Difference between revisions of "User talk:Madwookie"

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=UN Build=
 
 
'''Final Stats'''
 
:SP: 22
 
:SP Limit: 25
 
:Population: 570 Base bonus: 285
 
:Trangene: 214
 
:Morale: 14.5
 
:Wealth: 550
 
:PIP: 800
 
:CIP: 500
 
:Fabbers: 500
 
:Delta Dust: 350
 
:Theta Dust: 0
 
:Military: 37500
 
:Doctrines: 35
 
:Logistics: 70
 
:Global Tech Level: 18
 
:Applications: 0
 
:Stockpiles: 0
 
:Debt: 0
 
 
'''SP Expenditures'''
 
:Additional Limit: 0
 
:Wealth: 0
 
:PIP: 0
 
:CIP: 0
 
:Dust: 0
 
:Theta: 0
 
:Pop: 0
 
:Mil: 0
 
:Tech Indices: 0
 
:Apps: 0
 
:Transgene: 22
 
:Doctrine: 0
 
:Logistics: 0
 
 
'''Tech Indices'''
 
:Shipbuilding: 18
 
:Parasite Construction: 18
 
:Carrier Construction: 18
 
:Aviation Warship Construction: 18
 
:Aerospace Construction: 18
 
:Mecha Construction: 18
 
:Ground Construction: 18
 
:Projectiles: 18
 
:Lasers: 18
 
:Railguns: 18
 
:Particle Weapons: 18
 
:Mega Particle Weapons: 18
 
:Missiles: 18
 
:Propulsion: 18
 
:Power: 20
 
:Materials: 18
 
:Shields: 18
 
:Electronics: 18
 
:Stealth: 18
 
:Transgenics: 23
 
:Mass Production: 39
 
:Civilian Technologies: 23
 
:Xenotechnology: 23
 
:Basic Theotechnology: 18
 
:Advanced Theotechnology: 18
 
:Floating Points: 10
 
 
'''Baron'''
 
:Physique: 2 (13)
 
:Reactions: 2 (15)
 
:Command Secondary: 2 (7)
 
:Apperance: 4 (11)
 
:Cost: 49
 
 
'''Vassal'''
 
:Physique: 3 (21)
 
:Reactions: 1 (7)
 
:Ground Combat Secondary: 2 (7)
 
:Hard Vacuum Tolerance: 1 (1.5)
 
:Zero-G Adaptation: 1 (1.5)
 
:Cost: 38
 
 
'''Knight'''
 
:Physique: 1 (6)
 
:Reactions: 3 (24)
 
:Piloting: 2 (7)
 
:Zero-G Adaptation: 2 (6)
 
:Hard Vacuum Tolerance: 2 (6)
 
:Cost: 49
 
 
'''Peasant'''
 
:Physique: 2 (13)
 
:Reactions: 2 (15)
 
:Hard Working Secondary (+PIP): 1 (3)
 
:Precise Secondary (+CIP): 1 (3)
 
:Harsh Environment Adaptation: 2 (3)
 
:Zero-G Adaptation: 1 (1.5)
 
:Cost: 38 x2 = 76 - 26 = 50
 
 
'''Serf'''
 
:Nerve Stapled: 3 (6.5)
 
:Zero-G Adaptation: 2 (3)
 
:Cost:  9 x3 = 27
 
 
*Caste System
 
 
*Industrial Modifiers
 
 
:PIP: 15% x4 = 60%
 
:CIP: 15% x4 = 60%
 
 
'''Morale Expenditures'''
 
 
:Morale: 5 (-1 due to caste)
 
 
'''Path Bonuses'''
 
:Space Monarchy (Autocratic): +3 Military Discipline, +3 Societal Closure, -2 Public Order, -2 Diplomacy
 
:Military Intelligence: +1 Military Discipline
 
:Regime Changed: -1 Public Order, -1 Military Discipline
 
:Transhuman Supremacy: +2 Military Discipline, +2 Societal Closure, -2 Diplomacy
 
 
'''Totals'''
 
:Public Order: -3 + 6 [3]
 
:Diplomacy: -4 + 4 [0]
 
:Military Discipline: 5
 
:Societal Closure: 5
 
:Taxes: 0
 
 
 
=Longshot Build=
 
=Longshot Build=
  

Revision as of 14:37, 2 October 2011

Longshot Build

Final Stats

SP: 47
SP Limit: 30
Population: 462 Base bonus: 231
Trangene: 276
Morale: 16.5
Wealth: 300 + 231
PIP: 800 + 415
CIP: 450 + 415
Fabbers: 600
Delta Dust: 400
Theta Dust: 0
Military: 32500
Doctrines: 35
Logistics: 60
Global Tech Level: 18
Applications: 100
Stockpiles: 0
Debt: 0

SP Expenditures

Additional Limit: 0
Wealth: 0
PIP: 0
CIP: 0
Dust: 15
Theta: 0
Pop: 7
Mil: 0
Tech Indices: 2
Apps: 0
Transgene: 23
Doctrine: 0
Logistics: 0

Tech Indices

Shipbuilding: 18
Parasite Construction: 18
Carrier Construction: 18
Aviation Warship Construction: 18
Aerospace Construction: 18
Mecha Construction: 18
Ground Construction: 18
Projectiles: 18
Lasers: 18
Railguns: 18
Particle Weapons: 18
Mega Particle Weapons: 18
Missiles: 18
Propulsion: 18
Power: 20
Materials: 18
Shields: 18
Electronics: 18
Stealth: 18
Transgenics: 27
Mass Production: 35
Civilian Technologies: 23
Xenotechnology: 23
Basic Theotechnology: 18
Advanced Theotechnology: 18
Floating Points: 15


Baron

Physique: 2 (13)
Reactions: 2 (15)
Socialization: 1 (6)
Command Secondary: 3 (12)
Apperance: 4 (11)
Cost: 57 x1 = 57

Vassal

Physique: 3 (21)
Reactions: 2 (15)
Ground Combat Secondary: 3 (12)
Hard Vacuum Tolerance: 1 (1.5)
Zero-G Adaptation: 1 (1.5)
Cost: 51 x1 = 51

Knight

Physique: 2 (13)
Reactions: 3 (24)
Piloting: 3 (12)
Zero-G Adaptation: 2 (6)
Hard Vacuum Tolerance: 2 (6)
Cost: 61 x1 = 61

Peasant

Physique: 3 (21)
Reactions: 2 (15)
Hard Working Secondary (+PIP): 1 (3)
Precise Secondary (+CIP): 2 (7)
Harsh Environment Adaptation: 2 (3)
Zero-G Adaptation: 1 (1.5)
Cost: 50 x2 = 100 - 30 = 70

Serf

Nerve Stapled: 3 (6.5)
Zero-G Adaptation: 2 (3)
Harsh Environment Adaptation: 2 (3)
Cost: 12 x3 = 36

Caste System

  • Industrial Modifiers
PIP: 20% x4 = 80%
CIP: 20% x4 = 80%

Morale Expenditures

Morale: 16 - 2 [14]

Path Bonuses

Space Monarchy (Autocratic): +3 Military Discipline, +3 Societal Closure, -2 Public Order, -2 Diplomacy
Military Intelligence: +1 Military Discipline
Transhuman Supremacy: +2 Military Discipline, +2 Societal Closure, -2 Diplomacy

Totals

Public Order: -2 + 8 [6]
Diplomacy: -4 + 4 [0]
Military Discipline: 5 + 1 [6]
Societal Closure: 5 + 1 [6]
Taxes: 0

Universal Applications

Applications

Universal

  • Shipbuild IV
  • Aerospace Construction II
  • Ground Construction II
  • Craft Power II
  • Ship Power II
  • All Tier 1 Railgun Applications
  • Naval Armor I
  • Aerospace Armor II
  • Ground Armor III
  • Basic Armor Formulations
  • Naval Shields I
  • Aerospace Shields I
  • Early Scattering Field
  • Naval Propulsion II
  • Aerospace Propulsion II
  • Open-cycle Fusion Drives
  • Obsolete Electronics
  • Obsolete RAM

Political Paths

  • Transhuman Supremacy: 500 Discretionary Points

Economic Paths

  • Fab It Good!: 500 Discretionary Points

Military Paths

  • Cyberjack: 200 Discretionary, +5,000 Military, +20 Logistics, +60 Pop, +200 PIP
Ground Construction III
Ground Armor IV
All Tier 2 Railgun Applications
Iridium Forging
Basic Lamination

Discretionary Purchases: 1,200 Discretionary, 100 Applications

  • Super Ground Construction: 100
  • Mecha Construction III: 225
  • Naval Armor II: 300
  • Beta Titanium Casting: 75
  • Improved Lamination: 100
  • Flash Field: 100
  • Craft Power III: 100
  • Combat Electronics: 50
  • Adaptive Chameleon Fabric: 240
  • Optical Distortion Generator: 100