User talk:Madwookie

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UN Build

Final Stats

SP: 22
SP Limit: 25
Population: 570 Base bonus: 285
Trangene: 214
Morale: 14.5
Wealth: 550
PIP: 800
CIP: 500
Fabbers: 500
Delta Dust: 350
Theta Dust: 0
Military: 37500
Doctrines: 35
Logistics: 70
Global Tech Level: 18
Applications: 0
Stockpiles: 0
Debt: 0

SP Expenditures

Additional Limit: 0
Wealth: 0
PIP: 0
CIP: 0
Dust: 0
Theta: 0
Pop: 0
Mil: 0
Tech Indices: 0
Apps: 0
Transgene: 22
Doctrine: 0
Logistics: 0

Tech Indices

Shipbuilding: 18
Parasite Construction: 18
Carrier Construction: 18
Aviation Warship Construction: 18
Aerospace Construction: 18
Mecha Construction: 18
Ground Construction: 18
Projectiles: 18
Lasers: 18
Railguns: 18
Particle Weapons: 18
Mega Particle Weapons: 18
Missiles: 18
Propulsion: 18
Power: 20
Materials: 18
Shields: 18
Electronics: 18
Stealth: 18
Transgenics: 23
Mass Production: 39
Civilian Technologies: 23
Xenotechnology: 23
Basic Theotechnology: 18
Advanced Theotechnology: 18
Floating Points: 10

Baron

Physique: 2 (13)
Reactions: 2 (15)
Command Secondary: 2 (7)
Apperance: 4 (11)
Cost: 49

Vassal

Physique: 3 (21)
Reactions: 1 (7)
Ground Combat Secondary: 2 (7)
Hard Vacuum Tolerance: 1 (1.5)
Zero-G Adaptation: 1 (1.5)
Cost: 38

Knight

Physique: 1 (6)
Reactions: 3 (24)
Piloting: 2 (7)
Zero-G Adaptation: 2 (6)
Hard Vacuum Tolerance: 2 (6)
Cost: 49

Peasant

Physique: 2 (13)
Reactions: 2 (15)
Hard Working Secondary (+PIP): 1 (3)
Precise Secondary (+CIP): 1 (3)
Harsh Environment Adaptation: 2 (3)
Zero-G Adaptation: 1 (1.5)
Cost: 38 x2 = 76 - 26 = 50

Serf

Nerve Stapled: 3 (6.5)
Zero-G Adaptation: 2 (3)
Cost: 9 x3 = 27
  • Caste System
  • Industrial Modifiers
PIP: 15% x4 = 60%
CIP: 15% x4 = 60%

Morale Expenditures

Morale: 5 (-1 due to caste)

Path Bonuses

Space Monarchy (Autocratic): +3 Military Discipline, +3 Societal Closure, -2 Public Order, -2 Diplomacy
Military Intelligence: +1 Military Discipline
Regime Changed: -1 Public Order, -1 Military Discipline
Transhuman Supremacy: +2 Military Discipline, +2 Societal Closure, -2 Diplomacy

Totals

Public Order: -3 + 6 [3]
Diplomacy: -4 + 4 [0]
Military Discipline: 5
Societal Closure: 5
Taxes: 0

Longshot Build

Final Stats

SP: 47
SP Limit: 30
Population: 462 Base bonus: 231
Trangene: 276
Morale: 16.5
Wealth: 300 + 231
PIP: 800 + 415
CIP: 450 + 415
Fabbers: 600
Delta Dust: 400
Theta Dust: 0
Military: 32500
Doctrines: 35
Logistics: 60
Global Tech Level: 18
Applications: 100
Stockpiles: 0
Debt: 0

SP Expenditures

Additional Limit: 0
Wealth: 0
PIP: 0
CIP: 0
Dust: 15
Theta: 0
Pop: 7
Mil: 0
Tech Indices: 2
Apps: 0
Transgene: 23
Doctrine: 0
Logistics: 0

Tech Indices

Shipbuilding: 18
Parasite Construction: 18
Carrier Construction: 18
Aviation Warship Construction: 18
Aerospace Construction: 18
Mecha Construction: 18
Ground Construction: 18
Projectiles: 18
Lasers: 18
Railguns: 18
Particle Weapons: 18
Mega Particle Weapons: 18
Missiles: 18
Propulsion: 18
Power: 20
Materials: 18
Shields: 18
Electronics: 18
Stealth: 18
Transgenics: 27
Mass Production: 35
Civilian Technologies: 23
Xenotechnology: 23
Basic Theotechnology: 18
Advanced Theotechnology: 18
Floating Points: 15


Baron

Physique: 2 (13)
Reactions: 2 (15)
Socialization: 1 (6)
Command Secondary: 3 (12)
Apperance: 4 (11)
Cost: 57 x1 = 57

Vassal

Physique: 3 (21)
Reactions: 2 (15)
Ground Combat Secondary: 3 (12)
Hard Vacuum Tolerance: 1 (1.5)
Zero-G Adaptation: 1 (1.5)
Cost: 51 x1 = 51

Knight

Physique: 2 (13)
Reactions: 3 (24)
Piloting: 3 (12)
Zero-G Adaptation: 2 (6)
Hard Vacuum Tolerance: 2 (6)
Cost: 61 x1 = 61

Peasant

Physique: 3 (21)
Reactions: 2 (15)
Hard Working Secondary (+PIP): 1 (3)
Precise Secondary (+CIP): 2 (7)
Harsh Environment Adaptation: 2 (3)
Zero-G Adaptation: 1 (1.5)
Cost: 50 x2 = 100 - 30 = 70

Serf

Nerve Stapled: 3 (6.5)
Zero-G Adaptation: 2 (3)
Harsh Environment Adaptation: 2 (3)
Cost: 12 x3 = 36

Caste System

  • Industrial Modifiers
PIP: 20% x4 = 80%
CIP: 20% x4 = 80%

Morale Expenditures

Morale: 16 - 2 [14]

Path Bonuses

Space Monarchy (Autocratic): +3 Military Discipline, +3 Societal Closure, -2 Public Order, -2 Diplomacy
Military Intelligence: +1 Military Discipline
Transhuman Supremacy: +2 Military Discipline, +2 Societal Closure, -2 Diplomacy

Totals

Public Order: -2 + 8 [6]
Diplomacy: -4 + 4 [0]
Military Discipline: 5 + 1 [6]
Societal Closure: 5 + 1 [6]
Taxes: 0

Universal Applications

Applications

Universal

  • Shipbuild IV
  • Aerospace Construction II
  • Ground Construction II
  • Craft Power II
  • Ship Power II
  • All Tier 1 Railgun Applications
  • Naval Armor I
  • Aerospace Armor II
  • Ground Armor III
  • Basic Armor Formulations
  • Naval Shields I
  • Aerospace Shields I
  • Early Scattering Field
  • Naval Propulsion II
  • Aerospace Propulsion II
  • Open-cycle Fusion Drives
  • Obsolete Electronics
  • Obsolete RAM

Political Paths

  • Transhuman Supremacy: 500 Discretionary Points

Economic Paths

  • Fab It Good!: 500 Discretionary Points

Military Paths

  • Cyberjack: 200 Discretionary, +5,000 Military, +20 Logistics, +60 Pop, +200 PIP
Ground Construction III
Ground Armor IV
All Tier 2 Railgun Applications
Iridium Forging
Basic Lamination

Discretionary Purchases: 1,200 Discretionary, 100 Applications

  • Super Ground Construction: 100
  • Mecha Construction III: 225
  • Naval Armor II: 300
  • Beta Titanium Casting: 75
  • Improved Lamination: 100
  • Flash Field: 100
  • Craft Power III: 100
  • Combat Electronics: 50
  • Adaptive Chameleon Fabric: 240
  • Optical Distortion Generator: 100