perception: ●●●●●
Intelligence: ●
Wits: ●●●●●

Skills

Archery: (5)
Athletics: ●●●●● [4]
Awareness: ●●●●● [4]
Bureaucracy: -
Craft: -
Dodge: (5)
Integrity: ●
Investigation: ●
Larceny: ●●●●● [4]
Linguistics: -
Lore: ●
Martial Arts: (5)
Medicine: -
Melee: (5)
Occult: -
Performance: -
Presence: ●●●
Resistance: ●
Ride: -
Sail: -
Socialize: ●
Survival: ●
Stealth: ●●●●● [4]
Thrown: ●●●
War: ●

Charms

Second Dexterity Augmentation Second Manipulation Augmentation Second Perception Augmentation Second Wits Augmentation

Sixth Augmentation - Dexterity/Archery Sixth Augmentation - Dexterity/Dodge Sixth Augmentation - Dexterity/Martial Arts Sixth Augmentation - Dexterity/Melee

Backgrounds

Artifacts: ●●●●● (15)
Class: ●●● (free)
Contacts: ●●●●●

Intolerance: Lumpen [-3]
Vice: Mortal Daliances [-3]