Difference between revisions of "User talk:Arc"

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Roanapur 2195<br>
+
Anict Annex<br>
<br>
 
Genre: Criminal Empire<br>
 
<br>
 
Infrastructure:<br>
 
<br>
 
Population: 20 Million (40 SD)<br>
 
Wealth: 150 [250] (30 SD)<br>
 
Industry: 150 (30 SD) + 25 secret<br>
 
He3: 500 He3 per Month <br>
 
<br>
 
Stockpiles (0.76 SD):<br>
 
Wealth: 1350<br>
 
He3: 2700<br>
 
Lotus: 76<br>
 
<br>
 
Strategic Resources: 24 SD<br>
 
Lotus: 50<br>
 
Metamaterials: 10 (secret)<br>
 
<br>
 
Traits: (40-40= 0 Net)<br>
 
<br>
 
Covert Operations: 10 SD<br>
 
Cyberize: 10 SD<br>
 
Overt Operations: 10 SD<br>
 
People's War: 0 SD<br>
 
State Secrets Act: 10 SD<br>
 
Bioroid Lovers: 10 SD<br>
 
  
Ten Thousand Fists: +10 SD<br>
+
Anict was one of many peripheral Belkar realms conquered during Desslok's expansionist campaigns. The conquest decimated the region's nascent economy and the colonial administation installed afterwards was never particularly able to repair the damage. For a decade Anict leeched funds from the Empire to sustain its tenuous stability, and most forms of public order went down Desslok and the cessation of Belkar support. Opportunistic forces within the region had exploited the Empire's poor control of the periphery to enrich themselves, often through simple embezzlement and fraud. By the fall of the Empire the most successful of these had risen to social and entrepreneurial prominence with a sizeable fraction of the region's wealth firmly in their control. Possessing keen foresight, ruthlessness and abyssal cynicism, most of Anict's elite conveniently allowed the chaos of the General War to devestate the region's economy fully a second time before stepping in to salvage the wreckage at a premium.<br>
Airless Rock: +10 SD<br>
 
Ensigns of Industry: +20 SD<br>
 
  
Military: 75.24 SD = 7524IP<br>
+
In the decades since the General War, Anict has risen from the ashes to become a center of industry, exploiting bountiful resources, extremely favorable laws and low labor costs to become a haven for export manufacturing in all sectors. An explosion of contruction has transformed its run-down cities into modern islands of light and clean lines. It has garnered a reputation for hard, knife-edged business. But anyone who stays there long enough begins to hear something groaning beneath the polished exterior, coming from somewhere carefully placed out of sight. Great care is taken to shepard away inquisitive visitors, though most don't have to look any further than their business associates to know what's really there. They present a perfect face, a smile and executive attire. Beneath is ruthlessness, corruption, greed and utter apathy.<br>
  
Army: 3650 IP<br>
 
  
100 x Common Thugs (75 secret)<br>
+
Total: 250 Points<br>
Type: Regular Infantry<br>
 
Tech: 3<br>
 
Cost: 6 IP<br>
 
Upkeep: 1 Supply<br>
 
+1 Illegal Cybernetics<br>
 
+1 Flak Vest<br>
 
+1 Needler Gun<br>
 
+1 Liquid Courage (Also available in tablet form!)<br>
 
  
25 x Veteran Enforcers (secret)<br>
+
Race: (Various)<br>
Type: Elite Infantry<br>
 
Tech: 3<br>
 
Cost: 35 IP<br>
 
Upkeep: 1 Supply<br>
 
+1 Illegal Cybernetics<br>
 
+1 Urban Combat Training<br>
 
+1 Personal Body Armour<br>
 
+2 Intimidatingly Big Gun<br>
 
<br>
 
25 x Hitman Squad (secret)<br>
 
Type: Special Forces<br>
 
Tech: 3<br>
 
Cost: 35 IP<br>
 
Upkeep: 1 Supply<br>
 
+1 Elite Cybernetics<br>
 
+1 Urban Combat Training<br>
 
+1 Low-Profile Sneak Suit<br>
 
+1 Heavy Body Armour<br>
 
+1 Submachine Guns<br>
 
  
100x Mook Mover<br>
+
Zones: (110)<br>
Type: Truck Mobilization<br>
 
Tech: 3<br>
 
Cost: 3<br>
 
+1 Vaccum Sealed<br>
 
Upkeep: 1 Supply<br>
 
  
50x Personal Flight Harness<br>
+
Archipelago - 20<br>
Type: Skimmer Mobilization<br>
+
Metropolis - 8<br>
Tech: 3<br>
 
Cost: 4<br>
 
Upkeep: 1 Supply<br>
 
  
5x Crimelord Gunship<br>
+
Colonies:<br>
Type: Helicopter Mobilization<br>
 
Tech: 3<br>
 
Cost: 60<br>
 
+1 Chaff and Flare System<br>
 
Upkeep: 10 Supply<br>
 
  
20x Roanapur Noisemaker<br>
+
Cluster (3) - 30<br>
Type: Artillery Battery<br>
 
Tech: 3<br>
 
Cost: 25<br>
 
+1 Mobility<br>
 
+1 Dual Barrels<br>
 
+1 Vaccum Sealed<br>
 
Upkeep: 3 Supply<br>
 
  
10x Flakmaster Defence Vehicle<br>
+
Mine (5) - 20<br>
Type: Artillery Battery<br>
 
Tech: 3<br>
 
Cost: 25<br>
 
+1 Mobility<br>
 
+1 Anti-Aerospace Railgun Battery<br>
 
+1 Vaccum Sealed<br>
 
Upkeep: 3 Supply<br>
 
  
10x HQ-69 Missile Batteries<br>
+
Barracks (5) - 20<br>
Type: GTO Battery<br>
 
Tech: 3<br>
 
Cost: 60<br>
 
+1 Vaccum Sealed<br>
 
Upkeep: 10 Supply<br>
 
<br>
 
Aerospace: 1880 IP<br>
 
<br>
 
20 x AEF-7000B “Maelstrom” Interceptor Flight<br>
 
Type: Intercept Fighter Flight<br>
 
Tech: 3<br>
 
Cost: 24 IP<br>
 
Upkeep: 4 Supply 8 He3<br>
 
+1 Boosters<br>
 
+1 Missiles<br>
 
  
70x Shenyang J-55 Strike Fighter<br>
+
Metropolis (3) - 12<br>
http://www.mahq.net/mecha/srw/og2/ysf-33-4.jpg<br>
 
Type: Strike Fighter Flight<br>
 
Tech: 3<br>
 
Cost: 20 IP<br>
 
Upkeep: 4 Supply, 8 He3<br>
 
DP: 4<br>
 
+1 Dual Railguns<br>
 
+1 Armor<br>
 
-1 Agility<br>
 
Fp:3/9, Pt:3, Db:5, Mob:8/4+3  Det:2+3<br>
 
Range:  Near Medium.  TL: 3<br>
 
Squadron: Fp:6/18, Pt:6, Db:15, Mob:8/4+3  Det:2+3<br>
 
<br>
 
Navy: 1804 IP<br>
 
<br>
 
2x Lepanto Class Cruiser<br>
 
http://www.dp9.com/images/hachiman.gif<br>
 
Type: Cruiser<br>
 
Tech Level: 3<br>
 
Cost: 160, 40 Delta Dust<br>
 
Upkeep: 10 Supply, 20 He3<br>
 
DP: 8<br>
 
+1 Railgun Turrets<br>
 
+1 Aircraft Racks<br>
 
+0 Rocket Drive<br>
 
+0 Delta-Dust Jumpdrive<br>
 
EU purchase price: 200 IP equivalent.<br>
 
<br>
 
1x Changsha Class Light Carrier<br>
 
Type: Light Carrier<br>
 
Tech: 3<br>
 
Cost: 160 IP, 40 Delta Dust<br>
 
Upkeep: 10 Supplies, 25 He3<br>
 
DP: 60<br>
 
+1 Hanger<br>
 
+1 Catapults<br>
 
+0 Gravity Drive<br>
 
+0 Delta-Dust Jumpdrive<br>
 
Sino-Russian purchase price: 200 IP equivalent.<br>
 
<br>
 
5x Mako Interface Striker (secret)<br>
 
Type: Destroyer<br>
 
Tech Level: 4<br>
 
Cost: 96 IP, 16 Condensates, 16 Delta Dust<br>
 
Upkeep: 5 Supply, 15 He3<br>
 
+1 Swarm Missiles<br>
 
+1 Stealth<br>
 
+1 Cargo<br>
 
+1 Aerospace<br>
 
+0 Intertial-Control Drive<br>
 
+0 Delta-Dust Jumpdrive<br>
 
Rim purchase price: 128 IP equivalent. <br>
 
  
8x Lanzhou V Class Multirole Destroyer<br>
+
Traits: (80)<br>
Type: Destroyer<br>
 
Tech: 3<br>
 
Cost: 80 IP, 16 Delta Dust<br>
 
Upkeep: 5 Supplies 15 He3<br>
 
DP: 2<br>
 
+1 Missile Launchers<br>
 
+1 Armor<br>
 
+1 Aerospace<br>
 
+0 Gravity Drive<br>
 
+0 Delta-Dust Jumpdrive<br>
 
Sino-Russian purchase price: 96 IP equivalent<br>
 
  
5x Type 073-C Hainan Corvette<br>
+
Colonial Overlord<br>
http://www.mahq.net/mecha/gundam/f91/zamouthnada.jpg<br>
+
Since before the General War, Anict has been a factious place lacking any unifying central vision. Its people in general hold few loyalties and their mercenary outlook makes internal politcs absolutely mercurial.<br>
Type: Frigate<br>
 
Tech Level: 3<br>
 
Cost: 32 IP, 4 Delta Dust<br>
 
Upkeep: 2 Supply, 7 He3<br>
 
+1 Extended range<br>
 
+1 Sensors<br>
 
+1 Aerospace<br>
 
-1 AA<br>
 
+0 Gravity Drive<br>
 
+0 Civilian Delta-Dust Jumpdrive<br>
 
Rim purchase price: 36 IP equivalent. <br>
 
Special: Rim states pay 1/2 supply for unmodified Type 073-C Hainan Corvettes. Treated as Civilian ships for FTL travel time calculation.<br>
 
<br>
 
Civilian Shipping: 190 IP<br>
 
<br>
 
20x Heavy Cargo Pod<br>
 
Cost: 2.5<br>
 
<br>
 
5x Heavy Lift Vehicle<br>
 
Cost: 10<br>
 
<br>
 
10x Innocent Conveyor<br>
 
Type: Conveyor<br>
 
Cost: 5<br>
 
Cargo: 2x Heavy Lift Vehicles/Heavy Cargo Pods<br>
 
<br>
 
5x Blockade Runner (secret)<br>
 
Type: Courier<br>
 
Cost: 10<br>
 
Cargo Capacity: 5,000<br>
 
+2 Bootlegger Special Custom Rocket Drive<br>
 
+1 Armour<br>
 
Special: Uses Warship FTL speed<br>
 
  
5x Smuggler Custom (secret)<br>
+
We Have Reserves<br>
Type: Courier<br>
+
Beneath the gleaming veneer of Anict's glass cities and slick marketing lies a body writhing with corruption, greed and apathy. Everything produced there is a small and depressing metaphor- with limited warranty.<br>
Cost: 6 + 2 Metamaterials<br>
 
Cargo Capacity: 5,000<br>
 
+1 Metamaterial Lined Smuggler's Hold<br>
 
Special: Uses Warship FTL speed<br>
 
<br>
 
1x Pirate's Cove (secret)<br>
 
Type: Star fort<br>
 
Cost: 1200<br>
 
+2 Buried<br>
 
+1 Factories<br>
 
-1 Slow Launch<br>
 
-1 Weapons<br>
 
Holds 25 secret industry<br>
 
  
<br>
+
Flags of Convenience<br>
750 IP (5 Months O Stuff)<br>
+
Nobody even knows how exports from Anict wind up on virtually every world of Iscandar, let alone how they manage to get through customs. But the paperwork is all there and it is [i]flawless[/i].<br>
<br>
 
15x Anti-Breecher Area Suppression Gun<br>
 
Artillery Battery<br>
 
TL: 3<br>
 
Cost: 10<br>
 
+1 Anti-Infantry<br>
 
+1 Compact<br>
 
-1 Mobility<br>
 
-1 Short Range<br>
 
Upkeep: 3 Supply<br>
 
Cargo Size: 5,000<br>
 
Small trailer-mounted cannister gun meant to mow down concentrations of infantry in tight spaces. Easy to maneuver into tight spaces.<br>
 
<br>
 
25x Guys With RPG's<br>
 
Infantry Battalion<br>
 
Cost: 3<br>
 
+1 Heavy Weapons<br>
 
Upkeep: 1 Supply<br>
 
Cargo Size: 10,000<br>
 
In case someone, somehow, gets giant robots inside the Domes.<br>
 
  
5x Crash-Built Defence Gun Under A Tarp<br>
+
Ubiquitous Contacts<br>
Orbital Defense Battery<br>
+
Representatives of the conglomerates have a prophetic sense for unmet neets. There will always be One Near You, ready to deliver whatever you need wherever you need it. It's ominous and more than a little unsettling, really.<br>
Cost: 40<br>
+
 
+1 Fast Tracking<br>
+
 
+1 Hidden (Or firepower, if that doesn't work)<br>
+
Military: 900 IP (60)<br>
-2 Fixed<br>
 
Upkeep: 10 Supply, 2 He3<br>
 
Cargo Size: 5,000<br>
 
<br>
 
5x Drug Smugger Special Spacemobile<br>
 
Utility Flight<br>
 
Cost: 16 + 4 Metamaterials<br>
 
+1 Metamat Stealth<br>
 
+1 Boosters<br>
 
DP: 4<br>
 
Upkeep: 2 Supply, 2 He3<br>
 
<br>
 
25x Hastily Abandoned Cargo Pod Full of Paniced Civilians!<br>
 
Heavy Cargo Pod<br>
 
Cost: 4<br>
 
+0 Filled with poor refugees begging for help!<br>
 
+0 Also filled with infiltrators!<br>
 
DP: N/A<br>
 
Upkeep: None<br>
 
Cargo Capacity: 20 000<br>
 
<br>
 
25x Derelict Hunk of Junk Filled with Explosives<br>
 
Heavy Cargo Pod<br>
 
Cost: 4<br>
 
+1 Explodes!<br>
 
+1 Indestinguishable From The Ones Filled With Refugees!<br>
 
-2 Cargo<br>
 
DP: N/A<br>
 
Upkeep: None<br>
 
Cargo Capacity: -<br>
 

Revision as of 21:07, 9 April 2013

Anict Annex

Anict was one of many peripheral Belkar realms conquered during Desslok's expansionist campaigns. The conquest decimated the region's nascent economy and the colonial administation installed afterwards was never particularly able to repair the damage. For a decade Anict leeched funds from the Empire to sustain its tenuous stability, and most forms of public order went down Desslok and the cessation of Belkar support. Opportunistic forces within the region had exploited the Empire's poor control of the periphery to enrich themselves, often through simple embezzlement and fraud. By the fall of the Empire the most successful of these had risen to social and entrepreneurial prominence with a sizeable fraction of the region's wealth firmly in their control. Possessing keen foresight, ruthlessness and abyssal cynicism, most of Anict's elite conveniently allowed the chaos of the General War to devestate the region's economy fully a second time before stepping in to salvage the wreckage at a premium.

In the decades since the General War, Anict has risen from the ashes to become a center of industry, exploiting bountiful resources, extremely favorable laws and low labor costs to become a haven for export manufacturing in all sectors. An explosion of contruction has transformed its run-down cities into modern islands of light and clean lines. It has garnered a reputation for hard, knife-edged business. But anyone who stays there long enough begins to hear something groaning beneath the polished exterior, coming from somewhere carefully placed out of sight. Great care is taken to shepard away inquisitive visitors, though most don't have to look any further than their business associates to know what's really there. They present a perfect face, a smile and executive attire. Beneath is ruthlessness, corruption, greed and utter apathy.


Total: 250 Points

Race: (Various)

Zones: (110)

Archipelago - 20
Metropolis - 8

Colonies:

Cluster (3) - 30

Mine (5) - 20

Barracks (5) - 20

Metropolis (3) - 12

Traits: (80)

Colonial Overlord
Since before the General War, Anict has been a factious place lacking any unifying central vision. Its people in general hold few loyalties and their mercenary outlook makes internal politcs absolutely mercurial.

We Have Reserves
Beneath the gleaming veneer of Anict's glass cities and slick marketing lies a body writhing with corruption, greed and apathy. Everything produced there is a small and depressing metaphor- with limited warranty.

Flags of Convenience
Nobody even knows how exports from Anict wind up on virtually every world of Iscandar, let alone how they manage to get through customs. But the paperwork is all there and it is [i]flawless[/i].

Ubiquitous Contacts
Representatives of the conglomerates have a prophetic sense for unmet neets. There will always be One Near You, ready to deliver whatever you need wherever you need it. It's ominous and more than a little unsettling, really.


Military: 900 IP (60)