Difference between revisions of "User:Peel"

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[[Mage: The Ascension in Arcus Prima Arena]]<br>
 
[[Mage: The Ascension in Arcus Prima Arena]]<br>
 
[[Escape from the Abyss]]<br>
 
[[Escape from the Abyss]]<br>
 
+
[[Project Codename: Orenji]]<br>
==Gundam Checklist==
 
===General Principles===
 
*Use tass. Minimum difficulties because we may not have time to ritual properly.
 
===Creating the Gundam===
 
*Matter 4/5, Forces 4/5, Correspondence 3, Prime 3
 
*Maya Asano, Kanako Kuga, other KS?
 
*Exploit the fact that the Aura has no primium to turn it into the nucleus of a fully operational giant robot.
 
*Matter provides the mechanisms and mass, Forces the motive force, Correspondence the links between the nucleus and the main body, and Prime the magic(k)al glue.
 
**''"What? That's impossible! Even at breakneck speed that would take weeks of prototyp-"''
 
**''"Don't believe in yourself! Believe in the me who believes in you!"''
 
===Powering the Gundam===
 
*Correspondence 4, Prime 3
 
*Proteus
 
*Turn the dragon lines around the Gundam statue from 'suck' to 'blow' to provide the quint firehose needed to power the thing.
 
**''Power stations all over Japan providing 180 gigawatts of quintessence.''
 
===Awakening the Gundam===
 
*Spirit 4
 
*Elizabeth Allegheny
 
*Make the elaborate fiction of the Gundam statue into reality, by summoning All Gundam. This should provide the Gundam with additional powers and abilities appropriate to its nature.
 
*Spirits have their own will, and while it is in the nature of a Gundam to be piloted, we must be careful to act within the principles of Gundam.
 
**''"I don't understand how this is supposed to help."''
 
**''"You didn't understand how turning the Coil Institute into a giant drill was supposed to help either. Stop nitpicking and put on the cosplay."''
 
 
 
===Side Objectives===
 
Mostly Proteus with some Kana.
 
Secure Tokyo Big Sight.<br>
 
Demonstrate Yakuza response to disaster.<br>
 
Organize Police/TMSP response.<br>
 
 
 
===Operating the Gundam===
 
*Kanako Kuga in AURA-TRACE control system. Use hardsuit dex bonus to compensate for low abilities.
 
*Eizabeth Allegheny in technical support seat. Dream Tech for ease of interface.
 
*Proteus and the Knight Sabers providing 'infantry' support in hardsuits.
 
 
 
==Arcana Vault==
 
In 2020 obscure Korean dev house Pentagon X organised the closed beta for Arcana Vault, their new MMO and the first multiplayer online game to use the RiftTrip neural induction headset successfully kickstarted last year. You were one of the lucky few to win access to the closed beta, and with it a complimentary PX-branded RiftTrip, modified for the high data demands of seamless online play. At midnight on launch day, you activated, and logged on.
 
 
 
It took five minutes for the first bug reports to circulate. Logging off was impossible. 'Quit' was greyed out in the HUD menu. Supposedly hardwired overrides were unresponsive. Automatic failsafes failed. Even those who expected family members to jolt them out of it later were marooned. The game, once started, could not be exited.
 
 
 
The devs were silent. No reports or updates were forthcoming. The playerbase descended into anarchy; griefing and PKs roamed freely, enabled by generous respawn mechanics and no mod presence whatsoever. Months have passed since then, you think. You've lost track of time. There is only one rumour offering a ray of light - max level players can access the Vault of Arcana, which is said to have an exit buried in its depths. You don't know if this is true. All you do know, is that no party that has entered the instance has ever been seen again.
 
 
 
After this long with no new content, it's got to be worth a try.
 
  
 
==Exalted: Eclipse==
 
==Exalted: Eclipse==

Revision as of 09:41, 14 May 2015

The Vanguard
New Illumina Republic
Mage: The Ascension in Arcus Prima Arena
Escape from the Abyss
Project Codename: Orenji

Exalted: Eclipse

What if the Usurpation was done by Lunars? The Solars are slain, their Sidereal cronies sent fleeing to hide in Yu-Shan, and now the Thousand Streams River encircles Gaea. Dragonblood and Beastman populate the world. But all is not well. More and more knowledge is lost in the shifting tides of history, the Lunar elders and their experiments are becoming ever more degenerate, and once-Lunar monsters threaten to invade from the edges of Creation. And the Ebon Dragon just tricked the Raven into coughing up the Sun...

Lunar Charm/Knack Concepts

  • Open up Chimaera charms to all lunars, with whatever caveats.
  • Circle of Life Technique: Those the lunar kills and eats always reincarnate (including ghosts) <- needs more oomph.
  • Chimeric Chrysalis: When threatened with mutation, instead enter a chrysalis and emerge radically transformed.
  • Eyeball-Swallowing Approach: Eat a sense organ and receive memories of what it perceived over the last [essence] days.
  • Hungry Cuckoo Method: The Lunar plants themselves into an organisation and siphons off a proportion of its turnover/profits <- maybe too Siddie.
  • Myriad Hairs of the Monkey King: Release bits of body as independent entities.
  • Raven Steals the Sun: Prereq. Golden Widow Method, ess 6+. After hunting and killing ones solar mate, imprison their exaltation and learn Solar charms (with limitations/drawbacks/side effects).
  • Raven-as-Writing-Desk Technique: Transform into inanimate objects?
  • [Something about tapeworms]: Hide inside someone else's body, with or without their awareness.
  • Protean [Attribute Type] Ingenuity: Move attribute dots around inside one attribute type (physical/mental/social).
  • Silent Owl's Patience: The lunar creates a shell personality to function socially and be affected by UMI leaving a dormant core personality unmolested.

Magical Pathologies

These are presented from a materialist perspective based on the pioneering research of Herr Klogius and his group. More spiritual mages may have more metaphysical explanations. And of course, their rendering as 'pathology' is a subjective value judgement and categorisation. Different mages and groups of mages manifest different pathologies, in different ways.

No confirmed cures have been found.

Externalised Delusion

One of the more common pathologies. The sufferer percieves reality in a radically different way to others and, within certain limits, it alters to match. This may occur based on physical, social or metaphysical proximity. Enlightened beings are not significantly altered but the sufferer will nevertheless percieve them as fitting into her world model.

Sufferers from externalised delusions are mostly immune to paradox, but may still be ejected into the umbra if their disruptions become particularly extreme. This immunity however gives them great power and their delusional perceptions give them unusual drives. These two factors together have given them the traditional name 'marauders'.

This sad disease is thought to be related to the 'internalised delusion' paradox sometimes inflicts, but is permanent, and far more dangerous.

Externalised Fragmentation

Rare and terrifying. What evidence exists suggests this is similar to marauderdom, but involving a total breakdown of world-picture coherency rather than mere substitution. They lose the ability to engage meaningfully with the world, but none of their power. The result is the alteration of themselves and the world around them into catastrophic chaos.

Ontological Megalomania

The ability to change the world does, in some cases, metastasise into the compulsive desire to do so and bring it into line with an imagined perfected state. This could be considered similar to externalised delusion, but with the imaginary world as target, rather than situation. However as sufferers are still subject to paradox, they tend to me more low-key than the aforementioned.

Hashimoto-Appelbaum Syndrome

In the East, called `karma demons'.

Raman-Klogius Syndrome

Sometimes called `widderslaintes' or `fiends', and found frequently among the Nephandi, infernalists, or the merely unscrupulous and daring.

Transcendental Suicidal Ideation