Difference between revisions of "User:Shrike"

From Sphere
Jump to navigation Jump to search
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
==Rise of Neo-Jove==
 
===Making a Character===
 
You get 40 points to make a starting character.
 
 
====Pilot Skills (Primary)====
 
 
Piloting
 
:This stat increases ''both'' Offensive and Defensive Agility.
 
:Skill cost:  x2
 
Reflexes
 
:This stat increases Soft Defense.
 
:Skill cost:  x1
 
Steadiness
 
:This stat increases Soft Attack.
 
:Skill cost:  x1
 
Gunnery
 
:This stat increases Armored Attack.
 
:Skill cost:  x1
 
Electronic Warfare
 
:This stat increases ''both'' Offensive and Defensive Electronics.
 
:Skill cost:  x1
 
Mecha Fighting
 
:This stat increases ''both'' Offensive and Defensive Melee.
 
:Skill cost:  x1
 
Charisma
 
:How well-drawn and visually distinct your character model is.
 
:Skill cost:  x2
 
Physique
 
:How ''physical'' your character is.
 
:Skill cost:  x2
 
 
====Pilot Skills (Secondary)====
 
Unless otherwise noted, all Secondary skills cost 5 points to get to Rank 1.  Cost is calculated normally afterwards.
 
 
Artillery
 
:This stat increases Structure Attack; additionally it increases the attack range on any affected weapon that also has a base range of 10 or more.  This stacks with Marksman.
 
:Skill cost:  x2
 
Marksman
 
:This stat increases attack range on weapons.  Only applies to ranged weapons (obviously).
 
:Skill cost:  x3
 
Luck
 
:This stat provides one reroll per session per rank.
 
:Skill cost:  x3
 
Tuneup
 
:This stat provides +5 Mecha Build Points per rank - on top of the basic design, representing personal tune-up.
 
:Skill cost:  x3
 
Aleph
 
:Doesn't do anything yet.
 
:Skill cost:  x2
 
 
 
Rank 0 - 0 CP - Hobbyist/Amateur<br>
 
Rank 1 - 1 CP - Trained<br>
 
Rank 2 - 3 CP - Professional<br>
 
Rank 3 - 6 CP - Skilled Professional<br>
 
Rank 4 - 10 CP - Experienced Professional<br>
 
Rank 5 - 15 CP - Expert<br>
 
Rank 6 - 21 CP - Master<br>
 
Rank 7 - 28 CP - Ancient Master<br>
 
Rank 8 - 36 CP - Exemplar<br>
 
Rank 9 - 45 CP - Paragon<br>
 
Rank 10 - 55 CP - Superlative<br>
 
 
====Pilot Abilities====
 
Pilot Abilities are discrete abilities and are bought at defined costs, not by rank level.  The list is incomplete; more may be requested.
 
 
G-Tolerant
 
:This ability adds Physique to Defensive Agility.
 
:Ability cost:  5
 
Made of Iron
 
:This ability adds Physique to Armored Defense.
 
:Ability cost:  5
 
Fan Favorite
 
:This ability adds Charisma to Structure.
 
:Ability cost:  5
 
Char Custom
 
:This ability adds Charisma to Speed.
 
:Ability cost:  5
 
 
 
 
====Phenotype====
 
Baseline
 
:Baselines are 'normal people'.
 
:Phenotype Bonus:  Starts with one Pilot Ability free of charge.
 
:Phenotype Cost:  0
 
 
High Transhumans
 
:A- or B-type; can also represent Alpha upgrades
 
:Phenotype Bonus:  +1 Physique and Charisma, '''G-Tolerant'''
 
:Phenotype Cost:  10
 
 
Peak Transhumans
 
:S-type transhumans.  Best of the best!
 
:Phenotype Bonus:  +1 Charisma, Steadiness and Mecha Fighting, +2 Physique, '''G-Tolerant'''
 
:Phenotype Cost:  25
 
 
Seraphim
 
:Mass Production Model Space Elf Lesbian Psykers.
 
:Phenotype Bonus:  +1 Charisma and Physique, Aleph Rank 2, '''G-Tolerant'''
 
:Phenotype Cost:  15
 
 
Atlas
 
:Big beefy people
 
:Phenotype Bonus:  +2 Physique, '''Made of Iron'''
 
:Phenotype Cost:  10
 
 
Ishtar
 
:Hotties!
 
:Phenotype Bonus:  +2 Charisma, '''Fan Favorite'''
 
:Phenotype Cost:  10
 
 
Omoikane
 
:Thinky types
 
:Phenotype Bonus:  +1 Electronic Warfare, Artillery Rank 2
 
:Phenotype Cost:  10
 
 
Full Conversion Cyborg
 
:Made of hyperalloy.
 
:Phenotype Bonus:  -1 Charisma, +1 Reflexes, +2 Physique, '''G-Tolerant''', '''Made of Iron'''
 
:Phenotype Cost:  25
 
 
 
==Misc Stuffs==
 
==Misc Stuffs==
 
===Space Barb===
 
===Space Barb===
Line 230: Line 108:
  
  
=Cosa Sakharov=
+
==Cosa Sakharov==
 
[[File:Cosa.jpg|thumb|Monochrome is the new black]]
 
[[File:Cosa.jpg|thumb|Monochrome is the new black]]
 
'''Age:''' 18<br>
 
'''Age:''' 18<br>
Line 268: Line 146:
  
  
===Other Stuffs===
+
==System Musings==
 +
===Basic Stuff===
 +
:Roll 2D10 + modifiers
 +
 
 +
===Ship Design===
 +
All ships have a base statline
 +
:'''Firepower''':  Default firepower bonus added to all gun attacks.
 +
:'''Armor''':  Basic physical protection.
 +
:'''Shields''':  Protects again gunfire (adding to Armor), but not against graviton torpedoes.
 +
:'''Evasion''':  How easily your ship can avoid getting hit due to a combination of size and speed.
 +
:'''Speed''':  The bonus to movement rolls.
 +
:'''Hits''':  How many hits your ship can take before it starts to loose effectiveness.
 +
:'''Equipment''':  How many spaces of equipment your ship has.
 +
::Destroyers normally have 3 equipment space
 +
::Cruisers normally have 5-6 equipment space
 +
::Capital ships have a minimum of 8 equipment space
 +
 
 +
====Equipment====
 +
Equipment is various items that improve your ship's performance - guns, electronics, protection, engines, etc.
 +
 
 +
Cost of equipment is two values; the first is the resource price and the second is the availability.
 +
 
 +
Examples:
 +
 
 +
'''Small Cannon Turrets'''
 +
:Firepower:  2
 +
:Accuracy:  +6
 +
:Range:  Short
 +
:Equipment:  1
 +
:Cost:  ?? Common
 +
 
 +
'''Medium Cannon Turrets'''
 +
:Firepower:  4
 +
:Accuracy:  +3
 +
:Range:  Medium
 +
:Equipment:  2
 +
:Cost:  ?? Common
 +
 
 +
'''Heavy Cannon Turrets'''
 +
:Firepower:  8
 +
:Accuracy:  +0
 +
:Range:  Long
 +
:Equipment:  4
 +
:Special:  Barrage; FP 1 Acc +3
 +
:Cost:  ?? Common
 +
 
 +
'''Superheavy Cannon Turrets'''
 +
:Firepower:  10
 +
:Accuracy:  -1
 +
:Range:  Long
 +
:Equipment:  5
 +
:Special:  Barrage; FP 2 Acc +2
 +
:Cost:  ?? Rare
 +
 
 +
'''Siege Cannon'''
 +
:Firepower:  15
 +
:Accuracy:  -8
 +
:Range:  Extreme
 +
:Equipment:  3
 +
:Cost:  ?? Rare
 +
 
 +
'''Flak Guns'''
 +
:Range:  Short
 +
:Equipment:  1
 +
:Special:  AA 2
 +
:Cost:  ?? Rare
 +
 
 +
'''Torpedo Launcher'''
 +
:Accuracy:  +0
 +
:Range:  Short
 +
:Equipment:  1
 +
:Special:  Torpedo Attack 2
 +
:Cost:  ?? Common
 +
 
 +
'''Small Fire Control'''
 +
:Range:  Short
 +
:Equipment:  1
 +
:Special:  +2 accuracy on all Gunnery attacks
 +
:Cost:  ?? Common
 +
 
 +
'''Improved Small Fire Control'''
 +
:Range:  Short
 +
:Equipment:  1
 +
:Special:  +2 accuracy on all Gunnery attacks, AA +1
 +
:Cost:  ?? Rare
 +
 
 +
'''Medium Fire Control'''
 +
:Range:  Medium
 +
:Equipment:  1
 +
:Special:  +2 accuracy on all Gunnery attacks at Short range, +1 at Medium
 +
:Cost:  ?? Uncommon
 +
 
 +
'''Large Fire Control'''
 +
:Range:  Long
 +
:Equipment:  2
 +
:Special:  +2 accuracy on all Gunnery attacks
 +
:Cost:  ?? Common
 +
 
 +
'''Improved Large Fire Control'''
 +
:Range:  Long
 +
:Equipment:  2
 +
:Special:  +2 accuracy on all Gunnery attacks, AA +1
 +
:Cost:  ?? Rare
 +
 
 +
'''Armor Plating'''
 +
:Equipment:  2
 +
:Special:  +2 Armor
 +
:Cost:  ?? Common
 +
 
 +
'''Shield Generator'''
 +
:Equipment:  2
 +
:Special:  +3 Shields
 +
:Cost:  ?? Common
 +
 
 +
'''High-Ouput Drive Kernel'''
 +
:Equipment:  2
 +
:Special:  +2 Evasion, +2 Speed
 +
:Cost:  ?? Uncommon
 +
 
 +
'''Reinforced Bulkheads'''
 +
:Equipment:  2
 +
:Special:  +1 Hit
 +
:Cost:  ?? Common
 +
 
 +
'''Recon Detachment'''
 +
:Equipment:  1
 +
:Special:  Scout
 +
:Cost:  ?? Common
 +
 
 +
'''Interface Recon Craft'''
 +
:Equipment:  3
 +
:Special:  Extended Scout
 +
:Cost:  ?? Common
 +
 
 +
'''Flight Deck'''
 +
:Equipment:  2
 +
:Special:  Allows 1 squadron embarkation
 +
:Cost:  ?? Common
 +
 
 +
'''Luxurious Fittings'''
 +
:Equipment:  1
 +
:Special:  Boost to all diplomacy rolls (+4 if escort, +5 if cruiser, +6 if capital ship)
 +
:Cost:  ?? Common
 +
 
 +
'''Royal Fittings'''
 +
:Equipment:  1
 +
:Special:  Boost to all diplomacy rolls (+6 if escort, +8 if cruiser, +10 if capital ship)
 +
:Cost:  ?? Rare
 +
 
 +
'''System Ship'''
 +
:Equipment:  -1 (increases equipment space by 1)
 +
:Special:  +2 Armor, -2 Shields, may only travel via wormhole
 +
:Cost:  ?? Common
 +
 
 +
 
 +
 
 +
==Other Stuffs==
 
[http://forums.spacebattles.com/showpost.php?p=1811059&postcount=286 LOE-Tans]
 
[http://forums.spacebattles.com/showpost.php?p=1811059&postcount=286 LOE-Tans]
  
 
[[Otome X]]
 
[[Otome X]]

Latest revision as of 22:29, 25 September 2014

Misc Stuffs

Space Barb

Apostates gain +1 to any two separate attributes.
Barbarians are unmodified mortals and generally not fit to be player characters. Barbarians start with -1 to all attributes and are limited to a maximum Magery of 1.
Warriors gain +1 Finesse and +1 Physical.
Strategoi gain an additional +1 Charisma (Command) and +2 Education (Military History).
Followers (10)
Bodyguard (5 CP): You have roughly a dozen to two dozen followers at your beck and call.
Elites (two times cost):
Province Small Fleet (25 CP): An alternative martial equivalence would be an entire carrier or battleship strike group, a single heavy combatant escorted by several medium and light warships.
Magery 0
Finesse: 1 (1 -1 +1, 1)
Physical: 1 (1 -1 +1, 1)
Education: 1 (1 -1 +1, 1)
Wits: 2 (2 -1 +1, 3)
Charisma: 2 (3 -1, 6)
Respect: 3 (6)
Legend: 4 (20)
Charisma (Command): 2 (1 +1, 1)
Education (Military History): 3 (1 +2, 1)


Censor of the Gods

Forgeborn are limited to a maximum Magery of 2, but gain +3 to Physical, +2 to Education, +1 to Wits and Charisma, +2 Physical (Toughness) and +1 Education (Ancestral/Encyclopedic Memories).
Warriors gain +1 Finesse and +1 Physical.
Berserkers gain +1 Physical and +1 Physical (Toughness)
War: +1 Finesse and +1 Physical (Toughness).
Knowledge +1 Education and +1 Education (any specialty).
Magery 0
Finesse: 3 (1 +2, 1)
Physical: 6 (1 +5, 1)
Education: 4 (1 +3, 1)
Wits: 2 (1 +1, 1)
Charisma: 2 (1 +1, 1)
Respect: 1 (1)
Legend: 4 (2 + 2, 6)
Physical (Toughness): 4 (0 +4, 0)
Finesse (Erinyes Mode): 1 (1)
Education (Ancestral/Encyclopedic Memories): 3 (1 +2, 1)
Charisma (Collected): 1 (1)
Legendary Relic (35 CP)
Erinyes Form (major)
Cannot be stolen
Transformation
Immortal: Must be destroyed in Erinyes form (15)
Divine Shield (10)


Lorelei

The Witch of the Black Ocean

Not quite, but close
Lorelei was once an Oceanid like her sisters, a patron diety of a river. Centuries ago a skirmish between the Titans and the Olympians irradiated her home, and she vanished, believed dead. Recently however she has reappeared, her body below the ribcage replaced by a bulky but undulating tail of dark malmetal. Further cybernetics lurk inside what remains of her organic body and the fully robotic sections house an impressive array of dangerous equipment including a micro-aegis, concealed missile ports and an antigravity flight system which lets her 'swim' through the air as if it were water.
Having acquired a small band of followers, Lorelei managed to seize a Dorian transreme slated for decomissioning and has carved a trail of daring theft across known space, eluding all pursuit.


Alfar Oceanids gain +2 Charisma, +2 Finesse, +1 Wits, +1 Education, +1 Physical, and +1 Physical (Agility).
Explorers gain +1 Wits, +1 Education (Medicine), and +1 Education (Navigation).
Conquistadors gain +1 Finesse and +1 Charisma (Command).
Trickster: +1 Wits and +1 Education (Security).
Knowledge: +1 Education and +1 Education (any specialty).
Magery 0
Finesse: 5 (2 + 3, 3)
Physical: 3 (2 + 1, 3)
Education: 4 (2 + 2, 3)
Wits: 4 (2 + 2, 3)
Charisma: 4 (2 + 2, 3)
Finesse (Cyberlinked): 2 (0 + 2, 0)
Finesse (Integrated Weapons): 2 (0 + 2, 0)
Physical (Agility): 1 (0 + 1, 0)
Physical (Toughness): 2 (0 +2, 0)
Physical (Zero-G): 2 (0 + 2, 0)
Education (Medicine): 1 (0 + 1, 0)
Education (Navigation): 3 (1 + 2, 1)
Education (Security): 1 (0 + 1, 0)
Charisma (Collected): 1 (1)
Charisma (Command): 3 (2 + 1, 3)
Respect (Pirates): 2 (3)
Legend: 3 (12)
Tricksy Bitch
Feet First Into Hell
One Hundred Ten Percent
Enhancements (25)
Trivial Enhancement (1 CP): Multitool
Minor Enhancement (4 CP): +2 Finesse (Cyberlinked), Cyberlink System
Moderate Enhancement (5 CP): +2 Physical (Zero-G), Pressure Resistance
Extensive Enhancement (10 CP): +2 Finesse (Integrated Weapons), +2 Physical (toughness), Nano Repair, Antigravity 'Swimming' Flight
Extensive Enhancement (10 CP): Implanted Micromissile Launcher (3), Heavy Armor/Shielding (3)
Elite Bodyguard (10 CP): In addition to the battle-hardened Avatar pilots, Lorelei's elite pirates include the small bridge crew of the Sea Witch.
Metropolis (15 CP): A Pirate Avatar Carrier, the Sea Witch. Capable of supporting 16 Avatars, though the 'Witch only has 14 currently embarked. Coming from a half-dozen different origins, each one has been extensively customized on top of that, leaving a very motly complement indeed.
Impoverished (+7 CP): Lorelei and the crew of the Sea Witch take what they can get. Much of their equipment is second, third or even fourth-hand.
Intolerent: servants of the Titans and Olympians (+3 CP)


Cosa Sakharov

Monochrome is the new black

Age: 18
Eyes: Gold/Violet heterachromia
Hair: Jungle Green
Origin: Student
Priorities: Attributes, Deus ex Machina, Skills, Schema, Mecha
Background: Student on the fast track to becoming a pop journalist sensation. Probably a Coordinator.

Attributes

  • Power: 1
  • Grace: 2
  • Smarts: 3
  • Knowledge: 2
  • Charisma: 5
  • Rhetoric: 5
  • Perception: 3
  • Integrity: 3
  • Willpower: 8
  • Initiative: 5
  • Speed: 1
  • Protection: 1

Skills

Oration 1
Newtype Bullshit 3 [Remotes]

Mecha

14 points

Schema

Parents [2]
Internet Famous [2]

Deus Ex Machina

5


System Musings

Basic Stuff

Roll 2D10 + modifiers

Ship Design

All ships have a base statline

Firepower: Default firepower bonus added to all gun attacks.
Armor: Basic physical protection.
Shields: Protects again gunfire (adding to Armor), but not against graviton torpedoes.
Evasion: How easily your ship can avoid getting hit due to a combination of size and speed.
Speed: The bonus to movement rolls.
Hits: How many hits your ship can take before it starts to loose effectiveness.
Equipment: How many spaces of equipment your ship has.
Destroyers normally have 3 equipment space
Cruisers normally have 5-6 equipment space
Capital ships have a minimum of 8 equipment space

Equipment

Equipment is various items that improve your ship's performance - guns, electronics, protection, engines, etc.

Cost of equipment is two values; the first is the resource price and the second is the availability.

Examples:

Small Cannon Turrets

Firepower: 2
Accuracy: +6
Range: Short
Equipment: 1
Cost: ?? Common

Medium Cannon Turrets

Firepower: 4
Accuracy: +3
Range: Medium
Equipment: 2
Cost: ?? Common

Heavy Cannon Turrets

Firepower: 8
Accuracy: +0
Range: Long
Equipment: 4
Special: Barrage; FP 1 Acc +3
Cost: ?? Common

Superheavy Cannon Turrets

Firepower: 10
Accuracy: -1
Range: Long
Equipment: 5
Special: Barrage; FP 2 Acc +2
Cost: ?? Rare

Siege Cannon

Firepower: 15
Accuracy: -8
Range: Extreme
Equipment: 3
Cost: ?? Rare

Flak Guns

Range: Short
Equipment: 1
Special: AA 2
Cost: ?? Rare

Torpedo Launcher

Accuracy: +0
Range: Short
Equipment: 1
Special: Torpedo Attack 2
Cost: ?? Common

Small Fire Control

Range: Short
Equipment: 1
Special: +2 accuracy on all Gunnery attacks
Cost: ?? Common

Improved Small Fire Control

Range: Short
Equipment: 1
Special: +2 accuracy on all Gunnery attacks, AA +1
Cost: ?? Rare

Medium Fire Control

Range: Medium
Equipment: 1
Special: +2 accuracy on all Gunnery attacks at Short range, +1 at Medium
Cost: ?? Uncommon

Large Fire Control

Range: Long
Equipment: 2
Special: +2 accuracy on all Gunnery attacks
Cost: ?? Common

Improved Large Fire Control

Range: Long
Equipment: 2
Special: +2 accuracy on all Gunnery attacks, AA +1
Cost: ?? Rare

Armor Plating

Equipment: 2
Special: +2 Armor
Cost: ?? Common

Shield Generator

Equipment: 2
Special: +3 Shields
Cost: ?? Common

High-Ouput Drive Kernel

Equipment: 2
Special: +2 Evasion, +2 Speed
Cost: ?? Uncommon

Reinforced Bulkheads

Equipment: 2
Special: +1 Hit
Cost: ?? Common

Recon Detachment

Equipment: 1
Special: Scout
Cost: ?? Common

Interface Recon Craft

Equipment: 3
Special: Extended Scout
Cost: ?? Common

Flight Deck

Equipment: 2
Special: Allows 1 squadron embarkation
Cost: ?? Common

Luxurious Fittings

Equipment: 1
Special: Boost to all diplomacy rolls (+4 if escort, +5 if cruiser, +6 if capital ship)
Cost: ?? Common

Royal Fittings

Equipment: 1
Special: Boost to all diplomacy rolls (+6 if escort, +8 if cruiser, +10 if capital ship)
Cost: ?? Rare

System Ship

Equipment: -1 (increases equipment space by 1)
Special: +2 Armor, -2 Shields, may only travel via wormhole
Cost: ?? Common


Other Stuffs

LOE-Tans

Otome X