User talk:Arc

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Roanapur 2195

Genre: Criminal Empire

Infrastructure:

Population: 20 Million (40 SD)
Wealth: 150 [250] (30 SD)
Industry: 150 (30 SD) + 25 secret
He3: 500 He3 per Month

Stockpiles (0.76 SD):
Wealth: 1350
He3: 2700
Lotus: 76

Strategic Resources: 24 SD
Lotus: 50
Metamaterials: 10 (secret)

Traits: (40-40= 0 Net)

Covert Operations: 10 SD
Cyberize: 10 SD
Overt Operations: 10 SD
People's War: 0 SD
State Secrets Act: 10 SD
Bioroid Lovers: 10 SD

Ten Thousand Fists: +10 SD
Airless Rock: +10 SD
Ensigns of Industry: +20 SD

Military: 75.24 SD = 7524IP

Army: 3650 IP

100 x Common Thugs (75 secret)
Type: Regular Infantry
Tech: 3
Cost: 6 IP
Upkeep: 1 Supply
+1 Illegal Cybernetics
+1 Flak Vest
+1 Needler Gun
+1 Liquid Courage (Also available in tablet form!)

25 x Veteran Enforcers (secret)
Type: Elite Infantry
Tech: 3
Cost: 35 IP
Upkeep: 1 Supply
+1 Illegal Cybernetics
+1 Urban Combat Training
+1 Personal Body Armour
+2 Intimidatingly Big Gun

25 x Hitman Squad (secret)
Type: Special Forces
Tech: 3
Cost: 35 IP
Upkeep: 1 Supply
+1 Elite Cybernetics
+1 Urban Combat Training
+1 Low-Profile Sneak Suit
+1 Heavy Body Armour
+1 Submachine Guns

100x Mook Mover
Type: Truck Mobilization
Tech: 3
Cost: 3
+1 Vaccum Sealed
Upkeep: 1 Supply

50x Personal Flight Harness
Type: Skimmer Mobilization
Tech: 3
Cost: 4
Upkeep: 1 Supply

5x Crimelord Gunship
Type: Helicopter Mobilization
Tech: 3
Cost: 60
+1 Chaff and Flare System
Upkeep: 10 Supply

20x Roanapur Noisemaker
Type: Artillery Battery
Tech: 3
Cost: 25
+1 Mobility
+1 Dual Barrels
+1 Vaccum Sealed
Upkeep: 3 Supply

10x Flakmaster Defence Vehicle
Type: Artillery Battery
Tech: 3
Cost: 25
+1 Mobility
+1 Anti-Aerospace Railgun Battery
+1 Vaccum Sealed
Upkeep: 3 Supply

10x HQ-69 Missile Batteries
Type: GTO Battery
Tech: 3
Cost: 60
+1 Vaccum Sealed
Upkeep: 10 Supply

Aerospace: 1880 IP

20 x AEF-7000B “Maelstrom” Interceptor Flight
Type: Intercept Fighter Flight
Tech: 3
Cost: 24 IP
Upkeep: 4 Supply 8 He3
+1 Boosters
+1 Missiles

70x Shenyang J-55 Strike Fighter
http://www.mahq.net/mecha/srw/og2/ysf-33-4.jpg
Type: Strike Fighter Flight
Tech: 3
Cost: 20 IP
Upkeep: 4 Supply, 8 He3
DP: 4
+1 Dual Railguns
+1 Armor
-1 Agility
Fp:3/9, Pt:3, Db:5, Mob:8/4+3 Det:2+3
Range: Near Medium. TL: 3
Squadron: Fp:6/18, Pt:6, Db:15, Mob:8/4+3 Det:2+3

Navy: 1804 IP

2x Lepanto Class Cruiser
http://www.dp9.com/images/hachiman.gif
Type: Cruiser
Tech Level: 3
Cost: 160, 40 Delta Dust
Upkeep: 10 Supply, 20 He3
DP: 8
+1 Railgun Turrets
+1 Aircraft Racks
+0 Rocket Drive
+0 Delta-Dust Jumpdrive
EU purchase price: 200 IP equivalent.

1x Changsha Class Light Carrier
Type: Light Carrier
Tech: 3
Cost: 160 IP, 40 Delta Dust
Upkeep: 10 Supplies, 25 He3
DP: 60
+1 Hanger
+1 Catapults
+0 Gravity Drive
+0 Delta-Dust Jumpdrive
Sino-Russian purchase price: 200 IP equivalent.

5x Mako Interface Striker (secret)
Type: Destroyer
Tech Level: 4
Cost: 96 IP, 16 Condensates, 16 Delta Dust
Upkeep: 5 Supply, 15 He3
+1 Swarm Missiles
+1 Stealth
+1 Cargo
+1 Aerospace
+0 Intertial-Control Drive
+0 Delta-Dust Jumpdrive
Rim purchase price: 128 IP equivalent.

8x Lanzhou V Class Multirole Destroyer
Type: Destroyer
Tech: 3
Cost: 80 IP, 16 Delta Dust
Upkeep: 5 Supplies 15 He3
DP: 2
+1 Missile Launchers
+1 Armor
+1 Aerospace
+0 Gravity Drive
+0 Delta-Dust Jumpdrive
Sino-Russian purchase price: 96 IP equivalent

5x Type 073-C Hainan Corvette
http://www.mahq.net/mecha/gundam/f91/zamouthnada.jpg
Type: Frigate
Tech Level: 3
Cost: 32 IP, 4 Delta Dust
Upkeep: 2 Supply, 7 He3
+1 Extended range
+1 Sensors
+1 Aerospace
-1 AA
+0 Gravity Drive
+0 Civilian Delta-Dust Jumpdrive
Rim purchase price: 36 IP equivalent.
Special: Rim states pay 1/2 supply for unmodified Type 073-C Hainan Corvettes. Treated as Civilian ships for FTL travel time calculation.

Civilian Shipping: 190 IP

20x Heavy Cargo Pod
Cost: 2.5

5x Heavy Lift Vehicle
Cost: 10

10x Innocent Conveyor
Type: Conveyor
Cost: 5
Cargo: 2x Heavy Lift Vehicles/Heavy Cargo Pods

5x Blockade Runner (secret)
Type: Courier
Cost: 10
Cargo Capacity: 5,000
+2 Bootlegger Special Custom Rocket Drive
+1 Armour
Special: Uses Warship FTL speed

5x Smuggler Custom (secret)
Type: Courier
Cost: 6 + 2 Metamaterials
Cargo Capacity: 5,000
+1 Metamaterial Lined Smuggler's Hold
Special: Uses Warship FTL speed

1x Pirate's Cove (secret)
Type: Star fort
Cost: 1200
+2 Buried
+1 Factories
-1 Slow Launch
-1 Weapons
Holds 25 secret industry


750 IP (5 Months O Stuff)

15x Anti-Breecher Area Suppression Gun
Artillery Battery
TL: 3
Cost: 10
+1 Anti-Infantry
+1 Compact
-1 Mobility
-1 Short Range
Upkeep: 3 Supply
Cargo Size: 5,000
Small trailer-mounted cannister gun meant to mow down concentrations of infantry in tight spaces. Easy to maneuver into tight spaces.

25x Guys With RPG's
Infantry Battalion
Cost: 3
+1 Heavy Weapons
Upkeep: 1 Supply
Cargo Size: 10,000
In case someone, somehow, gets giant robots inside the Domes.

5x Crash-Built Defence Gun Under A Tarp
Orbital Defense Battery
Cost: 40
+1 Fast Tracking
+1 Hidden (Or firepower, if that doesn't work)
-2 Fixed
Upkeep: 10 Supply, 2 He3
Cargo Size: 5,000

5x Drug Smugger Special Spacemobile
Utility Flight
Cost: 16 + 4 Metamaterials
+1 Metamat Stealth
+1 Boosters
DP: 4
Upkeep: 2 Supply, 2 He3

25x Hastily Abandoned Cargo Pod Full of Paniced Civilians!
Heavy Cargo Pod
Cost: 4
+0 Filled with poor refugees begging for help!
+0 Also filled with infiltrators!
DP: N/A
Upkeep: None
Cargo Capacity: 20 000

25x Derelict Hunk of Junk Filled with Explosives
Heavy Cargo Pod
Cost: 4
+1 Explodes!
+1 Indestinguishable From The Ones Filled With Refugees!
-2 Cargo
DP: N/A
Upkeep: None
Cargo Capacity: -