Difference between revisions of "User talk:Andronicus"

From Sphere
Jump to navigation Jump to search
m
(Blanked the page)
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
===Magic!===
 
  
Mages (Training) (Upkeep)
 
*Archmage (Badass; these'll be expensive) (#Books, #Gold) (#Books, #Gold, #Mana)
 
*Master (# Books, # Gold)(#Books, #Gold, #Mana)
 
*Adept (# Books, # Gold)(#Books, #Gold, #Mana)
 
 
Magic Ideas <br>
 
Each magic effect has a level of power and a level of scale which determines cost. The levels scale from easy, simple, or weak to complex, powerful and large-scale. Take a simple fireball. Base power its a level two spell. But it has a scale of "small group" thus increasing it to a total level of three. A fireball with the scale of "large" would be a level four, "huge" level five.
 
 
Possible Levels<br>
 
*Level 4 - Missile Swarm
 
*Level 3 - Fireball.
 
*Level 2 - Burning hands.
 
*Level 1 - Ray of frost.
 
 
Mage/Magic Limits <br>
 
A Mage can only memorize, prepare for, and carry around so many books which limits the number of spells they can have on-hand. For example a Adept might have a max of ten effect levels onhand, a master twenty-five, and a Archmage a whopping fifty. Additionaly spells have a cost in books and mana to prepare.
 
 
 
http://dl.dropbox.com/u/991838/VodeAn_BrothersAll.mp3 <br>
 
http://dl.dropbox.com/u/991838/OneHeartofJustice.mp3 <br>
 
 
http://www.inisfail.com/bfg/bfg-latin-imperial-names.html <br>
 
 
[[Zoycite Kaolin]]<br>
 
 
= Warlach =
 
 
===Vital Statistics===
 
 
'''Craft Name''': Aeronwy C. Warlach <br>
 
'''Shadow Name''':  <br>
 
'''Player:''' Rex290/Andronicus<br>
 
'''Affiliation:''' <br>
 
'''Hermetic House:''' House Verditius <br>
 
'''Avatar:''' <br>
 
'''Demeanor:'''  <br>
 
'''Nature:''' <br>
 
'''Arete:''' 3 <br>
 
'''Willpower:''' 5/5 <br>
 
'''Quint:''' 0/0 <br>
 
'''Initiative:''' 0<br>
 
'''Paradox:''' 0 <br>
 
'''Chantry:'''
 
 
'''Health''':
 
:Bruised (-0) [ ]
 
:Hurt (-1) [ ]
 
:Injured (-1) [ ]
 
:Wounded (-2) [ ]
 
:Mauled (-2) [ ]
 
:Crippled (-5) [ ]
 
:Incapacitated [ ]
 
 
'''Movement''':
 
:Regular Speed: 16 yards
 
:Running Speed: 32 yards
 
 
===Standing Spells===
 
 
===Attributes===
 
:'''Physical (32XP)'''
 
::'''Strength:''' 2
 
::'''Dexterity:''' 4
 
::'''Stamina:''' 2
 
 
:'''Social (24XP)'''
 
::'''Charisma:''' 3
 
::'''Manipulation:''' 1
 
::'''Appearance:'''3
 
 
:'''Mental (56XP)'''
 
::'''Perception:''' 3 -12
 
::'''Intelligence:''' 5 -40
 
::'''Wits:''' 2 -4XP
 
 
===Abilities===
 
:''' Abilities (80XP)'''
 
::'''Alertness:''' 0
 
::'''Athletics:''' 0
 
::'''Awareness:''' 0
 
::'''Brawl:''' 0
 
::'''Dodge:''' 0
 
::'''Disguise:''' 0
 
::'''Intimidation:''' 0
 
::'''Firearms:''' 0
 
::'''Meditation:''' 0
 
::'''Melee:''' 0
 
::'''Technology:''' 0
 
::'''Stealth:''' 0
 
::'''Subterfuge:''' 0
 
::'''Linguistics:''' 0 (Native: English) (xxx)
 
::'''Occult:''' 0
 
:'''Field Abilities (0)'''
 
::'''Academics'''
 
:::'''Enochian'''
 
:::'''Cosmology'''
 
::'''Crafts:''' 0
 
::'''Performing:'''
 
::'''Lore:'''
 
 
===Backgrounds===
 
:'''Avatar:''' 5 (-15XP) <br>
 
:'''Library:''' 3 <br>
 
:'''Resources:''' 2 (Money stops being a trouble with basic transmutation)<br>
 
:'''Throwback:''' 2 (+6XP)<br>
 
 
==Ars Hermetici, ''The Royal Path''==
 
 
'''The Foundation, ''Modus'':''' *** <br>
 
 
'''Ars Animae (The Refining Fire):''' 0 <br>
 
'''Ars Conjunctionis (Similitude):''' 0<br>
 
'''Ars Essentiae (The Gateway):''' 2 (-18XP) <br>
 
'''Ars Fati (Venom):''' 0<br>
 
'''Ars Manium (The Pharaoh's Army):''' 0<br>
 
'''Ars Materiae (Clay):''' 3 (-31XP ) (Specialty)<br>
 
'''Ars Mentis (The Watcher):''' 0<br>
 
'''Ars Temporia (All Men Know):''' 0<br>
 
'''Ars Vis (the South):''' 2 (-16XP -2FB XP)<br>
 
 
===Paradigm===
 
 
'''General Foci:''' Runes (Enochian), Sympathetic Laws, Geometric Designs, sometimes themed with Ma'at. Theurgy, power over and of the godforms. <br>
 
'''Ars Animae:''' Drawn pentagram, or words of power. The numbers 3 and 11.<br>
 
'''Ars Essentiae:''' The Iron Key of the Elements. The number 8.<br>
 
'''Ars Manium:''' Hood, black eyebands, spirit pentacles. The number 5 and 6. <br>
 
'''Ars Mentis :''' Nothung, Enochian runed sword. Unique for Ars Mentis via Sword Forms. The key element is truth and the cutting towards it. The number 14<br>
 
'''Ars Vis:''' Tree of Life, Liquids prepared or not to represent the flow of magick (Waters of Magic/Life), geometric designs, or sword forms (which are akin to the Forms of Truth). The number 1.
 
 
===Magickal Form===
 
 
 
'''Magickal Panoply'''
 
 
'''Regular Weapons'''
 
 
'''Misc'''
 
 
==Character==
 
 
===Merits and Flaws===
 
 
===Biography===
 
 
 
==Experience==
 
 
===Freebie XP (50 XP)===
 
*2XP for spheres
 
 
''Solid Needs'' <br>
 
 
 
 
==Life Lessons==
 
 
[[Category:Rexism]]
 

Latest revision as of 22:35, 6 January 2017