Difference between revisions of "User talk:100thlurker"

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*'''Anti-Matter Gun''': Fires bolts of suspended but volatile Anti-Matter, destroys both armor and hp on the same damage roll on unshielded hulls. Range 2-7
 
*'''Anti-Matter Gun''': Fires bolts of suspended but volatile Anti-Matter, destroys both armor and hp on the same damage roll on unshielded hulls. Range 2-7
  
Stances:
+
Stances: <br>
 +
Ships have different stances depending on their hull type and role. Some have specific stances entirely unique to their class.
 
*'''Retreat''': All emergency power to engines. x2 Speed to nearest Starway or safe zone. Ship in Retreat cannot be taken out of Retreat stance except with a command check.
 
*'''Retreat''': All emergency power to engines. x2 Speed to nearest Starway or safe zone. Ship in Retreat cannot be taken out of Retreat stance except with a command check.
 
*'''EW Screen''': Cannot fire weapons. Ships using EW Screen will grant their EW score to all ships, friendly or enemy, in their line of movement.
 
*'''EW Screen''': Cannot fire weapons. Ships using EW Screen will grant their EW score to all ships, friendly or enemy, in their line of movement.
 
==Ship mockups==
 
==Ship mockups==
*For test purposes jardin ships are symmetrical, with 2 less AMGs in place of equivalent number of QF Vectors. Jardin Frigates are exactly the same as Imperial counterpart.
+
===Ships of the Wall===
{|class="wikitable" style="width:100%; margin:auto;text-align: center;" align="left"
+
'''Battleship''' (1st Rate): Speed 2 (Init:0), Shields 10, Armor 8, Structure 25, EW 0, 10 HI Vector Beams, 4 QF Vector Beams
|+ style="text-align: left;" | '''IInd Rate Ship of the Wall'''
+
'''Armored Cruiser''' (IInd Rate): Speed 3 (Init:1), Shields 8, Armor 6, Structure 12, EW 0, 6 HI Vector Beams, 4 QF Vector Beams
| align="center" Rowspan="4" | [[File:Imperial Battleship Token.png|75px]]
+
'''Cruiser''' (IIIrd Rate): Speed 3 (Init:1), Shields 6, Armor 4, Structure 10, EW 1 4 HE Vector Beams, 4 QF Vector Beams
|- valign="middle"
+
===Light Ships===
! Hull
+
'''Light Cruiser''' (IVth Rate): Speed 4 (Init:2), Shields 4, Armor 3, Structure 8, EW 3, 6 QF Vector Beams
| '''Speed:''' 2
+
'''Frigate''': Speed 4 (Init 4), Shields 2, Armor 1, Structure 6, EW 4, 2 QF Vector Beams
| '''Initiative:''' 0
 
| '''Structure:''' 25
 
|- valign="middle"
 
! Defenses
 
| '''Shields:''' 10
 
| '''Armor:''' 8
 
| '''EW:''' 2
 
|-
 
! Weapons
 
| colspan="2" | 10 HI Vector Beams
 
| 2 QF Vector Beams
 
|-
 
|}
 
 
 
{|class="wikitable" style="width:100%; margin:auto;text-align: center;" align="left"
 
|+ style="text-align: left;" | '''IIIrd Rate Ship of the Wall (Modernized Capital)'''
 
| align="center" rowspan="4" | [[File:Predread Token.png|75px]]
 
|- valign="middle"
 
! Hull
 
| '''Speed:''' 1
 
| '''Initiative:''' 0
 
| '''Structure:''' 25
 
|-
 
! Defenses
 
| '''Shields:''' 6
 
| '''Armor:''' 10
 
| '''EW:''' 1
 
|-
 
! Weapons
 
| colspan="2" | 5 Ray Beams
 
| 8 QF Vector Beams
 
|-
 
|}
 
 
 
{|class="wikitable" style="width:100%; margin:auto;text-align: center;" align="left"
 
|+ style="text-align: left;" | '''IIIrd Rate Ship of the Wall (Armored Cruiser)'''
 
| align="center" Rowspan="4" | [[File:Imperial_Heavy_Cruiser_Token.png|75px|]]
 
|- valign="middle"
 
! Hull
 
| '''Speed:''' 4
 
| '''Initiative:''' 1  
 
| '''Structure:''' 12
 
|- valign="middle"
 
! Defenses
 
| '''Shields:''' 8
 
| '''Armor:''' 6
 
| '''EW: 2'''
 
|-
 
! Weapons
 
| colspan="2" | 6 HI Vector Beams
 
| 2 QF Vector Beams
 
|-
 
|}
 
 
 
{|class="wikitable" style="width:100%; margin:auto;text-align: center;" align="left"
 
|+ style="text-align: left;" | '''IVth Rate Ship of the Wall (Heavy Cruiser)'''
 
| align="center" Rowspan="4" | [[File:Imperial Fast Battleship Token Option 2.png|75px]]
 
|- valign="middle"
 
! Hull
 
| '''Speed:''' 4
 
| '''Initiative:''' 2
 
| '''Structure:''' 10
 
|- valign="middle"
 
! Defenses
 
| '''Shields:''' 6
 
| '''Armor:''' 4
 
| '''EW:''' 3
 
|-
 
! Weapons
 
| colspan="2" | 4 HI Vector Beams
 
| 4 QF Vector Beams
 
|-
 
|}
 
 
 
{|class="wikitable" style="width:100%; margin:auto;text-align: center;" align="left"
 
|+ style="text-align: left;" | '''Vth Rate Ship of the Wall (Light Cruiser)'''
 
| align="center" Rowspan="4" | [[File:Ventris Cruiser Token.png|75px]]
 
|- valign="middle"
 
! Hull
 
| '''Speed:''' 6
 
| '''Initiative:''' 3
 
| '''Structure:''' 8
 
|- valign="middle"
 
! Defenses
 
| '''Shields:''' 4
 
| '''Armor:''' 3
 
| '''EW:''' 4
 
|-
 
! Weapons
 
| colspan="3" | 6 QF Vector Beams
 
|-
 
|}
 
 
 
{|class="wikitable" style="width:100%; margin:auto;text-align: center;" align="left"
 
|+ style="text-align: left;" | '''Frigate'''
 
| align="center" Rowspan="4" | [[File:Imperial Destroyer Token.png|75px]]
 
|- valign="middle"
 
! Hull
 
| '''Speed:''' 8
 
| '''Initiative:''' 4
 
| '''Structure:''' 6
 
|- valign="middle"
 
! Defenses
 
| '''Shields:''' 2
 
| '''Armor:''' 1
 
| '''EW:''' 6
 
|-
 
! Weapons
 
| colspan="3" | 2 QF Vector Beams
 
|-
 
|}
 
 
 
 
=Characters, Fleets, and Tokens=
 
=Characters, Fleets, and Tokens=
  

Revision as of 21:15, 24 September 2015

I00thlurker Retcon Proposal

  • Spot Fire: The Spot Fire trait on a weapon allows a ship to use targeting data from a friendly ship, out to the Spotter's EW Range. Use the distance between the Spotter and the Target for the purposes of determining the effective range for gunnery, such as penalty to damage from EW.

Weapons:

  • Ray Beams: Massive beam emplacements or spinal arrays far too powerful to use vectoring and thus relying on mechanical aiming. Base TN 5, plus the target's Initiative value, +1 at over half range(may not be able to hit some ships at all). [+Spot Fire]. [Double damage to shields]. Range 4-22.
  • HI Vector Beam: Main battery of Ships of the Wall, too powerful for snap vectoring. Can spot fire. Base TN 5, plus the target's Initiative value up to 9, +1 at over half range. [+Spot Fire]. [Double damage to shields]. Range 2-18.
  • QF Vector Beam: Ubiquitous, basic anti-ship bendy beams, particularly suited for tagging fast targets. Base TN 6. Range 7.
  • Anti-Matter Gun: Fires bolts of suspended but volatile Anti-Matter, destroys both armor and hp on the same damage roll on unshielded hulls. Range 2-7

Stances:
Ships have different stances depending on their hull type and role. Some have specific stances entirely unique to their class.

  • Retreat: All emergency power to engines. x2 Speed to nearest Starway or safe zone. Ship in Retreat cannot be taken out of Retreat stance except with a command check.
  • EW Screen: Cannot fire weapons. Ships using EW Screen will grant their EW score to all ships, friendly or enemy, in their line of movement.

Ship mockups

Ships of the Wall

Battleship (1st Rate): Speed 2 (Init:0), Shields 10, Armor 8, Structure 25, EW 0, 10 HI Vector Beams, 4 QF Vector Beams Armored Cruiser (IInd Rate): Speed 3 (Init:1), Shields 8, Armor 6, Structure 12, EW 0, 6 HI Vector Beams, 4 QF Vector Beams Cruiser (IIIrd Rate): Speed 3 (Init:1), Shields 6, Armor 4, Structure 10, EW 1 4 HE Vector Beams, 4 QF Vector Beams

Light Ships

Light Cruiser (IVth Rate): Speed 4 (Init:2), Shields 4, Armor 3, Structure 8, EW 3, 6 QF Vector Beams Frigate: Speed 4 (Init 4), Shields 2, Armor 1, Structure 6, EW 4, 2 QF Vector Beams

Characters, Fleets, and Tokens

Set-Piece Engagement

Formation

Formation is

Avant Garde
Left Wing Center Right Wing
Reserve Reserve Reserve

Formation prejudices. It provides bonuses to

Pursuit

Flags & Symbols

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  • Simurgh logo.jpg
  • Phoenix Republic.png
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  • Zilvekust Republican Flag.png
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  • ZOCU Flag.PNG
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  • Magnateflag.jpg
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  • PACTroundel.png
  • Alpha protocol.jpg
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  • Estovakia.png
  • Emmeria.png
  • Yuktobania Flag.gif
  • Deldan Flag.png
  • Pacificaflag.jpg
  • Leagueflag.jpg
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  • Leagueroundel.gif
  • Flag of the Dominican Republic.gif
  • 25px
  • PYRAMID Flag.png
  • NEXT.png
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  • Arstotzka.png
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  • RFlag.PNG
  • Sonic.jpg
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  • Verg Sun.png
  • Worn flag.jpg