Difference between revisions of "User talk:Andronicus"

From Sphere
Jump to navigation Jump to search
m
m
Line 1: Line 1:
LEADERS<br>
+
'''NATIONAL LEADERS'''<br>
  
Monarch (Hereditary succession, by the sword, only the Monarch gets a vote)
+
'''Monarch''' (Hereditary succession / by the sword / only the Monarch gets a vote)
 
:Cheaper Vassalage points?
 
:Cheaper Vassalage points?
 
:Potential for trouble when the King dies (long live the King).
 
:Potential for trouble when the King dies (long live the King).
:Monarch "Traits" unlocked as your "buying" or representing a living person. Pick 3-6 traits.
+
:Monarch "Traits" unlocked as your "buying" or representing a living person and their leadership tendencies. For example having the "Wizard" trait does not mean this ruler is a wizard, only that magic is slightly better off in the governments eyes. Pick 1-2 traits for free, with another to be bought alongside a negative trait.
  
'''Monarch traits''' <br>
+
''Positive Monarch traits''
(Very generic)
+
:Soldier-King. Born in the saddle, or marching along with the legions and lovingly called "little boots"...
:Warrior
+
:Mercenary Captain/General. +1/2 Common Draft of any non-national race.
:Wizard
+
:Wizard (+X Books)
:Strategic Genius
 
:Buffoon
 
 
:Farmer (+X Food)
 
:Farmer (+X Food)
 +
:Hero. Your name resounds throughout the local lands as man, woman or "it" of fame and great importance. There are certain diplomatic and morale advantages to having a hero as a ruler.
  
 +
''Negative Monarch traits'' <br>
 +
:Profligate. (-1 Gold)
 +
:Bureaucrat. Instead of spell-books you have more tax forms. (-1 Books).
 +
:Puppet.
  
Elected (Somebody elects this dude)
+
 
 +
'''Elected''' (Somebody elects this dude)
 
:Electoral cycle CAN be tampered with by foreign interests with gold to spend. Electoral cycle must be noted.
 
:Electoral cycle CAN be tampered with by foreign interests with gold to spend. Electoral cycle must be noted.
 
Elected Governments (or Kings) have different traits that represent who does the electing.
 
Elected Governments (or Kings) have different traits that represent who does the electing.
Line 24: Line 28:
  
  
GOVERNMENT FORMS <br>
+
'''GOVERNMENT FORMS''' <br>
 
Governments have different forms and traits attached to them. Pick two.
 
Governments have different forms and traits attached to them. Pick two.
  

Revision as of 18:23, 8 September 2009

NATIONAL LEADERS

Monarch (Hereditary succession / by the sword / only the Monarch gets a vote)

Cheaper Vassalage points?
Potential for trouble when the King dies (long live the King).
Monarch "Traits" unlocked as your "buying" or representing a living person and their leadership tendencies. For example having the "Wizard" trait does not mean this ruler is a wizard, only that magic is slightly better off in the governments eyes. Pick 1-2 traits for free, with another to be bought alongside a negative trait.

Positive Monarch traits

Soldier-King. Born in the saddle, or marching along with the legions and lovingly called "little boots"...
Mercenary Captain/General. +1/2 Common Draft of any non-national race.
Wizard (+X Books)
Farmer (+X Food)
Hero. Your name resounds throughout the local lands as man, woman or "it" of fame and great importance. There are certain diplomatic and morale advantages to having a hero as a ruler.

Negative Monarch traits

Profligate. (-1 Gold)
Bureaucrat. Instead of spell-books you have more tax forms. (-1 Books).
Puppet.


Elected (Somebody elects this dude)

Electoral cycle CAN be tampered with by foreign interests with gold to spend. Electoral cycle must be noted.

Elected Governments (or Kings) have different traits that represent who does the electing.

Merchant Estate. For the traders, by the traders! (and the rich). +X Gold.
Common Estate. while the average peasant might not vote, the burghers can. +X Common draft.
Noble Estate. +X noble draft.
Vassal Electors. Requires points in "Vassalage".


GOVERNMENT FORMS
Governments have different forms and traits attached to them. Pick two.

Despotism. Rule by force or fear of force. +X Free unit gold upkeep.
Administrative. Rule by the King's (or Senates) laws and the supporting officials. +100 Gold
Feudalism. +X Noble draft modifier (Keeps only). Unlocks "Vassalage".
Mercantilism. Unlocks "Trade Connections"
Tribal.