Difference between revisions of "User talk:Maloncanth"

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1 intimacy
  
 
==Basic Info==
 
==Basic Info==
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'''Essence''': 2 (18/26+18 committed)<br>
 
'''Essence''': 2 (18/26+18 committed)<br>
 
'''Essence Recovery''': 0/4/8 per hour<br>
 
'''Essence Recovery''': 0/4/8 per hour<br>
'''Willpower''': 8<br>
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'''Willpower''': 6<br>
 
'''DDV''': 6(7)<br>
 
'''DDV''': 6(7)<br>
 
'''PDV''': 8(9)<br>
 
'''PDV''': 8(9)<br>
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'''Health''': -0/-1/-1/-2/-2/-2/-2/-2/-2/-4/incapacitated/dying/dying/dying/dying/dying/dying/dying<br>
 
'''Health''': -0/-1/-1/-2/-2/-2/-2/-2/-2/-4/incapacitated/dying/dying/dying/dying/dying/dying/dying<br>
 
'''Join Battle''': 9
 
'''Join Battle''': 9
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You can raise this value with bonus points, but Alchemicals
 +
may not start the game above Essence 3.
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An Alchemical’s Personal Essence pool, from which
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her Charms draw power (see Chapter Five), equals the sum
 +
of three times the Alchemical’s permanent Essence, plus
 +
her Willpower.
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84
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An Alchemical’s Peripheral Essence pool equals the
 +
sum of five times her permanent Essence, plus three times
 +
her Willpower, plus her highest Virtue times two.
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 +
In addition to the usual seven health levels of a mortal
 +
(one -0, two -1, two -2, one -4 and Incapacitated), the artificial
 +
bodies of the Alchemical Exalted possess an additional
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-2 health level for each dot they have of Essence. Charms
 +
may increase this total.
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 +
 +
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Attribute 4 (3 if a Caste or Favored Attribute)
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Ability 2
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Background 1 (2 if the Background other than Artifact is being raised above 3)
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Specialty 1
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Virtue 3
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Willpower 2
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Intimacies 3 to increase starting Intimacies to (Willpower + Compassion)
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Essence 10
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General Charm Slot 4
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Dedicated Charm Slot 3
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Charm 1
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Martial Arts Charm 6 (requires Perfected Lotus Matrix, pp. 170-171)
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===Virtues===
 
===Virtues===
Compassion: ●●●<br>
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Compassion: ●●<br>
Conviction: <br>
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Conviction: ●●●<br>
Temperance: ●●<br>
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Temperance: <br>
''Valor'': ●●●●●<br>
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Valor: ●●●<br>
:Curse of Raging Bull
 
  
 
===Attributes===
 
===Attributes===

Revision as of 16:17, 28 March 2010

>:|


1 intimacy

Basic Info

Model: Soulsteel

Caste Stats: Stamina, Manipulation, Perception
Favoured Stats: Strength, Dexterity (+1), Appearance

EXP: 0/0

Stats

Essence: 2 (18/26+18 committed)
Essence Recovery: 0/4/8 per hour
Willpower: 6
DDV: 6(7)
PDV: 8(9)
MDDV: 6
MPDV: 4
Soak: 9(10)L/8(9)B
Hardness: 2L/2B
Health: -0/-1/-1/-2/-2/-2/-2/-2/-2/-4/incapacitated/dying/dying/dying/dying/dying/dying/dying
Join Battle: 9

You can raise this value with bonus points, but Alchemicals may not start the game above Essence 3. An Alchemical’s Personal Essence pool, from which her Charms draw power (see Chapter Five), equals the sum of three times the Alchemical’s permanent Essence, plus her Willpower. 84 An Alchemical’s Peripheral Essence pool equals the sum of five times her permanent Essence, plus three times her Willpower, plus her highest Virtue times two.

In addition to the usual seven health levels of a mortal (one -0, two -1, two -2, one -4 and Incapacitated), the artificial bodies of the Alchemical Exalted possess an additional -2 health level for each dot they have of Essence. Charms may increase this total.


Attribute 4 (3 if a Caste or Favored Attribute) Ability 2 Background 1 (2 if the Background other than Artifact is being raised above 3) Specialty 1 Virtue 3 Willpower 2 Intimacies 3 to increase starting Intimacies to (Willpower + Compassion) Essence 10 General Charm Slot 4 Dedicated Charm Slot 3 Charm 1 Martial Arts Charm 6 (requires Perfected Lotus Matrix, pp. 170-171)


Virtues

Compassion: ●●
Conviction: ●●●
Temperance: ●
Valor: ●●●

Attributes

Strength: ●●
Dexterity: ●●●●●
Stamina: ●●

Charisma: ●
Manipulation: ●●●●
Appearance: ●●●

Perception: ●●●●●
Intelligence: ●
Wits: ●●●●●

Skills

Archery: -
Athletics: ●●●
Awareness: ●●●
Bureaucracy: -
Craft: -
Dodge: ●●●
Integrity: -
Investigation: -
Larceny: -
Linguistics: -
Lore: -
Martial Arts: ●●●
Medicine: -
Melee: ●●●
Occult: -
Performance: -
Presence: ●●●
Resistance: -
Ride: -
Sail: -
Socialize: -
Survival: -
Stealth: ●●●
Thrown: -
War: -

Charms

Generic

Backgrounds

Class: ●●●


Carouser (2) (+2 Social, +2 Stamina/Resistance during parties)
Vice: Alcohol (-4) (Difficulty 2)
Debt: ● (-1)

Artifact: ●●

Moonsilver Hearthstone Bracers (+3 Dodge, +2L/0B)

Artifact Tattoo: ●●●

Moonsilver Chain Shirt (5L/3B; 2L/2B hardness)
Moonsilver Smashfist (Spd 5; Acc 12; 12B piercing; Rate 2)
(Spd 6; Acc 12; 11B piercing clinch; Rate 1)
Moonsilver God-kicking Boot (Spd 5; Acc 13; 13B piercing; Rate 2)

Hearts Blood: ●

Cat
Raiton
Carp

Influence: ●

Is known in town for kicking ass.