Difference between revisions of "User talk:Madwookie"

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:Advanced Theotechnology: 18
 
:Advanced Theotechnology: 18
 
:Floating Points: 10
 
:Floating Points: 10
 +
 +
'''Lord Marshal'''
 +
:Physique: 2 (13)
 +
:Reactions: 2 (15)
 +
:Command Secondary: 2 (7)
 +
:Apperance: 4 (11)
 +
:Cost: 49
 +
 +
'''Vassal'''
 +
:Physique: 3 (21)
 +
:Reactions: 1 (7)
 +
:Ground Combat Secondary: 2 (7)
 +
:Hard Vacuum Tolerance: 1 (1.5)
 +
:Zero-G Adaptation: 1 (1.5)
 +
:Cost: 38
 +
 +
'''Knight'''
 +
:Physique: 1 (6)
 +
:Reactions: 3 (24)
 +
:Piloting: 2 (7)
 +
:Zero-G Adaptation: 2 (6)
 +
:Hard Vacuum Tolerance: 2 (6)
 +
:Cost: 49
 +
 +
'''Peasant'''
 +
:Physique: 2 (13)
 +
:Reactions: 2 (15)
 +
:Hard Working Secondary (+PIP): 1 (3)
 +
:Precise Secondary (+CIP): 1 (3)
 +
:Harsh Environment Adaptation: 2 (3)
 +
:Zero-G Adaptation: 1 (1.5)
 +
:Cost: 38 x2 = 76 - 26 = 50
 +
 +
'''Serf'''
 +
:Nerve Stapled: 3 (6.5)
 +
:Zero-G Adaptation: 2 (3)
 +
:Cost:  9 x3 = 27
 +
 +
*Caste System
 +
 +
*Industrial Modifiers
 +
 +
:PIP: 15% x4 = 60%
 +
:CIP: 15% x4 = 60%

Revision as of 13:42, 1 October 2011

Final Stats

SP: 22
SP Limit: 25
Population: 540 Base bonus: 270
Trangene: 214
Morale: 5.5
Wealth: 500
PIP: 700
CIP: 500
Fabbers: 600
Delta Dust: 350
Theta Dust: 0
Military: 40000
Doctrines: 35
Logistics: 70
Global Tech Level: 18
Applications: 0
Stockpiles: 0
Debt: 0


SP Expenditures

Additional Limit: 0
Wealth: 0
PIP: 0
CIP: 0
Dust: 0
Theta: 0
Pop: 0
Mil: 0
Tech Indices: 0
Apps: 0
Transgene: 22
Doctrine: 0
Logistics: 0


Tech Indices

Shipbuilding: 18
Parasite Construction: 18
Carrier Construction: 18
Aviation Warship Construction: 18
Aerospace Construction: 18
Mecha Construction: 18
Ground Construction: 18
Projectiles: 18
Lasers: 18
Railguns: 18
Particle Weapons: 18
Mega Particle Weapons: 18
Missiles: 18
Propulsion: 18
Power: 20
Materials: 18
Shields: 18
Electronics: 18
Stealth: 18
Transgenics: 23
Mass Production: 39
Civilian Technologies: 23
Xenotechnology: 23
Basic Theotechnology: 18
Advanced Theotechnology: 18
Floating Points: 10

Lord Marshal

Physique: 2 (13)
Reactions: 2 (15)
Command Secondary: 2 (7)
Apperance: 4 (11)
Cost: 49

Vassal

Physique: 3 (21)
Reactions: 1 (7)
Ground Combat Secondary: 2 (7)
Hard Vacuum Tolerance: 1 (1.5)
Zero-G Adaptation: 1 (1.5)
Cost: 38

Knight

Physique: 1 (6)
Reactions: 3 (24)
Piloting: 2 (7)
Zero-G Adaptation: 2 (6)
Hard Vacuum Tolerance: 2 (6)
Cost: 49

Peasant

Physique: 2 (13)
Reactions: 2 (15)
Hard Working Secondary (+PIP): 1 (3)
Precise Secondary (+CIP): 1 (3)
Harsh Environment Adaptation: 2 (3)
Zero-G Adaptation: 1 (1.5)
Cost: 38 x2 = 76 - 26 = 50

Serf

Nerve Stapled: 3 (6.5)
Zero-G Adaptation: 2 (3)
Cost: 9 x3 = 27
  • Caste System
  • Industrial Modifiers
PIP: 15% x4 = 60%
CIP: 15% x4 = 60%